How to be a good mate

How to be a good mate

1. Don't Run Away From The Team.

This means that you do not need to run away from the team (because otherwise these teammates will steal your weapons, first aid kit and all the loot and leave you nothing ), but in general there is a non-illusory chance of dying from a luker, since these ♥♥♥♥♥♥♥♥ are not always heard. But you don't need to slow down too much, of course, they will wait for you, but maybe a horde can come running during this time.

If you are a beginner, better to play at the initial difficulty levels to know the location of the spawning loot, especially since there is a lot of it at the initial ones and this will help you to play at higher difficulties.

Don't run. Literally. So, when you go to bed, and your neighbor starts to walk in lead slippers do you like it?

No. And antsy don't like it. Therefore, move on the courts and shoot the zombies in the head from a weapon with a silencer. Otherwise ... Otherwise, the zombies wake up, which is already at the location and the horde will spawn.

2. Do Not Cross Fire Line.

No, I understand that we are all e-cutlets, but here zombies do not shoot at you (Except for spitter, she ... ahem ... spits) so there is no need to strafe. And in general, if you are standing in front - sit down, otherwise you risk catching a burst from those who are behind.

3.Class Priorities .

Medics, surprisingly, need to heal and they succeed in this, because they have several perks for this. With them, they restore more HP and have a chance not to spend pills. They also have boosters for extra HP from suppli. So Be attaboy and leave everything to the medic.

After the medic comes a technician with grenades for camouflage. With them, he can make the team invisible and this will allow you to pass a difficult section without loss or help you simply not to "Pass away".

Also inviz confuses the attacking specials and they stop attacking.

Desirable ... No. It is DESIRABLE that classes with pure damage from skills (shooter, demolition, etc.) took after a medic with a fixer. In general, all classes have perks for automatic resource replenishment. Either over time, or when conditions are met (kill 15 zombies, 5 headshots, etc.).

Also, on the "T" button, you can mark resource for your team.

The score screen (TAB) has all the infa about the grades of your companions in misfortune. Who is armed with what, what is carrying, because 3 classes in the game have 2 options for the supplies they use (the fire can be carried by mines or a Margarita Molotov cocktail).

Leave the protective boxes (yellow) to the fighter. They get a perk that gives them the ability to re-establish defense (20% in campaign and 10% in defense). But not all Hartmann use this perk and some missions give very little time to prepare the defense.

4. Read The Description Of The Classes And Have An Understanding Of How To Play Them

It is very helpful to know their perks for each class. Each class has a sharpening for its type of weapon and several perk assemblies per class. Medic - submachine gun , technician - semi-automatic. rifles, demolition - shotguns, shooter - universal , dronemaster - rifle with burst of 3 bullet, fire-raiser - assault rifles. Oh yes, and there is still after reaching level 30 you can open new perks for the class that are not immediately visible and for this you need to buy the prestige of the class (I don’t remember exactly what it’s called , but not the essence)

There are also heavy weapons that are effective against hordes and "Special" infected. Explosives and machinegun - against hordes (mostly), a flamethrower - against rats (it seems to have become relevant after the appearance of rats and before that had dubious effectiveness) and a sniper - kills the bull from the first hit in the head .

5. Watch Out For Teammates And Cover Them.

This means you need to cover the machine gunner, and also walk together or in pairs. Well, everything is clear, I hope.

It is better for the medic, as a support class and the owner of the submachinegun, not to rush forward, but to cover the team from the oncoming ziks (shoot those closest to the allies) and pump up those who are at risk with stimulants.

And the executioner cannot fly forward with blasing gun, where hooligans kick him off and their own will not be able to cover, because they can shoot him.

6. Everyone Is Wrong

Don't be toxic, because sometimes someone can loose an attack from the rear (But not us. Because we are best ) and you should not immediately throw poop in the fan. I want to say - be polite.

In the game is a good community and usually people prompt and try to help (though it's in the epic) so do not hesitate to write in the chat and speak micro.

In general - be polite.

If you have something to add - write because this is not the end of the guide. On this I deviate and see you in the game!

Other


How to be a good mate image 28

Thanks a lot for contributing to the guide the player with nickname Felicine.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2608958139					

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