Why Is This Guide Useful?
Groups.
You can reassign troops to groups and increase accuracy and efficiency with your orders.
This is very good for commanders who dont fight a lot on their own.
Sounds Cool, What Can I Learn?
Insight about troops
Some basic strategy
Can I Learn Yet?
You need to know these things beforehand:
Giving orders (f1, f2...)
Party screen actions (Move troops up/down, reassign troops to x group)
Infantry
This contains my own categorizations for melee
Shields/Meatshields
As the name implies, you use them to protect your other units.
Shields are rather op in Warband, they can catch arrows which should've hit the head.
They also give omnidirectional blocking, making them superior to other AI in duels.
Meatshields are a special type, as they have no shield.
You usually dont want unshielded people to protect from arrows, but in some mods, like Gekokujo set in Japan, there are no shields. These units have good armor for low cost and quick training.
Examples:
Nord melee tree (Shields)
Swadian melee tree (Shields)
Any troop you want to die
Anti Cavalry/Spears
As the name implies, you use them to murder horses. Usually the riders too.
There are 3 good ways to stop melee cavalry in native:
Spears
Thick formations
Cavalry
We'll focus on spears for this section.
Polearms with atleast 150 range can stop horses, no matter speed or damage dealt, with a thrust.
In some mods, especially the multiplayer napoleonic wars dlc, crouching makes the tip of the spear instakill horses.
AI prefer to attack, rather than brace, but sometimes they focus on the rider behind and spear the horse in front of them.
Keep in mind that the AI can be quite terrible with thrusting attacks, especially against other infantry, so you wont have a pike experience anytime soon.
Examples:
Rhodok melee tree
Shock troops
The offensive and aggressive berserkers.
They have axes or crushing weapons.
Axes bypass the resistance of shields, making the shields be easier to destroy (but still really hard).
Crushing weapons can bypass the shield, depending on its resistance, at the cost of lower damage. Most crushing weapons are also blunt, giving them a chance to knock people down.
This is good for flanking and for smashing the heck out of siege assaulters when they try to climb into the walls.
Examples:
Nord melee tree
Sarranid Mamlukes
Swadian Knights and Sergeants
Ranged
The ones who'll probably deal the actual damage.
This does not include throwing weapons, they are add-ons for melee troops.
Archers
They will blot out the sun...until they run out of arrows like always.
Archers typically have weak low level troops and decent high level troops.
Their main trait is their high firerate, which is useful for blitzing the battlefield when you set up a good death funnel.
But this also means you have to micromanage them, or they'll waste their arrows like there is no tomorrow.
Examples:
Vaegir ranged tree
Sarranid ranged tree
Nord ranged tree (albeit weaker than the others)
Crossbowmen
Thats a peasant.
Lets rob him!
Oh dang, he has a crossbow!
Peasant massacred unshielded bandits.
Crossbowmen typically have good low level troops and good high level troops.
Their main trait is their low firerate and good damage at low levels, making replenishing armies quicker.
The low firerate is usable in long battles, sieges for example. But they have little to no blitzing potential.
As such, you should use them as movable turrets, place them somewhere and focus on the rest of your army.
Examples:
Rhodok ranged tree
Swadian ranged tree
Cavalry
Horsepeople
They are stopped by other horses ironically.
Lancers
They have lances to spike people.
Cavalry is used aggressively, but even more so with lancers.
For example, you distract with horse archers and lance the unshielded sides of the enemy, tell them to regroup and repeat.
This strategy requires a lot of micromanagement.
They should be used in the field only, or its a waste.
Examples:
Khergit melee cavalry tree
Swadian cavalry tree
Melee cavalry
Anything that doesnt have a lance or a ranged weapon and is mounted goes here.
They do the same thing as lancers, attack a distracted enemy.
Unlike lances, they need less micromanagement, as only lances need some charging space to couch their lances. But they still should be pulled out when the enemy focuses on them.
Examples:
Swadian cavalry tree
Sarranid cavalry tree
Vaegir cavalry tree
Horse archers
The people who make the battlefield a real mess.
They can be used as mounted archers or as distraction.
They can massacre enemies when they are not holding their shields to their direction, because your own infantry attacks them.
Controversely, you can let the horse archers go behind the enemy and have your archers attack their front.
Depending on the mod, you need a lot of micromanagement or none at all.
Example:
Khergit ranged cavalry tree
Dragoons
Ranged troops who cant fire from horseback, usually mounted crossbowmen.
Basically turrets which require a little more management and can be set up far away.
Like crossbowmen, you send them to a hill, but further away, and tell them to dismount.
Example:
Sword sister
Strategy
There are 3 factors concerning strategy
Your own army
The enemies army
Terrain/Siege
Yet you want the same thing for everything usually
Let damage dealers do damage
Protect damage dealers
In practise
Flank all day
I hope none of you have a green red weakness
Infantry Focused Army
Against other infantry focused army:
Send meatshields in front
Have shock troops attack their backs
Against Infantry/Ranged mix on the open field:
Send meatshields in front
Have shock troops kill archers
Let shock troops attack the back of the enemy infantry
Against Infantry/Ranged mix on hills:
Send shock troops against enemy infantry
Have shielded troops attack enemy archers
Against melee cavalry:
Send spears in front
Have everyone else behind the spears
Tell everyone to stand closer
Against mounted melee/ranged mix:
Send spears in front
Send shielded troops to the back
Against horse archers:
Let shielded troops charge
Infantry/Ranged Mix
Against infantry focused army:
Send meatshields to the front
Send shock troops and ranged troops to their sides
Against other infantry/ranged mix on the open field:
Send meatshields far away from your main army, but close enough to flock aggro from the enemy
Send everyone else to attack enemy ranged then focus on the rest of the enemy infantry
Against other infantry/ranged mix on hills:
Send shock troops to get aggro from enemy infantry
Have ranged troops flank enemy infantry
Send shielded troops attack enemy ranged troops.
Against melee cavalry:
Send spears in front
Have everyone else behind them
Have everyone stand closer together
Against melee cavalry/horse archer mix:
Send spears in front
Send shields to the back
Have archers stay inbetween them
Against horse archers:
Let shielded troops charge
Have ranged troops camp on a hill
Melee/Ranged Cavalry Mix
Against anything on hills:
Dismount
Use infantry or infantry/ranged mixed strategy
Against infantry:
Have horse archers distract the enemy
Send melee cavalry to attack
Against infantry/ranged mix:
Have horse archers distract both
Send melee cavalry to attack both
Against melee cavalry:
Dismount
Stay behind horses
Attack stopped enemy cavalry
Against melee/ranged cavalry mix:
Dismount horse archers
Have horse archers stay behind the horses and take aggro
Send melee cavalry closeby without taking aggro
Let melee cavalry attack the back of the enemy melee cavalry
Remount everyone and attack enemy horse archers.
Against ranged cavalry:
Let melee cavalry charge
Balanced Army?
Use multiple strategies at once!
Siege?
Send shields in front to take aggro from everyone
^You can direct enemy shields by telling your shielded troops to stay a little to the right or left
Have ranged troops fire, preferably at unshielded enemies
^You can then flank an usually unflankable enemy
Send everyone to their deaths once ammo runs out or enemy reinforcements spawn
Regroup when reinforcements arrive
More on that here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2510614892
Your Orders
I want you to charge at the rating button!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2521887150
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