The Skill(S)
We are going to be going all in on Crowed control, keeping as many coils out as we can and slowing/stunning the enemies into oblivion. And turrets (as much as you can consider them a SKILL)
Charged Coils We want it all. Give me your Recharge, Radius and Duration I will admit the radius is less imporant in some ways, it will help coverage in the large hallways, doors, and ramps. Replacing Radius for more duration is a fine option.
Sentinel Turret This build will work with either Particle Turret or Incinerator. You should probably pick something other than Parasocial with Incinerator though
Everything else
Resonating Impact, Deep leverage basically two perks in one, increasing damage, stumble, and a chance to knock enemies down. Hard to not like this one.
Parasocial Relationship Really strong with the new Particle Turret, still not great with Incinerator.
Creative Pain Point Solutions Everything we do is a slow, we might as well get damage from it!
Maximized retention More CC = more GG chance to stun enemies for 2 slots is not a bad option.
Compatibility Matrix We will have a ton of coils, getting damage from them is a pretty easy choice.
Down & Out Knock down and two stuns = profit
Type 95
Fast fire rate, and access to all the attachments we could ask for. (more slows!) Use coil, spam gun, watch enemies stop moving.
Karachi Overwatch More slows
Inhibitor rounds Seriously, there are still more slows!
Hybrid Sights accuracy and some damage. Unfortunately, no slow option here *sad slow noises*
AlternateTwin hammer is a very solid alternate, does more DPS, but less WP damage. If you struggle with the WPs feel free to get this one.
Zadak Plasma Discharger
This gun has a 12% slow, and can get a stun (or even a knockdown!) it also does fair DPS under these conditions at reasonable range. You will be able to one shot runners if you get a few WP hits without issue.
Tanker Muzzle Gives us a stun, and some extra WP damage making one shotting Runners quite easy on insane. The stun is more CC, and procs our down and out.
Combat Actuator Gives a lot of Fire Rate, which this gun is really needing.
Rapid reload averages about to the same DPS, so there isn't a lot of reason to take this other than if you really hate long reloads.
Red Dot Sight Accuracy, Zoom (which also increases accuracy) and WP damage. Ill take 2... oh only one I guess.
AlternateNot a lot of other great options for slowing the aliens PPZ-49 Can get the same attachments as our Handgun (or just the 40% slow if you want CC and damage)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2866751733
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