Charged Strike Scrier's Gaze Psyker

Charged Strike Scrier's Gaze Psyker

Introduction

Hello!

I've been playing Darktide since it's initial (beta) release for hundreds of hours. I've always loved playing Gun Psyker in all his variants.

I like coming up with "non meta" builds and approaches, whatever that means ;). Patch 1.5.0 makes this particular build possible. Yes, I do play it on Auric Damnation without problems if this is important to you.

This guide is not super duper detailed or meant to be the end of all means by any means (that's alot of means) - but I do sincerely hope you give it a shot an maybe you'll be pleasantly surprised!

I hope you enjoy reading it!

The Core Skills


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The idea behind this build is combining a weapon with cleaving heavy strikes to apply the effect of charged strikes and more important enfeeble debuff to as many enemies as possible while frontlining under the effect of Scrier's Gaze.

Our Melee Weapons


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Variant 1: The Turtolsky Heavy Sword

Thanks to patch 1.5.0 Psykers now have access to the heavy sword. The MK IX has horizontal heavies, which you can either chain with horizontal light attacks or just follow up chain heavies.

You start your combo by a light attack into a heavy attack. Then you are free to add heavy attacks or light attacks depending on the situation.

The blessing combination of "Perfect Strike" together with "Chained Deathblow" lets you cleave through any armor as long as you somewhat consistently hit some heads.

Lot's of electrocuted debuffed enemies.

Against single crushers you do use heavy attack / block cancel / repeat preferably.

(But nothing wrong with trying to cleave through crusher packs with your bread and butter combo, no risk no fun xD)

Variant 2: The Catachan Sword

Less offense more defense as well as mobility. Still good cleaving heavies but not as crazy as with the heavy sword. However, the parry weapon special truly increases your survivability under stressful situations. Fun fact: Parry special attack counts as heavy attack, so it electrocutes enemies. Shred also let's you crit more consistently without the need of scoring headshots frequently. (But you should still aim for the head whenever you can)

A reliable and trusty tool which truly shines on this build. I've not yet decided whether savage sweep or wrath is superior. It's situational in the end I guess.

I personally prefer the MK IV variant because of its' versatile moveset and overhead first heavy.

Full Build


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Here's the complete build I like to use:

Yes, I do not use a keystone. I consider more attack speed, more toughness and less peril generation (which results in longer Scrier's Gaze uptime) to be more valid.

Smite as a blitz is only used in the most dire situations in which you need a quick crowd control tool asap.

Other than that, you are a melee frontliner first and foremost (with a gun as a backup tool against specials/gunners).

Ranged Options


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I do use a gun on this build to hunt down dangerous specials/gunners and - depending on the gun - also to deal with crushers more easily.

There are several valid options which can fulfill this role and each have their pros and cons. Use whatever you like the most.

Here's what I use (Perks and Blessings are just recommendations or what works for me):

Bolt Pistol

Perk: 5% Crit Chance, 25% Carapace Armored or 25% Unyielding

Blessings: Puncture, Surgical or Run'N'Gun or Lethal Proximity

Versatile, good at sniping specials as well as capable of damaging crushers. Puncture is a fun and unique blessing to use. After some time you know how many shots it actually takes to kill an enemy with bleed stacks rather than firing another shot. Bleed also provides decent damage against monsters.

Quickdraw Stub Revolver Zarona

Perk: 5% Crit Chance, 25% Carapace Armored

Blessings: Surgical, Hand Cannon

Very good at dealing with crushers, even when you dont consistently score headshots or are in "panic mode". Also accurate and reliable over long distance. Ammo is scarce though, so make your shots count.

Kantrael MG 1a Lasgun

Perk: 5% Crit Chance, 25% Flak Armored

Blessings: Headhunter, Infernus (or Efficiency)

Very good ammo economy on its own. Not useful with dealing with crushers. But usually other team mates in your party can do that instead of you if necessary. Excels at dealing with packs of specials over a prolonged amount of time without the need of holding back using your gun because of ammo conservation and stuff. Also very rewarding if you are good at shooting heads.

Vigilant Autogun Graia MK VII

Perk: 5% Crit Chance, 10% Crit Damage

Blessings: Surgical, Crucian Roulette

This gun is an underrated and underused hidden gem in my opinion. Very good finesse damage both over long distance sniping as well as in situations where you use it as a "panic button" (meaning you spray and pray at packs of armored elites which threaten to overwhelm you or your team). Personally I also do like the look and feel of this baby. But that's subjective. Maybe you like it. Give it a try.

Accatran Havy Laspistol

Perk: 5% Crit Chance, 10% Crit Damage

Blessings: Dumdum, Infernus

More mobile variant of Kantrael Lasguns with a high finesse damage modifier. Still capable of dealing with far away specials of any kind. Not as much ammo though and like its heavier brother struggles a bit with armored targets. A valid pick on any Gun Psyker build.

Curios


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Personally, I like stacking 3 of these:

Thank You For Reading!


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Hope to see you on the battlefield, soldier!

Have a good day slaying these filthy heretics in style!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3342365064					

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