Introduction
Text from the in-game manual translated (or more accurately, transliterated) into English. For brevity I'm only including text that isn't already in English, modulo some headings to provide context. If you find any mistakes, let me know and I'll fix them!
Needless to say, but huge spoilers below! If you haven't beaten the game or worked out its puzzles on your own yet, I strongly recommend doing so before reading any of this. The satisfaction of doing so is well worth the effort in my opinion.
Cover
TUNIC
Secret Legend
Page 1
★
The softest feather,
corrected eleven times,
departed once more.
Page 2
Cards 20Praying 23The Far Shore 41
Page 3
A long, long time ago...
There lived a Civilization of great power.
They built a city, and within that city they built
a palace. They held sacred the secrets of
the Holy Cross, and understood the planar
nature of reality. They ventured to the far shore
and sought power from the spaces between.
As is usual, an alluring old power was discovered.
Fossils of self, unlit visions of the future,
entombed and cast into sarcophagi and buried.
A lever in the canonical plane, a store of
potential. Perhaps it is the fabled prize,
The Power To Defy Death.
Page 4
A Terrible Power Rises
The discovering Hero opened a tomb and revealed
a terrible truth. A Cathedral was built
to venerate this new origin of life, and the
faithful were granted the grace of holy oblivion.
The World Is Thrown Into Ruin
The lever overworked! The fulcrum shattered! A hole in
truth will thunder open and all manner of disquiet
contradictions will gnaw apart the canonical plane.
The thread is snapped into a squirming coil, with
no beginning and no end. Flee to your arks,
old ones, and become your predestined selves!
Page 5
A Prison & A Beacon
...but one must live outside the shivering ring,
The Heir seeking an Heir-To-The-Heir.
A beacon to bring about a ruin seeker.
To either grow strong and replace an ailing heir,
or to hold sacred Holy Cross, and ensure
their wisdom lives on.
Awaiting a Worthy Successor
Which will you be, ruin seeker? Have you arrived here
seeking treasure and glory? Or do you seek to
uncover deeper truths? Look carefully, for
The Golden Path lies everywhere...
Page 6
Canonical Plane - The Shadow Oubliette - The Far Shore
Page 7
Again the same battle,
fought uncountable times!
And so the cycle continues. Ruin seekers, drawn to
the beacon, are tested. Those who abandon their quest are
forgiven, and simply disappear.
Those who are strong enough to remember their true hero
selves will, through violence, begin the cycle anew.
Will you be the Heir-To-The-Heir, and
wait within the shadow oubliette? Before long a ruin seeker will
be drawn to you. Their gifts will recall your past life,
and you will grant them the same false hope you were given.
To break the curse, a ruin seeker must by some miracle
invoke a relic from beyond this plane...
Page 8
The Heir
Page 9
CONTINUEContinue most recent file NEW GAMEBegin a fresh quest OPTIONSAdjust settings LOAD GAMEGo to SAVE DATA screen
OPTIONS
Adjust settings to customize
your play experience.
🦊👍
Options mean you can keep playing
if the challenge is too much right now.
You are allowed!!
SAVE DATA
🔶 Money 🌟 Harder quest 🗋 Unknown... ⍰ ???
Select a file
Load file and
resume play!
DATA REMOVAL
Choose DELETE to remove
a file forever.
⍰ Whose is this!?
Page 10
Beginning your Adventure
A secret legend says that a great treasure lies in this far away land.
Maybe it is the power to defy death! Why do you seek this power, tiny one?
Time to begin your adventure! Here is what you will do...
RINGING THE EAST BELL
☐ East ForestEnter the woods. ☐ Hero's GraveA 🗡️ lies at the grave... ☐ Guard CaptainPowerful foe! Be careful!
RINGING THE WEST BELL
☐ Old HouseYou will need a key (🗝️)☐ Flooded Wellp. 29☐ Dark TombDark! Need a light... ☐ West Gardenp. 27☐ ???
[left & right borders, vertically] Secret legend
In a far off land, a great
treasure was sealed away forever.
Some say it is the power
to defy death.
Power to defy death
❔ Lost? See p. 28
Page 11
🦊 Ruin seeker (you)
❔
Strange gate
to the far shore
🗋 41
IMPORTANT!
Keep your eye on your
[STAMINA-POINTS!]
When you have 0 SP
you are in danger!
🗋 16
Page 12
Controls
Focus LT
! Focus is crucial! 🗋 14
Inventory / gear LB
Move LS
RT Shield
RB Potion 🗋 17
X Y B Use item
A Roll, run, talk 🗋 13
Page 13
A Button
This button has many uses.
One is secret, but if you read this book
you will learn it.
Talk
Talk to signs, doors, [&] more.
Pray
Forbidden technique.
Offer reverence to
the tombs of those
who came before.
🗋 24
Roll
Press to roll!
Very very important
for surviving.
Press! A
You cannot be hit at
the start of the roll!
🗋 14
Run
Press & hold the
button to run. It is
faster than rolling
over and over.
Press... A ...& HOLD
Page 14
LT Button
This button has one main use,
but it is a powerful one.
Use it all the time, ruin seeker!
Lock
FACE YOUR
ADVERSARIES
Hold this to focus
on a nearby foe.
FOCUS & EVADE
To roll and dodge while still
staying ready to strike.
FOCUS & BLOCK
To raise your shield and
face the foe.
Page 15
STAMINA-POINTS represent
your poise and strength to
perform certain actions. When you
evade or perform other moves, your
STAMINA-POINTS go down.
When at 0 SP, you can still
do many actions, but at a
disadvantage.
MOMENT OF SAFETY
At the start of evasion you have invulnerability
briefly, so evade at just the right moment!
STABILITY
Take enough hits and you will flinch! If a hit is
really big, you can even be knocked over.
The hidden STABILITY gauge is 25% of your total HP.
Page 16
With vigor
Use vigor to roll.
You are safe for a
tiny moment.
Found the shield? Block!
Vigor fills more slowly.
Hits will use up vigor.
No vigor (0%)
Oh no!
You ran out of vigor!
You can only hop and
are highly vulnerable.
Watch out!
[table, first column] Vigor
Page 17
SWORD
Is this the hero's blade?
Or a forgery?
STICK
Just a stick!
SHIELD
Left by a RUDELING
Use to deflect blows.
❄️ BOMB
Unstable powder made from
the fairy of the west garden.
💥 BOMB
Made from slorm, the
pudding that goes boom.
🔥 BOMB
Fire fire everywhere, and
ow ow ow ow ow.
KEYS
You need a key to open one of
the rare old doors. The key disappears...
FRUITS
Eat fruits to restore HP or MP. They
are gone forever, so snack sparingly.
HOT PEPPER/IVY
One is spicy, one is minty.
Gives a boost to ATT or SP.
EFFIGY
Betray for coins. Each betrayal is
sweeter than the last.
LURE
Doll of the beloved hero.
Foes will be tricked!
GOLDEN COIN
A special treasure that allows a wish.
Use at well to give to wish eater.
MAGIC ITEMS
Some items use the power of your soul.
MAGIC-POINTS refill when you rest, but
there is a finite number
of souls in the world.
Shows uses left. Even a
drop of MP is enough.
NOTE: HOLY CROSS is more than a mere item!
MAGIC POTION
Life blood of the hero. Quaff to restore
your will to go on. Mysteriously refills
whenever you touch a CHECK-POINT.
Find some and you get a free flask!
Offer up ash to make your magic
potions more potent!
It is said the ash of heroes
fortifies the blood.
Cards are ways to be inspired by
unusual greatness.
🗋 20
Page 18
If you seek to increase your power...
Risk an offering to the heir
🔶 The price goes up each time...
As the shore bleeds one of falsehoods and memories,
the heir hungers for reminders of the corporeal world.
Offer these mementos and share a delusion of power.
Warning! Pilgrims to the shore are stripped of this false power. 🗋 41
Page 19
OH NO!
Bad news! The ruin seeker has
run out of HEALTH-POINTS!
But wait!? A strange being has
given us another chance!
Such a debt is a dangerous thing to have...
What was but is no more
The ghostly form of an ECHO-OF-SELF.
Touch it to break its connection to this
cycle and let it drift back into the shore.
Be kind, as this is your fate as well.
Cards can change its nature...
"YOU CAN DO IT!"
Future cycles look back with faith,
knowing the course! Persevere and be sure
to boost your power despite the cost.
Page 20
Cards
Cards can grant powerful inspiration!
Change them often, depending on the
challenge you face.
Open the inventory
Choose the slot icon (⬚)
Choose a card to memorize
CYAN PERIL RING
Raises DEF when you are in PERIL.
INVERTED ASH
Quaffed potions restore MP instead of HP.
LUCKY CUP
Foes leave hearts to heal you a bit. Rare. (15%)
MUFFLING BELL
Sneak sneak sneak... Foes notice you less.
There are many more cards! What do they all do? It's a secret..! 🗋51
Wells and coins
Granting wishes requires
payment, and further
inspiration requires wishes.
Those who wish enough can be
formidable indeed... but
to whom are you giving payment?
Choose wisely, ruin seeker!
Page 21
HINTS AND CLUES
Stumped? Here are some clues for you!
Try to help your friends if you can.
🦊💭I'm stuck!
I entered THE TEMPLEbut it was empty. What now?
Here is where a ruin seeker would place 3 KEYS. 🔴🟢🔵
Where are the keys? 🔴🟢🔵
You can't find any without prayer... try [obelisk]. 🗋24
How do I get to THE RUINED ATOLL?
Traverse the far shore with [gate] and prayer.
What is the secret of The Golden Path?
Look to the stars, and to P.49.
The CHECK-POINT says «DEAD»!?
It must see to the core. Look for a nearby [obelisk]. 🗋24
OLD BURYING GROUND is too hard! Why?
It is a place of despair. Only ghosts may enter.
Page 22
What's up with the DOOR IN THE MOUNTAINS?
All the clues you seek are here in these pages.
How do I defeat the heir?
Gather the relics from THE HERO'S GRAVE.
How do I open these doors?
Seek the HOLY CROSS.
Can I go back to how things were?
Perhaps there is a way. Maybe this is all a dream...
What's behind the waterfall?
Do you know of the FAIRIES?
Turn to P.47 and look carefully...
What's the next piece of the puzzle?
Every page has a secret, even this one.
How do I truly escape?
Share your wisdom and break the cycle.
I found a trophy. Can I see them all?
Yes, there is a place...
Pages 23 & 24
Do you know the
secret way? Go to the
Door in the Mountains
and check behind it...
Monastery
Potion
Fortress
HP
Garden
DEF
Forest
ATT
Library
MP
Swamp
SP
The secret of prayer
To pray, be still for a moment and rest.
Ruin seeker, press & hold A for a short time.
No holy being will ever hear you, but venerate those who
give of their core and awaken the tools of a lost age.
🦊💭 Praying...
Page 26
KEEP AN EYE ON YOUR BARS!
🟥 Your will to go on. Improve potions with
ash ([ash]) to gain more HP per sip.
🟩 If it's flashing, you're out of breath.
Remember, you take EXTRA DAMAGE! 🗋16
🟦 The power of your soul. Using magic items
consumes it. Some foes leave their souls.
TIRED ALL THE TIME?
You can run!
Your STAMINA-POINTS refill, even when
running, so you can enter fights strongly.
Rolling everywhere will exhaust you!
Try new cards
Have you discovered how to
use cards? Be sure to make
wishes if you have coins.
USE YOUR ITEMS
Today is the rainy day, so don't hoard
valuable tools. Rewards await
those who use liberally.
USE SPECIAL TECHNIQUES
Roll and sword at the same time
to perform a fast stab.
NOTE: It uses STAMINA-POINTS
CHECK THE MAP
Someone has made maps for you!
There are secrets hidden on them,
so look carefully...
🦊 You are here
Page 27
Fairy FAIRIES
To the west of the great palace
are the gardens. Many paths are
broken, but there is a way.
MAGIC DAGGER
A magic item made from a fairy.
Use it to freeze foes with ice.
Page 28
RINGING THE WEST BELL
Can you see the bell, but not reach it?
Try going to the WEST GARDEN
via the DARK TOMB
Page 29
UNDER THE WELL
Flooded lair beneath the surface, filled with monsters.
Walking in water will slow you, but also some foes.
Watch out for what lies below...
TIP!
Use a shield!
(Watch your vigor!)
Page 30
& BENEATH THE EARTH
Beneath the earth are many
scary places.
Be sure to take a
LANTERN.
Below the fortress is a cave.
Page 31
One key to the shadow oubliette is guarded by the last great machine of war.
When the seal was done, this beast was coaxed into this lonely purpose.
Page 32
The last machine of war
Siege Engine
To the dark cave
p.30
Those who live in the fortress do not know the secrets of prayer.
Use your knowledge wisely, and who knows what you will find...
Prayer 🗋24
[gate] To the far shore
[grave] To the hero's grave
Page 33
Under the library is the skeleton of a
great abbey that served as its annex.
Once, some others made this their home,
and built on the ruins.
Only flora and fauna live here now,
but the frogs may be on patrol...
Summoning the library path means
venerating to the 4 corners, so
take a knee!
Page 34
1 nor we 2 nor eas up 3 sou we 4 sou eas
Page 35
Odd Door Magic Orb
Rotate it round the forbidden axis and
partially summon a disquiet being.
Page 36
Many have sought the secrets of
this world, drawn by the great power
and other secret legends.
The Librarian has leaned much,
including powerful sorceries. He makes
his home high above the clouds,
waiting for foolish ruin seekers to
bring him more pages.
Although powerful, his tragedy is his
belief that the Holy Cross resides
in the Cathedral.
He will never visit the far shore.
Page 37
Will stop at nothing
to obtain the 🔵.
She has long known
that it lies in
the Rooted Ziggurat
but has only now entered
its depths. It cost
many lives,
but any price would
be acceptable.
Page 38
MONASTERY
Once a place of worship for the gods though to
live beneath the earth, it was abandoned when
the cathedral's influence reached its peak.
CAVITY
Exposed fossil that has dented a patch
of local truth out of the canonical plane.
Being near it does not hurt, but does instill
a terrible feeling of hopelessness.
THE ROOTED ZIGGURAT
A house for strange gods, exposed by
erosion and greed.
GUN
Powerful, but uses a lot of magic.
Savvy explorers have been known to
quest for this soon after their arrival.
LOWER MIASMA
The bottom of the quarry will sap your will
to go on, unless precautions are taken.
Were the rumors that “the air is poisoned”
misunderstood because of this miasma?
Page 39
FLEEMERS
Equipped in various ways.
The flesh may be
stripped away but the
will to fight is strong.
PHREND
A disquiet fragment
who lives in a skull
and wants to taste everything.
LOST ECHO
An ECHO-OF-SELF
from a past ruin seeker
whose owner gave up.
Watch and listen closely,
and release it from its agony.
💀 RIP
Around the cathedral is a
wasteland of graves.
Those who had remains to bury
after the final battle are laid here,
but many are not at rest.
Page 40
THE CATHEDRAL
The seat of power for the first heir
1 The sound of chanting in the air.
2 A large chamber, filled with the smell of incense.
3 A shaft descends into darkness. Activated by 10.
4 Doorway to eastern rooms.
4a A group of lost friends covet the elixir.
4b The baptismal font.
5 Upper balcony offers a view of the main hall.
6 In the library there is a double secret.
7 A rough hewn passage.
8 A moonlight bridge blocks access to a treasure.
9 The chalice/vessel.
10 Device to power the lift at 3.
11 Lift shaft.
12 Ruined chamber. Has checkpoint.
13 Gauntlet with 6 challenges.
Page 41
The Far Shore
The
Shadow
Oubliette
A key is no mere toy
Sword of the heir
[sword]
Stolen device 🕯️
[library]
Ruin seeker's arrival
[beach]
Page 42
Understanding the strange effects of the far shore
NORMAL
Offerings to the heir give power
in the corporeal world.
In far shore /GHOST
You are a shadow of yourself,
and the false gifts of
the heir have no effect.
With hero relic
Attune to a true memory
of yourself, instead of a
pale retelling.
HP
Hero
How does a ruin seeker
become a hero?
Seek the 🕯️ p.23
and pray...
...to visit
The Hero's
Grave
& claim your
heroic past.
Page 43
The ruin seeker begins to understand the HOLY CROSS
Page 44
Much is hidden in this world,
bound behind the power of
the HOLY CROSS.
Prove to those who gave of their
core that you know of it deeply.
⬅️ Open the vaults left to help
wise ruin seekers.
✨ Free the souls that stayed behind to
guide you and receive their gift.
49 Follow THE GOLDEN PATH.
The monolith in
OVERWORLD
Pages 45 & 46
Take Your Rightful Place
Extinguish the beacon's
last spark and become
a fresh martyr.
Courage that is untempered
by kindness risks eating
itself forever...
OR
Share Your Wisdom
...Wisdom that is
untempered by kindness
is no wisdom at all.
Be free.
Page 47
Fairy souls are tucked away in all corners
of the world. They lock themselves in
gold chests, awaiting a clever ruin
seeker who knows the power of HOLY CROSS.
A hidden fairy will always leave a
trace of magic nearby. They await a
particular song and listen for it
eternally. Look around to find a
secret spell hidden in the world.
SEEKING-SPELL
Tiny false fairies will be drawn along
the small fold of local truth the
real fairy has created as a nest.
Page 48
SECRET GATHERING PLACE
But where do they go?
Find a special location
where all the freed fairies gather.
It is said they have a
"FINAL" TREASURE and
will only give it up
when a certain number of
their friends are freed.
Where do the fairies hide?
☐Flowers 1☐Vane ☐Flowers 2☐Hos (house) ☐Moss ☐Patrol ☐Caustic light ☐Cube ☐SECRET GATHERING PLACE☐Maze (invisible) ☐SEALED TEMPLE☐Fountain ☐THE QUARRY☐WEST GARDEN☐EAST FOREST☐WEST GARDEN☐THE GREAT LIBRARY☐FORTRESS OF THE EASTERN VAULT☐Maze (column) ☐EAST FOREST
Page 49
The golden path The greatest spell
Page 51
Cards
AURA'S GEM
Parry time ↑
Did you retain the leter from us?
Immerse it in water for 60 seconds
to see a secret message.
★
Page 52
nor ← up le → we eas ← ri sou ← dow
Maze
Page 54
[This spoiler-tagged table displays strangely on Steam; mouse over below to reveal the whole thing, hopefully.]
æaɪɛʌəiuɝoɹɑɹɪɹeɪaɪoɪaʊoɛɹmnŋpbtdkgdʒtʃfvθðszʃʒhɹjwl
Fox ← 🦊
Sword ← 🗡️
FOR ADDITIONAL SUPPORT & SECRETS
Find some rare golden statues.
Traverse the glow to visit 12 strange beings
“Un-sing” to them the greatest song,
the song of the golden path, as seen from within.
Page 55
[clockwise from the top]
up dow up dow le ri le ri up dow le ri
Under the moon,
contemplate this prayer.
Near an ancient tomb
plundered for its blade
lies a special place.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2798319684
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