S-Ranks
* Prologue got messed up in encoding, sorry about that!
How to follow this guide:Simply following everything I do step by step won't always get you the same results due to slight deviations in the AI behavior.
I added guidelines to each mission, so you can see what I'm doing, and also understand the thought process to reach the target turns threshold for S rank.
Please also note that this guide isn't the end-all. Many missions have more than one strategy, and possibly even easier ones than the ones presented here.
Remember that you can watch at higher speed as well, since some of these missions are pretty long, or took long enough because they were cleared for the first time. (I'm looking at you, Epilogue)
I did make an effort to re-beat some of the earlier missions to shorten the video a bit.
------ Timestamps + turns thresholds based on community data -----
00:10 - Prologue (8 turns)
𝗔𝗰𝘁 𝟭
01:38 - Mission 1 (3 turns)
03:41 - Mission 2 (11 turns)
07:34 - Mission 3 (7 turns)
10:02 - Mission 4 (11 turns)
𝗔𝗰𝘁 𝟮
24:26 - Mission 1 (14 turns)
37:58 - Mission 2 (14 turns)
52:28 - Side 1 (16 turns)
01:09:38 - Side 2 (13 turns)
01:18:19 - Side 3 (5 turns)
𝗔𝗰𝘁 𝟯
01:25:04 - Mission 1 (13 turns)
01:37:13 - Mission 2 (21 turns)
01:50:48 - Mission 3 (17 turns)
02:11:19 - Side 1 (23 turns)
02:56:59 - Side 2 (21 turns)
𝗔𝗰𝘁 𝟰
03:16:06 - Mission 1 (15 turns)
03:44:37 - Mission 2 (14 turns)
04:07:25 - Mission 3 (14 turns)
04:12:57 - Side 1 (12 turns)
04:24:25 - Side 2 (7 turns)
𝗔𝗰𝘁 𝟱
04:38:28 - Mission 1 (13 turns)
04:49:44 - Mission 2 (17 turns)
05:18:55 - Side 1 (26 turns)
05:58:44 - Side 2 (20 turns)
06:25:33 - Side 3 (19 turns)
𝗔𝗰𝘁 𝟲
06:41:01 - Mission 1 (12 turns)
06:53:08 - Mission 2 (15 turns)
07:36:01 - Mission 3 (17 turns)
08:02:15 - Side 1 (21 turns)
08:16:57 - Side 2 (20 turns)
𝗔𝗰𝘁 𝟳
09:02:24 - Mission 1 (14 turns)
09:22:57 - Mission 2 (19 turns)
09:59:20 - Epilogue (39 turns)
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Puzzles Solutions
All Puzzles solutions in a row, mostly optimized for viewing.
------------------------------------------ timestamps ------------------------------------------
00:05 - #1 Enmity
00:39 - #2 Brute Force
01:13 - #3 Get the Heck out of Dodge
01:50 - #4 Balance and Wisdom
02:36 - #5 Sun and Shadow
03:49 - #6 Surrounded
04:25 - #7 Unhappy Valley
05:15: - #8 The Turning Tides
06:02 - #9 A Matter of Life and Death
06:38 - #10 Age and Beauty
07:31 - #11 Child Genius
08:21 - #12 The Winding Bridge
09:20 - #13 Desert Bones
10:25 - #14 Nemeses
11:18 - #15 Storming the Keep
12:29 - #16 Beyond the Walls
13:14: - #17 A Bridge Too Far
14:23 - #18 The Abominable Snow Woman
15:21 - #19 The Siege
16:41 - #20 Friend or Foe
17:43 - #21 Troubled Waters
19:00 - #22 A Bitter Struggle
20:10 - #23 The Long Way Round
21:24 - #24 The Dead of Winter
23:19 - #25 A Chilling End
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Speedrunning Arcade On Hard
Unlike the Campaign guide, this one doesn't need instructions since the results are VERY consistent for most of the maps you'll encounter by following the same steps.
Please use this catalog to find the map you'd like to look up the strats via the timestamps:
https://imgur.com/a/xqexIl8
---------------------------------------- Timestamps ----------------------------------------
00:09 - The Glen
03:20 - Rimy Ruines
05:54 - Ponderland
09:30 - Lake Aloof
16:34 - Greenhaven
20:00 - Ton Ton Oasis
26:23 - Emerald Fen
34:31 - The Hinterlands
41:25 - Howling Blight
47:25 - Icy Steppe
57:55 - Marsh Hollow
01:00:40 - Snowrift
01:08:56 - Ban Ban Beach
01:16:14 - Pinpon Pools
01:22:02 - Butterfly Island
01:31:45 - Longshore
01:34:55 - Choral Coast
01:41:16 - Tikatak Canyon
01:50:50 - Mottled Tarn
01:59:50 - Muskox Mountains
02:11:31 - Butterfly Island
02:17:52 - Sapphire Strait
02:21:56 - Frosted Keep
02:27:54 - Rambling Range
02:39:43 - The Sunder Sea (RESIGN!!)
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Notes:
* Pinpon Pools - Pain in the ass map. If you get it early then you may want to consider skipping it. I put up the key turns in winning the map.
The main problem with this one is enemy port at the south end, combined with a bunch of Ballistas to cover any aerial approach to it. I didn't get to play the stage that often, but I'd suggest getting barge and sending your commander and another unit to their shore after you took out the port with battleships.
* Rambling Range - This should be way easier than showcased in the video. Just keep capturing towns, while wagoning yourself into the northern barracks and tower. From there keep rushing their base with cheap units until it's gone.
I only got that map once, so the final bit of it in the video seemed pretty solid.
* Snowrift - I had two ways to approach this one, but again this isn't a very common map, so I couldn't flesh out my strats enough.
1. If commander allows himself to get close enough to the middle, rush him down with your own commander and a Dragon.
2. Take out the enemy tower ASAP, and from there keep stalling the middle until you can send 2 dragons at once to take out their base.
* Ashen Brook - Forgot to include this one. What you want to do is keep the enemy busy for long enough until you can afford 2 wagons. Load your commander and another unit , then send both at the same turn into their base. Their barracks will take them at least one extra turn to reach you after deployment, making this a rather safe win.
* Lilypad - Get a wagon ASAP, and rush capture the enemy top tower (preferably use your commander as bait). At the bottom tower start with a witch followed by a Dragon to take out the enemy bottom tower. Keep center stalled with cheap units, until you got the towers covered, then finish off either the commander or the base with your dragons.
* The Sunder Sea - Too much of a hassle to even bother. Huge amount of units at play in every turn. Just resign and start over, not worth it.
* Manta Bay - Same treatment as The Sunder Sea. (Thanks for Feaw for pointing it out)
The 200th Star
********************SPOILER ALERT*********************
So you've destroyed every bit of content left in the game, but still left with the elusive final star(s).
This final bit requires unlocking Mercival and using his groove to face your greatest strategic challenge in the game yet: Fishing.
First things first however, you must unlock him via Campaign mode.
Requirement before we get started: Obtain at least 151 stars.
What you need to do now is to place Ceasar at the secret statues on each of his side missions IN ORDER!
A short event will initiate per each statue, but won't count unless you beat the mission as well!
After triggering all 4 locations, a cutscene will appear when you beat the final side mission, with further info after you go back to main menu.
Statues locations:
Act 2, Side 1:
Act 3, Side 1:
Act 5, Side 1:
Act 6, Side 1:
You need 18 Fish in total. 8 are fished globally on any map, and additional 3 per biome.
The final Starfish will become available for fishing once you obtained the other 17 fish.
The results vary depending on which type of water tile you fish at: River, Reef, Sea or Shore.
Here are all 3 different biomes fishing maps that I made for your convenience:
Grass Biome: 54L89GH7
Desert Biome: JTS4WK3A
Ice Biome: XRRCJGJH
Fair warning - Be prepared for a very grindy experience...
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I hope you found this guide useful.
Wargroove is an awesome game, and I had a great time playing and creating content for it.
Good luck or congrats on your completion!
Peace out ✌️
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1654066483
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- Kitsune's 100% Unlockables Guide
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- Kitsune's Puzzle Hints and Solutions
- How To Play Online Co-Op
- Wargroove 101
- Sheets with all units of all factions in all colors
- Charging your groove
- Puzzles and you : Wargroove Edition