Warhammer 3 Immortal Empires Repanse de Lyonesse - Bretonnia campaign overview, guide and second thoughts

Warhammer 3 Immortal Empires Repanse de Lyonesse - Bretonnia campaign overview, guide and second thoughts

Warhammer 3 Immortal Empires Repanse De Lyonesse - Bretonnia Campaign Overview, Guide And Second Thoughts


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Hello everyone. In this guide I will cover:

- Victory conditions, faction and climate;

- Starting location;

- Diplomacy and outposts;

- Mechanics of the race and faction;

- Province edicts and army stances;

- Buildings and research;

- Lords and skills;

- Army compositions;

And give you my final notes on the specific faction. Hope you enjoy it.

If you prefer to watch the video, it also helps to support me:

https://www.youtube.com/watch?v=J2EPjAw5pFQ

If you prefer to read, here we go:

VICTORY CONDITIONS:

Short victory:

- Destroy the factions of the Drakenhof Conclave (Mannfred) and the Followers of Nagash (Arkhan)

- Occupy, loot, raze or sack 30 different settlements

The reward is +3 hero capacity for all heroes. You only have 2 heroes available, so the impactr of this reward is somewhat average, though.

A very straightforward and easy campaign overall, which is great to familiarize yourself with the faction and to see if you wish to go further into long campaign.

Long victory:

- Achieve the short victory condition;

- Occupy, loot, raze or sack 70 different settlements;

- Attain 10000 Chivalry;

- Complete the final Errantry War battle

The reward is +10 hero recruit rank, good to ensure your casters are great right as you recruit them with some useful spells, or to have good melee fighters too.

Long victory may take some time depending on how you play specially because of the Chivalry mechanic as well.

Repanse is the Damsel of War, and she benefits from:

- Control +3 (All provinces)

- Upkeep -50% for embedded Heroes;

- Melee defense +8 for Questing Knights;

- Diplomatic relations -80 with Vampire Counts, Vampire Coast, and Tomb Kings.

Good bonuses overall, and definitely a theme of fighting against the Undead, which fits the idea really well.

In terms of Climate, it is average at best. You do have at least Desert climate as suitable too, but nearly anywhere else is either unpleasant or uninhabitable, making this yet another very difficult faction to play out for world domination.

STARTING LOCATION:

Your starting province is a 3 settlement province, and it is quite easy to control initially and to defend.

Typical expansion will nearly always be into the desert. You have the ocean nearby to acquire any goodies, but be wary of any enemies coming from afar to invade you.

Overall, the locaion is also enhanced with how the enemies are nearly all unded, giving you an advantage in terms of army composition possibilities since you will nearly have to fight similar types of enemies for a long time.

DIPLOMACY AND OUTPOSTS:

You are part of the Order tide, so Empire, Dwarfs, High Elves, they will be your friends.

Typical enemies for a long part of the campaign should be the Undead factions, but the likes of Khorne, Greenskins, and even Skaven may become an issue later on.

As for Outposts, you can try to obtain good infantry and armor piercing missiles from the Dwarfs, as well as artillery, or to get missile units from the Empire. High Elves may give you better infantry and flying Single Entities as well.

MECHANICS OF THE RACE AND FACTION:

- Vows and Throts: There are three, with various benefits, namely reduced upkeep for most cavalry units, corruption, campaign movement range, and the wounded ability.

- To complete these, you will have to achieve a specific mission that you pledge that lord to.

- Chivalry is a specific mechanic that you accumulate in order to generate campaign wide buffs. Extra lord rank, corruption reduction, unit experience, leadership, among others.

- If it is high enough, you may recruit the Green Knights. It is a wonderful Ethereal single entity, both great at tanking damage as well as killing single entities, just be aware of magic damage since he is weak versus that.

- Peasant economy is another mechanic. Each settlement grants you a number of peasants, which adds to the overall number of peasant units you can have in all your armies. As long as your farms are at full capacity, you have free upkeep for peasant mobs and reduced for non-knight units. Should you go beyond, farming income shall be reduced.

- You can check whether a unit belongs to the peasantry by the icon over the unit.

- One additional note is that you do not have any supply lines. Thus you are incentived to recruit additional armies without ever increasing their upkeep overall.

- In specific to Repanse, your armies also require water to be able to take no attrition from the desert. They need to be stationed at some settlement to replenish their water before proceeding with their advances.

PROVINCE EDICTS AND ARMY STANCES:

Edicts:

Control +10, corruption -2;

Research rate +10% (!), construction cost -10% for all buildings;

Income from all buildings +5%

Recruitment cost -10%, local recruitment capacity +2;

Growth +15;

You have very important edicts here, do not neglect the use of the recruit capacity because of how impactful it can be specially in the early game to mass some forces. In addition, research rate is a good one to use as you gain many provinces to speed up specific researches that are key to your playstyle.

Army stances:

Winds of Magic power reserve +15 per turn, at the cost of 10% movement;

Encamp, costing 50% movement, enabling replenishment and access to global recruitment pool, and immunity to attrition.

Raiding costing 50% movement as well as -2 Chivalry per turn, giving you immunity to attrition too.

Ambush costing 25% movement, -2 Chivalry per turn;

Forced march

Overall the typical set of army stances, should be noted that for whatever reason raiding and ambushing is unchivalrous...

Warhammer 3 Immortal Empires Repanse De Lyonesse - Bretonnia Campaign Overview, Guide And Second Thoughts(continuation)


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BUILDINGS, RESEARCH:

Copher starts with a different port, that gives you income, casualty replenishment rate, growth, and recruitment of Knights Errant. Fyrus has a building that provides good gold, chivalry per turn (Excellent), hero recruit rank +4 for Damsels, and praying, to remove any negative traits from Lords.

In terms of military, you need 5 buildings for bull military, but only one can be built on a minor settlement. However, even tier 3 units can be useful, so you might have a shot with focusing more on economy early on, it is up to you. Questing Knights and Knights of the Realm supported by Battle Pilgrims and Polearms, Trebuchets and archers, it is quite decent for a start.

One note on the Armory that does not unlock units, but instead gives campaign bonuses including armor to all units and global recruitment capacity. Should not be overlooked, even 5 of these buildings already give you 10 armor and +5 global recruitment.

Infrastructure has the unique situation of splitting farming and industry and making them mutually exclusive.

1 - (Farming) Income, -100% income from industry;

2 - (Farming) Income from farms increased, growth (adjacent and local), local recruit capacity increase;

3 - (Industry) Income, -100% income from farms;

4 - (Industry) Income from Industry increased, campaign movement range for your armies, attrition reduced when under siege, local recruitment capacity increased, ammunition increased when under siege;

5 - Income, control, control in adjacent provinces;

6 - Growth, replenishment rate;

This division implies you should always set the location to either industry or farm based income, and you always have a good control and growth/replenishment option with the last infrastructure buildings.

Research is divided into 4 parts:

The first one was basically a confederation mechanic, but for Repanse it is modified and it gives bonuses to your Lords and Heroes. It also includes several possibilities of gaining diplomatic favor with other factions.

Second part is bonuses versus particular enemies. Focus on the ones that you are going to be attacking and that should be it.

This leaves you with the Farm and Industry part of the research. They are definitely what I would focus on as Repanse, providing good bonuses for your peasant and knight units, as well as enough bonuses to keep your economy flowing.

LORDS, SKILLS, ARMY COMPOSITIONS:

Starting with the blue line, nothing too important on the second line other than perhaps Lightning Strike.

Redline is rather expensive considering the units that you have. It splits both early and elite infantry, and early and elite cavalry, so it makes it difficult to have a good synergy between early-mid-late game armies.

Repanse has a focus on infantry and specific enemies, so you can have a variety of army compositions. Given her bonuses towards Questing Knights overall, I would definitely use them extensively, even though the current change to Grail Guardians may cause them to be slightly obsolete now.

Combinations of infantry and cavalry are always very powerful, and if you prefer a combination with artillery units instead it is always nice for some variation.

The remaining compositions are what I already recommended for the Louen campaign. These are slightly enhanced now with the most recent changes.

If you wish to have some fun experimenting, try some mass artillery or some cheap midgame armies and see how well they can handle the lategame after some buffs. Remember that your Questing Knights are better than in other Bretonnian armies, so you may wish to rely on them a bit more.

FINAL NOTES:

Repanse changes once more the theme and location of the campaign, which is very important. If you want to fight the Undead forces, then this is the ideal campaign for you.

Her buffs go towards Questing Knights and Infantry, should give you a nice theme to play with different army compositions if you want, not mandatory of course.

Your army consists of:

1 - Average infantry;

2 - Average missiles;

3 - Great cavalry;

4 - Great flying units;

5 - Lacks strong anti-large infantry;

6 - Lacks single entities

Replenishment is average, although Repanse does include a bit for her own army. Climate is the main issue for Bretonnia, so special attention should be taken when invading any uninhabitable climate on a more domination campaign idea.

Time to have a crusade versus the Undead, with Repanse de Lyonesse.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3006732770					

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