Weaponry 101 (Guide)

Weaponry 101 (Guide)

Definitions

I will list definitions For those who don´t know them down bellow.

Rpm - Rounds Per Minute (How Many Rounds The Weapon Can Fire In A Minute)

Caliber The Type Of Ammuniton The Weapon Uses (Different Calibers Have Different properties)

Recoil - The Vertical Or Horizontal Movement That Happens When Firing A Firearm.

Ads - Aim Down Sights. (I will use this to Count The Time Needed To Ads Fully)

Mag Cap - The Amount Of Bullets Or Other Type Of Ammunition That Can Be Loaded Into An Magazine Or An Tube.

Cqc - Close quartes Combat (Usualy Indoors in Close Distances)

Lrc - Long Range Combat (Usualy outdoors in long Distances)

Rules Of Engagment (Roe)

You Must Follow The Rules Of Engagment To Get The Most Points In a MissionDifferent Actions you do Give points or Decrease Them I will list the Actions Down bellow.

The Rules Of Engagement Are:

Don't Shoot/Kill Civilians

Don't Shoot/Kill Suspects That Haven't caused Any Dangers To Civilians Or You and you'r Squad.

Don't Shoot Your Squad Mates (Obviously)

You Can Shoot/Kill Suspects That cause Any Dangers To Civilians Or You and you'r Squad.

You Can Use Non Lethal Weapons To Pacify Dangerous Suspects

You Can Use Flashbangs And Sting Granades Against Suspects and Civilians Whit Out Consuquenses

If A civilian Wont Surrender You Can Hit Them Whit Your Gun Whit (B)

Handguns / Secondaries


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Secondary Weapons Are To Be used When You Run Out Of Ammo On Your Primary Or When There Is No Time To Reload The Primary WeaponRemember Swithcing to your pistol is faster than reloading

Secondaries Come in Many Different calibers Magazine Capasities And Forms.

Glock 19

Caliber: 9mm Parabellum

Mag Cap: 15+1

Recoil: Low

Classification: Handgun

M45a1

Caliber: 45Acp

Mag Cap: 7+1

Recoil: Medium

Classification: Handgun

357.

Caliber: 357.

Mag Cap: 6

Recoil: Medium

Classification: Double-Action Revolver

M9A1

Caliber: 9mm Parabellum

Mag Cap: 15+1

Recoil: Low

Classification: Handgun

Taser

Caliber: Electric

Mag Cap: 1

Recoil: Very low

Classification: Non Lethal

Fn Five-Seven (Usg57

Caliber: 5x7

Mag Cap: 20+1

Recoil: Medium

Classification: Handgun

Usp45

Caliber: 45Acp

Mag Cap: 14+1

Recoil: Low

Classification: Handgun

Smg´s (Sub Machine Guns)


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Submachine Guns Are Weapons That Are Usualy Fully Automatic And Fire Sub Rifle ammunition

They have Low Recoil And Good Manuevariability.

Mp5A4

Caliber: 9mm Parabellum

Mag Cap: 30+1

Recoil: Low

Rpm: 360

Fire Modes: Semi Auto, 3 Round Burst and Fully Automatic.

Classification: Submachinegun

Ump45

Caliber: 45 Acp

Recoil: Low

Rpm: 300

Fire Modes: Semi Auto and Fully Automatic.

Classification: Submachinegun

Mpx

Caliber: 9mm Parabellum

Recoil: Low

Rpm: 360

Fire Modes: Semi Auto and Fully Automatic.

Classification: Submachinegun

Shotguns


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Shotguns Use Shogtun Shells As their ammunition. The Typical Buckshot Round Has Multiple Small pellets Which Exit The Barrel When Fired And Spread out The Farther They Move.

The Buckshot Round Can Be Traded For And Slug Round Which Fires an Singular projectile.M870 Cqb

Ammunition: 12 Gauge Buckshot

Mag Cap: 8+1

Recoil: Medium

Rpm: 40

Firemodes: Pump-Action

Classification: Pump-Action Shotgun

Beneli m4 (Super90)

Ammunition: 12 Gauge Buckshot

Mag Cap: 8+1

Recoil: Medium

Rpm: 60

Firemodes: Semiautomatic

Classification: Semiautomatic Shotgun

Rifles And Carbines


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Assault Rifles Are All Rounders They have Good Penetration, Accuracy And Fire-rates

Assault Rifles Are The Some of the most used Guns In Game Due To Their All Rounder statistics

Sa-58

Caliber: 76x51mm

Mag Cap: 20

Recoil: Medium

Rpm: 240

Firemodes: Semiauto And Fullyautomatic

Classification: Assaultrifle

M4A1

Caliber: 5.56

Mag Cap: 30

Recoil: Low

Rpm: 360

Firemodes: Semiauto And Fullyautomatic

Classification: Assaultrifle

Sbr 300.

Caliber: 300. Blackout

Mag Cap: 30

Recoil: Low

Rpm: 360

Firemodes: Semiauto And Fullyautomatic

Classification: Assaultrifle

Sr-16

Caliber: 5.56

Mag Cap: 30

Recoil: Medium

Rpm: 360

Firemodes: Semiauto And Fullyautomatic

Classification: Assaultrifle

Hk416

Caliber: 5.56

Mag Cap: 30

Recoil: Low

Rpm: 360

Firemodes: Semiauto And Fullyautomatic

Classification: Assaultrifle

Non-Lehtals


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Ammunition: Pepper Balls

Mag Cap: 100

Rpm: 192

Recoil: Very Low

Firemodes: Semiauto And Fullyautomatic

Classification: Nonlethal Pepper Ball Gun

BeanBag Shotgun

Ammunition: 12g BeanBag Rounds

Mag Cap: 8+1

Rpm: 40

Recoil: Very Low

Firemodes: Pump-Action

Classification: Nonlethal Beanbag Shotgun

Attachments (Work In Progres)

EcoTech-xps
Weaponry 101 (Guide) image 168Microt
Weaponry 101 (Guide) image 170M5B
Weaponry 101 (Guide) image 172SRS
Weaponry 101 (Guide) image 174The Speed GripThe Combat Grip
Flashlight
Weaponry 101 (Guide) image 178
Weaponry 101 (Guide) image 179BarrelSupressorArs Compensanator

Different Weapons Can Take Different Types Of atachments Like laser Sights, Compensanators etc.

Sights

Grips

Vertical Grip (Control)]

The Control Grip Decreases Vertical recoil

Speeds Up You´r Ads Process

Is An Mix Of The Control Grip And Speed Grip

Overballer

The Can Be used To Illuminate Dark Areas If You Don´t Have Nvgs

LaserSight

The LaserSight Emmits An Red Laser Which Helps Whit Landing Shots When Firing From The Hip.

The Decreases You´r Weapons Noise When Firing And Removes The Weapons Muzzleflash

The Decreases Vertical Recoil

Sfmb Compensanator

The Sfmb Compensanator[Decerases Horizontal Recoil[/i]

FlashHider (Pistol)

The Flashhider Removes Muzzle Flash

Compensanator (Pistol)

The Compensanator Decreases General Recoil On The pistol

Personal Gun-Setups'

Mp5a4

The Mp5 Can Be Easily turned into An low recoil Laser Whit These Attathcments

Here Is The Video Of The Setup Being used

https://youtu.be/TCMH5sU21Wg

Conclusion

Well That Was The Guide Thanks For Reading and taking a look

You Can Leave Comments on the guide and what to add/improve on this guide

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2703747652					

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