Kitsune's Puzzle Hints and Solutions

Overview

Hi,

War Groove have a puzzle mode where you need to win in one turn using the units available. It's both fun and frustrating at the same time. I strongly recommend trying out the puzzle first yourself before using this guide. I will first provide hints, and then a solution image to indicate where you should move your units and where to attack, and finally a video showcase the full solution.

For the solution image, green arrows means move here, red arrows means attack here, and blue arrows means use special ability here (e.g. groove, load/unload, hex, heal).

It is also worth noting that most of the puzzles have more than one solutions, I will post all the solutions I know, but there may be different ones.

Good luck!

1. Enmity


Take Sigrid to victory in a single turn!

Known solution: 1

Hints Cavalry crits when attacking at an foe that is 6 space or greater

Swordsman crits when placed next to your own commander

Alchemist crits when placed on a terrain with 3 or more defense stars

Sigrid's groove allow you to eliminate a unit completelySolution

Video walkthrough

2. Brute Force


Take Sigrid to victory in a single turn!

Known solution: 1

Hints Go for the HQ and not the commander

Shield jump damages buildings

Use archer to kill the mage right below HQSolution

Video walkthrough

3. Get The Heck Out Of Dodge


Get the Cherrystone Villager to safety in the north-west in a single turn.

Known solutions: 1

Hints Cavalry and Wagon need to move twice

There 2 units that you don't need to use in this map (but can help if you made mistakes)Solution

Video walkthrough

4. Balance And Wisdom


Take Emeric to victory in a single turn!

Known solutions: 1

Hints Crystal placement should make both mages crit on their target

Make way for both cavalry and doggo to finish off GreenfingerSolution

Video walkthrough

5. Sun And Shadow



Take Sedge to victory in a single turn!

Known solutions: 2

Hints Cavalry charge is required in both solutions

In solution 1, Sedge need to make way for a doggo

In solution 1, you kill the pike blocking the cavalry with 2 doggos

In solution 2, you need to move doggo to make way for Sedge

In solution 2, you kill the pike blocking the cavalry with the mage

In solution 2, you can have up to 2 units unusedSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

6. Surrounded



Take Mercia to victory in a single turn!

Known solutions: 2

Hints There's a lot of minor variance between both solutions, main difference is once uses groove, the other don't

In solution 1, use heal aura on mage, pike, and cavalry

In solution 2, groove is not used

In solution 2, some of your units suicideSolution 1

Solution 2

Video walkthroughVideo walkthrough

7. Unhappy Valley


Take Ryota to victory in a single turn!

Known solutions: 1

Hints Go for the HQ

I did not use HarpieSolution

Video walkthrough

8. The Turning Tides




Take Mercia to victory in a single turn!

Known solutions: 3

Hints In all 3 solutions, you need to make way for the cavalry on the bottom left

Solution 1 and 2 uses groove, and solution 3 does not

Solution 1 and 3 kills both unit beside Nuru, and solution 2 only kills the cavalry

For Solution 1, Heals golem, pike and doggo

For Solution 1, I did not use the top right swordsman

For Solution 2, Heal golem and doggo (not pike)

For Solution 2, there's a lot of sacrifices, the sacrifice was used on the commander

For Solution 2, top right swordsman and the bottom right doggo were not used

For Solution 3, there's also a lot of sacrifices, the sacrifice was used to kill the units beside Nuru

For Solution 3, top right swordsman was not usedSolution 1

Solution 2

Solution 3

Video walkthrough 1Video walkthrough 2Video walkthrough 3

9. A Matter Of Life And Death



Take Valder to victory in a single turn!

So I don't think this puzzle was suppose to be like this, at least Valder shouldn't be that close to the HQ, I will post the trivial solution, and what I think is the "intended" solution, the "intended" solution does not require skeleton next to Valder.

Known solution: questionable

Hints Go for the HQ in all solutions

There is a trivial solution which I don't think it's intended

Trivial solution only uses 4 units (including summon)

In non trivial solution, Wagon can be used to position pike critTrivial Solution

Non-Trivial Solution

Video walkthrough trivialVideo walkthrough non trivial

10. Age And Beauty


Take Sigrid to victory in a single turn!

Known solution: 1

Hints I did not Sigrid's groove

All units are needed

Killed all Nuru's units.Solution

Video walkthrough

11. Child Genius



Take Koji to victory in a single turn!

Known Solution: 2

Hints In both solutions, you need the cavalry to hit the commander

In both solutions, you need to make way for one of the sparrow bomb

In solution 1, you damage Emeric with one of the sparrow bomb, but not in solution 2

In solution 1, I had 2 unused units (left most spear and bottom right doggo)

In solution 2, I had 3 unused units (2 spears on the left, and bottom right doggo)Solution 1

Solution 2

Video walkthrough 1Video walkthrough 2

12. The Winding Bridge


Get the Heavensong Villager to the other side of the bridge in a single turn

Known solution 1

Hints I had 6 unused units

The only unit that can do significant damage on the golem is the warship on the right placed on the shore tile, think about how to free it

I used all water units on the right side of the bridge except the barge, and only warship on the left.Solution

Video walkthrough

13. Desert Bones



Take Caesar to victory in a single turn!

Known solutions: 2

Hints In both solutions, you need to make way for cavalry to breakdown the gate for trebuchet

In both solutions, the top portion of the map is played the same

In both solutions, I inspired cavalry, trebuchet, and pikeman

In solution 1, I freed golem with cavalry by killing doggo

In solution 2, I freed golem with archer and swordsman by killing mageSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

14. Nemeses



Take Mercia to victory in a single turn!

Known solutions: 2

Hints In both solutions, use your groove on the knight and mage

In both solutions, the left portion of the map is played the same

In both solutions, I healed cavalry, archer, mage, and swordsman

In solution 1, I unlocked a path for the doggo

In solution 2, I unlocked a path for the mageSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

15. Storming The Keep



Known solutions: 2

Hints Go for the HQ

In both solutions, I had to capture the dock

In both solutions, I needed a pike to hit the HQ

One solution is much more complex than the other

In solution 1, I ignored the top left corner

In solution 2, I airdropped a pikeman to setup pike critSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

16. Beyond The Walls



Take Tenri to victory in a single turn!

Known solutions: 2

Hints Go for the HQ

One solution is much more complex than the other

In solution 1, I used Tenri to teleport away an enemy unit

In solution 1, I only attacked from top side and bottom side

In solution 1, I swarmed enemy HQ with doggos

In solution 2, I used Tenri to teleport a friendly unit

In solution 2, I attack from all 3 side

In solution 2, I did not have doggos by the HQSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

17. A Bridge Too Far



Get the Felheim Villager to safety across the bridge in a single turn.

Known Solutions: 1 but with a lot of variances

Hints In all variances, you kill the same units just with different units

In all variances, you kill the golem with Sigird groove

In all variances, you kill the pike with aquanautsSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

18. The Abominable Snow Woman



Take Ragna to victory in a single turn!

Solutions: 2 with lots of small variances

Hints Position the shield smash so it hit a lot of units near Mercia

Honestly, there's a lot of units that can attack Mercia here, so just pick your poisonSolution 1

Solution 2

Video walkthrough 1Video walkthrough 2

19. The Siege


Take Greenfinger to victory in a single turn!

Known solution: 1

Hints Break down the northern gate with a western cavalery

Break down the western gate with a trebuchet

Break down the southern gate with a pikeman crit

I did not use Greenfinger grooveSolution

Video walkthrough

20. Friend Or Foe



Take Emeric to victory in a single turn!

Known solutions: 1 with some variances

Hints In both solutoins, make way for 2 mages to reach Tenri

There's multiple variances to break down the gate to free the path for the mage from the top

Crystal placement should cover the spot above and below TenriSolution 1 Variance 1

Solution 1 Vairance 2

Video walkthrough 1Video walkthrough 2

21. Troubled Waters



Get the Floran Villager to the other side of the water in a single turn.

Known solution 1 (But have a lot of variances on how to do the final bit)

Hints In all variances, I made the same path for the barge

I killed a golem, a merfolk, a warship, and a dragon for the barge path

Greenfinger's groove is not useful here

For variance 1, I used the land units to unblock the mage

For variance 2, I used water units to unblock the harpoon, and did not touch any units on the top right corner.Solution 1 Variance 1

Solution 1 Vairance 2

Video walkthrough 1Video walkthrough 2

22. A Bitter Struggle


Take Ryota to victory in a single turn!

Known solution: 1

Hints Ryota dash with 11 moves, and ended to the right of Sedge

Set up Royta's dash with the enemy on the northern half of the map

Set up path to wagon drop a pikeman for a pikeman crit

Trebuchet should kill the doggo for mage to get to north side of SedgeSolution

Video walkthrough

23. The Long Way Round


Deliver the Heavensong Villager to the safety of the walls in a single turn.

Known solution 1

Hints Use the top wagon

Trebuchet + Cavalry seems like the best way, if not the only way, to defeat the golem

You want Tenri to be at max range from both the wagon and the destination when casting her groove (Tenri's groove is 6 tiles away from her when selecting target, and when selecting destination)

Doggos seems to be good at taking out the trebuchetSolution 1

Video walkthrough

24. The Dead Of Winter




Take Valder to victory in a single turn!

Known solutions: 2 with some variations (hex or hexless)

Hints Valder is not used

In all solutions, I had to use top left cavalry, mage, and giant to kill Ryota, so think about how to make path for these 3 units.

If you are going with Hexless solution, Harpies are required

If you are going with Hexless solution, You have to break down the northern gate above the village

If you are going with Hex solution, it's up to you to open gate or not, and you can open either of the 2 northern gates.Solution 1 (Hexless)

Solution 2 (Hex with left gate)

Solution 2 (Hex without gate)

Video walkthrough 1Video walkthrough 2Video walkthrough 3

25. A Chilling End


Take Sedge to victory in a single turn!

Known solutions: 1 with some small variances

Hints Only had to use Sedge's groove on 3 units

Clear a path for you dragon to hit Ragna from the right

Clear a path to setup pike crit on Ragna (multiple ways to do this)Solution 1

Video walkthrough

My Other Guides (Shameless Plug)

S Rank Campaign: https://steamcommunity.com/sharedfiles/filedetails/?id=1652036118

100% Unlocks: https://steamcommunity.com/sharedfiles/filedetails/?id=1646453289

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1645486548					

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