A List of Land Units Across All Factions (Crusades Campaign)

Of Note

For the list of Grand Campaign units, press this link:

A List of Land Units Across All Factions (Grand Campaign)

For the list of Americas Campaign units, press this link:

A List of Land Units Across All Factions (Americas Campaign)

For the list of Britannia Campaign units, press this link:

A List of Land Units Across All Factions (Britannia Campaign)

For the list of Teutonic Campaign units, press this link:

A List of Land Units Across All Factions (Teutonic Campaign)

For the list of mercenary units, press this link:

Medieval II Mercenary Guide (All Campaigns)

Smith Levels

1 - Leather Tanner

2 - Blacksmith

3 - Armourer

4 - Heavy Armourer

5 - Master Armourer

6 - Armour Factory

Explaining why some units have names in parentheses.

Unit in-game name (unit coded name)

ex.

Retinue Longbowmen (Dismounted Longbowmen)

Non-mercenary artillery units will instead follow this sort of naming

(NE) (SE) (ME) artillery name

Which actually means

NE artillery name

SE artillery name

ME artillery name

Speed values (Infantry)

Fast - Faster than base speed

Regular - Base human speed

Slow - Slower than base speed

Very Slow - Exactly what it says

Painfully Slow - Is probably the descendant of a sloth, snail, and tortoise.

When in spearwall formation, Pike units becomes Fast, while Halberd units become Slow.

Speed values (Cavalry)

Fast - Consists solely of fast ponies.

Regular - Base speed, includes heavy horses and ponies.

Slow - Slow, heavy mailed horses, barded horses, and (eastern) armoured horses.

Very Slow - Camels, elephants.

Spear and Light Spear units have a penalty against other infantry units, but said penalty is unknown.

Mercenaries will be moved to another guide.

Kingdoms Units will be moved to another guide.

The Entire Guide is going through a revamp, please standby.

Example of the format used in the guide:

Unit Icon unit name (coded name) number of units with small unit size, unit speed (if infantry), unit class, unit mount (if applicable) ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), unit attack bonusses or penalties against cavalry (if applicable) secondary weapon, (unit animation), attack, charge, unit attack bonusses or penalties against cavalry (if applicable) Armor, defense skill, shield, total defense campaign and custom battle cost, upkeep cost morale, discipline level, training level special traits/abilitiesunit attack bonusses and penalties in certain environnements, unit attack bonusses or penalties against certain mount typesstamina bonusses and penalties in heat

Unique Generals

THE FLOWER OF CHIVALRYBYZANTINE POLITICSRIGHTEOUSNESS OF FAITHHEART OF THE LIONLIGHT OF THE FAITH

*no unit icon was found, so unit description picture was used instead.

Philip King of France (King Francis)16 heavy cavalrySpear, attack 13, charge 8Sword, attack 14, charge 4Armor 9, skill 5, shield 3; total defense 17870 gold to train, 250 gold upkeep11 morale, normal discipline, trainedVery hardy, general unit, 2 hitpoints, not recruitable in campaign, not avaliable in custom, unique ability: -2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heat: increases army combat power and stamina for the duration of the ability.

*Emperor Manuel16 heavy cavalry, eastern armoured horseLance (horse lance), attack 11, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, highly trainedHardy, general unit, armor+1 via smith lv.4, 2 hitpoints, not recruitable in campaign, not available in custom, special ability: -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heat: Paralyzes some enemy units until ability ends or if stunned enemy units are attacked.

*Sultan Saladin16 heavy cavalry, eastern armored horseSpear (horse spear), attack 10, charge 5Sword (horse sword), attack 12, charge 3Armor 6, skill 5, shield 6; total defense 171060 gold to train, 0 gold upkeep11 morale, disciplined, trainedVery hardy, general unit, 2 hitpoints, not recruitable in campaign, not available in custom, special ability: +1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heat: Inspires non-routing units, raising morale to the max for the duration of the ability.

Richard the Lionheart (King Richard)16 heavy cavalry, barded horseSpear (horse spear), attack 11, charge 7Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 0 gold upkeep11 morale, normal discipline, trainedVery hardy, general unit, 2 hitpoints, not recruitable in campaign, not available in custom, special ability: -2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heat: Inspires routing units, rallying them back into battle.

*Sultan Nur ad-Din16 heavy cavalry, eastern armored horseSpear (horse spear), attack 10, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, trainedVery hardy, general unit, 2 hitpoints, not recruitable in campaign, not available in custom, special ability: +1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heat: Improves army combat ability and morale for the duration of the ability.

Antioch Cavalry

Mounted Sergeants24 light cavalry, heavy horseSpear, attack 5, charge 4Sword, attack 7, charge 2Armor 2, skill 3, shield 6; total defense 11490 gold to train, 130 gold upkeep5 morale, normal discipline, trainedHardy, can form a charge, armor+1 via smith lv. 2-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatTurkopoles24 missile cavalry, fast pony20 cavalry composite arrows, attack 6, charge 1, range 120Sword, attack 3, charge 1Armor 2, skill 1, shield 5; total defense 8510 gold to train, 155 gold upkeep3 morale, normal discipline, trainedCantabrian circle+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatSeljuk Auxiliary24 missile cavalry, fast pony20 cavalry composite arrows - composite bow, attack 6, charge 1Sword, attack 3, charge 1Armor 0, skill 1, shield 5; total defense 6480 gold to train, 110 gold upkeep3, low discipline, untrainedCantabrian circle-1 vs in sand, -10 vs in forest, +1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatKnights of Antioch24 heavy cavalry, barded horseLance, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15810 gold to train, 185 gold upkeep9 morale, impetuous, highly trainedCan form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatKnights of Edessa24 heavy cavalry, alt barded horseLance, attack 8, charge 7Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15890 gold to train, 185 gold upkeep9 morale, impetuous, highly trainedCan form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatKnights Hospitaller24 heavy cavalry, order barded horseLance. attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16920 gold to train, 185 gold upkeep11 morale, normal discipline, highly trainedHardy, can form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMarshall of the Hospitallers24 heavy cavalry, order mailed horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 6, skill 5, shield 6; total defense 171450 gold to train, 375 gold upkeep11 morale, impetuous, highly trainedHardy, can form a charge, knight, 2 hitpoints, unique unit-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, normal discipline, trainedHardy, general unit, 2 hitpoints, not recruitable in campaign-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heat

Antioch Ranged

Sodeer Archers48 missile infantry25 arrows - bow, attack 5, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow4 extra fatigue in heatArmenians of Celicia48 missile infantry25 composite arrows - composite bow, attack 7, charge 1, range 160Axe, attack 5, charge 1, armor-piercingArmor 3, skill 1, shield 5; total defense 9490 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFire arrows+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatHospitaller Crossbowmen48 missile infantry25 steel crossbow bolts - crossbow, attack 12, charge 1, range 160, armor-piercingSword, attack 3, charge 3Armor 3, skill 1, shield 0; total defense 4380 gold to train, 125 gold upkeep5 morale, normal discipline, trainedCrossbow, requires Krak de Chevaliers+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow6 extra fatigue in heatHospitaller Gunners48 missile infantry15 hand gun bullets - handgun, attack 13, charge 2, range 95, armor-piercingSword, attack 5, charge 2Armor 5, skill 2, shield 0; total defense 7580 gold to train, 100 gold upkeep5 morale, normal discipline, trainedGunmen, gunpowder unit, cannot skirmish, armor+1 via smith lv. 4, requires Krak de Chevaliers+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow7 extra fatigue in heat

Antioch Infantry

Syrian Militia48 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 2, skill 1, shield 5; total defense 8210 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit+1 vs in scrub, +1 vs in sand, -2 in snow0 extra fatigue in heatEdessan Squires48 heavy infantryMace, attack 7, charge 3No secondaryArmor 3, skill 3, shield 8; total defense 14430 gold to train, 125 gold upkeep5 morale, normal discipline, trainedNo special traits+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatEdessan Guard48 heavy infantry2h Axe, attack 15, charge 9, armor-piercingNo secondaryArmor 5, skill 8, shield 0; total defense 13560 gold to train, 150 gold upkeep9 morale, disciplined, highly trainedHardy+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatDismounted Knights of Antioch48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17610 gold to train, 125 gold upkeep9 morale, impetuous, trainedHardy+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatCanons of the Holy Sepulcher48 heavy infantry2h Sword, attack 4, charge 0No secondaryArmor 5, skill 9, shield 0; total defense 14810 gold to train, 225 gold upkeep11 morale, impetuous, highly untrainedVery Hardy, armor+1 via smith lv.3. unique unit+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatHospitaller Sergeant60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3, can form schiltrom, requires Krak de Chavaliers+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatAntioch Militia48 light infantryMace, attack 7, charge 3No secondaryArmor 0, skill 3, shield 5; total defense 8320 gold to train, 100 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 in snow0 extra fatigue in heatFrankish Swordsmen48 light infantrySword, attack 9, charge 2No secondaryArmor 5, skill 3, shield 0; total defense 8370 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.2, can form phanlanx+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow5 extra fatigue in heat

Byzantine Cavalry

Militia Cavalry (Greek Militia Cavalry)24 light cavalry, heavy horseSpear (horse spear), attack 3, charge 3Sword (horse sword), attack 5, charge 1Armor 2, skill 1, shield 5; total defense 8340 gold to train, 110 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, can form a charge, armor+1 via smith lv.2, requires Merchant's Guild-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatSkythikon24 missile cavalry, fast pony20 cavalry composite arrows - composite bow (horse bow), attack 6, charge 1, range 120Sword (horse no shield), attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1420 gold to train, 130 gold upkeep3 morale, normal discipline, trainedCantabrian circle, armor+1 via smith lv.1-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatByzantine Cavalry24 missile cavalry, heavy horse20 cavalry composite arrows - composite bow (horse bow), attack 6, charge 1, range 120Sword (horse sword), attack 5, charge 1Armor 2, skill 1, shield 5; total defense 8560 gold to train, 130 gold upkeep3 morale, normal discipline, trainedCan form charge, cantabrian circle, armor+2 via smith lv.2 and 3-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatVardariotai24 missile cavalry, fast pony20 cavalry composite arrows - composite bow (horse bow), attack 9, charge 3, range 120Sword (horse sword), attack 8, charge 3Armor 3, skill 5, shield 5; total defense 13970 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedCantabrian circle, armor+1 via smith lv.3-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatByzantine Lancers24 heavy cavalry, heavy horseLance (horse lance), attack 6, charge 4Sword (horse sword), attack 7, charge 2Armor 3, skill 3, shield 6; total defense 12530 gold to train, 155 gold upkeep5 morale, disciplined, highly trainedCan form a charge, armor+3 via smith lv.3, 4, and 5-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camel2 extra fatigue in heatKataphractoi24 heavy cavalry, eastern armoured horseLance (horse lance), attack 8, charge 5Mace (horse mace), attack 9, charge 3, armor-piercingArmor 6, skill 4, shield 5; total defense 15820 gold to train, 185 gold upkeep9 morale, disciplined, highly trainedCan form a charge, armor+1 via smith lv.5-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatLatinkon24 heavy cavalry, heavy horseLance (horse lance), attack 8, charge 7Sword (horse spear), attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15760 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, armor+1 via smith lv.4-2 vs in scrub, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatArchontopoulai24 heavy cavalry, eastern armoured horseLance (horse lance), attack 11, charge 5Sword (horse spear), attack 12, charge 3Armor 5, skill 5, shield 5; total defense 15870 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedHardy, can form a charge, armor+1 via smith lv.4-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatGeneral's Bodygaurd (Greek Bodyguard)16 heavy cavalry, eastern armoured horseLance (horse lance), attack 11, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, highly trainedHardy, general unit, armor+1 via smith lv.4, 2 hitpoints-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heat

Byzantine Ranged

Archer Militia (S Archer Militia)48 fast missile infantry25 arrows - bow (bowman), attack 5, charge 1, range 120Sword (non-shield), attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1220 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, free upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatPeasant Archers (S Peasant Archers)48 fast missile infantry25 arrows - bow (bowman), attack 5, charge 1, range 120Knife (knifeman), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatTrebizond Archers48 fast missile infantry25 composite arrows - composite bow (bowman), attack 9, charge 2, range 160Sword (swordsman), attack 5, charge 2Armor 0, skill 2, shield 5; total defense 7430 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatByzantine Guard Archers48 regular missile infantry25 composite arrows - composite bow (bowman), attack 9, charge 3, range 160Sword (swordsman), attack 9, charge 3Armor 3, skill 4, shield 5; total defense 12650 gold to train, 175 gold upkeep9 morale, normal discipline, highly trainedHardy, fire arrows, armor+1 via smith lv.3+1 vs in scrub, +2 vs in forest, -2 vs in snow2 extra fatigue in heatGreek Firethrower16 regular missile infantry2 greek fire - firethrower (flamethrower), attack 18, charge 3, range 30Sword (non-shield), attack 9, charge 3Armor 3, skill 4, shield 0; total defense 7800 gold to train, 150 gold upkeep9 morale, normal discipline, highly trainedHardy, armor+1 via smith lv.3+1 vs in scrub, +2 vs in forest, -2 vs in snow2 extra fatigue in heatByzantine Gunners48 regular missile infantry15 bullets - hand cannon (handgun), attack 13, charge 2, range 95Sword (non-shield), attack 5, charge 2Armor 5, skill 3, shield 0; total defense 8600 gold to train, 150 gold upkeep5 morale, normal discipline, trainedGunmen, gunpowder unit+1 vs in scrub, +2 vs in forest, -2 vs in snow3 extra fatigue in heat

Byzantine Infantry

Town Militia (SE Town Militia)48 light infantryShort spear (spear), attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9240 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatSpear Militia (SE Spear Militia)60 spear infantryLong Spear (spear), attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11320 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatPronoia Infantry48 heavy infantryMace, attack 7, charge 3, armor-piercingNo secondaryArmor 3, skill 3, shield 8; total defense 14430 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3+1 vs in scrub, +2 vs in forest, -2 vs in snow2 extra fatigue in heatVarangian Guard48 heavy infantry2h axe, attack 19, charge 9, armor-piercingNo secondaryArmor 5, skill 10, shield 0; total defense 15610 gold to train, 175 gold upkeep11 morale, normal discipline, highly trainedHardy, armor +1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +2 vs in snow7 extra fatigue in heatPeasants (Southern Peasants)60 light infantryPitchfork (spear), attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatByzantine Spearmen60 spear infantryLong spear (spear), attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11320 gold to train, 155 gold upkeep3 morale, normal discipline, trainedCan form schiltrom, armor+2 via smith lv.1 and 2+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatByzantine Infantry48 heavy infantrySword, attack 9, charge 2No secondaryArmor 3, skill 3, shield 8; total defense 14400 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor +1 via smith lv.3+1 vs in scrub, +2 vs in forest, -2 vs in snow2 extra fatigue in heatDismounted Byzantine Lancers48 heavy infantrySword, attack 9, charge 2No secondaryArmor 3, skill 3, shield 8; total defense 14400 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, armor +3 via smith lv.3, 4, and 5+1 vs in scrub, +2 vs in forest, -2 vs in snow2 extra fatigue in heatAlamanoi48 regular heavy infantryZweihanders (2h sword), attack 15, charge 9No secondaryArmor 3, skill 8, shield 0; total defense 11490 gold to train, 150 gold upkeep9 morale, normal discipline, highly trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatDismounted Latinkon48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17570 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heat

Egyptian Cavalry

Bedouin Camel Riders24 missile cavalry, camel20 cavalry composite arrows (horse bow), attack 8, charge 2, range 120Sword (horse sword), attack 7, charge 2Armor 0, skill 3, shield 5; total defense 8640 gold to train, 225 gold upkeep5 morale, low discipline, untrainedFrightens cavalry, hardy+2 vs in sand, -10 vs in forest, -2 vs in snow, -4 vs elephants, +2 vs horses0 extra fatigue in heatDesert Cavalry24 missile cavalry, fast pony8 javelins (horse javelin), attack 8, charge 2, range 55, armor-piercingSword (horse sword), attack 5, charge 2Armor 0, skill 3, shield 5; total defense 8560 gold to train, 110 gold upkeep5 morale, low discipline, untrainedHardy, cantabrian circle, armor+1 via smith lv. 1+2 vs in sand, -10 vs in forest, -2 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatMamluk Archers24 missile cavalry, heavy horse20 cavalry composite arrows (horse bow), attack 8, charge 3, range 120Mace (horse mace), attack 7, charge 3, armor-piercingArmor 3, skill 4, shield 5; total defense 12930 gold to train, 155 gold upkeep9 morale, normal discipline, highly trainedCan form a charge, cantabrian circle, armor+1 via smith lv. 3+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatSibyan al-Khass24 heavy cavalry, heavy horse20 cavalry composite arrows (horse bow), attack 9, charge 3, range 120Sword (horse sword), attack 8, charge 3Armor 5, skill 5, shield 5; total defense 151020 gold to train, 155 gold upkeep11 morale, impetuous, highly trainedCan form a charge, can use wedge, armor+1 via smith lv. 3, requires Cairo+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatArab Cavalry24 light cavalry, heavy horseSpear (horse spear), attack 5, charge 4Sword (horse sword), attack 7, charge 2Armor 2, skill 3, shield 6; total defense 11490 gold to train, 130 gold upkeep5 morale, normal discipline, trainedCan form a charge, can use wedge, armor+2 via smith lv.2 and 3+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatGhulams24 heavy cavalry, heavy horseSpear, attack 5, charge 4Mace, attack 7, charge 2, armor-piercingArmor 4, skill 3, shield 5; total defense 12580 gold to train, 155 gold upkeep5 morale, disciplined, highly trainedCan form a charge, can form wedge+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatMamluks24 heavy cavalry, heavy horseSpear (horse spear), attack 7, charge 5Mace (horse mace), attack 9, charge 3, armor-piercingArmor 4, skill 4, shield 5; total defense 13730 gold to train, 155 gold upkeep9 morale, disciplined, highly trainedHardy, can form a charge, can use wedge, armor+2 via smith lv. 4 and 5+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatRoyal Mamluks24 heavy cavalry, eastern armored horseSpear (horse spear), attack 10, charge 5Mace (horse mace), attack 12, charge 3, armor-piercingArmor 4, skill 5, shield 6; total defense 15930 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedHardy, can form a charge, can use wedge, armor+2 via smith lv. 4 and 5+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatKhassaki24 heavy cavalry, eastern armored horseSpear (horse spear), attack 11, charge 5Sword (horse sword), attack 12, charge 3Armor 6, skill 5, shield 6; total defense 17970 gold to train, 155 gold upkeep11 morale, impetuous, highly trainedHardy, can form a charge, can use wedge, requires Cairo+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatBodyguard (ME Bodyguard)16 heavy cavalry, eastern armored bodyguardSpear (horse spear), attack 10, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, trainedHardy, general unit, armor+1 via smith lv. 4, 2 hitpoints+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatBodyguard (ME Late Bodyguard)16 heavy cavalry, eastern armored bodyguardSpear (horse spear), attack 11, charge 5Mace (horse mace), attack 12, charge 3, armor-piercingArmor 7, skill 5, shield 6; total defense 181130 gold to train, 250 gold upkeep11 morale, disciplined, trainedHardy, general unit, 2 hitpoints, not recruitable in campaign+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatSaladin16 heavy cavalry, eastern armored horseSpear (horse spear), attack 10, charge 5Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, trainedVery hardy, general unit, 2 hitpoints, armor+1 via smith lv. 4, not recruitable in campaign, not avaliable in custom+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heat

Egyptian Ranged

Archer Militia (ME Archer Militia)48 missile infantry25 arrows (fast bow), attack 5, charge 1, range 120Knife (fast knife), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, fire arrows, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatKurdish Javelinmen48 missile infantry8 javelins, attack 6, charge 1, range 55, armor-piercingSword, attack 7, charge 1Armor 0, skill 1, shield 8; total defense 9390 gold to train, 125 gold upkeep3 morale, normal discipline, untrainedArmor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow, +6 vs elephants0 extra fatigue in heatNaffatun16 missile infantry5 naphtha bombs, attack 23, charge 3, range 40, armor-piercingSword, attack 10, charge 3Armor 3, skill 5, shield 0; total defense 8290 gold to train, 50 gold upkeep11 morale, normal discipline, trainedIncendiary, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatSudanese Gunners48 missile infantry15 arquebus bullets, attack 16, charge 3, range 120, armor-piercingSword, attack 7, charge 3Armor 0, skill 4, shield 0; total defense 4630 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, gunmen, gunpowder unit, armor+1 via smith lv.1+1 vs in scrub, +2 vs in sand, -4 vs in snow0 extra fatigue in heatPeasant Archers (ME Peasant Archers)48 missile infantry25 arrows (fast bow), attack 5, charge 1, range 120Knife (fast knife), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, low discipline, untrainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatNubian Archers48 missile infantry25 arrows (fast bow), attack 7, charge 1, range 120Mace, attack 7, charge 1, armor-piercingArmor 0, skill 1, shield 3; total defense 4470 gold to train, 120 gold upkeep3 morale, normal discipline, trainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -1 vs in snow0 extra fatigue in heatDesert Archers48 missile infantry25 composite arrows (fast bow), attack 7, charge 1, range 160Sword (fast sword), attack 3, charge 1Armor 0, skill 1, shield 5; total defense 6370 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, very hardy, armor+1 via smith lv.1+1 vs in scrub, +2 vs in sand, -4 vs in snow0 extra fatigue in heatAbid al-Shira (Abid Al Shira)48 missile infantry25 composite arrows (fast bow), attack 7, charge 1, range 160Sword (fast sword), attack 3, charge 1Armor 2, skill 2, shield 0; total defense 4320 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFire arrows, hardy, armor+1 via smith lv.1+1 vs in scrub, +2 vs in sand, -2 vs in snow0 extra fatigue in heatMamluk Handgunners48 missile infantry15 handgun bullets, attack 13, charge 3, range 95, armor-piercingSword, attack 9, charge 3Armor 3, skill 4, shield 0; total defense 7700 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, gunmen, gunpowder unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heat

Egyptian Infantry

al'Ashair Infantry (Al Ashair)48 light infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 5; total defense 8200 gold to train, 125 gold upkeep3 morale, low discipline, untrainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatSpear Militia60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11320 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatSaracen Militia60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatKhasseki Infantry (Khasseki)48 heavy infantryAxe, attack 7, charge 2, armor-piercingNo secondaryArmor 2, skill 3, shield 8; total defense 13400 gold to train, 125 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.2+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatTabardariyya48 heavy infantryAxe, attack 19, charge 9, armor-piercingNo secondaryArmor 4, skill 10, shield 0; total defense 14510 gold to train, 175 gold upkeep11 morale, normal discipline, highly trainedFree upkeep unit, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -1 vs in snow1 extra fatigue in heatHalberd Militia (ME Halberd Militia)48 heavy infantryAxe, attack 9, charge 4, armor-piercing, +4 vs cavalryNo secondaryArmor 3, skill 5, shield 0; total defense 8420 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, requires Master's Mason's Guild, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatPeasants (ME Peasants)60 light infantryKnife, attack 2, charge 0No secondaryArmor 0, skill 2, shield 0; total defense 290 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -1 vs in snow0 extra fatigue in heatDismounted Ghulams48 heavy infantrySword, attack 9, charge 2No secondaryArmor 4, skill 3, shield 5; total defense 12370 gold to train, 125 gold upkeep5 morale, normal discipline, trainedHardy+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatAl-Haqa Infantry (Al Haqa Infantry)48 heavy infantrySword, attack 11, charge 3No secondaryArmor 3, skill 4, shield 8; total defense 15540 gold to train, 125 gold upkeep9 morale, normal discipline, trainedArmor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatNubian Spearmen60 spear infantrySpear, attack 8, charge 3, light spear, +4 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11420 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatDismounted Arab Cavalry48 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 2, skill 5, shield 8; total defense 15360 gold to train, 150 gold upkeep5 morale, normal discipline, trainedArmor+2 via smith lv.2 and 3+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatHashshashin(Hashishim)24 heavy infantrySword, attack 14, charge 3No secondaryArmor 4, skill 5, shield 8; total defense 17890 gold to train, 250 gold upkeep11 morale, disciplined, trainedVery hardy, can hide anywhere, requires Hashashim's Guild, 2 hitpoints+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heat

Jerusalem Cavalry

Mounted Sergeants24 light cavalry, heavy horseSpear, attack 5, charge 4Sword, attack 7, charge 2Armor 2, skill 3, shield 6; total defense 11490 gold to train, 130 gold upkeep5 morale, normal discipline, trainedHardy, can form a charge, armor+1 via smith lv. 2-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatTurkopoles24 missile cavalry, fast pony20 cavalry composite arrows, attack 6, charge 1, range 120Sword, attack 3, charge 1Armor 2, skill 1, shield 5; total defense 8510 gold to train, 155 gold upkeep3 morale, normal discipline, trainedCantabrian circle+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatKnights of Jerusalem24 heavy cavalry, barded horseLance, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15890 gold to train, 185 gold upkeep9 morale, normal discipline, highly trainedCan form a charge, knight, requires Jerusalem-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatTemplar Confrere Knights24 heavy cavalry, ?Lance, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15860 gold to train, 185 gold upkeep9 morale, impetuous, highly trainedCan form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatKnights of Tripoli24 heavy cavalry, ?Lance, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16970 gold to train, 185 gold upkeep11 morale, impetuous, highly trainedCan form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatKnights Templar24 heavy cavalry, order barded horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 16920 gold to train, 185 gold upkeep11 morale, normal discipline, highly trainedHardy, can form a charge, knight-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatConstable of Jerusalem48 heavy cavalry, mailed horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 6, skill 5, shield 6; total defense 171380 gold to train, 375 gold upkeep11 morale, impetuous, highly trainedHardy, can form a charge, knight, unique unit-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMarshall of the Templars24 heavy cavalry, order mailed horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 6, skill 5, shield 6; total defense 171450 gold to train, 375 gold upkeep11 morale, impetuous, highly trainedHardy, can form a charge, knight, 2 hitpoints, unique unit-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatGeneral's Bodyguard (NE Bodyguard)16 heavy cavalry, barded horseLance, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, normal discipline, trainedHardy, general unit, 2 hitpoints, not recruitable in campaign-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heat

Jerusalem Ranged

Sodeer Archers48 missile infantry25 arrows - bow, attack 5, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow4 extra fatigue in heatMaronites of Lebanon48 missile infantry25 composite arrows - composite bow, attack 7, charge 1, range 160Sword, attack 3, charge 1Armor 2, skill 1, shield 5; total defense 8400 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFire arrows+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatTemplar Crossbowmen48 missile infantry25 steel crossbow bolts - crossbow, attack 15, charge 3, range 160, armor-piercingSword, attack 6, charge 3Armor 3, skill 5, shield 0; total defense 8590 gold to train, 125 gold upkeep11 morale, disciplined, trainedCrossbow+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow6 extra fatigue in heatTemplar Gunner48 missile infantry15 hand gun bullets - handgun, attack 14, charge 3, range 95, armor-piercingSword, attack 6, charge 3Armor 3, skill 5, shield 0; total defense 8700 gold to train, 125 gold upkeep11 morale, disciplined, trainedGunmen, gunpowder unit, cannot skirmish, armor+1 via smith lv. 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 in snow6 extra fatigue in heat

Jerusalem Infantry

Syrian Militia48 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 2, skill 1, shield 5; total defense 8210 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit+1 vs in scrub, +1 vs in sand, -2 in snow0 extra fatigue in heatPisan and Geonese Sailors60 light infantryMace, attack 12, charge 6No secondaryArmor 0, skill 5, shield 0; total defense 5300 gold to train, 125 gold upkeep9 morale, impetuous, untrainedIs peasant+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow4 extra fatigue in heatFrankish Axemen48 heavy infantryAxe, attack 7, charge 2, armor-piercingNo secondaryArmor 2, skill 3, shield 8; total defense 13400 gold to train, 125 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow5 extra fatigue in heatSquires of Tripoli (Tripolitan Squires)48 heavy infantrySword, attack 9, charge 2No secondaryArmor 3, skill 3, shield 8; total defense 14400 gold to train, 125 gold upkeep5 morale, normal discipline, trainedHardy+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatTemplar Sergeants60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heatDismounted Knights of Jerusalem48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17610 gold to train, 150 gold upkeep9 morale, disciplined, trainedHardy, requires Jerusalem+1 vs in scrub, -2 vs in sand, +3 in forest, +4 in snow6 extra fatigue in heat

Mongolian Cavalry

Mongol Horse Archers28 missile cavalry, fast pony20 cavalry composite arrows, attack 8, charge 3, range 120Sword, attack 5, charge 3Armor 0, skill 4, shield 0; total defense 4620 gold to train, 0 gold upkeep9 morale, disciplined, trainedHardy, cantabrian circle, armor+1 via smith lv. 1-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants0 extra fatigue in heatMongol Light Lancers28 light cavalry, heavy horseSpear, attack 8, charge 5Sword, attack 9, charge 3Armor 2, skill 4, shield 5; total defense 11630 gold to train, 0 gold upkeep9 morale, disciplined, trainedHardy, can form a charge, armor+1 via smith lv.2-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants1 extra fatigue in heatMongol Heavy Archers28 missile cavalry, heavy horse20 cavalry composite arrows, attack 8, charge 3, range 120Mace, attack 7, charge 3, armor-piercingArmor 3, skill 4, shield 5; total defense 12930 gold to train, 0 gold upkeep9 morale, disciplined, highly trainedHardy, cantabrain circle, armor+1 via smith lv. 3-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants2 extra fatigue in heatMongol Heavy Lancers28 heavy cavalry, eastern armored horseSpear, attack 11, charge 5Mace, attack 12, charge 3, armor-piercingArmor 3, skill 5, shield 5; total defense 15880 gold to train, 0 gold upkeep11 morale, disciplined, highly trainedHardy, can form a charge, armor+1 via smith lv.3-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants2 extra fatigue in heatBodyguard (Mongol Bodyguard)16 heavy cavalry, eastern armored horseSpear, attack 11, charge 5Sword, attack 12, charge 4Armor 6, skill 5, shield 5; total defense 161000 gold to train, 0 gold upkeep11 morale, disciplined, highly trainedHardy, general unit, 2 hitpoints-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants4 extra fatigue in heatKhan's Guard24 heavy cavalry, eastern armored horseSpear, attack 11, charge 5Mace, attack 12, charge 3, armor-piercingArmor 6, skill 5, shield 5; total defense 16930 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedHardy-10 vs in forest, +1 vs in snow, -4 vs camels, -4 vs elephants4 extra fatigue in heat

Mongolian Ranged

Peasant Archers (ME Peasant Archers)48 missile infantry25 arrows (fast bow), attack 5, charge 1, range 120Knife (fast knife), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, low discipline, untrainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatNaffatun16 missile infantry5 nahptha bombs (fast javelin), attack 23, charge 3, range 40, armor-piercingSword (fast no shield), attack 10, charge 3Armor 3, skill 5, shield 0; total defense 8290 gold to train, 50 gold upkeep11 morale, normal discipline, trainedIncendiary, hardy, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatMongol Foot Archers48 missile infantry25 composite arrows (fast bow), attack 7, charge 1, range 160Knife (fast knife), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2300 gold to train, 0 gold upkeep3 morale, normal discipline, trainedFire arrows, hardy, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, +2 vs in snow0 extra fatigue in heatMongol Infantry48 missile infantry25 composite arrows (fast bow), attack 9, charge 2, range 160Sword (fast sword), attack 9, charge 2Armor 2, skill 2, shield 8; total defense 12570 gold to train, 0 gold upkeep5 morale, normal discipline, trainedFire arrows, hardy, armor+1 via smith lv.2+1 vs in scrub, +1 vs in sand, +2 vs in snow1 extra fatigue in heatDismounted Archers48 missile infantry25 composite arrows (fast bow), attack 9, charge 3, range 160Sword (fast no shield), attack 5, charge 3Armor 0, skill 4, shield 0; total defense 4450 gold to train, 100 gold upkeep9 morale, disciplined, trainedFire arrows, hardy, armor+1 via smith lv.1, not recruitable in campaign-10 in forest, +1 vs in snow0 extra fatigue in heatDismounted Heavy Archers48 missile infantry25 composite arrows (bow), attack 9, charge 3, range 160Mace (mace), attack 7, charge 4, armor-piercingArmor 3, skill 4, shield 5; total defense 12680 gold to train, 150 gold upkeep9 morale, disciplined, highly trainedFire arrows, hardy, armor+1 via smith lv.3-10 vs in forest, +1 vs in snow2 extra fatigue in heat

Mongolian Infantry

Peasants (ME Peasants)60 light infantryKnife, attack 2, charge 0No secondaryArmor 0, skill 2, shield 0; total defense 290 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatTown Militia (ME Town Militia)48 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9240 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatSpear Militia (ME Spear Militia)60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11320 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatLevy Spearmen (ME Levy Spearmen)60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11320 gold to train, 125 gold upkeep3 morale, normal discipline, trainedArmor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow2 extra fatigue in heatDismounted Light Lancers48 spear infantrySpear, attack 11, charge 5, spear, +8 vs cavalryNo secondaryArmor 2, skill 6, shield 5; total defense 13420 gold to train, 100 gold upkeep9 morale, disciplined, trainedArmor+1 via smith lv.2, not recruitable in campaign-10 vs in forest, +1 vs in snow1 extra fatigue in heatDismounted Heavy Lancers48 spear infantrySpear, attack 14, charge 5, spear, +8 vs cavalryNo secondaryArmor 3, skill 7, shield 5; total defense 15560 gold to train, 150 gold upkeep11 morale, disciplined, highly trainedArmor+1 via smith lv.3, not recruitable in campaign-10 vs in forest, +1 vs in snow2 extra fatigue in heat

Turkish Cavalry

Turkish Horse Archers28 missile cavalry, fast pony20 cavalry composite arrows (horse bow), attack 6, charge 1, range 120Sword (horse no shield), attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1420 gold to train, 110 gold upkeep3 morale, low discipline, untrainedCantabrian circle, armor+1 via smith lv. 1+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatTurkomans24 missile cavalry, fast pony20 cavalry composite arrows (horse bow), attack 6, charge 1, range 120Sword (horse sword), attack 5, charge 1Armor 0, skill 1, shield 5; total defense 6530 gold to train, 110 gold upkeep3 morale, low discipline, untrainedCantabrian circle, armor+2 via smith lv. 1 and 2+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels0 extra fatigue in heatSipahis24 missile cavalry, heavy horse20 cavalry composite arrows (horse bow), attack 8, charge 2, range 120Sword (horse sword), attack 7, charge 2Armor 3, skill 3, shield 5; total defense 11720 gold to train, 130 gold upkeep5 morale, normal discipline, trainedCan form a charge, cantabrian circle, armor+1 via smith lv.3+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatiqta'dar24 missile cavalry, heavy horse20 cavalry composite arrows (horse bow), attack 8, charge 3, range 120Sword (horse sword), attack 5, charge 3Armor 4, skill 4, shield 5; total defense 13850 gold to train, 155 gold upkeep9 morale, normal discipline, trainedCan form a charge, armor+1 via smith lv.3+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatHasham24 heavy cavalry, heavy horseSpear (horse spear), attack 8, charge 5Sword (horse sword), attack 9, charge 3Armor 4, skill 4, shield 6; total defense 14760 gold to train, 155 gold upkeep9 morale, disciplined, highly trainedCan form a charge, armor+1 via smith lv.3+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatSipahi Lancers24 heavy cavalry, heavy horseSpear (horse spear), attack 7, charge 5Sword (horse sword), attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13720 gold to train, 155 gold upkeep9 morale, normal discipline, trainedCan form a charge, armor+2 via smith lv.3 and 4+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels1 extra fatigue in heatQuapukulu24 heavy cavalry, eastern armored horseSpear (horse lance), attack 11, charge 5Mace (horse mace), attack 12, charge 3, armor-piercingArmor 6, skill 5, shield 6; total defense 171030 gold to train, 185 gold upkeep11 morale, disciplined, highly trainedHardy, can form a charge, armor+1 via smith lv.5+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatBodyguard (ME Bodyguard)16 heavy cavalry, eastern armored bodyguardSpear (horse spear), attack 10, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, trainedHardy, general unit, armor+1 via smith lv. 4, 2 hitpoints+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heatBodyguard (ME Late Bodyguard)16 heavy cavalry, eastern armored bodyguardSpear (horse spear), attack 11, charge 5Mace (horse mace), attack 12, charge 3, armor-piercingArmor 7, skill 5, shield 6; total defense 181130 gold to train, 250 gold upkeep11 morale, disciplined, trainedHardy, general unit, 2 hitpoints, not recruitable in campaign+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatQilich Arslan16 heavy cavalry, eastern armored bodyguardSpear (horse spear), attack 10, charge 5Sword (horse sword), attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, disciplined, trainedVery hardy, general unit, 2 hitpoints, not recruitable in campaign, not available in custom+1 vs in sand, -10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels2 extra fatigue in heat

Turkish Ranged

Peasant Archers (ME Peasant Archers)48 missile infantry25 arrows (fast bow), attack 5, charge 1, range 120Knife (fast knife), attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, low discipline, untrainedFire arrows, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatTurkish Archers48 missile infantry25 composite arrows (fast bow), attack 7, charge 1, range 160Sword (fast sword), attack 3, charge 1Armor 2, skill 1, shield 5; total defense 8400 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+1 via smith lv.2+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatOttoman Infantry48 missile infantry25 composite arrows (bow), attack 9, charge 2, range 160Sword (sword), attack 9, charge 2Armor 3, skill 2, shield 8; total defense 13600 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFire arrows, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatTurkish Crossbowman48 missile infantry25 crossbow bolts (crossbow), attack 9, charge 1, range 120, armor-piercingSword (sword), attack 3, charge 1Armor 3, skill 1, shield 0; total defense 4360 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatTurkish Javelinmen48 missile infantry8 javelins (fast javelin), attack 6, charge 1, range 55, armor-piercingSword (fast sword), attack 3, charge 1Armor 0, skill 1, shield 5; total defense 6290 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedArmor+1 via smith lv.1, +6 vs elephants+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatHand Gunners (ME Hand Gunners)48 missile infantry15 hand gun bullets (handgun), attack 13, charge 3, range 95, armor-piercingSword (no shield), attack 9, charge 3Armor 3, skill 4, shield 0; total defense 7700 gold to train, 150 gold upkeep9 morale, normal discipline, trainedHardy, gunmen, gunpowder unit, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatNaffatun16 missile infantry5 nahptha bombs (fast javelin), attack 23, charge 3, range 40, armor-piercingSword (fast no shield), attack 10, charge 3Armor 3, skill 5, shield 0; total defense 8290 gold to train, 50 gold upkeep11 morale, normal discipline, trainedIncendiary, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatJanissary Archers48 missile infantry25 composite arrows (bow), attack 10, charge 3, range 160Sword, attack 8, charge 3Armor 3, skill 5, shield 0; total defense 8680 gold to train, 175 gold upkeep11 morale, disciplined, highly trainedVery hardy, fire arrows, armor+1 via smith lv.3, can deploy stakes+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatJanissary Musketeers48 missile infantry15 musket bullets (fast musket), attack 17, charge 3, range 180, armor-piercingSword (fast no shield), attack 10, charge 3Armor 3, skill 5, shield 0; total defense 8750 gold to train, 175 gold upkeep11 morale, disciplined, highly trainedVery hardy, gunmen, gunpowder unit, fire by rank, skirmish off by default, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heat

Turkish Infantry

Azabs48 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 5; total defense 6190 gold to train, 100 gold upkeep3 morale, low discipline, untrainedArmor+2 via smith lv.1 and 2, not recruitable in campaign+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatAhdath60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 5; total defense 8260 gold to train, 125 gold upkeep3 morale, low discipline, untrainedArmor+2 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatTown Militia (ME Town Militia)60 light infantrySpear, attack 6, charge 2, light spear, +4 vs cavalryNo secondaryArmor 0, skill 1, shield 8; total defense 9240 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatSpear Militia (ME Spear Militia)60 spear infantrySpear, attack 7, charge 3, spear, +8 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 9320 gold to train, 125 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatJanissary Heavy Infantry (Janissary Heavy Inf)48 heavy infantryAxe, attack 14, charge 5, armor-piercing, +4 vs cavalryNo secondaryArmor 3, skill 7, shield 0; total defense 10680 gold to train, 175 gold upkeep11 morale, disciplined, highly trainedVery hardy, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -1 vs in snow1 extra fatigue in heat6Halberd Militia (ME Halberd Militia)48 heavy infantryAxe, attack 9, charge 4, armor-piercing, +4 vs cavalryNo secondaryArmor 3, skill 5, shield 0; total defense 8420 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, requires Master's Mason's Guild, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatSaracen Militia60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 16510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+1 via smith lv.3+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatKurdish Auxiliaries48 light infantryAxe, attack 7, charge 2, armor-piercingNo secondaryArmor 2, skill 3, shield 5; total defense 10350 gold to train, 125 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.2+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatPeasants (ME Peasants)60 light infantryKnife, attack 2, charge 0No secondaryArmor 0, skill 2, shield 0; total defense 290 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, +1 vs in sand, -2 vs in snow0 extra fatigue in heatDismounted Sipahi Lancers48 spear infantrySpear, attack 11, charge 5, spear, +8 vs cavalryNo secondaryArmor 3, skill 6, shield 8; total defense 17520 gold to train, 175 gold upkeep9 morale, normal discipline, trainedHardy, armor+2 via smith lv.3 and 4+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heatDismounted Hasham48 spear infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17570 gold to train, 125 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, +1 vs in sand, -2 vs in snow2 extra fatigue in heatHashishim24 heavy infantrySword, attack 14, charge 3No secondaryArmor 4, skill 5, shield 8; total defense 17890 gold to train, 250 gold upkeep11 morale, disciplined, trainedVery hardy, can hide anywhere, requires Hashashim's Guild, 2 hitpoints+1 vs in scrub, +1 vs in sand, -2 vs in snow1 extra fatigue in heat

Venetian Cavalry

Mailed Knights24 heavy cavalrySpear, attack 8, charge 5Sword, attack 9, charge 3Armor 3, skill 4, shield 6; total defense 13720 gold to train, 185 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv. 3-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heatFeudal Knights24 heavy cavalrySpear, attack 8, charge 5Sword, attack 9, charge 3Armor 5, skill 4, shield 6; total defense 15760 gold to train, 185 gold upkeep9 morale, impetuous, trainedCan form a charge, knight, armor+1 via smith lv. 4-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels7 extra fatigue in heatMen at Arms (Italian MAA)24 heavy cavalrySpear, attack 6, charge 6Sword, attack 7, charge 2Armor 6, skill 3, shield 6; total defense 15610 gold to train, 185 gold upkeep5 morale, low discipline, trainedCan form a charge, knight, armor+2 via smith lv.5 and 6-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatBroken Lances24 heavy cavalrySpear, attack 8, charge 7Sword, attack 9, charge 2Armor 7, skill 4, shield 0; total defense 11670 gold to train, 240 gold upkeep9 morale, low discipline, trainedCan form a charge, knight, armor+1 via smith lv.6-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatCavalry Militia (Italian Cavalry Militia)24 heavy cavalrySpear, attack 6, charge 4Sword, attack 7, charge 2Armor 5, skill 3, shield 6; total defense 14570 gold to train, 110 gold upkeep5 morale, low discipline, trainedFree upkeep unit, can form a charge, armor+1 via smith lv. 4-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatGeneral's Bodyguard (SE Bodyguard)16 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 5, skill 5, shield 6; total defense 161010 gold to train, 250 gold upkeep11 morale, normal discipline, trainedHardy, general unit, armor+1 via smith lv. 4, 2 hitpoints-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels3 extra fatigue in heatGeneral's Bodyguard (SE Late Bodyguard)16 heavy cavalrySpear, attack 11, charge 7Sword, attack 12, charge 3Armor 7, skill 5, shield 5; total defense 171010 gold to train, 250 gold upkeep11 morale, normal discipline, trainedHardy, general unit, armor+1 via smith lv. 6, 2 hitpoints, not recruitable in campaign-10 vs in forest, -1 vs in snow, -4 vs elephants, -4 vs camels4 extra fatigue in heatMounted Sergeants24 light cavalrySpear, attack 5, charge 4Sword, attack 7, charge 2Armor 2, skill 3, shield 6; total defense 11490 gold to train, 130 gold upkeep5 morale, normal discipline, trainedHardy, can form a charge, armor+1 via smith lv. 2-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatStradiots24 light cavalrySpear, attack 7, charge 5Mace, attack 9, charge 3, armor-piercingArmor 2, skill 4, shield 0; total defense 6590 gold to train, 155 gold upkeep9 morale, normal discipline, trainedCan form a charge, armor+1 via smith lv. 2-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels5 extra fatigue in heatMounted Crossbowmen24 missile cavalry25 crossbow bolts, attack 5, charge 1, range 120, armor-piercingSword, attack 5, charge 1Armor 3, skill 1, shield 0; total defense 4480 gold to train, 130 gold upkeep3 morale, normal discipline, trainedCantabrian circle, crossbow, armor+1 via smith lv. 3-2 vs in sand, -10 vs in forest, +2 vs in snow, -4 vs elephants, -4 vs camels6 extra fatigue in heat

Venetian Ranged

Peasant Archers48 missile infantry25 arrows, attack 5, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2200 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedFire arrows, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatPeasant Crossbowmen48 missile infantry25 crossbow bolts, attack 9, charge 1, range 120Knife, attack 3, charge 1Armor 0, skill 2, shield 0; total defense 2290 gold to train, 100 gold upkeep3 morale, normal discipline, untrainedCrossbow, armor+2 via smith lv.1 and 2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatPavise Crossbow Militia48 missile infantry25 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercingSword, attack 3, charge 1Armor 3, skill 1, shield 8; total defense 12480 gold to train, 100 gold upkeep3 morale, normal discipline, trainedFree upkeep unit, crossbow, armor+1 via smith lv.3+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatVenetian Archers48 missile infantry25 composite arrows, attack 9, charge 2, range 160Sword, attack 9, charge 2Armor 5, skill 2, shield 0; total defense 7510 gold to train, 150 gold upkeep5 morale, normal discipline, trainedFire arrows, armor+1 via smith lv.4+1 vs in scrub, +2 vs in forest, -2 vs in snow3 extra fatigue in heatArquebusiers48 missile infantry15 arquebus bullets, attack 14, charge 1, range 120, armor-piercingSword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1470 gold to train, 125 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatMusketeers48 missile infantry15 musket bullets, attack 14, charge 1, range 180, armor-piercingSword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1550 gold to train, 150 gold upkeep3 morale, normal discipline, trainedGunmen, gunpowder unit, fire by rank, armor+1 via smith lv.2+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatHand Gunners48 missile infantry15 hand gun bullets, attack 13, charge 2, range 95, armor-piercingSword, attack 9, charge 2Armor 5, skill 2, shield 0; total defense 13630 gold to train, 150 gold upkeep5 morale, normal discipline, trainedGunmen, gunpowder unit, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heat

Venetian Infantry

Peasants60 light infantrySpear, attack 3, charge 0No secondaryArmor 0, skill 3, shield 0; total defense 3110 gold to train, 90 gold upkeep1 morale, low discipline, untrainedIs a peasant, armor+1 via smith lv.1+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatSergeant Spearmen60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 0, skill 5, shield 8; total defense 13430 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+2 via smith lv.1 and 2, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow2 extra fatigue in heatArmoured Sergeants (Armored Sergeants)60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 3, skill 5, shield 8; total defense 14510 gold to train, 155 gold upkeep5 morale, normal discipline, trainedArmor+1 via smith lv.3, can form schiltrom+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow6 extra fatigue in heatItalian Militia60 light infantrySpear, attack 8, charge 3, light spear, +4 vs cavalryNo secondaryArmor 0, skill 3, shield 8; total defense 11420 gold to train, 125 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3+1 vs in scrub, +2 vs in forest, -2 vs in snow0 extra fatigue in heatItalian Spear Militia60 spear infantrySpear, attack 9, charge 4, spear, +8 vs cavalryNo secondaryArmor 2, skill 5, shield 8; total defense 15470 gold to train, 125 gold upkeep5 morale, normal discipline, trainedFree upkeep unit, armor+2 via smith lv.2 and 3, can form schiltrom+1 vs in scrub, +2 vs in forest, -2 vs in snow1 extra fatigue in heatPike Militia60 spear infantrySpear, attack 6, charge 4, spear, long pike, +8 vs cavalrySword, attack 3, charge 1Armor 0, skill 1, shield 0; total defense 1260 gold to train, 125 gold upkeep3 morale, normal discipline, highly trainedFree upkeep unit, armor+3 via smith lv.1, 2, and 3, can form phalanx+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow4 extra fatigue in heatVenetian Heavy Infantry48 heavy infantryAxe, attack 7, charge 3, armor-piercingNo SecondaryArmor 5, skill 3, shield 8; total defense 16640 gold to train, 150 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, +2 vs in forest, -2 vs in snow3 extra fatigue in heatDismounted Feudal Knights48 heavy infantrySword, attack 11, charge 3No secondaryArmor 5, skill 4, shield 8; total defense 17570 gold to train, 225 gold upkeep9 morale, normal discipline, trainedHardy, armor+1 via smith lv.4+1 vs in scrub, -2 vs in sand, +3 vs in forest, +4 vs in snow7 extra fatigue in heatDismounted Men at Arms (Dismounted Italian MAA)48 heavy infantrySword, attack 9, charge 2No secondaryArmor 6, skill 3, shield 8; total defense 17460 gold to train, 225 gold upkeep5 morale, normal discipline, trainedHardy, armor+2 via smith lv.5 and 6+1 vs in scrub, +2 vs in forest, -2 vs in snow4 extra fatigue in heatDismounted Broken Lances48 heavy infantrySword, attack 9, charge 2No secondaryArmor 7, skill 3, shield 8; total defense 19460 gold to train, 225 gold upkeep5 morale, normal discipline, trainedHardy, armor+1 via smith lv.6, not recruitable in campaign+1 vs in scrub, +2 vs in forest, -2 vs in snow4 extra fatigue in heat

Afterword

Most information was taken from

https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc

http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.

.tga files were converted into .jpg.

The Guide Image is a jerusalem Marshall of the Templars

Please inform me if there are any issues or mistakes you've managed to find within the list.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1417958866					

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