Introduction
Welcome to Worms Revolution; Team 17's latest attempt to recover the magic of their earlier Worms titles. And guess what? They've actually managed it pretty darn well..! The trouble is there's a lot to learn if you're new to Worms, and many players find themselves staring at their screens wondering "HOW?!" that player managed to put a greande "THERE?!" Worryingly a bizzare number don't even know how to fire weapons. Hopefully this guide will help you out. :)
First thing's first, here's a screenshot of the weapon grid.
This grid shows almost all of the available weapons in the game. This guide will take you through all the weapons you have access to in the customisation menu, as well as most that you can collect from crates. That gives you the opportunity to read this, go straight into a game and try many of the weapons out, and come back if you need more advice at a moment's notice. Some weapons and/or DLC may be missing, and I apologise for this. For example, this guide does not include the Buffalo of Lies, because I have yet to find one in a crate, nor have I seen anyone else use it yet. It also doesn't include the Crate Strike as this is - strictly speaking - a utility. Luckily once you get the general jist of firing these weapons, the rest should come naturally.
Since many of these weapons also feature in other Worms games, you can apply your knowledge to them too! I highly recommend Worms Armageddon/World Party for the best Team 17 experience to date, but that's just my opinion!
I've split the types of weapons into alphabetical order. You can click the contents tabs to go straight to the weapon you want. Remember, this guide doesn't cover how to use the utilities, but it does cover how to combine weapons with some of them. I hope you find my guide helpful!
Weapons (Air Strike - Boggy B)
Air Strike
"INCOMING!"
Air Strike is the ultimate turn-around weapon when you find yourself stuck with no other possible weapon to use. Move the mouse pointer where you want to drop the payload, and press Tab to change the direction of the strike. Finally press Space to bring in the air support. Each missle - of which there are 5 of them - can cause up to 45 points of damage per worm, which is roughly the same as a direct hit from other standard weapons such as Bazookas. Just remember this can't be used in cavern levels with roofs.
- It goes without saying that, since you have 5 missiles at once, you should use this on groups of worms bunched together. This weapon is fairly rare in normal situations, so don't waste it.
- Try to be the last player to use your Air Strike. This makes enemies forget that you still have it, and it may be just what you need to get them into the wide open.
- If you can hold your nerve until Sudden Death kicks in, the Air Strike can easily take out entire teams in one fell swoop!
- Try aiming the missiles so they land next to Worms instead of directly on them. This bounces them a good distance away instead of knocking them directly into the floor; handy for giving enemies a nudge off cliff edges.
Armageddon
You! What have you done?!
This one doesn't really require any tactics. Once you activate it by pressing Space, expect no mercy. A meteor shower will take place ON. YOUR. WORMS. Armageddon can completely destroy landscapes, making them unrecognisable from their former selves. Generally, it is impossible to estimate how much damage this attack will do - unless you're in a cavern level in which case the answer is a whopping zero points.
- At the risk of stating the obvious, take cover! Having more land above your head will decrease your chances of being hit by so many explosions.
- This is a suprisingly useful weapon for flushing out the "Darksiders" who bury themselves below the level. Just be careful not to wipe out your own team trying to get that one guy taunting you from his cave.
- On many occassions, if a meteor drops directly on your worm, you will fly straight down and taken extra, fall damage. In some cases, if there's no land below you, the worm will simply cannonball into the water instead.
Baseball Bat
Go home-run and be a family worm.
The ultimate melee weapon in the game. The baseball bat is usually in short supply and for a good reason. Just stand next to an enemy, and use the arrow keys to aim where you'd like them to go. Press Space to practice your swing on them. The weapon always hits at full power, so you needn't worry about adjusting. A full swing causes 30 points of damage, and almost always results in a dip in the drink!
- There is no greater melee weapon for knocking worms off course. Combine this with Low Gravity and it's an almost guaranteed insta-kill.
- Beware of little pieces of the landscape that may stop your enemy short. If you're worried about these, use the Fire Punch or Dragonball instead.
- Aim a little higher than you need to, to compensate for gravity. If you're really good, you can make enemy worms crash into each other, knocking many worms off the level at the same time.
Banana Bomb
Make like a banana and split!
The Banana Bomb is basically a Cluster Bomb with a severe hatred of life itself. The clusters it drops can tear apart pieces of landscape, and deal 70 points of damage to enemy worms per banana. Thanks to the large explosions it leaves behind, this weapon can send worms on open grounds flying away. Press any of your number keys from 1 to 5 to set the fuse time for the explosion. Then use the arrow keys to aim your throwing trajectory. Press and hold Space to charge up the distance you want to throw the weapon, and release to fire. Ensure you toss this one a good distance away; the clusters tend to spread very far and wide.
- Try not to use this with the Jetpack or Ninja Rope if you can help it. Many players underestimate the spread of the banana clusters, and get caught by one during their escape. If they happen to still be airbone at the time, this usually guarantees death by water.
- The Banana Bomb bounces very easily; using it in open areas is not recommended as it is likely to skim straight off the level. Furthermore, the clusters may spread so far they may even miss worms entirely - or end up hitting your team instead..! Avoid using this weapon when Low Gravity is in effect.
- The best way to use the Banana Bomb is to place it in a tight tunnel or cave, where the clusters can quickly hit a roof. This makes all the explosions go off at once, and is almost certainly a guaranteed kill, even against Heavies!
Bazooka
It'll never last they said...
The original weapon of choice since the first Worms game, Bazookas may appear simple but they have a high degree of tactical uses. First and foremost, you must take a look at the Wind Indicator on the bottom-left of the screen. Bazookas are affected by the direction and speed of the wind, as well as gravity, so you have to think carefully before you fire. Aim with the arrow keys, and press and hold Space to set the power and distance of the shell. Bazookas may be common, but they still manage to take up to 45 points of damage off an enemy.
- Generally you should aim slightly higher than the target so the shell can counter the effect of gravity. Be careful when firing this weapon skywards; the wind may send it straight back at you!
- Don't underestimate the size of the explosion this weapon leaves behind; you don't want to waste your retreat time because you took some damage yourself.
- If the wind is powerful enough, you can attack enemies directly under you as long as the landscape allows for it. Simply tap the Space bar instead of holding it, and the shell will curve around with the wind as it falls.
- You can use the Bazooka to dig tunnels, or flush Darksiders out of THEIR tunnels; handy if you have no utilities.
- The large explosion size of the Bazooka can affect water traps, landscape hazards and explosive barrels from the other side of walls, even if it doesn't destroy the wall itself. Did that make sense?
- Water can affect the flight path of this weapon by weighing it down; practice firing it in deep water against the AI before trying to use it this way in ranked matches.
Boggy B
This worm gets around
A well known character in Worms lore, and arguably Team 17's mascot, Boggy B makes his grand return here, this time as a weapon. He can be summoned by pressing Space, causing him to drop in front of the landscape. Use the mouse to move him around, and align him with an enemy target. Be patient; the target reticle you have to use moves around a lot, so watch closely for it to pass over your enemy, then press Space to throw a grenade directly at the enemy. It'll explode as soon as it reaches the target, causing up to 45 points of damage.
- One of the best weapons in the game for flushing out worms who bury themselves underground; don't waste it on an enemy you could easily hit with any other weapon, as Boggy B is an uncommon weapon!
- Don't worry if the target reticle lands slightly above or below an enemy; the explosion is large enough that it should still cause a good deal of damage.
Weapons (Bunker Buster - Fire Punch)
Bunker Buster
Diggah Tunnah
There's nowhere to hide! The Bunker Buster initially works like the airstrike; use the mouse pointer to aim where you want to drop it. Remember, air strikes can't be used in cavern levels! The key difference is that the shell drops vertically rather than from an angle. The shell will dig straight through landscapes and even deep water, although it will stop for landscape objects such as giant bottles of water, and it doesn't dig forever. It's also relatively weak compared to other explosives, only dealing 35 points of damage on a direct hit.
- Even if the weapon doesn't quite reach an enemy, you can use others such as grenades to finish the job. You may also cause the enemy to panic, and teleport their way out of their hiding place, effectively causing them to waste a turn.
- Try using the Bunker Buster in combination with utilities and weapons like the Mole Bomb to make tunnels that water can flow along. You can flush out enemies from a safe location this way.
- You can't self-detonate the Buster; don't put it in the path of one of your allies!
Concrete Donky
Cover your heads everybody (like it matters)
Like an Armageddon that you can control, the Concrete Donkey is capable of destroying landscapes in one fell swoop. Sadly it can't be used in cavern-based levels, but for everyworm else, it's a disaster from the skies. The Donkey can deal over 500 points of damage per worm; the longer it falls for the more damage it deals, so it's great for tall landscapes.
- Unlike previous Worms games, the Donkey bounces away at different angles when it hits the landscape. Try to use it on as flat a landscape as possible, and wait for low gravity to wear off or who knows where it'll hop off to?
- Keep your worms well clear; due to the unpredictable nature of this weapon, unintentional friendly fire is likely!
- The Concrete Donkey can often set of landscape hazards and explosive barrels from a good distance away, even if there's a wal between it and the hazard/barrel in question.
It could be you. Yes, you!
This screenshot gives an example of how much of an impact this one weapon can have on the landscape and its inhabitants.
Cluster Bomb
Eggs-in-one-basket-on-your-face
Cluster Bombs are group killers. There are many occassions where you'll be up against worms with low health, who you need to finish off without wasting a strong weapon, which is where this weapon excels. It is fired exactly like a Grenade; aim the trajectory with the arrow keys, and press and hold the Space bar to adjust distance and throwing power. Likewise you can also use the number keys 1 to 5 to adjust fuse times. Once the bomb explodes, it drops a shower of 5 mini bombs on the enemy. The lower the bomb is to the ground when it detonates, the less the bomblets spread. The clusters aren't very strong, at most doing 15 (sometimes 20) points of damage per enemy, but this can easily add up between multiple hits on one enemy.
- Use this to finish off weak enemies. Set the fuse time as low as possible to ensure the clusters don't spread far enough to hit you back.
- Like the Banana Bomb, you can make use of low roofs and caverns to condense all the explosions into one place. This also makes the landscape very jagged and awkward for enemies to navigate.
Dragonball
Z ya later
A Fire Punch in the opposite direction; the Dragonball is a melee weapon, and very easy to use. Simply stand next to your target and press Space to launch a mini fireball at them. The Fireball can deal 30 points of damage and knock enemies a decent distance away.
- The fireball launched can travel a small distance, so you can still hit enemies even if you're not standing right next to them. Use this to hit worms across gaps you can't navigate, or to keep a safe distance from any other resulting damage, such as land mines.
- There is no animation when you use this weapon in the air; the fireball is immediatly launched. Try using it after a backflip.
- Although this weapon doesn't knock enemies in the air, it does send them a good distance sideways. Use this to punt players off the level when there are no objects in the way, and when it would be a waste to use the Baseball Bat.
Dynamite
Warning. Not a birthday candle (but you should still blow it out anyway)
What can be said about Dynamite that countless cartoons haven't already told us? It's mighty, it's hurty and it's not to be wasted as you don't get many of these to play around with. Drop the dynamite in front of you by pressing Space. Then run away with those precious 5 seconds you have to do so. The resulting explosions scatters enemies skyward, and leaves them with up to 75 points less health, even before fall damage is considered.
- The explosion from this weapon is huge! Only drop it on foot if you are sure you can get away. Use normal jumps to cover ground faster. Otherwise you should stick to dropping this from a Jetpack or Ninja Rope, by pressing Enter while deploying either of these utilities.
- Stand on the edge of a cliff and drop the Dynamite to make it fall down. This guarantees your safety, but not the safety of the enemy!
- Don't waste Dynamite on individual enemies near cliff edges; use Land Mines or Grenades instead.
Large explosives like Dynamite or Holy Hand Grenades are best dropped with Jet Packs and Ninja Ropes to ensure a safe getaway plan.
Fire Punch
Not to be confused with a strong, alcoholic drink
The most basic melee weapon, but don't let that put you off. The Fire Punch is easily used; stand directly next to your target, face them and press Space to punch 30 points of damage out of them. The punch tends to lift enemies skyward with your worm, and you can still use it while jumping.
- Use the Fire Punch to knock enemies over small landscape objects and hazards.
- Be careful not to set off explosive barrels or mines above you when you rise up with the attack!
- The punch is powerful enough to dig a small hole in the ground. Try using it to hit enemies above you through thin pieces of land.
Weapons (Flamethrower - Kamikaze)
Flamethrower
Mmph-mmph!
Flamethrowers are affected by the wind speed and direction, so keep these in mind before you deploy one. Aim where the flames shoot with the arrow keys, and press Space to activate. The flames constantly shoot out until the weapon runs dry, so you don't need to keep pressing Space. Although the individual flames only deal up to 2 points of damage each, they can set fire to the landscape burning enemies for additonal damage, and of course if you hit enemies multiple times, the damage will add up.
- The flames are very effective at pushing enemies away. Very useful for shoving multiple targets off of steep hills and cliffs with no barriers.
- You can't use this weapon underwater, nor can you damage enemies who are already underwater with this. A single drop of water will extinguish any flames already burning on the landscape.
- Just a single flame from the Flamethrower will detonate explosive barrels, so be mindful of how far the flames travel.
Grenade
"They thought it was an apple..."
Next to Bazookas, Grenades are one of the standard weapons in the Worms arsenal, and so should be mastered as soon as possible. They're a little easier to handle than Bazookas, since they aren't affected by the wind, but they are more affected by gravity. Aim where you want to throw the grenade with the arrow keys. Press the number keys from 1 to 5 to set the time until the grenade explodes after you throw it - the default is 3 seconds. Finally, press and hold Space to determine how far you will throw the grenade, or just tap Space to slightly roll it in front of you. The grenade will explode even if it is stll airborne or rolling, dealing up to 45 points of damage in one go.
- If you're short on Land Mines and Dynamite, use a Grenade! Aim directly at the floor and tap Space, then run like Billy-Oh.
- Grenades can be thrown between worms for an easier target; they'll bounce between the worms instead of passing through them.
- Try setting up tunnels to roll grenades through, so that they come to a stop next to the enemy.
- Try setting Grenades to explode after one second and throw them lightly at close-range enemies; this can make them easier to hit if you struggle to use the Bazooka.
Holy Hand Grenade
REPENT!
A popular weapon since Worms Armageddon, the Holy Hand Grenade is an extra-powerful Grenade with a single, important difference in its usage. It is initially fired the same way; aim with the arrow keys, and press and hold Space to determine the throwing distance. DId you notice that I didn't mention setting a fuse time with the number keys? That's because the HHG only detonates when it comes to a complete stop. The HHG is best noted for its massive explosion, dealing at least 65 points of damage per enemy, and sending them into the air like little, pink fireworks.
- Unless you're in a pinch, only use this weapon in enclosed areas; the grenade won't explode if it rolls or bounces into the water.
- You'd be wise to use a Jet Pack or Ninja Rope with this one, unless you can aim well from a distance on foot. Get clear quickly though, it'll activate almost immediatly after you drop it.
- If you're willing to sacrifice a worm, try standing next to an enemy - or group of enemies - and tapping Space to roll the grenade in front of you. This guarantees it'll not go rolling away to no-man's land, and is handy if you have no means of escape anyway.
Homing Missile
My First Bazooka
Homing Missiles do the hard work for you, aiming for enemies when you absolutely must kill them. After selecting the weapon from the weapons grid, use the mouse to centre the crosshairs on whoever you want to hit. The camera will return to your worm. Aim where you want to launch the missile with the arrow keys, and press and hold Space to determine the power/distance of the shot. It'll take about a second for the homing tracker to kick in, after which the missile will go straight for its target, hopefully doing 40 damage in the process.
- Take all landscape barriers into account when using this. The missile will explode on contact with anything, and won't go around obstacles unless it is aimed properly.
- Most players aim the missile straight upwards and fire at full power. Generally this is a good tactic, however if the enemy is not far from you, consider aiming the missile diagonally or reducing the distance it travels. Wind doesn't affect this weapon so much, so don't worry about it when you make preparations.
- Consider sending this into out-of-reach lanscape hazards such as poison items, instead of directly at enemies. You should also try to save this weapon for your Heavies, who have a harder time reaching distant enemy worms anyway.
- Unfortunatly, unlike previous versions of the Worms series, Homing Missiles cannot travel underwater. Sorry!
Kamikaze
Hurting those you leave behind indeed
It's a rare situation where there's no other way out but to use this, but the Kamikaze has its moments of glory. Aim where you want to fling your worm into, and press fire to activate, whether you are on the ground or in the air. You'll dart at high speeds into and through enemies, sending them into the air. After about a second, your worm will explode, and they will not survive the explosion either. Although it doesn't deal much damage - 30 points per worm - it can easily destroy groups of worms standing on open ground by knocking them off the level.
- You'll tunnel through land when you use this weapon; try using it to finish off darksiders who hide underground. Even if you don't reach them, you'll have prepared a handy tunnel to attack them through using water and grenades.
- Try dashing through long, flat bridges and girders, effectively removing the land from under your enemy's feet. Also remember Scout worms are lighter and travel further when hurt, so try to prioritise hitting them with this weapon.
Weapons (Land Mine - Petrol Bomb)
Land Mine/Mine
"Tick Tock, you're dead"
Land Mines found randomly placed along levels, and dropped by the worms themselves work in much the same way. If you want to put one down yourself, simply press Space to drop it slightly in front of you. The next worm to stand within range of it - including yourself - will set off its timer, typically lasting around 3 seconds. If they don't/can't get clear, it'll explode on them, doing up to 40 to 45 points of damage. Be careful not to accidentally end your turn by getting too close to one.
- Like the Dynamite, you can drop these off of cliffs by standing on the cliff edge and pressing Space. Mines fall directly downwards, but they are prone to rolling.
- Think about where you drop a mine if you put it next to an enemy. Place it on the opposite side of where you want them to fly, so that you trigger chain reactions with other mines or explosive barrels. Alternatively put the mine on their head to keep them relatively in the same place, and to ensure they get the full force of the attack.
Mines will still explode, even when they are submerged underwater.
Mole Bomb
Talk about Moleicious
First of all, some trivia about real moles. Some can consume over 20 kilograms of worms and other insects a year. Luckily these guys aren't going to be a problem to your troops, just the enemy's! First press Shift to change how you'd like to deploy the Mole. "Jump straight" will make him leap a short distance once you command him to start digging; use this to help him reach patches of land slightly above him. Press Space to send a Mole walking away slowly; he'll continue walking for 5 seconds or until you press Space a second time. Next he'll start digging; use the arrow keys to turn him around and control where he digs. After another 5 seconds, the poor thing will explode. And all for roughly 30 points of damage, more or less. You can press Space again to put him out of his misery a little sooner.
- It's perfect for getting those cowardly Darksiders! Dig them out of their hidey-holes, but watch out for gaps between where the mole goes and where he digs, as he may drop suddenly.
- Moles can't dig too far, but they are ideal for setting up water traps or creating curved tunnels to roll Grenades down. Generally you'll have better luck hitting enemies below you than to your left or right.
- It may be awkward to control the Mole Bomb at first, in fact you may be under the impression that the controls are inverted, although they really aren't! Think of it as turning the mole Clockwise and Counter-Clockwise rather than simply left and right and you should find it a little easier to get the hang of.
Napalm Strike
The literal version of "Hotmail"
As you may guess from the name alone, Napalm Strikes are similar to Air and Water Strikes, only with flames and the sound of crackling worms. First and foremost, remember that Napalm Strikes are VERY sensitive to wind speed and direction. Second, remember you can't use strike weapons in cavern levels. Set where you want to place the strike with the mouse cursor, press Tab to change the strike's general direction and press Space to lock on. The payload will fall a short distance before exploding, sending flames scattering across the landscape. These extinguish quickly, but they can easily bounce worms between themselves, causing 2 damage per burn.
- Remember what I said about minding the wind speed and direction? Too many players end up setting their own team aflame because they miscalculate the power of the wind, so make allowances accordingly. For example, if the wind is blowing full speed to the left, make sure you place the cursor a good distance to the right of your target. 1 notch/arrow on the wind speed scale equates to around 4/5 worms length, depending on the landscape.
- Flames will make short work of explosive barrells; try sending in flames so they bounce enemy worms into the path of explosives. This works well on uneven landscapes where all the flames touch the floor at different times.
Old Woman
At the age of 80, success is in your explosion
The Old Woman is sometimes known as Walking Dynamite. Press Space to drop her and she will walk for 5 seconds. If she bumps into a wall or worm, she'll automatically turn around. You can press Space again while she walks to make her emit a small amount of poison gas. No really. After the 5 seconds pass, her bowels will get the better of her, and she'll detonate, dealing around 70 points of damage to any worm near her. Her explosive radius is quite big, so she can still do a decent amount of damage to worms, even when she isn't directly next to them.
- It's much easier to retreat from the Old Woman than a plain old stick of Dynamite; simply move in the opposite direction to her! This saves valuable Jet Packs and Ninja Ropes.
- Even the Old Woman's farts are affected by the wind speed and direction. Be careful not to poison yourself..!
- The Old Woman is equally well suited to open and closed areas. In open areas she can walk over cliff edges and up obstacles to reach targets. In closed areas she will bounce between worms/walls without falling into the water etc.
Petrol Bomb
Does anyone else love the smell of fresh petrol?
A highly underused weapon, yet it is highly useful in the right situation. It is deployed similar to a Grenade except you needn't worry about fuse times as it explodes as soon as it touches a surface. Aim where it'll go with the arrow keys, and press and hold Space to alter the throwing distance. The flames it spreads deal 2 damage per hit, and continue to burn for a number of turns unless they come into contact with water of any amount.
- Fire is a perfect barrier against waterless worms. You can turn the tables on enemies hiding out by boxing them in with flames. Many careless players try to jump or Ninja Rope over the flames, only to underestimate how high they reach and wasting their turn as a result.
- When a worm touches a flame it slightly shrinks in size. Worms continue to bounce between flames until the flames extinguish themselves. Try firing one into small, curved areas; if you get it right you can deal over 100 damage in a single move..!
Weapons (Poison Gun - Shotgun)
Poison Gun
I think you need to clean your gun
Like the name suggests, the Poison Gun sprays a cloud of... well, poison into the eyes of your enemies. Simply press Space to send out the gas. It'll rise upwards, through obstacles before dissipating after a few seconds. Although it doesn't cause any damage on its own, the gas will slowly sap a worm's health 5 points per turn, until they collect a first-aid kit. Or die. Or both at the same time, which would be a little something we call Sod's Law.
- The gas will completely bypass obstacles and landscapes, so don't poison your own team in the process.
- The Poison Gun still works underwater. Try using it on worms who are drowning/submerged in the water, causing them to lose 10 points of health per turn. It doesn't sound much, but over a short span of time it'll quickly add up!
- How far the gas spreads and how many worms it'll poison before disappearing depends on the wind speed and direction.
Prod
I hate you so mu- *glub glub*
The mark of a pro is to laugh in the face of your enemy's tactics. The mark of a pro with a good sense of humour is to make the most of your enemy's poor positioning by simply giving them a good push in the wrong direction. The Prod does no damage on its own, but who knows how much damage it'll do if you use it in the right way? Simply stand directly next to your target of humiliation, and press Space to poke them. And not in the Facebook way.
- The most obvious tactic would be to push enemies off cliff edges and into explosives. In fact sometimes the Prod is the only option for this, when Fire Punches, Dragonballs and Baseball Bats would knock enemies too far - for example into small blockades in the landscape.
- Prodding enemies down slopes generally does the trick; they'll slide into each other, so at least one usually pushes their friends into the depths.
Sentry Gun
A shame there's no Engineer class
Sentry Guns at a glance seem very overpowered; automatic homing weapons that can pump enemies full of bullets if they so much as look them in the built-in webcam. In actuality they can be hard to master. Press Space to drop the Sentry where you want it to be. It'll seek out enemies directly in front of it, and attack even if it is not your turn at the time. How much damage it does is dependant on how much it pushes enemy worms away, or how much cover they have.
- The gun is prone to rolling, so try to drop it on a flat surface. Also, be careful not to drop it off a cliff like Dynamite, because it doesn't work so well with water. In fact it doesn't work at all in deep water.
- If you're up against a Sentry, attack it from a distance with a direct explosive such as a Bazooka or a multi-hit weapon with pushback such as the Uzi. Sentries don't anchor themselves to one spot, so try knocking them into pits where they can't track you.
- Scientists who place sentries will not have to worry about repairing them so much. Don't make the common mistake of standing next to a new sentry; enemies will be quite happy to destroy YOU along with your shiny new contraption.
This isn't the best example of Sentry Gun placement; it's easy to hit with an explosive, and it may well fall into the water before it can damage anyone.
Sheep
Have you any Potassium Chloride?
Sheep have been a long standing "power weapon" since the very first Worms game, much to the eternal despair of sheep populations internationally. Press Space to send one scampering on their way. Take care not to double-press the key; you don't want to detonate the Sheep right next to you, not when it can deal 65+ points of damage! The Sheep will automatically turn around if it bumps into a wall, and will leap over small gaps too. If you refuse to detonate it for some reason, it'll commit Sheep-Suicide after a small span of time, usually 10 seconds.
- If you need to drop a Sheep down a gap, stand right next to it so it doesn't jump over it instead.
- It is advised you avoid using the Sheep in enclosed areas unless you can make a clean getaway with weapons such as the Jet Pack, since the resulting explosion is very large. Remember, you press Enter to detonate dropped weapons from Packs/Ropes; don't accidentally cut off your utlity while fumbling for the detonation switch..!
- Sheep can be sent down tunnels, but because they jump so much, they tend to move slowly.
Shotgun
I called it
There are many situations where Shotguns can be handy, from picking off the weak to dealing that liiiiiitle bit more damage to someone you really don't like. Use the arrow keys to aim and press Space to fire 1 of 2 shots. Don't get hurt after/while taking the first shot, or your turn will end before you can make full use of the weapon, and you'll waste the weapon in the process. One direct shot deals 25 points of damage.
- Handy for picking off weak targets. Keep in mind the Shotgun tends to make enemies slide, so if you finish someone off in an enclosed area, you might take some damage from when they kick the bucket, Worms style.
- Shotguns are safe ways to set of explosive barrels from a distance without making too much of a change to the landscape. If you have the time to aim, zoom in as far as you can, and trace an invisible line across the screen with your finger to help.
- If the timer runs out before you take your 2nd shot, you'll have to forfeit it. If you're in a hurry, try shooting the land around it to help you navigate steep hills or break apart little pieces of land that may block some of your weapons.
Weapons (Skunk - Water Strike)
Skunk
Cyrille Le Paradox would be proud
Skunks are relatively rare weapons. Think about it; a full tank of poison that can jump? You'd keep it under wraps too. Like the Sheep, press Space to send it away in the direction you are facing. The Skunk makes short hops while it moves, which help it clear small gaps without hit the ceiling as often as the Sheep. After 5 seconds or when you press Space again, it'll emit a noxious cloud of poison, which floats upwards poisoning any worm who takes a lungful of it. After another 5 seconds, it will explode, dealing around 25-30 points of damage to nearby targets.
- Like other poison weapons, the Skunk's stench is affected by the wind speed and direction. It may travel further if the wind is blowing at full speed.
- A surprisingly effective tactic is to set up small tunnels slightly underneath enemy worms, which the Skunks can run along. Use blowtorches, Moles or even the Kamikaze to make the tunnels as straight as possible to prevent the little menance from getting stuck. If the wind allows for it, the gas can slip through the landscape poisoning everyone above the tunnel in the process.
Super Sheep
Is it a bird? Is it a plane? (Is it a cloud?)
Super Sheep are Sheep with a fairly notable differnece; they can fly. If that sounds too good to be true, then welcome to the world of Worms. Just like the Sheep, press Space to send the little guy hopping around the world. Now press Space again to make him don a cape and take to the skies. He'll fly vertically upwards, so steer him a flight path with the arrow keys, and send him crashing into the ground to damage enemies. He deals the same amount of damage as a normal Sheep, he just does it more stylishly while flying. Or should that be falling with style?
- If you don't hit anything after 15 seconds, the Super Sheep will assume nobody needs a hero, and blow itself up.
- Super Sheep cannot swim through the deep water on the edge of the landscape, but they can swim through water ON the landscape as seen in the screenshot below. Keep in mind that they don't slow down while underwater.
- The Super Sheep can even collect crates, but this is a risky tactic, as simply brushing the ground under a crate will mean a wasteful end to our wooly friend. Better to go and get them yourself unless you have a spare Super Sheep in reserve, or are far in the lead of your opponent.
Uzi
It'll make your teeth chatter
Uzis are the alternative to Shotguns, for situations where you won't need to aim 2 shots to make the most of your attack. Use the arrow keys to point the cursor at your victim, and press space to fire. Keep moving the cursor while firing to spray bullets all over the place. Each bullet does 2 points of damage, and most dead aims will do between 40 - 50 points of damage per turn.
- Even a few Uzi bullets will push enemies a great distance away. It can be handy for "prodding" targets, even at a distance!
- Be sure to check your aim when aiming for enemies who are backed against curved; they'll keep slipping up and down the wall, and may not get hit by all the bullets.
- If you have 2 enemy worms standing next to each other, aim for the one you want to do the most damage to. Although you can push his friend behind him, the front worm will act as a meat shield, protecting his friend from damage.
Water Bomb
I'm filling my bombs with Volcinicity! (Try some!)
Many of the water weapons in Worms Revolution are wet versions of the Prod. However you should keep in mind that water-based tactics are a brand new feature to this game, so you may need to thiink outside the box. Water Bombs are fired the same way as Petrol Bombs; aim your trajectory with the arrow keys and press and hold Space to adjust throwing distance. Just like that weapon, the Water Bomb pops on impact, showering everyone with droplets of water. The water itself does no damage, but worms who get stuck with their heads underwater will take 5 points of damage every turn.
- Water is made for pushing enemies around. Pop one on a slope and watch the enemy slip down it like butter in a vertical, heated frying pan.
- The higher a Water Bomb is when it bursts, the further the water spreads. Unlike Petrol Bombs, the resulting contents are not effected by the wind.
- You can use large pools of water to protect you from damage when falling a long distance. You may not escape damage entirely but it's better than landing on a hard surface.
- If you burst a water bomb next to a large object such as a bottle of water (on the Beach levels), the water may leak under the object, effectively passing through it and ruining any potential pools you want to form. Box in the water with solid landscape pieces instead.
Water Pistol
Another bargain from the £1 shop
Water Pistols allow you to send dynamic water in any direction you like, in essence granting you the power of a flash flood in your hands. Aim where to send the jet with the arrow keys, and press Space to activate. The water keeps spraying for a few seconds unless you push yourself accidentally with it. Like other water weapons, the water itself deals no damage, but submerging a worm will give them 5 points of drowning-damage per turn.
- Water can carry crates, mines and sometimes even Sentry Guns with it! Use it to push troublesome objects out of your way, or into the path of an enemy.
- Water Pistols can continue to push worms, even if they go airborne.
You can even carry enemy worms skyward with the pressure from the Water Pistol. It works regardless of their class/size! Combine this with an evil laugh to brighten up your day.
Water Strike
At least it's not a hailstorm
The Water Strike is the pacifist edition of an Air Strike. Remember, you can't use strike weapons in cavern levels, but feel free to go to town with them outdoors! Aim where to send the 5 water bombs with the mouse cursor and press Space (or click the left mouse) to send it in. The water will spread on contact with a surface, submerging many worms for 5 points of damage for every turn they spend underwater.
- Consider preparing a deep pool for the water to fall into. Once the water bombs pop, their contents tend to spread very easily so it's for your own benefit to contain the water in a natural pool.
- Combine water attacks with weapons and utilties such as the Mole Bomb to dig tunnels, and flood out worms from the other side of the landscape.
- If a worm gets stuck underwater, they will only jump a quarter of their usual height and distance, and the trajectory of their weapons (especially Bazookas) will be changed. This spells disaster for Heavies, so prioritise getting enemy Heavies underwater first.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=172713767
More Worms Revolution guilds
- All Guilds
- Worms Revolution Puzzle Guide
- Becoming a Roping Master
- WORMS REVOLUTION
- Worms Revolution Campaign Guide
- Improved Worms Class Explanations
- Wormicide Achievement Tip
- Water Guide
- Worms Revolution |