How to farm gold and gun XP Sept. 2023

Farming Gold

Play Episode 5: Marseille, Map 2: Missile Command on extreme difficulty.

Use only silenced weapons and advance through the factory to the large area that holds the elevator. With a rookie, no-skills character, this can still be done in less than 3.5 minutes. With an experienced gunslinger toting a shotgun and NOT sprinting, only about 2 minutes is needed.

Die. If you have fire or explosives that you handle dangerously, you end the level in about 5 seconds, without ever pressing the button to call the elevator. Otherwise, the zombie swarm will take about 80 seconds (after getting to the platform area) to get to you and kill you, even if you do not defend yourself. If you simply quit to the main menu, you get nothing.

Collect 640 gold coins. And significant class levelling experience.

Loading/unloading the map takes about 2 additional minutes, so you should be able to repeat this farm every 4-5.5 minutes. So basically, less than 2 hours to reach level 30, but a huge 8-10 hours to reach level 30 with prestige 4.

Hopefully, this 640 gold every 4-5 minutes is not nerfed too soon.

When you are comfortable repeating this try a private online game with the following mutators:

Instadeath - so that you die more quickly when you reach your destination

Treason - same reason, your explosives hurt you 3 times as much

Looter - so you don't need to spend extra seconds picking up supplies

Double Benefit - so that your secondary weapon is twice as strong and you reach the elevator area a little more reliably

Other notes:

Firing from the hip is almost as accurate as firing in "mini-zoom" mode, with crosshairs. If you want to go fast, you'll need to learn to fire from the hip. This is easiest with the Double Benefit mutator and a shotgun. You will quickly notice: the white aiming dot for hip-fire turns red whenever you point at a live zombie. However, while you are reloading, you cannot get this helpful color-coding.

When just starting out at first level, you may run out of ammo for your silenced pistol. Often, you can save ammo by shooting a zombie and letting your bots (who never run out of ammo) finish killing the zombie.

Car alarms: some of the cars are alarmed. Blue, and grey-blue cars in particular. Your bot friends usually do not set off these alarms when their bullets hit the cars, buy your bullets that strike alarmed cars will always set the alarm off. Sometimes the bots do set off alarms or break stealth - it's almost always when they have to do a lot of shooting all at once.

Sprinting will eventually break stealth. (But suppressed shotguns do not?)

Explosive ammo will activate zombies within about a 10 foot radius. A silenced pistol can kill a zombie a few inches from another zombie without alerting it.

Stealth broken! It's usually best to keep proceeding forward, rather than staying put and fighting the first small swarm that results from breaking silence. Even if your bots die behind you, most bots will quickly re-spawn as you advance to the next area on the map. Note that sometimes it's hard to tell if a car alarm has gone off - the flashing headlights are easier to spot than the quiet sound. The easiest way to tell if stealth has been broken: the bots will have their primary weapons in their hands. If you're lucky, you might be able to advance silently to a new area where the bots put their guns away. But usually, once the loud guns are out, they stay out.

Bots that re-spawn directly in front of you can be very surprising, and difficult not to shoot.

Try not to back up or spin around after you drop down a level - the bots are jumping down and may jump straight into your line of fire.

Try to wait for the bots before climbing up through the construction site - bots can often save you if you get jumped after climbing up, but only if they are near enough.

The zombies with construction helmets and a megaphone are screamers. If they only scream for a second or two before death, they might not break stealth, although that is enough to alert all zombies within about 20 feet.

The zombies in yellow hazmat suits produce a dangerous green gas, unless they are killed with head-shots. You will easily survive running through the gas cloud (and the bots take no damage) but if a merely injured gasbag zombie follows you, you will quickly die; ditto if you pause, or a lurker pounces you within the gas cloud.

Prestige: while levelling up a character but not paying for any skills (remaining a rookie), you can spend your gold as you please until 18th level, after which you must save all your gold to have 7500 on hand to buy the next prestige level when you reach level 30 as a character.

Buying all skills: when buying ALL skills in a level as they become available, there is only about 2000 extra gold remaining when you finally reach level 30.

Farming Guns

The main point in levelling weapons is that they all get suppressors by the fifth level. Increased power from various perks helps too, but the suppressors are vital on higher difficulties. Also note that it's best to level up the guns that you use while trying to maintain stealth - that usually means trying to get silencers on tier 2 weapons before tier 3 weapons, because one often only gets to use tier 3 weapons during end-game finales when extra noise is not an issue. Guns are saved for all classes, so if you level up a gun with your gunslinger, it's also there for your medic.

Basically, play on easy, kill easy zombies in an endless swarm until your gun's experience is maxxed out (check the scoreboard to see the progress with your currently equipped weapon). Then die or finish the level. Then farm for gold (above) so you can buy the next version of the gun you want to level up.

While farming, do not quit to the main menu, or you will gain no experience.

Farming guns can be done in many places - wherever an endless swarm is available.

In New York, Map 3, there are 3 endless swarms available.

(Also, in the drop-down tunnels area where Tashaun Burnell (the fireman) remarks that he's beginning to feel like a gopher, on easy difficulty there is always an extra breaching charge here, and often an extra weapon can be found.)

when backing up the train, don't ever crash the train through the gate and the swarm will be endless (and if you do press the button to crash through the gate, jumping in front of the train will end the level quickly, as long as you have the Instadeath mutator set)

when in the area below the church, with zombies behind bars to either side of you, and all the characters warn each other to be quiet - if you break silence, that swarm is endless until one exits the area

when waiting for the boat, if the winch is never restarted, the swarm is endless, however, if the boat winch is restarted (twice), the swarm eventually diminishes to tiny dribbles after the boat has arrived and the winch has stopped making noise by pulling the boat closer

My own favourite place is the second pit in Moscow, Map 1. An extra breaching charge can be found in the trees on the left side facing the museum, as well as on the large table, just before you enter the first of two pit-fight areas.

One hallway room should also be open. Check its chest. Another closed hallway room can be opened with a breaching charge. Check the other remaining adjoining hallways too, and take note that the Assault Shotgun (primary) looks pretty much the same as the Assault Shotgun (heavy) Before hitting the button that starts the second pit-fight, I try to exchange desired weapons for whatever primary weapons are already in the pit room, closest to the ammo crate. Then I can level 2-4 weapons without leaving the second (endless swarm) pit room.

Also note that many weapons can be equipped automatically at the start of each level, depending on what perks are chosen for your class. Check ahead in the skills list of classes you plan to open. For example, I had lots of trouble finding the the revolver for levelling, but someone pointed out that a Fixer perk would have automatically equipped it.

In the trees area near the first breaching charge, one can often find a virus sample, which makes infection more likely and thus ending the level easier, if one does not disinfect.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3033005703					

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