MOD: Tierra Santa TW

MOD: Tierra Santa TW

Tierra Santa TW


MOD: Tierra Santa TW image 1

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This mod is based in the Holy Land and the different conflicts between the years 1050 -1330, mod add new events, units, buildings, ancillaries, and some scripted events.New buildings added for each faction and each resource in the map have now their own building tree and special bonuses, like special troops to recruit, (Crusader Camps and Bedouin Camps) or special Ancillaries to add to Generals and Family Members.

Now each region have their own resources and is unique in the buildings who can be constructed, that create rich and stategic regions with a lot of resources and poor regions with a bad economic options or slow development, this system is created to make more strategical regions and cities to conquer and domain.

Factions

Eastern Roman Empire

Kingdom of Cilicia Armenia

Sultanate of Damascus

Kingdom of Georgia

Ahlatshahs

Zengi Dinasty

Khwarezmian Empire

Shirvanshahs

Fatimid Caliphate

Danishmendids

Atabegs of Azerbayan

Sultanate of Rum

County of Edessa

Abbasid Caliphate

Kingdom of Jerusalem

County of Tripoli

Principality of Antioch

Emergent factions

Mameluke Sultante of Egypt

Ayyubid Caliphate

Great Mongol Khanate

Ilkhanate

Trebizond Empire

Crusaders

Nikea Empire

Latin Empire of Constantinople

Kingdom of Cyprus

Armenian Kingdom of Zakarids

Subfactions

Templar Order

Hospitaller Order

Teutonic Order

The mod add 5 new custom campaigns of the different historical events of the Holy Land.

These campaigns be the focus of the mod, not the grand campaign (in the Beta version), this change of design of the mod dont cause any lost of created content and dont affect the units, buildings, traits, ancillaries, UI and other stuff created in the begining of the creation of TSTW.

These campaigns make more playable with the different factions and player can enjoy more their content and playability.The new custom campaigns are:

Campaign 1 - The Seljuk Expansion (1050 to 1090)

This campaign is focused in the expansion of the Seljuks in the holy land and the war between the shia Fatimid Caliphate and the sunni Abbasi Caliphate, all with the Byzantine Empire in their maximum level of power.

Campaign 2 - The Crusader States (1110-1170)

This campaign is focused in the Crusader States of the Kingdom of Jerusalem, County of Tripoli, County of Edessa and Principality of Antioch and their expanse for the Levantine region and fights with the differents muslim factions.

Campaign 3 - The Rise of Saladin (1175 to 1200)

This campaign is focused in the armies of the Ayyubid Caliphate and the rise of the power of Saladin who have the objective to fight with the Crusader States and other muslim factions forthe hegemony.

Campaign 4 - The fall of the Byzantine Empire (1205 - 1250)

This campaign is focused in the Byzantine factions in hard civil war after the fall of Constantinople by the crusaders and the creation of the Latin Kingdom, with the Mongol Invasion traveling to holy land.

Campaign 5 - The Mongol-Mamluk Wars (1250-1330)

This campaign is focused in the Persian Ilkhanate and the lose of power against the Sultanate Mamluks and religious inner fights, the last Crusader States try to survive in all this great conflict.

The Main Campaign

The Main Campaign is based in the Holy Land from 1143-1300 (2 turns per year) is in WIP

I recommend play the custom campaigns, the main campaign have some issues can show some problems to play and main campaign is not recomendable to play.

With many historical events, starts with the Fall of Edessa and the Crusades, the Ayyubid dynasty of Saladin, the Mongolian invasion, the arrival of the Ilkhans, the fall of the Byzantine Empire and their kingdom division, the Rise of the Mamluks, and many other interesting events, this mod wants to represent the different historical events and situations who changed the path of history in the Holy Land.

The mod is done in the most accurate way possible, and although it has taken the historical accuracy (maps, factions, buildings, scripts, events ... etc) have left some gaps as well as limitations to make por playable and living random situations for the player

How to install the mod

Download the file, unzip and add in you folder Steam/steamapps/common/Medieval II Total War/modsGo to Steam/steamapps/common/Medieval II Total War and look the medieval2.exe, copy and paste in the same folder and rename: kingdoms.exe, now go to Steam/steamapps/common/Medieval II Total War/mods/TSTW and make a shorcut of the batch file on your desktop, now you can play the mod.

ABOUT THE MOD:

This is a mod of a game of 2006 with old engine and limited memory use, try to use the NTCORE PATCH to improve better use of memory of the game, that avoid crashes and other bugs who can cause a crash.

Run the executable and select the TSTW.bat to apply the patch.

Download link: Ntcore[ntcore.com]

CREDITS TSTW TEAM

Werety

Miguel80tp

Units of Broken Crescent by Strelac

Units of Broken Crescent by Alphadelta

Cities&Castles Strat Models of Agart

M2TW Units Addon Mod v1.1 and v2.1 of Yiu_DJC

Swordsmen Militia Addon Mod of Yiu_DJC

4tpy Scripts by GrnEyedDvl

English translation by Werety, Knight78 and jampi1992

SPECIAL THANKS TO:

Gigantus

wudang_clown

Jadli

dedicated to Taqui (Rip) of Caballeros de Europa Forum

More info in Discord Official Server: Discord[discord.gg]

Official thread in TWC forum:TWCenter Forum[www.twcenter.net]

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2837381227					

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