Overview
Hi,
War Groove have a puzzle mode where you need to win in one turn using the units available. It's both fun and frustrating at the same time. I strongly recommend trying out the puzzle first yourself before using this guide. I will first provide hints, and then a solution image to indicate where you should move your units and where to attack, and finally a video showcase the full solution.
For the solution image, green arrows means move here, red arrows means attack here, and blue arrows means use special ability here (e.g. groove, load/unload, hex, heal).
It is also worth noting that most of the puzzles have more than one solutions, I will post all the solutions I know, but there may be different ones.
Good luck!
1. Enmity
Take Sigrid to victory in a single turn!
Known solution: 1
Hints Cavalry crits when attacking at an foe that is 6 space or greater
Swordsman crits when placed next to your own commander
Alchemist crits when placed on a terrain with 3 or more defense stars
Sigrid's groove allow you to eliminate a unit completelySolution
Video walkthrough
2. Brute Force
Take Sigrid to victory in a single turn!
Known solution: 1
Hints Go for the HQ and not the commander
Shield jump damages buildings
Use archer to kill the mage right below HQSolution
Video walkthrough
3. Get The Heck Out Of Dodge
Get the Cherrystone Villager to safety in the north-west in a single turn.
Known solutions: 1
Hints Cavalry and Wagon need to move twice
There 2 units that you don't need to use in this map (but can help if you made mistakes)Solution
Video walkthrough
4. Balance And Wisdom
Take Emeric to victory in a single turn!
Known solutions: 1
Hints Crystal placement should make both mages crit on their target
Make way for both cavalry and doggo to finish off GreenfingerSolution
Video walkthrough
5. Sun And Shadow
Take Sedge to victory in a single turn!
Known solutions: 2
Hints Cavalry charge is required in both solutions
In solution 1, Sedge need to make way for a doggo
In solution 1, you kill the pike blocking the cavalry with 2 doggos
In solution 2, you need to move doggo to make way for Sedge
In solution 2, you kill the pike blocking the cavalry with the mage
In solution 2, you can have up to 2 units unusedSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
6. Surrounded
Take Mercia to victory in a single turn!
Known solutions: 2
Hints There's a lot of minor variance between both solutions, main difference is once uses groove, the other don't
In solution 1, use heal aura on mage, pike, and cavalry
In solution 2, groove is not used
In solution 2, some of your units suicideSolution 1
Solution 2
Video walkthroughVideo walkthrough
7. Unhappy Valley
Take Ryota to victory in a single turn!
Known solutions: 1
Hints Go for the HQ
I did not use HarpieSolution
Video walkthrough
8. The Turning Tides
Take Mercia to victory in a single turn!
Known solutions: 3
Hints In all 3 solutions, you need to make way for the cavalry on the bottom left
Solution 1 and 2 uses groove, and solution 3 does not
Solution 1 and 3 kills both unit beside Nuru, and solution 2 only kills the cavalry
For Solution 1, Heals golem, pike and doggo
For Solution 1, I did not use the top right swordsman
For Solution 2, Heal golem and doggo (not pike)
For Solution 2, there's a lot of sacrifices, the sacrifice was used on the commander
For Solution 2, top right swordsman and the bottom right doggo were not used
For Solution 3, there's also a lot of sacrifices, the sacrifice was used to kill the units beside Nuru
For Solution 3, top right swordsman was not usedSolution 1
Solution 2
Solution 3
Video walkthrough 1Video walkthrough 2Video walkthrough 3
9. A Matter Of Life And Death
Take Valder to victory in a single turn!
So I don't think this puzzle was suppose to be like this, at least Valder shouldn't be that close to the HQ, I will post the trivial solution, and what I think is the "intended" solution, the "intended" solution does not require skeleton next to Valder.
Known solution: questionable
Hints Go for the HQ in all solutions
There is a trivial solution which I don't think it's intended
Trivial solution only uses 4 units (including summon)
In non trivial solution, Wagon can be used to position pike critTrivial Solution
Non-Trivial Solution
Video walkthrough trivialVideo walkthrough non trivial
10. Age And Beauty
Take Sigrid to victory in a single turn!
Known solution: 1
Hints I did not Sigrid's groove
All units are needed
Killed all Nuru's units.Solution
Video walkthrough
11. Child Genius
Take Koji to victory in a single turn!
Known Solution: 2
Hints In both solutions, you need the cavalry to hit the commander
In both solutions, you need to make way for one of the sparrow bomb
In solution 1, you damage Emeric with one of the sparrow bomb, but not in solution 2
In solution 1, I had 2 unused units (left most spear and bottom right doggo)
In solution 2, I had 3 unused units (2 spears on the left, and bottom right doggo)Solution 1
Solution 2
Video walkthrough 1Video walkthrough 2
12. The Winding Bridge
Get the Heavensong Villager to the other side of the bridge in a single turn
Known solution 1
Hints I had 6 unused units
The only unit that can do significant damage on the golem is the warship on the right placed on the shore tile, think about how to free it
I used all water units on the right side of the bridge except the barge, and only warship on the left.Solution
Video walkthrough
13. Desert Bones
Take Caesar to victory in a single turn!
Known solutions: 2
Hints In both solutions, you need to make way for cavalry to breakdown the gate for trebuchet
In both solutions, the top portion of the map is played the same
In both solutions, I inspired cavalry, trebuchet, and pikeman
In solution 1, I freed golem with cavalry by killing doggo
In solution 2, I freed golem with archer and swordsman by killing mageSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
14. Nemeses
Take Mercia to victory in a single turn!
Known solutions: 2
Hints In both solutions, use your groove on the knight and mage
In both solutions, the left portion of the map is played the same
In both solutions, I healed cavalry, archer, mage, and swordsman
In solution 1, I unlocked a path for the doggo
In solution 2, I unlocked a path for the mageSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
15. Storming The Keep
Known solutions: 2
Hints Go for the HQ
In both solutions, I had to capture the dock
In both solutions, I needed a pike to hit the HQ
One solution is much more complex than the other
In solution 1, I ignored the top left corner
In solution 2, I airdropped a pikeman to setup pike critSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
16. Beyond The Walls
Take Tenri to victory in a single turn!
Known solutions: 2
Hints Go for the HQ
One solution is much more complex than the other
In solution 1, I used Tenri to teleport away an enemy unit
In solution 1, I only attacked from top side and bottom side
In solution 1, I swarmed enemy HQ with doggos
In solution 2, I used Tenri to teleport a friendly unit
In solution 2, I attack from all 3 side
In solution 2, I did not have doggos by the HQSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
17. A Bridge Too Far
Get the Felheim Villager to safety across the bridge in a single turn.
Known Solutions: 1 but with a lot of variances
Hints In all variances, you kill the same units just with different units
In all variances, you kill the golem with Sigird groove
In all variances, you kill the pike with aquanautsSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
18. The Abominable Snow Woman
Take Ragna to victory in a single turn!
Solutions: 2 with lots of small variances
Hints Position the shield smash so it hit a lot of units near Mercia
Honestly, there's a lot of units that can attack Mercia here, so just pick your poisonSolution 1
Solution 2
Video walkthrough 1Video walkthrough 2
19. The Siege
Take Greenfinger to victory in a single turn!
Known solution: 1
Hints Break down the northern gate with a western cavalery
Break down the western gate with a trebuchet
Break down the southern gate with a pikeman crit
I did not use Greenfinger grooveSolution
Video walkthrough
20. Friend Or Foe
Take Emeric to victory in a single turn!
Known solutions: 1 with some variances
Hints In both solutoins, make way for 2 mages to reach Tenri
There's multiple variances to break down the gate to free the path for the mage from the top
Crystal placement should cover the spot above and below TenriSolution 1 Variance 1
Solution 1 Vairance 2
Video walkthrough 1Video walkthrough 2
21. Troubled Waters
Get the Floran Villager to the other side of the water in a single turn.
Known solution 1 (But have a lot of variances on how to do the final bit)
Hints In all variances, I made the same path for the barge
I killed a golem, a merfolk, a warship, and a dragon for the barge path
Greenfinger's groove is not useful here
For variance 1, I used the land units to unblock the mage
For variance 2, I used water units to unblock the harpoon, and did not touch any units on the top right corner.Solution 1 Variance 1
Solution 1 Vairance 2
Video walkthrough 1Video walkthrough 2
22. A Bitter Struggle
Take Ryota to victory in a single turn!
Known solution: 1
Hints Ryota dash with 11 moves, and ended to the right of Sedge
Set up Royta's dash with the enemy on the northern half of the map
Set up path to wagon drop a pikeman for a pikeman crit
Trebuchet should kill the doggo for mage to get to north side of SedgeSolution
Video walkthrough
23. The Long Way Round
Deliver the Heavensong Villager to the safety of the walls in a single turn.
Known solution 1
Hints Use the top wagon
Trebuchet + Cavalry seems like the best way, if not the only way, to defeat the golem
You want Tenri to be at max range from both the wagon and the destination when casting her groove (Tenri's groove is 6 tiles away from her when selecting target, and when selecting destination)
Doggos seems to be good at taking out the trebuchetSolution 1
Video walkthrough
24. The Dead Of Winter
Take Valder to victory in a single turn!
Known solutions: 2 with some variations (hex or hexless)
Hints Valder is not used
In all solutions, I had to use top left cavalry, mage, and giant to kill Ryota, so think about how to make path for these 3 units.
If you are going with Hexless solution, Harpies are required
If you are going with Hexless solution, You have to break down the northern gate above the village
If you are going with Hex solution, it's up to you to open gate or not, and you can open either of the 2 northern gates.Solution 1 (Hexless)
Solution 2 (Hex with left gate)
Solution 2 (Hex without gate)
Video walkthrough 1Video walkthrough 2Video walkthrough 3
25. A Chilling End
Take Sedge to victory in a single turn!
Known solutions: 1 with some small variances
Hints Only had to use Sedge's groove on 3 units
Clear a path for you dragon to hit Ragna from the right
Clear a path to setup pike crit on Ragna (multiple ways to do this)Solution 1
Video walkthrough
My Other Guides (Shameless Plug)
S Rank Campaign: https://steamcommunity.com/sharedfiles/filedetails/?id=1652036118
100% Unlocks: https://steamcommunity.com/sharedfiles/filedetails/?id=1646453289
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1645486548
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- THE ULTIMATE WARGROOVE GUIDE S-Ranks, Arcade Speedrunning, Puzzles, 200th Star
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