20 Helpful Gameplay Tips, Hints & Tricks (Video)

20 Tips/Tricks Guide & Timestamps


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01. Combat Speed (0:26)

Fallout 1 and 2 have turn-based combat, so before even starting a new game, do yourself a huge favor and go into options to increase the combat speed to maximum. The more units on the field, the longer these battles will take and the last thing you need is large battle lasting 30 minutes instead of 15!

02. Starting Equipment(0:49)

Your tag skills in character creation can decide bonus equipment you receive at the start of the game. For example, tagging Unarmed will give you a set of brass knuckles, tagging First-Aid will give you 2 more stimpaks, etc...

03. Save Constantly (01:07)

If you've heard anything about Fallout, chances are you've heard about its difficult learning curve. Save often and make use of multiple slots! Save is F4, load is F5. What I recommend is to create a new save each time you enter a new location, that way if you really mess up with the locals, you don't have to restart the whole game!

04. F1 For Quick Help (01:32)

Pressing the F1 key will show you a wonderful graphic of the ingame hotkeys and interface. Memorizing even a few of these details will make your experience with Fallout 1 much smoother!

05. The Cursor (1:45)

Clicking the right mouse button will switch from a movement to interaction cursor. If you hold the left button down while the cursor's on something of interest, a mini-menu will appear, with various shortcuts for actions to use on your target! You can also use this mini-menu in your inventory to unload guns.

06. Return to Vault 13 (2:04)

After you leave the Vault 13 cave for the first time, you can come back shortly after and have access to the vault itself, which contains extra equipment and sidequests.

07. Exit Grids (02:15)

Exit grids can be green or red. Red will exit to the world map, while green will lead to another part of that location.

08. Game Timer (02:28)

Don't be too concerned with the in-game timer. Time only passes quickly when traveling long distances on the world map or healing via sleep.

09. Pip-Boy Alarm (02:58)

You can use the pipboy's alarm function to heal hit points through sleep. Doing this can take days of in-game time however, and if you have the caps to spare, local doctors can patch you up in less time!

10. Crippled Limbs (03:10)

Getting crippled in the classic Fallout games is vicious. Keep in mind that despite their job description, nearly all of the wasteland doctors cannot restore crippled limbs! However, using even a low Doctor skill or a doctor's bag can get that crippled limb back into working order.

11. Shop Tables (03:26)

Some shops have multiple inventories which can be changed by accessing each of the tables.

12. Weapon Modes (03:41)

You can change the mode of your active weapon by right clicking it, this can be for the aimed shots that inspired the VATS system, burst fire, single shot, throwing, or reloading.

13. Aimed Shots (03:52)

Aimed shots have a chance of crippling your enemies, and doing bonus damage depending on where you choose to hit. If your accuracy is fair, Going for the eyes, head, or groin will increase the chances of a critical hit. If your enemy is using a 2 handed weapon, crippling one of their arms will stop them from using it, and crippling their legs will significantly slow their movement.

14. Save Skill Points (04:14)

14. You can save skill points after leveling up if you wish, by simply not using them! Sometimes you'll run into situations where you'll wish you'd raised a particular skill, saving a few skill points will help in those situations.

15. Companion Trading (04:28)

With human companions, you can pickpocket them while they're in your party without consequence. It's a much faster way to manage inventory without dialogue each time. If you barter with them however, their encumberance doesn't come into play, so you can fill up their inventory with all you want through barter, then take whatever you need with steal.

16. Perks Every Third (04:52)

Unlike Fallout 3 and 4, perks in Fallout 1 are gained every third level. Be certain of your choice when you pick a perk!

17. Skilldex Numbers (05:02)

Lockpick, Sneak, Repair and other useable skills in your skilldex have number keys associated with them. (Display numbers next to skilldex)

18. Skill Boosting (05:13)

If you're having a hard time using your non-combat skills, you can use miscellaneous items that boost them. Examples would be a set of lockpicks, a tool for repairs, or a First-Aid Kit for more effective basic healing. Of course if your game difficulty isn't already set to easy, doing so will raise all your non-combat skills by 20%.

19. Books (05:37)

Books in Fallout give you permanent skill boosts at the cost of time. Using them will take from 1 to 10 hours depending on your character's intelligence.

20. Special Encounters (05:52)

Sometimes when traveling the world map in Fallout 1, you can get some wacky special encounters. You won't be able to return once you leave, so be sure to loot all you can!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1420386589					

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