Introduction
This guide is about builds I've found very effective in my play through.
I'll continue adding more when I have time.
For more info on where to find the parts & items, do check out Dorim's Guide
Brute - The Iron Maiden
Offense: ★★★★★
Defense: ★★★★★
Avg Kills per turn: >4
TLDR: This companion will soak a lot of damage & make your enemies bleed themselves to death. One of the few builds that can solo kill bosses, such as the Creeper King, in 1 turn.
Suitable for achievement:
Lute - Win a battle with only one Undying unit.
Skills L2 - Destroyer
L3 - Valorous Duel
L5 - Cruelty
L8 - Temperance
L10 - Defensive Riposte
L12 - Class Specialization - Overwhelming Presence
Manual Skills - Wrath, Taunt
Gear Helm - Paladin's Galea [+Willpower, +Crit Damage]
Helm Skill - Legionary's Ointment (Gain Anticoagulant Weapon for 1 round - All attacks apply bleeding)
1H Weapon - Erkeshet's Mace (50-60% damage, If this unit has more strength than the target, damage dealt is doubled and a critical hit is guaranteed)
Oil 1 - Bleeding Oil (Every time a skill deals damage to a bleeding enemy, has a 25% chance to trigger bleeding damage)
Oil 2 - Perforating Oil (Attacks dealt ignore 50% of the target's guard)
Armour - Akhedian Steel Battleplate (3 slots)
Layers - Colossal Reinforced Layer of the Horse (+4 Strength, +6 Guard) or Colossal Reinforced Layer of the Stag (+4 Strength, +18 Armour)
Shield - Alazarian Heater Shield (Powerful Counter - When hit by the engaged opponent, this unit retaliates with an attack of opportunity)
Belt - Bleeding Oil Concentrate (Increases Bleeding Oil chance by 25% (total 50%))
Stats Profession - Master Blacksmith (+10 Strength)
Aptitude Points - raise Willpower to 15/16, movement to 14~18 & everything else into Strength. At level 12, the difference between adding Critical Hit (Damage) & Strength is not significant. However, before getting Overwhelming Presence, adding Critical Hit improves more damage
Skill & Gear Choices
The essential pieces are Legionary's Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
Bleeding oil deals 20% of max hp (25% if Path upgraded)
This build starts shining at level 8 with upgraded Temperance giving riposte after taking 2 attacks.
At Mystery & Wisdom Path 7, get Perforating oil to negate enemy guard
At level 12, Overwhelming Presence guarantees critical hits for every attack.
Use Horse Layer to get max guard (80%) & swap out with Stag Layer when over the guard cap for more armour to keep crit going longer.
StrategyStart the fight by activating anticoagulant weapon, focus on killing archers & other ranged units first.
Use disengage to trigger AO after each strike.
Taunt & disengage to take less damage & trigger 1 more AO. Best to prioritize taunt on a tank as will need several disengages to kill.
End turn by positioning adjacent to ranged melee units such as spearmen as they will still strike at melee range & trigger your AO.
This build has only 1 weakness - Damage Over Time (DOT).
So avoid being poison, burn or bleeding.
Swordsman - Bleed Fighter
Duellist's InstinctHardcore Training
Offense: ★★★★★
Defense: ★★★★★
Avg Kills per turn: >4
TLDR: I solo-ed 3 level 14 polar bears on Expert starting with only 1 VP.
Swordsman variant of the The Iron Maiden (Brute)
Swap out for for immunity to DOT
Bear Fight
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3000270049
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