Tac Maps 3vs3
Side with the spawned units is Team 1 - usually allies
Barrikadiy - smaller map size, huge factory fight, close range, infantry and mortars
Brozha - mid size map, similar to Mikli by enviroment, some villages with fences, spruce tree lines alternating open field, sort of flat map with some elevations, elevated mid cap with church
Elanskaya - huge map of a russian village, very wide roads, houses are sort of far away from each other, sporadically it s more open, flat
Steelworks factory - mid sized map, abandoned factory houses in pine and autumn lief trees, a lot of hard cover and conceilement, very nice looking flat map
Gluskovo - winter, hilly terrain with big elevations, spruce forest, river in mid, trenches and sometimes houses, harder for tanks to move, AT guns and infantry oriented
Hqvistvaara - open, valley with river in mid with steep but long elevation, sort of (enfilade) valley combat - can be interesting to play
Carpathians - very rocky, hard to move tanks or use at guns not really open space anywhere
Hurtgenwald - walley in mid, autumn lief forrest, lot of walls, long village in mid with let alone hauses, infantry and from hill to hill valley combat, similar to Hqvistvaara but not open - lot of cover and conceilament
King of the hill - mid sized map, one big up-hill in mid, trenches, dragon teeth, sides have less elevation, infantry, mortars
Lakeside airfield - open with valley on one side of map and getting flat and forestry to other side, small compounds on each side of map, some rock, some conceilement, elevations
Lakhta - typical finland lakes (big) - vehicles can drive through water with limited speed, forested, roads, a lot of conceilament and trees in non flooded areas
Elsenborn - big western map, winter, left and right forests, mid - long up to down city, mid is sort of open for tanks but sides are for infantry, nice looking map
Mikli - map is sort of flat with small elevations to use for cover and many treelines
Mortain tr st - french map - many hedgerows and small open areas, mid has open train station with up to down tree lines on sides, a lot of cenceilament, many small elevations, nice looking map
Natramala - cliffs with big elevations, open areas, wide river in mid with island, some conceilament and small elevations, choking points, can be interesting but difficult combat at first, nice map
Posenov - feels like mid size map, one side is open other has couple of houses, in mid is big agricultural compound, flat map with small elevation, tall grass and bushes for conceilament, couple of trees, easy for tank movement, nice map
Radusha airfield - eastern front, winter, one side and mid is big village (a lot of wooden fences) other is open hill but from one side there is forest, seems to be difficult map, bad visibility, some elevations
Ranes - french summer map, many hedge rows bushes and trees on sides, big and open city in mid with church, flat with sporadic elevation
Samrée - western front, winter, city in mid, forests on side, difficult terrain, many walls and fences, elevations, hill on opposing sides of city, seems like difficult map, possibly bad FPS
Sopheke quarry - smaller size map, in mid is big old mine (crater) with clifs around, bigger and smaller elevations, some trees some houses, battle of the mid point, can be fun after some experience
Steppe - village through whole mid, flat with draws in mid and smaller elevations, some bushes for conceilament, good terrain for tanks
Trenches of hell - narrow map, smaller long elevations, some trenches, sporadic hard cover, little spruce forrests on sides but otherwise open, bushes, hard cover in cap zones
Wotan - big/mid size, winter, full of small to medium depressions otherwise quite open map with sporadic houses, hard cover in cap zones, not much conceilaments like bushes but many depressions
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3156114256
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