Siralim Ultimate Card List

Introduction

This guide is a list of the cards of all races in the game, their effect, and in which realm you can farm them.

Realms in bold also have structures on the map that can spawn multiple creatures of the same race at once, making them better for getting both knowledge and cards, while realms in italic bold can only spawn that race via map structures.

The races are sorted in multiple categories based on their effects. If you're looking for a specific race or a specific effect, use CTRL + F.

Races that don't spawn in any realm are creatures that can only be bought in shops, and there are only a few ways to get enough knowledge for them to use the Divination Candle :

-Getting knowledge from items. Not recommended as it is completely dependant on RNG.

-Fighting their master. Faster, and gives you bonus damage against that race to defeat them faster, but again this one requires good RNG to get the right masters

-Use the mirror balls in Azure Dream. These will spawn a copy of your team, and it drops knowledge like normal battles. This is the fastest way to get to Knowledge D, but it requires to summon the creatures first.

-Once you reach Knowledge D, just do Hunt Missions.

Resources

Refuge of the MagiWhere the Dead Ships DwellSanctum Umbra

Cards that affect various resources.

RaceCards NeededEffect 1Effect 2Effect 3RealmConstruct3, 7, 10Gain 5% more Glory from the Arena.Gain 5% more Glory from the Arena.Gain 5% more Glory from the Arena.NoneAlemental3, 7, 10Gain 5% more Notoriety from the Gambling Dwarves.Gain 5% more Notoriety from the Gambling Dwarves.Gain 5% more Notoriety from the Gambling Dwarves.NoneGriffon2, 5, 7Gain 15% more resources from battles.Gain 10 more resources from battles.+15% chance to gain double resources from battles.Faraway Enclave, Unsullied MeadowsPhase Warrior2, 5, 7Gain 5% more resources from resource nodes in realms.Gain 5% more resources from resource nodes in realms.Gain 5% more resources from resource nodes in realms., Eternity's End, Temple of LiesPit Wraith2, 5, 7Creatures gain 5% more experience points from battles.Creatures gain 5% more experience points from battles.Creatures gain 5% more experience points from battles., Bastion of the VoidSoulflayer2, 4, 6+5% chance to gain double resources from breakable objects.+5% chance to gain double resources from breakable objects.+5% chance to gain double resources from breakable objects., Temple of LiesElf3, 5, 8Gain 30% more Crystal from battles.Increases the base amount of Crystal gained form battles by 15.+15% chance to gain double Crystal from battles.NoneGolem4, 9, 13Gain 30% more Essence from battles.Increases the base amount of Essence gained form battles by 15.+15% chance to gain double Essence from battles.Frostbite CavernsMinotaur2,5,7Gain 30% more Brimstone from battles.Increases the base amount of Brimstone gained form battles by 15.+15% chance to gain double Brimstone from battles.Kingdom of Heretics, Torture ChamberStag3,5,8Gain 30% more Power from battles.Increases the base amount of Power gained form battles by 15.+15% chance to gain double Power from battles.Azure Dream, Frostbite CavernsWight3,5,8Gain 30% more Granite from battles.Increases the base amount of Granite gained form battles by 15.+15% chance to gain double Granite from battles.Frostbite Caverns, Path of the Damned, Titan's Wound

Stats

Eternity's EndWhere the Dead Ships DwellSanctum UmbraThe SwamplandsArachnid NestThe SwamplandsThe Swamplands

Cards that directly affect creatures stats.

RaceCards NeededEffect 1, 2 and 3RealmGiant3, 6, 9Your creatures have 5% more Maximum Health.Frostbite Caverns, Titan's WoundBat3, 5, 8Your creatures have 5% more Attack., Blood Grove, Great PandemoniumAmaranth3, 5, 8Your creatures have 5% more Defense., Temple of LiesRaven2, 5, 7Your creatures have 5% more Intelligence.Refuge of the Magi, Ghoul3, 6, 9Your creatures have 5% more Speed.Path of the DamnedUnguided2, 4, 6Your creatures have 1 more base Maximum Health.NoneCockatrice2, 4, 6Your creatures have 1 more base Attack.Caustic Reactor, Titan's WoundForsaken2, 5, 7Your creatures have 1 more base Defense., Path of the DamnedSin3, 5, 8Your creatures have 1 more base Intelligence., Path of the Damned, Eft2, 4, 6Your creatures have 1 more base Speed.NoneKoloss2, 4, 6Your creatures gain 10% more Maximum Health from stat-boosting effects.Blood Grove, Titan's Wound, Torture ChamberHunter3, 5, 8Your creatures gain 10% more Attack from stat-boosting effects., The BarrensPit Worm2, 5, 7Your creatures gain 10% more Defense from stat-boosting effects., The BarrensSalamander2, 5, 7Your creatures gain 10% more Intelligence from stat-boosting effects.Cutthroat Jungle, Mite2, 5, 7Your creatures gain 10% more Speed from stat-boosting effects., Imler3, 5, 8Your creatures have 10% more Defense while they're Provoking., Troll3, 5, 8Your creatures have 10% more Speed while they're Provoking.NoneImling3, 5, 8Your creatures have 10% more Defense while they're Defending., Priest3, 6, 9Your creatures have 10% more Speed while they're Defending.Azure Dream, RaceCards NeededEffect 1Effect 2Effect 3RealmHemomancer2, 4, 6Your creatures gain 5% more stats from stat-boosting effects.Enemies lose 5% more stats from stat-reducing effects.Doubles the potency of these effects.NoneSphinx2, 5, 7Enemies have 5% less Attack.Enemies gain 25% less Attack.Enemies have 50% less benefit from their Artifacts' Stat Slots that boost their Attack.NoneSpectre3, 5, 8Enemies have 5% less Defense.Enemies gain 25% less Defense.Enemies have 50% less benefit from their Artifacts' Stat Slots that boost their Defense.Path of the Damned, Tremor2, 4, 6Enemies have 5% less Intelligence.Enemies gain 25% less Intelligence.Enemies have 50% less benefit from their Artifacts' Stat Slots that boost their Intelligence.Great Pandemonium, Waspid2, 5, 7Enemies have 5% less Speed.Enemies gain 25% less Speed.Enemies have 50% less benefit from their Artifacts' Stat Slots that boost their Speed.Cutthroat Jungle,

Buffs

Kingdom of Heretics

Cards that strenghten the effect of specific buffs.

RaceCards NeededEffect 1Effect 2Effect 3RealmAmphisbaena2, 4, 6When your creatures with Rebirth are resurrected, they recover an additional 15% Health.Your creatures with Rebirth receive 10% more healing.Your creatures' Rebirth buff lasts forever.Eternity's End, Where the Dead Ships DwellApis3, 5, 8Your creatures with Protected take 10% less damage.Your creatures with Protected take 10% less damage.Your creatures with Protected have a 5% chance to avoid damage from attacks and spells.Faraway Enclave, The BarrensAspect2, 5, 7Your creatures with Agile have a 5% greater chance to Dodge attacks.Your creatures with Agile take 10% less damage.Your creatures' Agile buffs last forever.NoneAsura2, 5, 7Your creatures with Savage have a 10% greater chance to deal critical damageYour creatures with Savage deal 30% more critical damage.Your creatures' Savage buff lasts forever.Cutthroat Jungle, Great Pandemonium, , The BarrensBrownie3, 5, 8Your creatures' Splashing buff deals 10% more damage to adjacent creatures.Your creatures' Splashing buff deals its damage to 1 aditional enemy.Your creatures' Splashing buff has a 10% chance to activate twice.Blood Grove, Cutthroat Jungle, Unsullied MeadowsCrusader2, 5, 7Your creatures Shelled buffs have a 10% chance to persist after taking damage.Your creatures with Shelled have a 5% chance to avoid damage.Doubles the chance for these effects to occur.Azure Dream, Eternity's EndDoomguard2, 5, 7Your creatures with Taunting take 15% less damage.Your creatures with Taunting have 15% more Speed.Your creatures with Taunting have a 15% chance for effects that occur after they Provoke to occur an additional time., Great Pandemonium, Torture ChamberEnt3, 5, 8Your creatures recover 20% more Health from Mending.Your creatures with Mending take 10% less damage.Your creatures' Mending buffs last forever.Blood Grove, The SwamplandsFiend2, 5, 7Increases the amount of damage your creautres deal while they're Berserk by 15%.Your creatures with Berserk have a 10% chance to attack an additional time.Your creatures with Berserk have a 15% greater chance to deal critical damage.NoneGrimoire3, 5, 8Your creatures' Arcane buffs have a 5% chance to grant the Spell Gem an extra Charge when it activates.Your creatures' Arcane buffs have a 10% chance to not be removed after they cast a spell.Doubles the chance for these effects to occur.Refuge of the Magi, Temple of LiesLeech2, 4, 6Your creatures recover 20% more Health from Leeching.When your creatures recover from Leeching, the amount of healing has a 25% chance to be doubled.Your creatures' Leeching buff lasts forever.Cutthroat Jungle, Titan's WoundRift Dancer2, 4, 6Your creatures with Warded gain 20% more stats.Your creatures with Warded have 25% chance to resist debuffs.Your creatures with Warded have 30% more Defense.Azure Dream, Bastion of the Void, Refuge of the MagiSanctus3, 5, 8Your creatures' Barrier buffs absorb 15% more damage.Your creatures' Barrier buffs cannot be removed.After your creatures' Barrier buffs are destroyed, thay have a ??% chance to gain Shelled.Azure Dream, Faraway Enclave, The BarrensShade3, 5, 8Your creatures take 15% less damage while they're Invisible.Your creatures have a 10% chance to not lose their Invisible buff after they Attack or Cast spells.Your creatures take 15% less damage while they're Invisible.NoneVoidlord2, 4, 6Your creatures with Repelling take 5% less damage from spells.Your creatures with Repelling take 5% less damage from attacks.Your creatures' Repelling buff now lasts forever.Bastion of the Void, Torture Chamber

Debuffs

Torture ChamberGreat PandemoniumArachnid NestCaustic ReactorThe BarrensFrostbite CavernsRefuge of the MagiFrostbite Caverns

Cards that strenghten the effect of specific debuffs.

RaceCards NeededEffect 1Effect 2Effect 3RealmAbomination3, 5, 8Enemies with Vulnerable take 15% more damage.Enemies with Vulnerable have 10% lower chance to Dodge.Enemies with Vulnerable gain 35% less healing from all sources., Path of the Damned, Titan's WoundApocalypse2, 4, 6Enemies with Scorned deal 10% less damage.Enemies with Scorned take 10% more damage.Enemies with Scorned have a 5% chance for their spells to fizzle., Arachnalisk2, 4, 7Enemies with Snared have 10% lower chance to break freeEnemies with Snared deal 20% less damageEnemies with Snared have 10% lower chance to break free, Cutthroat JungleConcoction2, 4, 6Enemies with Disarmed have a 10% lower chance to Dodge.Enemies with Disarmed have a 15% lower chance to deal critical damage.Enemies with Disarmed take 5% more damage., Kingdom of HereticsEfreet2, 5, 7Enemies take 15% more damage from Burning.Increases the amount of Intelligence added to the Burning debuffs your creatures apply by 50%.Enemies' Burning debuff lasts forever., Bastion of the Void, Gorgon2, 5, 7Enemies with Stone take 10% more damage from attacks and spells.Enemies with Stone take 10% more damage from non-attack and non-spell damage.Enemies with Stone receive 25% less stat gains., Faraway Enclave, Kingdom of HereticsHarpy2, 5, 7Enemies with Blind deal 10% less damage.Enemies with Blind take 10% more damage.Enemies' Blind debuff lasts forever.Cutthroat Jungle, Unsullied MeadowsLeper3, 5, 8Enemies with Weak deal 15% less damage.Enemies with Weak have a 50% lower chance to deal critical damage.Enemies' Weak debuffs last forever., Mummy2, 5, 7Enemies with Cursed take 10% more damage from this debuff.When enemies take damage from Cursed, there is a 20% chance this damage will be doubled.Doubles the potency of these effects., Path of the DamnedParagon3, 5, 8Enemies with Silenced deal 15% less damage.Increases the duration of enemies' silenced debuffs by 1 turn.After an enemy is afflicted with Silenced, one of its Spell Gems is Sealed.Faraway Enclave, Temple of LiesPilwiz3, 6, 9Enemies taking 15% more damage from Bleeding.Enemies have a 10% chance to take double damage from bleeding.Enemy's bleeding debuffs lasts forever.Blood Grove, Cutthroat JungleSea Shambler2, 4, 6Enemies take 20% more damage from Blighted.Enemies receive 20% more healing while they're afflicted with Blighted.Enemies with Blighted have a 25% chance to resist buffs.Blood Grove, Where the Dead Ships DwellShadow2, 4, 6Enemies with Feared take 10% more damage.Enemies with Feared have 15% less Speed.Enemies with Feared have 15% less Defense.NoneSiren2, 5, 7Enemies with Sleeping have a 25% chance to not wake up after they take damage from attacks.Enemies with Sleeping have a 25% chance to not wake up after they take damage from spells.Enemies' Sleeping debuffs lasts forever.NoneSlime3, 6, 9Enemies with Confused have a 10% greater chance to Attack their allies.Enemies with Confused have a 10% greater chance to Cast harmful spells on their allies.After an enemy's Confused debuff activates, the duration of this debuff increases by 1., Titan's WoundSmog3, 5, 8Enemies take 15% more damage from Poisoned.Increases the amount of Attack added to the Poisoned debuffs your creatures apply by 15%.Enemies' Poisoned debuff lasts forever.Toxdweller2, 4, 6Enemies take 25% more damage from their Bomb debuffs.Increases the amount of Speed added to the Bomb debuffs your creatures apply by 25%.Enemies' Bomb debuffs cannot be removed.NoneYeti2, 5, 7Frozen enemies have a 5% lower base chance to thaw.Decreases Frozen enemies' chance to thaw each turn by 10%.Enemies' Frozen debuffs have a 50% chance to not gain an increased chance to thaw at the end of their turn.

Class

Faraway EnclaveThe BarrensAzure DreamEternity's EndCutthroat Jungle

Cards that help you against specific classes.

RaceCards NeededEffect 1, 2 and 3RealmCarnage2, 5, 7Your creatures deal 10% more damage to Death creatures.Bastion of the Void, Torture ChamberCarver2, 5, 7Your creatures deal 10% more damage to Chaos creatures.Caustic Reactor, Torture ChamberCentaur2, 5, 7Your creatures deal 10% more damage to Nature creatures.Kingdom of Heretics, Unsullied MeadowsAngel2, 5, 7Your creatures deal 10% more damage to Life creatures.NoneDragon3, 5, 8Your creatures deal 10% more damage to Sorcery creatures., Unsullied MeadowsHound3, 5, 8Your creatures take 15% less damage from Death spells.Blood GroveGargoyle2, 5, 7Your creatures take 15% less damage from Chaos spells.Great Pandemonium, Sanctum UmbraStorm3, 5, 8Your creatures take 15% less damage from Nature spells., Unsullied MeadowsDemigod2, 5, 7Your creatures take 15% less damage from Life spells., Vortex3, 6, 9Your creatures take 15% less damage from Sorcery spells.NoneNix2, 5, 7Your creatures take 15% less damage from attacks from Death creatures., Sanctum UmbraManticore2, 5, 7Your creatures take 15% less damage from attacks from Chaos creatures.Arachnid Nest, Blood GroveDryad3, 5, 8Your creatures take 15% less damage from attacks from Nature creatures.Arachnid Nest, Unsullied MeadowsUnicorn2, 5, 7Your creatures take 15% less damage from attacks from Life creatures., The SwamplandsWatcher3, 5, 8Your creatures take 15% less damage from attacks from Sorcery creatures., , Refuge of the MagiRaceCards NeededEffect 1Effect 2Effect 3RealmLich2, 5, 7Your creatures' Death spells deal 10% more damage.Your creatures' damaging Death spells ignore 10% of the enemies' Defense.Your creatures' Death spells have 10% additional charges.Path of the Damned, Sanctum UmbraCerberus2, 5, 7Your creatures' Chaos spells deal 10% more damageYour creatures' damaging Chaos spells ignore 10% of their enemies' Defense.Your creatures' Chaos spells have 10% additional Charges.Great Pandemonium, Kingdom of HereticsImp2, 5, 7Your creatures' Nature spells deal 10% more damage.Your creatures' damaging Nature spells ignore 10% of their enemies' Defense.Your creature's Nature spells have 10% additional charges., Ophan2, 5, 7Your creatures' Life spells deal 10% more damageYour creature's damaging Life spells ignore 10% of their enemies' defenseYour creatures' Life spells have 10% additional chargesBastion of the Void, Occultist3, 6, 9Your creatures Sorcery spells deal 10% more damage.Your creatures' damaging Sorcery spells ignore 10% defense.Your creatures' Sorcery spells have 10% additional charges., Refuge of the MagiShapeshifter2, 5, 7Your creatures deal 10% more damage to creatures that are weak against their class.Your creatures take 10% less damage from creatures that are strong against their class.Doubles the potency of these effects.Refuge of the Magi, Temple of Lies

Spells

Path of the DamnedTemple of LiesTemple of LiesBlood Grove

Cards related to spells.

RaceCards NeededEffect 1Effect 2Effect 3RealmBanshee3, 5, 8Your creatures' Spell Gems have 1 additional Charge.Your creatures' Spell Gems have 1 additional Charge.Your creatures' Spell Gems have 1 additional Charge., Bastion of the VoidCarbuncle2, 4, 6Your creatures deal 1% more damage for each spell they've cast.Your creatures take 1% less damage for each spell they've cast.Doubles the potency of these effects., Eternity's EndCruncher2, 4, 6Your creatures deal 3% more damage to enemies for each Sealed Spell Gem the enemy has.Your creatures take 3% less damage for each Sealed Spell Gem the enemy has.Doubles the potency of these effects., Where the Dead Ships DwellDjinn3, 5, 8Your creatures' Spell Gems have 10% more ChargesYour creatures' Spell Gems have 1 additional Charge.Your creatures' Ultimate Spell Gems have 1 additional Charge.Refuge of the Magi, The BarrensFamiliar2, 5, 7Your creatures deal 5% more damage with spells.Your creatures deal 5% more damage with spells.Your creatures deal 5% more damage with spells.NoneGemling2, 4, 6Your creatures' Ethereal Spell Gems heal for 15% more.Your creatures' Ethereal Spell Gems increase/decrease stats 15% more.Your creatures' Ethereal Spell Gems deal 15% more damage.NoneSatyr2, 4, 6At the start of battle, enemies' Spell Gems each have a 3% chance to be sealed.At the start of battle, enemies' Spell Gems each have a 3% chance to be sealed.At the start of battle, enemies' Spell Gems each have a 3% chance to be sealed., Unsullied MeadowsVulpes2, 5, 7Enemies' Spell Gems have 10% fewer Charges.Enemies' Spell Gems have 10% fewer Charges.Enemies' Spell Gems have 10% fewer Charges.Frostbite Caverns, The SwamplandsWyvern2, 4, 6Your creatures take 5% less damage from spells.Your creatures take 5% less damage from spells.Your creatures take 5% less damage from spells.Faraway Enclave, Unsullied Meadows

Other Combat Effects

v0.10+ : v0.10+ : v0.10+ : Titan's WoundKingdom of HereticsTitan's WoundKingdom of Heretics

Generic combat effects that don't fit in other categories.

RaceCards NeededEffect 1Effect 2Effect 3RealmAutomaton2, 5, 7Your creatures deal 15% more damage with start-of-battle effects.

(Unchanged)Your creatures gain 15% more stats from start-of-battle effects.

Your creatures deal 15% more damage with start-of-battle effects.Doubles the potency of these effects.

Your creatures' Spell Gems don't lose charges when they're cast by start-of-battle effects.Caustic Reactor, Refuge of the MagiBard3, 5, 8Your creatures take 5% less damage from attacks.Your creatures take 5% less damage from attacks.Your creatures take 5% less damage from attacks.Blood Grove, Temple of LiesBasilisk2, 5, 7Enemies take 3% more damage.Enemies take 3% more damage.Enemies take 3% more damage.NoneClutcher2, 5, 8Your creatures have a 5% greater chance to Dodge attacks.Your creatures have an independent 5% chance to Dodge attacks.When your creatures fail to Dodge attacks, they take 5% less damage., Torture Chamber, Where the Dead Ships DwellDevil3, 5, 8Your creatures deal 5% more damage.Your creatures deal 5% more damage.Your creatures deal 5% more damage.Great Pandemonium, Diabolic Horde4, 7, 11Your creatures have a 5% chance to Attack an additional time.Your creatures have a 5% chance to Cast spells an additional time.Doubles the chance for these effects to occur., Bastion of the Void, The BarrensDoom Fortress3, 6, 9Your creatures take 10% less damage while they're Provoking.Your creatures take 10% less damage while they're Provoking.Your creatures take 10% less damage while they're Provoking.NoneGargantuan2, 5, 7Enemies have a 5% lower chance to Dodge attacks.Enemies have a 5% lower chance to Dodge attacks.Enemies have a 5% lower chance to Dodge attacks.Frostbite Caverns, Inquisitor2, 4, 6Your creatures' minions have a 5% lower chance to go away.Your creatures' minions have a 5% lower chance to go away.Your creatures' minions have a 5% lower chance to go away.Bastion of the Void, Eternity's EndManiac2, 4, 6Your creatures deal 35% more damage while they're dead.Your creatures deal 35% more damage while they're dead.Your creatures deal 35% more damage while they're dead.Caustic Reactor, Cutthroat JungleMasochist2, 5, 7Your creatures take 3% less damage.Your creatures take 3% less damage.Your creatures take 3% less damage.Eternity's End, Ossein2, 4, 6Enemies resurrect with 5% less health.Enemies resurrect with 5% less health.Enemies resurrect with 5% less health., Frostbite CavernsPhoenix2, 5, 7When your creatures are resurrected, they recover 10% more Health.When your creatures are resurrected, they recover 10% more Health.Your creatures can now be resurrected a maximum of 15 times per battle.Great Pandemonium, The BarrensPlague Doctor2, 5, 7Your creatures take 25% less damage from Poisoned.Your creatures take 25% less damage from Burning.Your creatures take 25% less damage from Bleeding.Caustic Reactor, Refuge of the Magi, Torture ChamberReaper2, 5, 7Your Creatures have a 10% greater chance to deal critical damage.Your creatures deal 25% more critical damage.Your creatures have a minimum 10% chance to deal critical damage.Path of the Damned, Where the Dead Ships DwellRevenant3, 5, 8Your creatures take 2% less damage for each debuff they have.Your creatures deal 2% more damage for each debuff they have.These bonuses apply to buffs as well.NoneSeraph2, 4, 6Your creatures take 5% less damage from attacks.Your creatures take 5% less damage from attacks.Your creatures take 5% less damage from attacks.Azure Dream, Sanctum Umbra, The BarrensSkeleton2, 5, 7Your creatures deal 5% more damage with attacks.Your creatures deal 5% more damage with attacks.Your creatures deal 5% more damage with attacks.NoneSmith3, 7, 10Your Artifact's Stat Slots are 5% more powerful.Your Artifact's Trick Slots have a 10% greater chance to activate.Your Artifacts' Spell Slots have a 10% greater chance to activate.Caustic Reactor, Frostbite CavernsSparktail2, 4, 6Your creatures deal 10% more damage while it is not their turn.Your creatures deal 10% more damage while it is not their turn.Your creatures deal 10% more damage while it is not their turn.Faraway Enclave, Where the Dead Ships DwellSpirit3, 6, 9Your creatures' healing effects are 10% more potent.Your creatures receive 10% more healing.Your creatures' healing effects have a 25% chance to ignore Blighted.Azure Dream, Frostbite Caverns, Sanctum UmbraValkyrie2, 5, 7Enemies have a 10% lower chance to deal critical damage. Enemies deal 30% less critifcal damage.Enemies have a 75% maximum chance to deal critical damage., Azure DreamWisp2, 4, 6Your creatures have a 5% chance to resist effects that cause them to fall to the bottom of the Timeline.Your creatures have a 5% chance to resist effects that cause them to fall to the bottom of the Timeline.Your creatures have a 5% chance to resist effects that cause them to fall to the bottom of the Timeline.Bastion of the Void, Where the Dead Ships DwellWolpertinger3, 5, 8Your creatures have a 5% chance to Attack an additional time.Your creatures have a 5% chance to Cast spells an additional time.Doubles the chance for these effects to occur.Temple of Lies, Unsullied Meadows

Misc

Other effects that don't fit any other category.

RaceCards NeededEffect 1Effect 2Effect 3RealmDumpling2, 4, 6Increases the chance for Dumplings to spawn by 50%.Increases the chance for Dumplings to spawn by 50%.Increases the chance for Dumplings to spawn by 50%.All (Rare)Mimic1, 3, 4Mimics drop 100% more loot.When you fight a Mimic, it has a 25% chance to start the battle with 1 Health.After you defeat a Mimic, there is a 5% chance that a Treasure Golem will spawn.All (Rare)

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