Liberation DLC campaign mission doctrines .

Liberation DLC campaign mission doctrines .

Overviews :

Liberation DLC provide campaign missions for both German and American , namely Festung Europa and Liberation . These missions are different from other nation campaign is that they let you select doctrine before you start the battle .

Doctrine provide different set of unit that will arrive as reinforcement after a certain point during the mission , well most of them , there are missions do that right at the beginning .

4 doctrines : All round , Defensive , Offensive , Irregular .

Festung Europa - The Hills Of Saint Lo

All Round :
Liberation DLC campaign mission doctrines . image 6Defensive :
Liberation DLC campaign mission doctrines . image 8Offensive :
Liberation DLC campaign mission doctrines . image 10Irregular :
Liberation DLC campaign mission doctrines . image 12

After you survives the initial attack waves , the battlefield will expanded and you are tasked to defend HQ on the hill , the American gonna assault that hill using theirs M4 sherman tanks , many of them . A set of reinforcement arrive to help you out .

The best of all choice , ignore the halftrack full of elite Falls , that Jadgpanzer 4 ( early ) is all you need . It frontal armor will deflect all shot from M4 Sherman and theirs puny 7.5 . Just don't let it get tracked and you are golden .

Crap , it like a downgrade , from halftrack to smaller halftrack and armored tank destroyer to no armored one . You still can count of the Marder 3 main gun to 1 shot Sherman .

Decent choice , Halftrack with 2 cm auto cannon to kill infantry and armored utility car while the StuH 42 10.5cm howitzer can demolish tank , just be careful of the shorter range of 10.5 . Use the hedge row to your advantage .

If you wanna go all-out anti infantry , this is what you want , Halftrack with flamethrower and a Wirbelwind anti-aircraft flak panzer with quad 2 cm . Unfortunately you gotta rely on your 88 to destroy tanks now .

Festung Europa - Operation Luttich :

All-round :
Liberation DLC campaign mission doctrines . image 20Defensive :
Liberation DLC campaign mission doctrines . image 22Offensive :
Liberation DLC campaign mission doctrines . image 24Irregular :
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At the start of the battle you will receive a different halftrack depend on what doctrine you pick :

It is like Yankee Quad Mounted HT but way better as German Halftrack is much more study than M2 halftrack .

2 cm have more range than triple 15mm but that about it .

Don't take this one half-hearted ( bleugh ) . 3,7cm can stun and even outright destroy tank if have side armor . Gunner crews are a tab bit exposed but you have more range than normal fire-arm anyways .

Flamer can burn down house and flush out infantry but be careful as American have riffle grenadier and Bazooka to deter armor from a distance and flamer halftrack have short range .

Festung Europa - Escaping The Pocket :

All-round :
Defensive : Offensive : Irregular :

A special infantry unit ready for action at the start

Arty signaller can call down a light arty barrage , you only have 1 flare so make it count .

Supply Officer throw a smoke grenade and an ammo box will drop down from the sky .

Fallshcirmjager sniper use scoped Gewehr 43 . A ridiculous sniper gun with very fast aim time and being semi-auto it is not that helpless when you get into a gunfight .

A duo of Bradenburger , German commando unit with high stealth capability let them sneak better .

Festung Europa - Watch Am Rhein

All-Round :
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Liberation DLC campaign mission doctrines . image 45
Liberation DLC campaign mission doctrines . image 46Defensive :
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Liberation DLC campaign mission doctrines . image 49

Liberation DLC campaign mission doctrines . image 50Offensive :
Liberation DLC campaign mission doctrines . image 52
Liberation DLC campaign mission doctrines . image 53
Liberation DLC campaign mission doctrines . image 54Irregular :
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Liberation DLC campaign mission doctrines . image 57
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2 different light vehicles at the start depend on doctrine . Then after you capture the first line of defense , 2nd reinforcement will arrive with 1 motorized infantry , 1 supply half track and tanks . Finally if you get rid of all M9 Priest out of the hill right next to you , you will receive the final reinforcement consist of infantry , supply half track , 1 tank and one long range artillery .

Motorized pioneer squad and a 234 armored car with potent 7.5 cm Pak 40 for smacking Sherman tanks .

Stuh 42 to demolish obstacle with 10.5cm , Jadpanther to destroy tank , Panzer 4H is just there to fill the slot .

Panther G is immune to all Sherman tiny gun including the long 7.62 , just have to watch out for 90mm and arty . The rocket half track fire 6 28cm rockets at distance of 250m and those rockets will nuke the entire armored column .

234 Armored car with 7.5cm infantry gun is much more valuable than mortar halftrack as it is more accurate and we are short on ammunition .

At least now you have some real infantry instead of scout troop . Jadgpanzer 4 late version have increased armor and use the same gun as Panther tank but instantly blow up if got shot on the side . Sturmpanzer 4 use 15cm heavy infantry gun to knock out tank , however the armor may not up to the task . Nashorn , despite having no armor , is armed with Tiger 88mm , so plan your defense carefully as it will be all about protecting this tank destroyer from any harm .

Admit it , you choose this doctrine just for this Jadgtiger alone . Impervious to all American gun and 12.8 cm instantly bonk Sherman tank at 230m range . You also have Wespe self-propelled arty , 10.5 howitzer is meh and shell land all over the place .

Half-track with Pak40 , lacking frontal MG for self defense and have to rely on 234 armored car armed with 2cm auto cannon .

A balance option but lacking range compare to other , AA flak Panzer can cut infantry to ribbon . Jadgpanzer 4 early version use the same gun as Panzer 4 , not that powerful but still retain the strong frontal armor . Panther G is the main tank you gonna use as it can dish out damage and tank a lot .

Tiger tank have both thicc armor and stronk 88 mm to terrorize Sherman tank . If that is not enough , self-propelled artillery Hummel can pummel the enemy from 385m range with its 150m howitzer .

Halftrack with triple 15mm to throw as much bullet as they can before German run out of ammunition . Meanwhile , the Puma car have 5cm which is weaker AT gun compare to other doctrine but have turret that can rotate 360 degree and smoke canister .

Hetzer have trollish frontal armor that can bounce shot from 7.62 . Panzer 4J use the same gun as H version but lacking skirt armor . Veteran Tiger tank will smash all Sherman tank as soon as you get some fuel for it .

King Tiger have even more armor and better gun than normal Tiger , enemy infantries still can swarm it though , that is where the Panzerwerfer come in by firing barrage of 15cm rocket to scatter enemy formation .

Festung Europa - The Bloody Ardennes

All-round :
Liberation DLC campaign mission doctrines . image 74Defensive :
Liberation DLC campaign mission doctrines . image 76Offensive :
Liberation DLC campaign mission doctrines . image 78Irregular :
Liberation DLC campaign mission doctrines . image 80

You have kicked out all the American out of the town and now have to fortify it , a group of 1 motorized Fallspioneer , 1 Stug 3 and 2 armored vehicles come as your reinforcement

Stug 3 late version is glass cannon at this point , pak 7.5 can take on Sherman but now theirs long 7.62cm is a real threat . Jadgpanzer 4 can bounce some shots but not from those Sherman using 10.5 howitzer and Slugger with theirs 90mm . Grille though is an interesting vehicle as its 15 cm heavy infantry gun can fire directly or use in the same manner as artillery .

2 flavors of Stug 3 , one use Pak 7.5 and the other use 10.5 howitzer . Sturmpanzer 4 have 15cm heavy infantry gun . No reliable way to tank hit and derp gun generally have shorter range than anti tank gun.

Both Hetzer and Jadpanzer 4 can tank shots from the front and the Jadpanzer 4 is carrying Panther gun which can smack all Sherman tank but pray no 10.5 howitzer or 90mm pointing at theirs location .

Full glass cannon line up , Marder 3 use a slightly worse version of Pak 7.5 but you probably want to protect that Nashorn at all cost cus it have 8.8 cannon .

Festung Europa - Last Stand At Ruhr

All-round
Liberation DLC campaign mission doctrines . image 88Defensive
Liberation DLC campaign mission doctrines . image 90Offensive
Liberation DLC campaign mission doctrines . image 92Irregular
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After ambushing both armored convoy and artillery position , you are to fall back to the town of Attern , among all the abandoned tank , there is one special heavy tank in need of repair .

Early version of King Tiger have weak turret but the enemy can't do anything to it if you disable them first .

once again take the cake huh , Pershing tanks hate this thing , find out why ( Hint : it is the gun ) .

King Tiger Ausf B have increased turret armor and nicer looking camo pattern , other than that it is not much different in combat capability compare to early version .

If you choose the option to fight till the bitter end , may as well destroy as many enemy as you can . Sturmtiger have shorter range than anti-tank gun but you can fire it from top of the hill and back out to reload .

To Be Continued - USA Campaign .

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3115109032					

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