Intro
Choosing your destiny:
-- Apprentice friends looking for an adventure
-- Are excellent at slap games
-- A somewhat meek appearance
For the Exploration Mode i like using Adaptive Exploration so I'm not "locked" into a specific area based on my level
Difficulty and starting region is your choice. I like doing expert combat, experienced survival and limited saving.
Starting Set Up
First we start:
Brute - Main tank
-- Starting weapon: mace / shield
-- Utility: Taunt
-- Traits: Brawny, Thick-Skinned, Lazy
Archer - Range Glass Cannon
-- Starting weapon: Bow (duh)
-- Utility: Aim
-- Traits: Nimble, Quick, Lazy
Ranger - Bloody Blades
-- Starting weapon: Dagger (ya don't say?!?)
-- Utility: Run
-- Traits: Bloodthirsty, Quick, Lazy
Swordsman - Off Tank
-- Starting Weapon: Sword / Shield
-- Utility: Wrath
-- Traits: Strong, Bloodthirsty, Lazy
Horse - Cargo Hauler
-- Starting weapon (??): Hooves (lol)
--Utility (non, duh)
-- Traits: Brawny, Stocky, Depressed (or or the -3% crit if its an option)
Progression
As you play the game you will gain knowledge. You spend these points to purchase party wide perks. I suggest starting in the Knowledge tree in this order:
Run (1 point)
Career Plans (2 points)
Endurance Training (2 points)
Rationing (1 point)
Frugality (1 point)
For Money (1 point)
Delving into the other trees like tinkering and cooking can be helpful once you get a source of income established. These are to help improve your camp and make meals, ect. ect. I do not recommend going in the trees before you have done the 6 others first.
Party Progression:
Brute: Select Cook for profession (Constitution). Raise Willpower to 15/16 first, Movement to 14~18 second and everything else in Constitution.
L2 - Destroyer
L3 - Valorous Duel
L5 - Opportunism
L8 - Temperance
L10 - Intervention
L12 - Class Specialization: Cruelty
Archer: Select Alchemist (Dexterity) or Thief (Dexterity/Critical Hit) for profession. My preference is Thief for lock-picking and stealing items early game. Raise movement to 16~18 first, Willpower to 15/16 second and everything else in Critical Hit.
L2 - Valorous Victory
L3 - Hunter
L5 - Precision
L8 - Thrill of the Hunt
L10 - Lone Wolf
L12 - Class Specialization: Reinforced Arrows
Ranger: Select Tinkerer for profession (Critical). Raise movement to 16~18 first, Willpower to 15/16 second and everything else in Critical Hit.
L2 - Valorous Victory
L3 - Cutthroat
L5 - Deadly Contract
L8 - Cold Blooded
L10 - Unstoppable
L12 - Class Specialization: Poisoned Weapon
Swordsman: Select Miner for profession (Constitution/Strength). Raise willpower to 15/16 first, Movement to 14~16 second and everything else in strength.
L2 - Fighter
L3 - Valorous Duel
L5 - Counter-attack
L8 - Hardcore Training
L10 - Intervention
L12 - Class Specialization: Daring
Party Time
Adding more mercenaries to your party!! You can have a total of 10 members to your party. Take your time in adding them and try to get members with traits for their roll. Getting someone with the negative trait of drunkard is okay as its the only negative trait (If I'm remembering correctly) that can be taken off. When camping don't give them alcohol and it will go away eventually. You'll have to compensate for the negative happiness in a different way. I like having 1 main tank, 1 off tank, 2 archer, 2 rangers and 1 pugilist (new with DLC). from there it's just whatever i decide to fill with. Maybe a spear-man and a warrior.
Other builds for added mercenaries
Spear-man: Strength based damage dealer so I suggest Woodcutting for profession (Strength/Critical Hit). Try to look for strong, bloodthirsty, cooperative, tormentor to maximize damage output
L2 - Valorous Support
L3 - Harpooner
L5 - Team Spirit
L8 - Preparedness
L10 - Alacrity
L12 - Class Specialization: Sweet Spot
Warrior: Strength based damage dealer and off tank so I suggest Angler (Willpower/Critical Hit) for profession. This will help get the 15/16 willpower cap. Traits to look for are strong, bloodthirsty, brawny, confident, and quick if you want to get the 16~18 mobile damage dealer out of this merc
L2 - Executioner
L3 - Valorous Duel
L5 - Recklessness
L8 - Battle Cry
L10 - Second Weapon (can become and off tank if needed)
L12 - Class Specialization: Madness
Pugilist: Dexterity based damage dealer / off tank (??) so I suggest Thief (dexterity/critical hit) or Alchemist (dexterity) based off what other mecs on your party already have. Traits you should look for with this class are instinctive, nimble, opportunistic, bloodthirsty, quick (for 14~18 damage dealer movement) and confident (for 15/16 willpower cap)
L2 - Valorous Audacity
L3 - Bruiser
L5 - Personal Challenge
L8 - Stance Mastery
L10 - Unstoppable
L12 - Class Specialization: Changeover
There are many other paths you can take with each class. These are just the builds i like to play and recommend for people to try.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3116636121
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