Tac Maps 4x4
Side with spawned units is Team 1 - first team in the multiplayer (usually allies)
Dubovka - many smaller depressions and entrachements, elevated areas, smalls hills (peaking), on sides are villages, in mid trenches with closeby (important) hill, small stream from left to right, single spruces no forests, seems to be difficult for tanks and generally difficult map
Grassland - mid size, open map with depressions and small elevations, no forests, in mid is ruin of small village with church, could be frontline map
Hanhijarvi - mid size, similar to Mikli, long walls, open areas, forests on one side and around mid, nice map
Hill 331 - big, the whole map is one big steep forested hill, autumn, very difficult map for tanks, in mid is radar station with trench system
Hills - big/huge map, many smaller hills, many big depressions, single autumn trees, in mid is compound, on sides trenches, terrain is driveable but more suitable for defensive gameplay
Houdremont - huge western winter map similar to Elsenborn, up to down is big city, flanks are open, good map for tanking, mostly flat, no depressions, some fences and walls, S-East has two big sized hills, nice map, could be heavy on FPS
Kirjavala - huge winter map, mostly spruce forests and tree lines, from time to time a house, flat with small depressions
Kylmapuro - mid sized map, summer, in mid is big factory, on sides are spruce tree lines, map has couple of small "clif" type elevated areas, some hard cover a lot of conceilament and trees, not many depressions or hills
Lysovo - huge eastern map, in mid are ruins of big modern city - a lot of space thou, map is sort of flat, sparse spruce forest across the map
Martinville Ridge - classic French summer map, huge, flat, on each cap point is compound with 3 houses, some walls, playable for tanks, nice one, not FPS friendly
Niemen - mid sized map, 3x mid cap points on river, others in villages, caps are close to each other, river creates non-steep valley with sparse forrest and bushes, on flank back cap zones are trenches left (allied) side, (right) axis side for map balance
Olkhovatka - big eastern flat map, some depressions and trees, 2 left side caps are tranche system (worse for US), others are in open but 2 on right side has some buildings behind them on each side (slightly better for US)
Purple HL - big map open, flooded areas, hedge rows, walls, many long depressions, nice map
Rikila - Finninsh map, huge train station in mid, many elevations, forests, difficult movement for tanks, nice map
Schoppen - west, winter, open, very nice and seemingly balanced map for PvP, similar to Elsenborn again, scattered and spacious village across mid of the map
Shiryayevo - sort of copy of Elanskaya 3v3 but with more diverse terrain, one side cap in open other on hill, more deppressions, houses are not so much spread out but creates villages
Sikovitsy - winter, big and spacious village in mid, sides are open, nice map, seems balanced for PvP
Pinsk Marches - narrow map, open and spacious village in mid, depressions are too small to hide tanks, dead trees and some water in march, sort of frontline map or one side push
Vahikalla - big, winter, sparse forests and nice villages across mid with big factory buildings at one cap point, flat with (too ?) small depressions (for tanks), very nice map, balanced for PvP
Vitebsk - 3 mid points on wide river, open, sort of flat, small villeges on all back caps, AT arty and tank oriented, fight across the (depressed) river, nice map
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3155912013
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