About This Guide
Before we begin, there are four things I need to make clear:
1. This guide will be written for Secretary difficulty. I don't wanna hear:"BuT sEcReTaRy Is EaSy MoDe AnD tHaT's BaSiCaLlY cHeAtInG!" You're using a guide, a resource outside of the game itself. Far as I'm concerned, that's way more cheating than using a mode designed and balanced by the devs.
Also, the fact that you can even get the Pure ending on Secretary whereas most Challenge runs require Warden or Prisoner tells me the devs consider this an entirely legitimate way to get the ending.
Why on Earth you'd make this harder on yourself than it needs to be is a mystery to me.
2. This guide will be written using a CLEAN save. Why? Because some people will be playing for the first time and people in NG+ will have a list of titles/passives that I can't possibly predict. The only way I can write a useful guide for as many people as possible is to start from scratch where we're all equal.
3. You can carry over your Empress Karryn/Holy Empress/ Incorruptible Pillar Titles to Warden or Prisoner after getting them on Secretary.
I'll explain this at the end of the guide for people who don't know how.
4. Yes, there are probably other choices you could make, stats you could focus on or Edicts you could pick. This worked for me three rows in a run, so this is what I'm suggesting.
Setup
TURN ON THE K*N*MI CODE CHEAT! Don't come crying to me if you use auto-saves and mess something up and your run is ruined. That's on you! We'r picking Secretary precisely so we can avoid auto-saves.
It's all the way at the bottom of the Cheats Menu as seen here:
Once that's turned on, select "New Game" on the main menu.
You'll gain control of a naked Karryn standing in the middle of 3 guards and with three metal doors in front of you.
Talking to the guards will give you some basic info about how the game works.
When you're ready to begin the game, go over to the door on the left.
Starting Choices
Now the game will ask us to pick three options for Karryn to determine our starting stats, passives and Titles.
You can argue about which one's better all you want in the Comments, but I'm going to be picking the following.
For the Title I pick #6 Management Consultant:
Why? Because Fatigue ♥♥♥♥♥ up your stats.
Next we pick our Sensitivity and I go for #6 Anus:
Why? Because it's one of the harder ones for enemies to access, so it's a decent way to mitigate this choice.
Finally, we have to choose our Dormant Desire and I go for #6 Sadism:
Why? Because Sadism actually helps with combat a little using Taunt and ♥♥♥♥ Kick.
It's really easy to remember: we're doing a 666 Sadism run.
I'm not going to bother going over the Prologue, because it's just a bunch of dialogue and an unloseable fight. Besides, I imagine most people who are resorting to a guide will skip it. We're starting at Day 1.
Day 1
Here we are, fresh new game. For now, we're going to leave the Emperor's Secretary Title equipped. The Starting Title we chose was for the Passives. Both of your other choices, Newbie and Management Consultant, have the negative effect: Talk Resist -10%. Since talk increases Lust and we're trying to avoid that, we'll just take the +150 expense.
First rule of this playthrough: Whenever you wake up in Karryn's Office, before even checking your Edicts, always leave the office and fight the guards outside for extra money! The guards smoking below your office will give you the option to fight them once per day. Beating them gives you extra money based on how many you fought.
Pick the second option to start the money fight:
Now we get to the second rule of this playthrough: Use your willpower and keep Desire low! To do this, use the Suppress [X] Desire abilities regularly. You should never end the Mental phase of combat with full Willpower, although it's not the end of the world, if you do.
If you don't have any desires that need Suppressing, the "Ki" ability will boost the damage of your attack this turn.
Always try to keep Desires under 30, because that's the threshhold for enemies to perform sexual acts with Karryn and those lead to Slootty passives and can snowball into losing her Virginity, thus ruining the run.
And it's already time for the third rule of this playthrough: Focus on building one stat. Try to use attacks of your chosen stat whenever possible to increase growth of that stat. We're going to be focusing on STRENGTH. Why? Because Slam is good single-target damage for bosses and ♥♥♥♥ Kick (which we'll be getting later from Sadism) is also a Strength move. So try to use Strike whenever possible in combat to build up Karryn's Strength.
Btw, after this first fight, you'll get the Secret Curiosity passive. You get this from your first fight regardless. Don't worry about it.
Now that we've gotten our daily bonus cash and covered the basics of CQC, let's take a look at the Edicts menu before selecting our Day 1 Edicts:
First off: We're going to avoid any Edicts that increase corruption, so we can get the Incorruptible Pillar achievement.
NOTE: This includes not buying ANY accessories! Buying an accessory is considered Corrupt; presumably because Karryn is spending prison money on herself. Don't even look at the Shopping Menu!
Since Floor 1 is easy to beat without any character upgrades, we're going to start with edicts that make Money.
For Day 1, that's going to be the following:
Personal:
2-1: Publish Profile
2-2: Publish Virgin Status
3-1: Publish Desires
Your Edicts page should look like this:
Save your game. I will keep telling you to do this, because Auto-Saves are turned off.
Let's head into the Floor 1 Dungeon via The Visiting Rooms!
Room 1: The Visiting Rooms. You can avoid the fight here, but I say take it. Fighting enemies is a good way to build up your stats and Warden Level early on.
Room 2: The Visitor Center. This is your first encounter with a Door Enemy. These are blocking the path to the next room and have to be defeated. However, they will remain defeated.
This is basically how you make progress within dungeons: beat door enemies, go back to rest, beat more door enemies. Repeat until you reach the boss.
Room 3: The Bar. Karryn will mention there are way too many enemies for her to fight. Just run up quickly to the next area.
SIDE NOTE: It is possible to beat the 4-wave Bar fight, especially on Secretary, but you don't get anything for it. It's not worth it.
Room 4: Level 1's Hallway. Another easy fight. Avoidable, but suggested for grinding.
Room 5: The Workshop. Another easy fight. Avoidable, but suggested for grinding.
Room 6: Level 1's Guard Station. Guard Stations are rest areas. Basically they're like your office, but in a dungeon. However, Karryn will recover less Fatigue in a Guard Station than in her Office and the Invasion chance is higher when Masturbating on the couch.
I fought all enemies except for the Bar and was at 29% Fatigue, which means my stats were reduced by 10%. I'd gained 5 Order from fighting enemies, which meant I would only lose 1 Order net on Day 1 from resting and gain 3 new Edict points along with money.
Edict Points and money are a good thing, so let's rest in the Guard Station.
Day 2
You should receive the title: Beautiful Warden. Equipping it once increases Order by 10, but more Order means less money, so we'll keep that for emergencies. Don't equip it now!
Day 2 Edicts:
Personal:
3-4: Publish Sensitivites.
5-1: Offensive Specialization. Enemies were pretty easy so far, but this helps even more and with the first boss. Also, we'll be focusing offense all game.
9-2: Prison Guards for Office. Money. Don't worry about Invasion chance. We're manual saving anyway.
Edicts should look like this now:
Save your game.
Let's continue Dungeon 1 by leaving the Guard station to the right.
Room 7: The Laundry Room. Another easy fight. Avoidable, but suggested for grinding. At this point, I unlocked the Passive: Confident Warden.
We now have the Taunt skill, which will be very useful. If you don't have it yet, you should get it from the next fight as it's based on defeating enough enemies.
Room 8: Door enemy. Mandatory fight.
IF YOU HAVE TAUNT, HERE'S HOW WE'RE GONNA USE IT:
Fight starts -> Willpower: Focus -> Energy: Taunt.
This will increase Cockiness, which boosts your stats, and become stronger with repeated use. Karryn will assume the Cocky stance.
Another benefit of Taunt is that enemies will become Angry. Since we're trying to avoid any sexual attacks, we'd rather have Angry than Horny enemies.
If Karryn reverts to her normal stance, just repeat Focus -> Taunt. Later on, you won't need to be at Cockiness all the time, but try to grind out the Passives early.
After the Room 8 fight, I already got the ♥♥♥♥ Hunter Passive that increases Sadism, Strength and max ♥♥♥♥ Desire.
Room 9: Level 1's Hallway. Another easy fight. Avoidable, but suggested for grinding.
Room 10: The Inmate Reception Area. There are normal enemies you can fight between the benches, but I suggest skipping them. My Fatigue entering this room was 20%, which meant my stats were still at 100%. Fighting the normal enemies would have Fatigued me and decreased my stats for the boss fight. Walk up to and interact with the green orc to start the boss fight.
BOSS FIGHT: TONKIN
Wave 1 is just 2 Goblins. Focus -> Taunt and crush.
Wave 2 is 2 thugs. You can keep 1 alive and then make sure your Clothes are fixed and Stamina Revitalized using Energy, if necessary.
Wave 3 is Tonkin and 2 normal enemies. Focus the normal enemies, since they can use special attacks and are easily killed. I got super lucky and the Focus -> Taunt killed them both with counters in turn 1.
Wave 4 is 1 each of Thug, Prisoner and Goblin. Nothing special. Just beat them up. Again, you can leave one alive, if you need to Fix Clothes or Revitalize.
Wave 5 Tonkin and 1 Goblin. Kill the Goblin turn 1 with a Ki attack and then focus on Tonkin, using Strike whenever possible. I got the Provocative Mouth Passive after this fight.
Congratulations, you've cleared Dungeon 1!
Day 3
You'll receive the title "Orc Slayer" for defeating Tonkin. I also got "Like A Bird" for evading attacks, but can't guarantee you'll get that.
Leave the Office and the "Messenger from the Capital" will arrive to inform you that your Subsidies will increase and offer you a gift from the Emperor. At this point, your Sloot level should be really low (mine was 4), so we can take Hero's Guidelines Vol.1. We need all 4 for the Achievement.
NOTE: The Sloot level cap for the next Hero's Guideline always increases by 10. So it's 20 for Floor 1, 30 for Floor 2, 40 for Floor 3 and 50 for Floor 4. Since we're using thing like Taunt to avoid as many Lust attacks as possible, this should be no problem.
After receiving the gift, fight the Money Guards for quick cash.
Day 3 Edicts:
Fort Ganon:
Infirmary 1-2: New Drug Supplier. Less costs = more money over time.
Level 1:
10-1: Repair Laundry.
11-1: Repair Workshop. These two combined will give us 200G more per day and the riot chance balances out.
NOTE: Since side jobs all lead into sexual activities and require Corruption to unlock, we won't be doing any of those. This is a combat playthrough only.
Head to the pacified Level 1 Hallway and on to Dungeon 2!
Starting in Dungeon 2, you'll start to notice that nearly every room now has a Door Enemy that you have to clear.
Also, Dungeon 2 is where Rogue type enemies start appearing. Personally, I target them asap, because their attacks are more likely to Disarm Karryn or knock her down.
Room 1: The Store. 2 Waves of easy enemies. Nerds have sex toys that they can use on Karryn, but only if she's Slootty enough. This shouldn't come up in this playthrough.
Room 2: The Reading Room. Here we encounter the aforementioned Rogues. Kill them asap. I got the "Front Row Seats" Passive here, but your results will vary.
Room 3: The Classroom. After this room, my Fatigue was at 25% reducing my Stats by 10%. Considering the next fight is against Slimes and to make this guide more likely to succeed, I decide to go back to Karryn's Office to rest here.
Karryn's Office:
My Lust was at 44% here. Yours may be higher or lower, depending on enemy actions. If your Lust is high enough to masturbate before sleeping, you should.
Although you'll get some Passives that slightly increase Sloot level as a result of masturbation, it's better than the alternative of having Karryn be sexually frustrated the next day.
Also, your Lust going into a battle affects your starting Desires in the fight, so we want to fix Lust for the next day.
Save your game, then go over to the couch with the Pink glove pointing to it (like the Money Guards) and interact with it.
This will start the Masturbation minigame where Karryn has to either use up all her Stamina or hit 100% Lust for it to end.
In all likelihood, we'll be depleting Stamina every time during this playthrough.
You'll get the "First Prison Masturbation" Passive and possibly others. I also got "Low Viewing Angle" this first time.
Day 4
New day, new Edicts, which means we go figh the Money Guards and then check our Edicts.
Day 4 Edicts:
Personal:
4-2: Halberd Strengthen 1. We're about to fight the tougher enemies of Floor 2, so we want more damage.
Training:
2-1: Strength Training 1. More Damage and we're prioritizing Strength.
15-1: Mind Training 1. We're gonna want the Healing Thoughts ability soon, so let's get this now.
Now we skip the enemies in the first 3 rooms on Floor 2 and head straight past the Bathroom to fight the slimes in the top right of Level 2's Hallway.
Room 4: Level 2's Hallway. This will be your first encounter with Slimes. They're always Thrust enemies, so Strength build will make them easier to kill.
Start with Ki -> Strike. Round 2: Suppress highest Desire or Focus if all 10- -> Taunt. Round 3: Ki -> Strike.
The Slime knocked me down on Round 3 before I could attack. Just Get Up and Ki -> Strike when you can to kill it.
Wave 2 will be another slime and a Goblin. Kill the Goblin and repeat the process on the slime. Shouldn't be a problem. Just focus Slimes, so they can't heal too much.
Save your game.
Room 5: The Staff Lounge. This fight is where you're most likely to lose on Floor 2. These Thug enemies can ♥♥♥♥ you up and the Rogue can disable you. Kill the Rogue Round 1 with Ki attack.
Round 2: Focus -> Taunt. When a Thug charges up a special attack, know you probably can't kill them in 1 hit; even with Cockiness and Ki. If a full health Thug charges their special attack, don't panic swing at them. Better to focus your damage and decrease the damage they do to you by killing enemies.
Wave 2: Kill the Rogue turn 1 with Ki attack. Then you probably need to re-up your Focus -> Taunt. Kill the Nerd next, because he should die in 1 hit. Beat down the Thugs in 2 turns each again.
Just these 2 fights will probably leave you Fatigued enough to decrease your stats, but these rooms are cleared now. Return to Karryn's Office to rest again.
Day 5
I gained the Title "Like A Dancer" but you might not.
As always, we start by fighting the Money Guards and then move on to Edicts. The Money Guards fight got me the "Unidentified Object Sighting" Passive and the Ability: ♥♥♥♥ Stare. We're not gonna be using that.
Day 5 Edicts:
I was short on money at this point and we were gonna rest once more before the Boss fight, so I prioritized Money again.
Personal:
2-3: Publish First Times.
3-2: Publish Resists.
3-3: Publish Sex Levels.
Save your game.
Also, Karryn didn't sleep well in my game, so my Stats were down, but this might vary for you.
Like before, we run past all the rooms where we killed the Door Enemies.
Room 6: Level 2 Guard Station. Don't bother with this. We can run past previous rooms anyway and Karryn's Office is better.
Room 7: Research. 3 Waves of enemies you should be used to by now. Prioritize Rogues as always. You'll probably need to Fix Clothes at some point.
After Room 7, I got 3 Passives: "Hundred Men Subdued" "Vanity" and "Spartan ♥♥♥♥ Hunter" which not only makes Taunt and Cockiness stronger, but unlocks the ♥♥♥♥ Kick skill. This is gonna be a key part of Combat from now on.
Save your game, if you got those Passives.
WHY IS ♥♥♥♥ KICK SO GOOD? Simple: it's a Strength based attack that doesn't share Cooldowns with your normal attacks. So you can do Strike -> ♥♥♥♥ Kick -> Taunt -> Strike in a row. More Strength growth is good.
Also, ♥♥♥♥ Kick does bonus damage to Horny enemies, which we want to prioritize to avoid sexual attacks. ♥♥♥♥ Kick damage will also scale with Cockiness and Sadism as we get more relevant Passives.
Room 8: The Meeting Room. Wave 2 includes a Slime. If you just got ♥♥♥♥ Kick, you might be thinking this will Strike/CK the Slimes in 2 shot, but that doesn't work. Slimes don't have ♥♥♥♥♥, so ♥♥♥♥ Kick does virtually no damage to them. Remember this.
This shouldn't be too hard. Just keep track of your stats and Fix Clothes or Revitalize when necessary.
I got the "Fearless" "Sadistic Rapture" and "Clumsy Chief Warden" Passives from the fight in Room 8. More Sadism, more Strength, more Stamina and more Cockiness. Feels good.
Next is the boss, so you probably see where this is going: Head back to Karryn's Office to rest up. If Karryn is Horny enough to Masturbate, you should. Consider this a general rule moving forward.
Day 6
I gained the Titles "Blunt Woman" and "Softcore Sadist" and "Stunning Warden" at the start of this day.
Stunning Warden is pretty good for a Strength build, but we're not gonna use it purely because it reduces Sight Resist. We don't wanna take any chances with Lust debuffs.
If you also got "Blunt Woman" equip that. Our expenses will decrease and we'll get a Pierce Resist of 33%. That's about to be really nice against the Slime boss. The minor Mind loss is fine.
Guess what time it is? That's right, Money Guards! Here's how you'll wanna do this now:
Round 1: Ki -> Strike.
Round 2: Ki -> ♥♥♥♥ Kick.
Round 3: Suppress highest Desire -> Taunt
Round 4: Ki -> Strike.
If there are more than 3 Guards, just continue keeping Desires low and Ki attacking.
I got the "♥♥♥♥ Punisher" Passive from beating the Money Guards. Once again, more Strength, Cockiness and Sadism. Nothing but upsides.
My Sloot Level was 15 at this point; far below the necessary 30 for the next Hero's Guidelines.
Let's move on to the Day 6 Edicts:
Training:
2-2: Strength Training 2. More Strenght = more good. This takes 2 Edict Points.
3-2: Slam Training 1. This is the big damage, single target Strength attack. We'll be using this on Bosses moving forward.
Run past all the enemies and straight to the Boss room: The Main Office.
Here you'll be fighting the Slime Boss: Test Subject K-R1S. He'll be defending the other enemies, so we just focus on the Slime for now.
Round 1: Ki -> Slam. This did about half the Slime's health for me.
Round 2: Focus -> Taunt. I got super lucky again and my Counter killed the slime boss.
If you're not as lucky, just continue with Ki -> Strike and possibly a fourth Ki charged attack.
Once you defeat the Slime, Doctor Cargill will run from battle and you just have to kill the Rogue and Nerd. There is no Wave 2. Easy.
I got the "First Time In Heat" Passive from this fight.
Congratulations, you've cleared Dungeon 2!
Day 7
You'll get the "Monster Slayer" Title for killing the Slime Boss. Don't equip it currently, but it can come in handy later.
Leave the Office to have the Messenger increase your Subsidies again and offer you the second gift. Take Hero's Guidelines Vol.2.
Fight the Money Guards with the Ki -> Strike/ Ki -> ♥♥♥♥ Kick/ Focus -> Taunt/ Ki -> Strike pattern. I got the "Sexual Harassment Chatter" Passive from this.
Day 7 Edicts:
We're gonna focus on our Level 2 setup here.
Level 2:
11-1: Repair Reading Room. Nerds are not really a threat and reducing Riot Chance is good.
11-3: Reading Material: Entertainment. Further Reduction of Riot Chance.
12-2: Pay the Nerds. Way less Riot Chance.
Save your game.
And now we head down to the Level 3 Dungeon!
As you arrive, Tonkin will warn you about the new enemy type: Lizardmen. Their unique mechanic is that they get stronger the more there are.
When fighting groups of enemies with Lizardmen, look how many there are. 1 Isn't really a threat. 2 Are okay.
When it gets to 3 Lizardmen, I usually prioritize one of them right away and Ki -> Strike it to get rid of them. Then return to usual priorities, which is to say Rogues first.
Room 1: Common Area D. You'll encounter Lizardmen here, but probably only solo. Just prioritize Strength attacks and wipe them out.
Room 2: Cell Blocks 072-080. 4 Waves of nothing special. Prioritize the Rogues on Wave 2. Keep Cockiness up, Clothes fixed and Stamina from dropping below 50%.
After these two rooms, my Fatigue was decreasing my Stats and Lust was at 73%. Back to the Office we go to Masturbate and sleep!
I got the "Innocent Lips" and "Peach Shaped Butt" Passives from the couch masturbation.
Day 8
DAY 8:
I got the "Prison Fighter" Title thanks to the Wave 4 Rogue in Room 2 disarming me and I just finished the fight Unarmed. Not really an important Title.
Fight the Money Guards and it's Edict time.
Day 8 Edicts:
Personal:
4-3: Halberd Strengthen 2.
2-4: Publish Recent Acts.
3-5: Publish Records 1.
Damage and long term Money. You'll probably be too poor to buy much of anything else. Unfortunately, I forgot take a picture of this Edicts page.
Save your game.
Run past Rooms 1 and 2. Save scum, if you have to from this point on.
Room 3: The Showers. There's actually no Door Enemy here, so just run past the Lizardmen to the right.
Room 4: The Gym. This one's gonna be rough. You might want to prioritize the Orcs, but I don't suggest it. They take a while to kill and the other enemies will beat you down. I leave Orcs for last.
Wave 2 focus down a Lizardman first. There should be 2, so it's not a big threat, but there's no higher priority enemy, so might as well start with a Lizardman.
This fight gave me the "One Vs. All" Passive that unlocks the Flaunt skill. We're not using that.
After the Room 4 fight, Karryn was Fatigued and Horny again. This is basically the pattern now. Back to the Office to Masturbate and sleep!
I got the "Mysterious Tingly Feeling" Passive here.
Day 9
You should know the routine by now: Money Guards and Edicts.
Day 9 Edicts:
Personal:
3-6: Publish Records 2.
3-7: Publish Records 3.
Training:
17-2: Healing Thoughts. This ability allows you to regain Energy using Willpower. This will be useful in long Boss fights.
Save your game.
Another day in Dungeon 3. We're running past Rooms 1, 2, 3 and 4.
Leaving the Gym will put you back in The Showers/Room 3. Once again, there's no Door Enemy and you can run past the slime.
Room 5: Cell Blocks 1024 to 2017. There's a room to the left for if you lose a fight on this floor. There's no reason to go there, so head right to the Door Enemy.
Should be only 2 waves and nothing too threatening.
Room 6: Cell Block 2018 to 2022. Karryn was Horny already for me, but not Fatigued, so might as well keep going.
Turn 1: Ki -> Strike the Lizardmen using Thrust. If there isn't one, Strike a Strike Lizardman. Get their buff down to 2.
Turn 2: Suppress -> Attack Rogue (they swap attack types, so use your judgement).
Turn 3: Focus -> Taunt
You'll have 2 Lizardmen left, unless you got Counters. Just kill them normally and use Revitalize/Fix Clothes/ Healing Thoughts, if your resources are draining.
Wave 2: Kill the Rogue first. Then the Lizardmen.
By now, Karryn is probably Fatigued and Horny, so save your game and dodge and weave your way back to the Office, as per usual.
There is a Guard Station right here, if you want to risk it, but I wouldn't suggest it. You'll probably get caught masturbating and lose your perfect run.
I got the "Shameful Finger Licking" Passive from this Masturbation session.
Day 10
NOTE: At this point, I still hadn't had a single Riot day, but I feel like that's unusual by day 10. If you have a Riot on day 10, Take a day to subdue that and just continue on your day 11 with my day 10.
I'll probably get a Riot eventually and we'll end up synchronized again.
At this point, my Order was 35 and Control -15. No cause for concern yet, but it's not far off. We'll deal with Order soon.
For today, I actually suggest skipping the Money Guards and just doing Edicts.
Day 10 Edicts:
Personal:
5-2: Offensive Upgrade 1.
7-2: Warden Uniform Upgrade 1.
8-2:Replace Sheets, Add Comforter.
Not very expensive upgrades and we're trying to save up for the post-Dungeon 3 Halberd Strengthen 3.
Save your game.
You may be wondering why we skipped the Money Guards, but that's to keep our Stats at max for the Boss.
Save your game and head to Dungeon 3. Run past every room until you reach room 6: Cell Block 2018 to 2022.
What you'll notices is that the Door Enemy is back. Yep, this one respawns, for some reason.
Beat up these scrubs again as in Day 9. If you skipped the Money Guards, you shouldn't be Fatigued yet after this fight.
Continue to the Boss Room: Common Area C.
Here you'll be fighting the Lizardman Alpha who can Summon Lizardman backup.
Wave 1: 1 Thug, 2 Lizardmen and an Orc.
Round 1: Ki -> Strike first Lizardman.
Round 2: Ki -> ♥♥♥♥ Kick second Lizardman, if Thrust or Strike. Otherwise Ignore this Round and move to Focus -> Taunt.
Round 3: Focus -> Taunt.
Round 4: Finish Lizardman if necessary. Then move on to Thug and finally Orc.
Take time to Fix Clothes/ Revitalize/ Healing Though before killing Orc.
Wave 2: Alpha Lizardman + 2 regular Lizardmen.
Start by killing the 2 regulars in 2 turns with Ki + attack (Strength, if possible).
The biggest threat in this boss fight is not the boss, but their Lizardman bonus. Prioritize killing the ads and you'll have a much easier time killing the Alpha.
Also, if they're at 3+ buff, you're probably gonna be taking a lot of damage. Keep an eye on your Stamina. This fight is basically the reason we got Healing Thoughts: it allows for way more Revitalize/Fix Clothes.
If the Lizardman buff is at 2 and the Alpha is showing Thrust, feel free to prioritize him with a Strike or Slam. We'll work his health down over time.
If you feel like you're not making much progress, you can outlast this fight. Eventually, his calls for additional won't be answered.
You'll either kill the Alpha with a couple good hits or, if you got unlucky like me, you'll keep Grazing him and have to kill all his backup.
Either way, you should eventually grind his health down.
I got the "Excessive Confidence" Passive from this fight.
Congratulations, you've cleared Dungeon 3!
Day 11
Beating the Dungeon 3 boss gets you the "Alpha Slayer" Title. I also got "Heavy Woman" at this point. If you got Heavy Woman as well, equip it. The reduction in Stamina cost on our attacks will come in handy.
As before after clearing a Dungeon, head out of the Office and pick the Hero's Guidelines reward.
Back to the grind: Money Guards and Edicts. I got the "Target of Vulgar Gazes" and "♥♥♥♥ Vanquisher" Passives from the Money Guard fight. These are honestly both positive.
Day 11 Edicts:
As before, we start by setting up the newly cleared floor for decreased Riot Chance. There's not much on Floor 3, though.
Floor 3:
2-3: Gym Policy: Extended Hours.
Personal:
4-4: Halberd Strengthen 3. The obvious upgrade. Better Combat stats are vital.
7-3: Warden Uniform Upgrade 2.
Save your game.
I still didn't have a Riot by this point, so on to Dungeon 4 from the Dungeon 3 stairway!
When you arrive, Tonkin and Dr. Cargill will give you a map to find the actual Dungeon. You don't actually have to do anything extra as Player. Just walk to either edge of the Stairway room and just select the Western Route. You don't have any other options right now anyway.
If you don't have the "Heavy Woman" Title yet, this would be a good time to equip "Monster Slayer" instead. Dungeon 4 has a lot of monsters.
Room 1: Mushroom Farm.
Wave 1: 2 Goblins, 1 Orc and 1 Prisoner. Kille the Goblins first, because they can cause debuffs. Then the Prisoner. Use the Orc to heal, if necessary.
Wave 2: 2 Goblins, 1 Prisoner and 1 Yeti. Yetis are a new enemy for Dungeon 4. Like Orcs, I suggest leaving them for last since they have a lot of Health.
Wave 3: 1 each of Goblin, Slime and Orc. Kill the Goblin in 1 turn and then the Slime in 2. Just leaves the Orc.
You should still be okay after this fight.
Room 2: Chicken Pasture.
Wave 1: 1 Prisoner, 1 Rogue and 1 Werewolf. Werwolved are also new enemies. Big and do damage, but I still prioritize the Rogue, because their debuffs are a nightmare.
Wave 2: 1 Rogue and 2 Lizardmen. Easy. Rogue and then Lizardmen. Shouldn't be hard after Dungeon 3.
Wave 3: 1 Werewolf and 1 Rogue. Rogue first. Easy fight.
After this fight, Karryn is probably Fatigued and Horny. Office -> Masturbation -> Sleep.
Day 12
I got the Title "Dignified Beauty" on Day 12. It gives Strip Resist, but that's less useful than better Combat ability, so not equipping it.
On Day 12, I got my first Riot on Floor 1. As such, I didn't do Edicts until after subduing the Riot, because the upgrades on the Rioting floor will be lost and need to be rebought.
Subduing a Riot really just means going through the rooms of that Dungeon again and winning a bunch of single wave fights.
The enemies on a Floor 1 Riot are trivial, but the riot needs to be dealt with to regain Control or we're headed for a 0 Order failed game.
After ending the Floor 1 Riot with some well placed ♥♥♥♥ Kicks, I beat up the Money Guards and got the "Big Mouth" Passive.
Time to fix the Floor 1 Edicts.
Day 12 Edicts:
Floor 1:
10-1: Repair Laundry.
11-1: Repair Workshop.
Personal:
7-4: Warden Uniform Upgrade 3.
Karryn was only at 12% Fatigue at this point, but 43% Horny.
In order to keep this guide somewhat synchronized with people who may have lost their entire day to a Riot, though, I decided to end the day here.
Day 13
My Order at the start of Day 13 was 26 and Control -13. Since you get Order for each fight you win aside from Money Guard, this means we don't need to fix it yet.
Since lower Order means more Subsidies, only worry about Order once you're likely to lose that day.
You should know the routine by now: Money Guard and the Edicts.
Day 13 Edicts:
Training:
2-3: Strength Training 2. We continue to become GIANT. This takes 2 Edict Points.
12-1: Endurance Training 1. We're gonna want some Stamina Regen and eventually the Defensive Stance ability.
Save your game.
It's back to Dungeon 4 and you'll find this one's much easier to run past enemies than Dungeon 3.
Room 3: Underground Pool.
Wave 1: 1 Slime and 3 generic enemies. Kill the Slime first, so it can't knock you down with the Tentacle attack.
Wave 2: Trash enemies. Just crush. If necessary, keep the last one alive a while to Fix Clothes/Revitalize/ Healing Thoughts.
Wave 3: 1 Slime, 1 Werewolf and 2 trash. As before, Slime first with Ki -> Strike and then Thrust. Then trash or Werewolf, it doesn't matter much.
My Karryn wasn't fatigued yet after that fight, so I continued on.
Room 4: Basketball Court. There's no Door Enemy here, so just avoid them. Careful with the Monkey at the bottom of the room.
Touching the Monkey wont start a fight, but he can be hard to spot and block you.
Room 5: Level 4's Guard Station. You already know we're ignoring this.
Room 6: Yeti Cavern.
Wave 1: 1 Yeti, 1 Werewolf and 2 trash. Kill Werewolf first and then Yeti. Leave 1 trash for healing, if needed.
Wave 2: 2 Yeti and 2 trash. I actually suggest killing the trash here first just to decrease the incoming attacks and damage.
After those 2 fights, Karryn was Fatigued and Horny, so back to the Office.
This Masturbation session got me the "Sneaky Glances" and "Huge, Indecent Funbags" Passives.
Day 14
Got the "Spinning Bird Kick" Title. Not gonna use it.
Floor 2 Riot! As with the Floor 1 Riot, skip the Money Guard and Edicts until after the Riot has been subdued.
I got the "Stimulated Curiosity" Passive here, which shouldn't matter.
After the Riot was taken care of, I continued to the Money Guard and Edicts.
Day 14 Edicts:
Floor 2:
11-1: Repair Reading Room.
Training:
11-2: Defensive Stance.
13-2: Stamina Training 1. Not a huge buff, but we want Defensive Stance, so might as well get this too.
Fatigue was still fine, but Karryn was horny and I prefer to keep Riots as separate days for simplicity, so couch Masturbation to end day.
Day 15
My Order was at 9 and Control -13, so the time had come to fix this. Money Guard first, though.
Fortunately, fixing Order is very easy. First off, equip the "Beautiful Warden" Title for +10 Order. This only works once per playthrough, btw. That was enough to get my Order to 19 with a Control of -13. No further steps needed.
However, if you need more Order, here are a few Edicts that are easy Order/Control:
Fort Ganon 7-1: Repair Kitchen and Mess Hall for +25 Order and +2 Control.
Floor 1 12-1: Repair Dish Washing / 13-1: Repair Reception. The Visitor Center costs a lot of money in Expenses and you shouldn't need it, but it's there just in case.
Since I had enough Order to not NEED to use Edicts on it, I used it on upgrading instead.
Personal:
5-3: Offensive Upgrade 2.
10-2: Heavy Duty Lock. If you're like me, you no longer have a 0% Chance to get caught when Masturbating in the Office. Plus it improves Fatigue Recovery.
Training:
18-1: Unarmed Combat Training. I wish I could've afforded 3-3: Slam Training 2, but I was 58 Gold short. Unarmed Combat can still help, if you get Disarmed. Not super useful, but not worthless.
Back to Dungeon 4 we go!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2702444344
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