Weapons
There are three weapons containing water.
Water Bomb
Water Pistol
Water Strike There's also Utility that drinks the water away. Use Plug Hole to do this.
Use Of The Liquid As A Weapon Or Utility
The easiest way to use the dynamic water is flooding the worm or wash them away.
Because dynamic water subtract -5 health each turn, over time it can be powerful.
Dynamic water can be used as a trap for the enemy worms or help during a jump from heights.
NOTE: If your worm try to jump from the heights to the dynamic water in which there are very few liquid, your worm can be damaged and you lose your turn!
If you trap the enemy worm (or you're trapped, or both) in the dynamic water, enemy (your) worm's jump is reduced to -25%. Also causes slow falling in dynamic water.
Dynamic Water can extinguish fire.
Dynamic Water can push the objects such as Mines, Crates or Sentry Guns.
Water In The Landscape
Dynamic Water is (almost) everywhere. On random generated landscapes it apears in a random position. In user landscapes it depends regardless of whether the landscape contains water or not.
Of course you can turn on or off the dynamic water in custom game schemes or map generator menu.
Water Tips
These water tips can help you to win the battle or get out of the situation in Worms™.
When the enemy worm is poisoned and drowned in dynamic water, the damage will be twice as large than before.
When you're under water, and you're using Jet Pack, after leaving the dynamic water you can fly higher.
Make tunnels by using Bunker Buster, Blow Torch or Mole to make a "wet trap" for your opponents.
Find the best place before using Water Strike. However keep an eye on your worms if you don't like to sacriface them.
Use Plug Hole if you think you can't get out from the water. Find the way where you're going to get out of the pool, then you can take advantage of the Plug Hole.
In Forts Mode, use the Plug Hole to make sure whether enemy will use the Water Strike or not.
Other
Girders cannot stop the dynamic water.
TIP: This is helpful if the enemy worm is playing defensively and covers himself with the Girder. On the other hand, opponent can go back on until think that it will be safe.
You cannot use the weapon containing fire while your worm is under water or you're attack the drowned enemy (Refer to: Use of the liquid as a weapon or utility).
Dynamic water cannot be stopped by Physic Objects
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=156944313
More Worms Revolution guilds
- All Guilds
- Worms Revolution Puzzle Guide
- Becoming a Roping Master
- WORMS REVOLUTION
- Worms Revolution Campaign Guide
- Worms Revolution: Beginner weapons guide and tips
- Improved Worms Class Explanations
- Wormicide Achievement Tip
- Worms Revolution |