Fables - The Tale of Wonder Guide

Fables - The Tale of Wonder Guide

Welcome

This guide is intended to help the curious player that may be stuck on a particular puzzle or two.

Below, you should find two sections. The first section is for hints. Little nudges to help guide you to what the next step may be, without too much of a spoiler. The second section, is if you are truly stumped and looking for details on what may have been missed. Please provide any feedback and I hope that you have a wonderful time!

Hints

The following hints are intended to help nudge players that are stuck on a particular puzzle

Starting Room

1. There seems to be a desk in the corner, maybe it is worth checking out

2. Something seems to be glittering on one of the desk shelves

3. Is there something in the desk cabinet?

4. This key seems to fit a lock near by, what is inside?

5. There seem to be some golden plates on the desk, maybe what was found could fit

6. Something seems to be missing, maybe a book?

7. One book seems to stand out, on the other side of the room

8. What happens when the book is taken to the desk?

9. There seems to be some sort of stand in-front of the door, maybe a book could fit?

Story Room 1

1. There is a small box with a combination lock. Are there any numbers anywhere?

2. The numbers seem to be color coded. Is there any color order anywhere?

3. There appear to be three numbered crates in the back corner, with three slots

4. There is a note next to the crates

5. There should be some sticks and straw lying around, what could the last thing be?

6. The answer is light, what could light up a small room?

7. The items should be placed in order of the story on the note

8. There are two notes in the blacksmith, one for metal and the other magic dust

9. Maybe there is something in the hot coals, if there was only a tool I could use to check

10. This metal block looks like it can be shaped

11. The metal is in place, what happens if I add something to it?

12. This tile seems familiar, is there anything in the main library that looks similar?

Story Room 2

1. Something happened when the tile was put into the shelf. Did something change on the bookshelves?

2. Maybe this book can be taken back to the desk

3. A second open book, what happens if the first book is replaced?

4. There seems to be a lot of dust in the corners of this room, maybe there is something to clean it up

5. There are letter blocks in the corner of the room, they seem to fit on the shelf

6. There is a note attached to the shelf, perhaps it provides a clue

7. The letters can spell more than one word, maybe there are words related to the clue on the note

8. The chest had a small model, is there anything in the main room it could fit in?

9. The eyes on the wall seem to move, maybe there is an order

10. There are a couple of pictures around, their eyes are rather strange

11. This tile seems familiar, is there anything in the main library that looks similar?

Story Room 3

1. Something happened when the tile was put into the shelf. Did something change on the bookshelves?

2. Maybe this book can be taken back to the desk

3. A third open book, what happens if the current book is replaced?

4. There is a chest on the ground near the hut

5. Maybe the pictures on the note are related to things in the forest, take a quick look around

6. The stones in the corner seem to light up when touched. Maybe some of the notes from earlier in the room could be a clue

7. A small model appeared, is there anything in the main room it could fit in?

8. A crystal ball was in the chest, has there been any notes with a crystal ball? Maybe in another story?

Return to Story Room 1

1. There appears to be a note near the small table near the front

2. A small model appeared, is there anything in the main room it could fit in?

3. A large fountain has appeared, maybe it would be worth a closer look

4. There appear to be colored gemstones in the base of the fountain, where has there been colors before?

5. The princess and the frog have appeared, what happened as part of their story to turn the frog back into a prince?

6. A shinning red locket has appeared, maybe it should be taken back to the main room

Return to Story Room 2

1. The witch has appeared! What did Hansel and Gretel do to escape her clutches?

2. A small house has appeared, maybe it should be taken back to the main room

Return to Story Room 3

1. The woodsman protected the family in the story, maybe one of his tools has been left behind

2. A red cloak has appeared, maybe it should be taken back to the main room

End

1. One of the walls has disappeared, maybe it would be worth exploring

Walkthrough


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This section is for players that are completely stuck on a puzzle and would like a step by step guide for the puzzle solutions. Please note, that if you do not want any puzzles spoiled, please look at the Hint section for more obscure details.

WARNING: SPOILERS AHEAD

WIP - Screenshots to be added

1. Go to the desk

2. Grab key from shelf

3. Open desk cabinet and grab pen

4. Open desk glass cabinet and grab ink

5. Place pen and ink on desk mat

6. Grab closed Frog Prince book

7. Place book on desk mat

8. Grab candle

9. Grab open book and place on book stand by the door

10. Grab straw and sticks

11. Place straw, sticks, and candle in this order 1, 2, 3. Grab the dust from the chest

12. Grab pliers

13. Use pliers on blacksmith hot coals

14. Grab metal and place on the anvil

15. Use the dust on the metal

16. Grab the story token

17. Place story token

18. Grab Hansel and Gretel book

19. Place book on the desk mat

20. Place the open book on the central book stand

21. Grab broom

22. Grab letter blocks

23. Use broom on dust in the corner

24. Grab the F letter block

***

25. Use blocks on the shelf, they are reused for the various words. From top to bottom the words should be AGED, FADE, DEAF

26. Grab the miniature fountain top from the chest

27. Solve the eye puzzle. Only two eyes should be look forward, the ones detailed in the painting and desk picture

28. Grab the story token

29. Place the Red Riding Hood story token

30. Place the miniature fountain top

31. Grab Red Riding Hood book

32. Place book on the desk mat

33. Place the open book on the central book stand

34. Solve the locked chest, code is 352

35. Grab crystal ball

***

36. Solve the stones puzzle (clues hidden on notes in various rooms)

37. Grab miniature stove

38. Place miniature stove

39. Switch open book to frog prince

40. Go to the fountain and press the gems at the base in the following order: red, yellow, blue, green

41. Grab the frog prince painting and place with the princess

42. Grab the locket

43. Place the crystal ball on the small table

44. Grab the miniature axe

45. Place the miniature axe

46. Switch the open book to Hansel and Gretel

47. Walk into room and grab witch painting when it appears

48. Place painting in the oven

49. Grab the small house

50. Switch the open book to Red Riding Hood

51. Grab the axe

52. Use the axe with the wolf painting

53. Grab the red cloak

54. Place the locket

55. Place the small house

56. Place the red cloak

57. Escape

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2783660945					

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