This is a walkthrough for "Don't Touch The Balls".
Do not use the walkthrough unless you are totally stuck.
Consider playing a map with a friend - a fresh pair of eyes can notice something you've missed.
Hints are hidden in spoilers . Mouse over them to see the contents.
Some hints contain further explanation inside them hidden in a nested spoiler
Look at the ball in the room to the right from the entrance
Its pedestal isn't bolted to the floor
Move it out of the camera range and pick up the silver ball
After you pick up a ball you can write down a new rule on the sign
Doing this is optional
There are two keys behind a glass
Beak the glass
Press T to throw the ball
White key fell down. Pick up the black key
Open the room behind the titanium ball (it's the smallest one)
Pick up magnets
There is a digital lock behind the iron ball
Use magnet on the digital lock
Pick up hammers
Do Not Read Further If You Haven't Done Everything Mentioned Above!
The ball is heavy, but you can move it.
You cannot touch it, but you can touch something connected to it.
Use a magnet on the ball.
Pull the ball out of the room and pick it up
You cannot touch the ball, but you can touch any other shape
Use the hammer to break the ball
Medium Golden Ball
Look around the room
The camera is barely holding
Throw something at it
Throw a hammer or another ball
Small Golden Ball
The pedestal has a crack
You can use a hammer
Use it from the side facing the wall behind the ball
This is the smallest and lightest ball
You can move it with a hit of a hammer
Look on the ceiling
Wires from the camera lead to the door behind the small golden ball
To open the door you have to use brute force
To open the door you do not need the code
Use a hammer on the padlock
You can see eight boxes in the room, but there are nine cameras
One of the boxes is behind the door
Turn the switch off and pick up the ball
The camera in this room is near the floor
You can block the view with a pedestal you moved before or with a pile of other balls
Large Golden Ball
Its pedestal is empty
From a note you can learn that the ball was moved to the storeroom
To open the storeroom you need white key
White key fell behind the cover after you broke the glass
Use a magnet on the key
Move it to the left, pick the key up and open the door next to you
The box is behind the sign with rules
Box has a lid with two circles on it. They are red and blue
Use magnet to open the box
Now you can put the balls there
You need to put all the balls in the box to finish the map
More Escape Simulator guilds
- All Guilds
- Solutions salle : "AGENT 47"
- Escape Simulator: Tomb of the Ultimate Gamer Hint Guide
- [Image Guide] All 32 tokens in the Steampunk DLC
- - Escape Simulator
- Pandemic! Hints and walkthrough.
- Kidnapped Walkthrough
- "Project: Back To The Future" Guide and hints
- The Vanishing of Dr. Wraith- Guide
- Save the Day! Hints & Guide
- Fables - The Tale of Wonder Guide