How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide)

How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide)

Totally Legit Guide


How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 1

If you want me to sum up Ultra Athletes in one single go, do not worry, I have just the image for you my friend!

Yes I made this, yes I am proud of it

Wait You're Serious?

Oh, OH you actually want a guide for Ultra Athletes...

Ok uh just wait here and I'll research the deck myself so you don't have to, I'll be right back after I figure out what the you should actually be doing when playing Ultra Athletes

What Is/are Ultra Athletes

Ultra Athletes, often abbreviated as U.A. for the sake of simplicity is a deck that only consists of EARTH Warrior monsters in which their main gimmick is being able to switch out the Monster Cards from the playing field, and the bench, which is your hand.

Ultra Athletes lack any form of Extra Deck monsters in their own Archetype, on top of that it's highly encouraged to not care about the Extra Deck and focus solely on your Main Deck monsters as your Win Condition is in there and not out there

The main goal of the deck is getting into a position where you can break down the opponents field in one decisive Battle Phase. (and you pray to all hell you're going first)It won't be easy and we're absolutely vulnerable to Imperial Order and Handtraps, but it is doable, and that's why you're here playing U.A. instead of something similar like Sky Striker, or maybe you just like big dudes who play sports, or John Madden

And hopefully not, in any way, shape, or form, a MHA fan, you are John Madden

We're Going To Need An Audience


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How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 14

Most people would usually start off their Deck Guides by showing off the Monsters first, but I am going to make one fact clear to you

You

NEED

The U.A. Field Spells in order to win

[So Run that one-off Terraforming]

So what are the field spells? Stadiums of course, can't have a sports game without a live audience or else it isn't really a game

This is the first Field Spell you wanna look for, and I mean first you want this card first

This Field Spell allows the user to get a free U.A. Monster when it FIRST hits the field (meaning it only searches once so make it count)

If you have the second field spell in hand, you can reveal that, then you get slapped in the face for 1000 LP and you're now able to Normal Summon a second time which will be a surprise tool that will help us later.

This is the second field spell, as mentioned earlier, you're going to want to play this card after you activated Hyper Stadium to get that Second Normal Summon, then you play this card on the field

This is going to search a U.A. Monster every time you Normal Summon a monster

If you Special Summon a monster, all of the cards on the field will gain 500ATK, this will only be done the first time you Special Summon

Fortunately for you, we're not going to rely on this in order to up our Damage Numbers, so don't worry too much on this effect, but keep it in mind, might help you one day I suppose.

The (Startup) Players


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How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 30

Now that we've gotten a look at where our boys are going to be playing in, it's time to see who exactly are going to be playing in these magnificent stadiums, put on your sports jerseys and buckle your seat belts, this'll take a minute.

We'll begin by showing off the Level 4 Monsters who go in first, they're the starters, as they're the only 2 U.A. Monsters that can be Normal Summoned

But before we do that, I'm going to explain one mechanic that all except one U.A. Monster share, the switch-in.

All of the U.A. Monsters (again,except for one) can special summon themselves out into the field by returning one U.A. Monster on the field and replacing it by special summoning itself (as long as the two cards in question have different names) this can only be done once per turn, with that out of the way, let's get on with the cards

Note: The other U.A. Monsters can be normal summoned, but only the Level 4s (being these cards) can be Normal Summoned without tributing, keep that in mind.

This Level 4 Monster can send back your face-up U.A. Monster on the field except itself, and replace it with a different U.A. Monster via Special Summoning once per turn

This is essentially forcing the Special Summoning mechanic on another U.A. Monster

Note that this can be done on either players turn.

Yes this includes your own battle phase, meaning that you can attack with a monster, switch it out and attack with a different one, once.

Is that one character in an action movie that goes "Get out of here, I'll hold them off" before dying immediately or miraculously surviving

This monster can shuffle back one Level 5 or higher U.A. Monster back into the deck, if you do, you special summon a U.A. Monster that does not have the same name as the one you just shuffled in, then you return Spiker back into your hand.

You're gonna want this guy on the field if you're going first in most cases so you can easily replace him with a more...specialized card

Also this card is going to be how you get to use U.A. Rival Rebounder in most cases.

Likes to Bait and Switch

Defensive Players


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How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 47
How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 48

From here on out, these Monsters can only be Special Summoned by the effect I mentioned earlier, you can read them again on the cards themselves as well if you need to.

Anyways, these cards are going to be responsible for making sure that you're not going to die on your first turn, and you better hope so because nobody likes losing.

Level 5 Monster, still Warriors in case you forgot

That's right baby, the U.A.s have an in-house monster that can Omni-Negate

However you have to discard one card in order to negate a card

Also this is a soft once-per turn, so if you just so happen to have multiple of these dudes out, more power to you

Candidate for best German Translation of a card (for people with bad humor like me :( ...wait this isn't game advice)

Level 6 Monster

Blockbacker will change the position (Attack, Defense) of the opponent's monster and then Negate their effects permanently until they're gone

If you're opponent just so happens to Special Summon multiple cards at once, sucks to be them because they're all going to be flipped over and negated

Soft Once per turn

Works well with U.A. Turnover Tactics

The Image of U.A. Blockbacker tackling AA Zeus is now in your head

Level 6 Monster

Will prevent a U.A. Monster card from getting destroyed by card effect or battle...once

This is not useful at all

Also it released before Blockbacker and isn't even level 5 which means that you cannot use Feast of the Wild LVL5 as Support

I hate this card

You should hate this card too

Like sure the image of the goalkeeper saving the game at the last minute might be cool but it doesn't help

TL;DR Card bad, don't play.

Not exactly what I would call "defensive' but its effect can only be used during your opponent's turn

If this card gets Special Summoned during your opponents turn, you get to special summon a U.A. Monster from your Hand or Graveyard

You can only Special Summon him either by through Libero Spiker's effect or by Midfielder's effect, assuming you have Rebounder in your hand

It's most likely going to be by Libero Spiker's effect

Is ballin'

Also this card didn't want to format properly, I'm sorry

Offense Players


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How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 78
How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 79

Right, now that you survived turn one, it's time to figure out how are you going to bash into the opponent's Monsters in order to achieve the victory you wanted, pay attention now.

Level 5, Still Warriors

When Mighty Slugger attacks, the opponent cannot activate card effects until the end of the damage step effectively trolling the opponent's backrow

This does not apply if Mighty Slugger gets attacked, not that he should, he should be in the bench

This does not allow Mighty Slugger to bypass Continuous effects, just prevent activated effects that would normally start a chain, like Mirror Force or something

Mighty Slugger can also prevent GY Effects from activated, for example if Mighty Slugger destroys a Sky Striker Link Monster, Raye cannot be special summoned from GY.

You now have the mental image of Mighty Slugger bonking Raye and she's absolutely out for the count

Luckily you're a good cookie who practices good sportsmanship and will now have the mental note of Slugger offering Raye some Ice cream when you're done

I wonder if Raye knows how to play baseball

Horny Jail's strongest guard

Why did I type this, moving on Level 8

The one with the cool summoning animation

Will give your "teammates" (other U.A. monsters) an extra 800 ATK by sacrificing its own 800 ATK, when they attack

This is not once per turn

Usually will be summoned first so he has 3100 ATK due to U.A. Stadium's effect

Also will usually attack first for obvious reasons

Is he a Playmaker or a Shot-caller?

Neither, it's John Madden! Level 7

The best attacker the U.A.s have (so far)

I need hockey cards konami

Will pierce through the opponent's defense

If Dunker destroys a card by battle, he can immediately dunk on another card by targeting another card on the field and destroying it

Is f-ing ballin' with Rival Rebounder

The best candidate for U.A. Powered Jersey (The Win-Con)

And with that, that's all of our players so far, before we continue I should note that in most cases U.A. Libero Spiker will accompany the Defensive Monsters, while U.A Midfielder will accompany the Offensive cards for reasons I stated earlier, or later now that I think about it.

THE MANAGER


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Level 8

He's technically not a player, he's the manager

The most important monster in the deck

No seriously

Cannot be summoned by the usual Special Summoning method of switching in

However, he can be switched out for a different U.A. Monster (very important)

Not once per turn, his effects are once per turn though (also important)

If another one of your U.A. Monsters gets Normal or Special Summoned while Player Manager is in your hand, he can be Special Summoned along with them.

Will either target one card for destruction

Or negate all Face-Up Monsters on the field, except for U.A. monsters until the end of the turn

Can immediately zap a Karen who asks for the Manager.

If you're not running Player Manager, you're doing it wrong.Player Manager going to be the way that you're going to be able to either shut-down or pick apart the Opponent's Monsters, plus due to the way he is summoned, he can allow more U.A. Monsters to be on the field at once by being summoned, and replaced twice in one turn, (Hopefully for a Maximum of 3 Monsters on the field) preferably turn one, going first.

Final Preparations: Spell And Trap Cards


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How to play as John Madden (Absolutely, Totally Serious Ultra Athlete [U.A.] guide) image 121

And for our last cards, the Ultra Athletes prepared a few cards to (hopefully) give them an edge in the duel and secure them the ultimate victory, one of them being the Deck's win condition, and the other is the enabling (in my opinion) the best defensive maneuver the deck has to offer, let's talk about them.

Continuous Trap

Will search 1 U.A. Spell from your deck to hand if it gets sent to the GY for whatever reason

Scrap Iron Scarecrow but instead of backing off they get sent to the Banish Zo- I mean Penalty Box

The Box can only be filled for one person per turn, meaning that you can have 2 monsters in the box at once maximum, on two separate turns.

Is the equivalent of sending a Monster to the time out corner

You now have the image of a Dragon getting handed a red card and being forced into a penalty box for 2 of the user's end phases

The only Hockey Card U.A.s have

Inside you there are two demons, one wants you to send this card to the GY via Foolish Burial Goods, the other wants you to play it like a trap card

You decide, both are usually good options Normal Spell, probably

One free special summon at the cost of your life points

Good card btw

Even though it may say that the summoned monster will have their effects negated, in reality you can simply switch them out, and switch them right back in and there you have it, their effects are no longer negated

Probably the best trade deal in the history of trade deals, like, ever

It's not like you're gonna be XYZs or Synchro summoning anytime soon right?

Quick-Play Spell (very important)

Can only be activated if you have 2 U.A. Monsters on the field Face-up

Will force both players to take as monster cards as they can and shuffle them back into their deck

This is not card destruction, get bent destruction immune cards

Anyways you, the user will simply replace the Monsters with new ones with different names, luckily for you, you're most likely going to have two different U.A. Monsters on the field in the first place, so you basically get to have any Monsters you want

Sure they cannot attack but just return them to hand and put them back in, silly

Your Opponent will also replace their cards but they can attack

However they can only replace cards to the number of Main Deck Monsters that were shuffled back in their deck

If you use this against someone who only have Extra Deck Monsters out, they cannot be replaced with different cards

Also your cards come onto the field before your opponent

Did I mention that U.A. Blockbacker's effect was a soft once per turn

So even if they do have Main Deck Monsters being replaced they'll get negated anyways

Quick Play Spell btw

Probably one of the strongest monster removal spells in the game, don't tell anyone.

God this card's so good, a shame reallyAnd now we've reached the deck's win condition

Equip Spell

Equipped Monster will gain 1000 ATK for free

Battle Damage to your opponent is doubled (LP Loss is doubled)

Equipped Monster gets to attack twice

You can bypass the U.A. Monster being banished by simply replacing them with a different monster

The Jersey will also come with you if you were to do that

Give it to either Mighty Slugger if you're Paranoid or Achieve Dreadnought Dunker OTK

Yes this is the deck's win con, ngl

This entire card is probably a joke about performance enhancing drugs but we don't talk about that

Generic Extra Deck Stuff I Suppose

...

Wait what we can actually use the Extra deck?

But...

Ok fine

If you want, you can run Number 41: Bagooska The Terribly Tired Tapir for a generic Rank 4 support monster as a "Well crap, I guess this is our last resort then" Maneuver, or if you're insane you can run Dingirsu, Orcust of the Evening Star for similar reasons, and if you're really huffing copium, you can do the Number 27: Dreadnought Dreadnoid Into the Superdreadnought Railcannons, probably Gustav Max into Juggernaut Liebe as a very last resort but let's face it, the chances of Number 27 actually working is so low that you're probably better off filling the Extra deck with trash,but who knows, maybe it'll work.

Generic Spells

Turns out, our Sportsmen have figured out that some of the old cards we have lying around can totally work for us in this environment, such as Reinforcement of the Army to increase the chance of you getting U.A.s Midfielder and Libero Spiker, along with Terraforming in case to increase the chances of you getting one of the stadium cards.

You can also of course run Foolish Burial Goods in order to force U.A. Penalty Box into the GY so you can get your U.A. Spell on the fly, which is very important, keep in mind that Penalty Box as a trap card on its own is still a decent enough card in its own right.

Of course, the best part about playing a deck that has no regard for its own extra deck, is the fact that you can either run Pot of Extravagance or Pot of Prosperity depending on your mood, both are reasonable choices, I prefer Extravagance but Prosperity is probably a saner pick.

If you wanna turn those U.A. Tribute Normal Summons into Kaijus then you can also choose to use The Monarchs Stormforth now your opponent has to pay for your tribute summon, and you're not using your extra deck anyways

And before you ask, yes I did choose to not go over U.A. Locker Room and U.A. Man Of The Match due to the fact that Locker Room, although not a bad card per say, is not usually brought when Rival Rebound is much easier to search than Locker Room and serve similar purposes, and Man Of The Match is too slow of a card to bring along in most cases, however I will not stop you if you choose to run them.

There's also other spell cards that you can choose to run, but these are the ones I could think of at the top of my head and while doing my research.

The Gameplan

Now that we know the Players, the preparations, the trap card, among other cards that you might bring, what is the plan to use U.A.

Well, in order for me to explain this, we're going to have to discuss 2 things that us Sportsmen have to understand

U.A.s are (at least at the moment) not Rogue-tier in the slightest, and sometimes we just have to accept that we're playing a lower-tier deck and that sometimes, we still lose no matter how hard we try.

Don't be a bratty loser

Anywho

You really, really, want to go first when using U.A.s as turn one is just enough to construct a frontline defense consisting of U.A. Perfect Ace, Blockbacker, and Libero Spiker (Spiker is Optional, honestly).

How?

Well first you want to have U.A. Hyper Stadium, and if you don't have U.A. Stadium you want to search for that, if not you can search for whatever card you feel you would need in the future. After using Hyper Stadium, use Hyper Stadium's effect to reveal U.A. Stadium.

You now have two normal summons, time to put U.A. Stadium into the Field Zone, Summon your Level 4 Monster (Hopefully you either have this card in your hand already or you searched it via Hyper Stadium) to search Perfect Ace, Blockbacker, or Player Manager.

Afterwards, use a Monster to switch out the Level 4 Monster, and normal summon again in a different zone, then search a second monster, and replace him.

Now normally you would be having only 2 monsters out on the field, however if you had Player Manager, you would be able to open up a 3rd monster slot and replace Manager with Spiker to have the Lineup of Perfect Ace, Blockbacker, and Libero Spiker, and rotate through Rival Rebounder as needed.

But that's as much as I am able to tell you, from that point forward it's up to you to analyze the opponent, their deck, and what their gameplan might be, and if you survived turn one, switch between your offense cards and using the crap outta Player Manager in order to get as much of an edge as you can to pull out a victory.

I will say that in most cases, your endgame will either boil down to

Giving Dreadnought Dunker the Jersey and absolutely crush the opponent in one fell swoop

Giving Mighty Slugger the Jersey and absolutely troll a trap deck

U.A. Monster Swarm with Playmaker at the head

All of the above

None of the above

In the end, it's up to you on whether or not you want to bury the Penalty box, or use it to delay the enemy, or when you want to use Turnover Tactics and see if you can turn the tide of battle immediately and hopefully into your favor, but in the end, we're playing the "Casual" deck with big numbers attached to it that might give the opponent some trouble.

Post-Action Summary


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So what is Ultra Athletes?

Ultra Athletes is just another case of another deck that's probably just 2 cards shy of being a competitively viable deck, and you know what? That's ok, because in the end we're playing a deck filled with Buff dudes playing sports in a world of Dragons, Dragonmaids, Man eating plants that disguise as lolis for some reason, two Teenagers in robot suits, HEROs, the Normal Summoning of Aleister, Numerons and Adventurers, (Although there was that one time someone made an Adventurer/U.A. Deck but I refuse to play it) and everything else in between

However, the difference between us and them, is the fact that we're not relying on silly extra decks in order to achieve victory

So by on means, try and turn the tables on whoever you're facing off against, after all the best part about playing a deck so far from the "Meta" is that when someone does face off against it, they might not expect it, like an F.A. Monster in a City Grand Prix and the opponent is clueless on what Grand Prix does outside the obvious

If you think you want to play a Beatdown/Control deck that revolves around an easily predictable gameplan between switching out the defense and the offense, then by all means, Que the NFL theme song or whatever sports anime sound track you have, and get out there

And always remember

John Madden

John Madden

Aeiou

Aeiou

Aeiou

Aeiou

Aeiou

See you all later.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2847470714					

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