Definitions
I will list definitions For those who don´t know them down bellow.
Rpm - Rounds Per Minute (How Many Rounds The Weapon Can Fire In A Minute)
Caliber The Type Of Ammuniton The Weapon Uses (Different Calibers Have Different properties)
Recoil - The Vertical Or Horizontal Movement That Happens When Firing A Firearm.
Ads - Aim Down Sights. (I will use this to Count The Time Needed To Ads Fully)
Mag Cap - The Amount Of Bullets Or Other Type Of Ammunition That Can Be Loaded Into An Magazine Or An Tube.
Cqc - Close quartes Combat (Usualy Indoors in Close Distances)
Lrc - Long Range Combat (Usualy outdoors in long Distances)
Rules Of Engagment (Roe)
You Must Follow The Rules Of Engagment To Get The Most Points In a MissionDifferent Actions you do Give points or Decrease Them I will list the Actions Down bellow.
The Rules Of Engagement Are:
Don't Shoot/Kill Civilians
Don't Shoot/Kill Suspects That Haven't caused Any Dangers To Civilians Or You and you'r Squad.
Don't Shoot Your Squad Mates (Obviously)
You Can Shoot/Kill Suspects That cause Any Dangers To Civilians Or You and you'r Squad.
You Can Use Non Lethal Weapons To Pacify Dangerous Suspects
You Can Use Flashbangs And Sting Granades Against Suspects and Civilians Whit Out Consuquenses
If A civilian Wont Surrender You Can Hit Them Whit Your Gun Whit (B)
Handguns / Secondaries
Secondary Weapons Are To Be used When You Run Out Of Ammo On Your Primary Or When There Is No Time To Reload The Primary WeaponRemember Swithcing to your pistol is faster than reloading
Secondaries Come in Many Different calibers Magazine Capasities And Forms.
Glock 19
Caliber: 9mm Parabellum
Mag Cap: 15+1
Recoil: Low
Classification: Handgun
M45a1
Caliber: 45Acp
Mag Cap: 7+1
Recoil: Medium
Classification: Handgun
357.
Caliber: 357.
Mag Cap: 6
Recoil: Medium
Classification: Double-Action Revolver
M9A1
Caliber: 9mm Parabellum
Mag Cap: 15+1
Recoil: Low
Classification: Handgun
Taser
Caliber: Electric
Mag Cap: 1
Recoil: Very low
Classification: Non Lethal
Fn Five-Seven (Usg57
Caliber: 5x7
Mag Cap: 20+1
Recoil: Medium
Classification: Handgun
Usp45
Caliber: 45Acp
Mag Cap: 14+1
Recoil: Low
Classification: Handgun
Smg´s (Sub Machine Guns)
Submachine Guns Are Weapons That Are Usualy Fully Automatic And Fire Sub Rifle ammunition
They have Low Recoil And Good Manuevariability.
Mp5A4
Caliber: 9mm Parabellum
Mag Cap: 30+1
Recoil: Low
Rpm: 360
Fire Modes: Semi Auto, 3 Round Burst and Fully Automatic.
Classification: Submachinegun
Ump45
Caliber: 45 Acp
Recoil: Low
Rpm: 300
Fire Modes: Semi Auto and Fully Automatic.
Classification: Submachinegun
Mpx
Caliber: 9mm Parabellum
Recoil: Low
Rpm: 360
Fire Modes: Semi Auto and Fully Automatic.
Classification: Submachinegun
Shotguns
Shotguns Use Shogtun Shells As their ammunition. The Typical Buckshot Round Has Multiple Small pellets Which Exit The Barrel When Fired And Spread out The Farther They Move.
The Buckshot Round Can Be Traded For And Slug Round Which Fires an Singular projectile.M870 Cqb
Ammunition: 12 Gauge Buckshot
Mag Cap: 8+1
Recoil: Medium
Rpm: 40
Firemodes: Pump-Action
Classification: Pump-Action Shotgun
Beneli m4 (Super90)
Ammunition: 12 Gauge Buckshot
Mag Cap: 8+1
Recoil: Medium
Rpm: 60
Firemodes: Semiautomatic
Classification: Semiautomatic Shotgun
Rifles And Carbines
Assault Rifles Are All Rounders They have Good Penetration, Accuracy And Fire-rates
Assault Rifles Are The Some of the most used Guns In Game Due To Their All Rounder statistics
Sa-58
Caliber: 76x51mm
Mag Cap: 20
Recoil: Medium
Rpm: 240
Firemodes: Semiauto And Fullyautomatic
Classification: Assaultrifle
M4A1
Caliber: 5.56
Mag Cap: 30
Recoil: Low
Rpm: 360
Firemodes: Semiauto And Fullyautomatic
Classification: Assaultrifle
Sbr 300.
Caliber: 300. Blackout
Mag Cap: 30
Recoil: Low
Rpm: 360
Firemodes: Semiauto And Fullyautomatic
Classification: Assaultrifle
Sr-16
Caliber: 5.56
Mag Cap: 30
Recoil: Medium
Rpm: 360
Firemodes: Semiauto And Fullyautomatic
Classification: Assaultrifle
Hk416
Caliber: 5.56
Mag Cap: 30
Recoil: Low
Rpm: 360
Firemodes: Semiauto And Fullyautomatic
Classification: Assaultrifle
Non-Lehtals
Ammunition: Pepper Balls
Mag Cap: 100
Rpm: 192
Recoil: Very Low
Firemodes: Semiauto And Fullyautomatic
Classification: Nonlethal Pepper Ball Gun
BeanBag Shotgun
Ammunition: 12g BeanBag Rounds
Mag Cap: 8+1
Rpm: 40
Recoil: Very Low
Firemodes: Pump-Action
Classification: Nonlethal Beanbag Shotgun
Attachments (Work In Progres)
EcoTech-xpsMicrot
M5B
SRS
The Speed GripThe Combat GripFlashlight
BarrelSupressorArs Compensanator
Different Weapons Can Take Different Types Of atachments Like laser Sights, Compensanators etc.
Sights
Grips
Vertical Grip (Control)]
The Control Grip Decreases Vertical recoil
Speeds Up You´r Ads Process
Is An Mix Of The Control Grip And Speed Grip
Overballer
The Can Be used To Illuminate Dark Areas If You Don´t Have Nvgs
LaserSight
The LaserSight Emmits An Red Laser Which Helps Whit Landing Shots When Firing From The Hip.
The Decreases You´r Weapons Noise When Firing And Removes The Weapons Muzzleflash
The Decreases Vertical Recoil
Sfmb Compensanator
The Sfmb Compensanator[Decerases Horizontal Recoil[/i]
FlashHider (Pistol)
The Flashhider Removes Muzzle Flash
Compensanator (Pistol)
The Compensanator Decreases General Recoil On The pistol
Personal Gun-Setups'
Mp5a4
The Mp5 Can Be Easily turned into An low recoil Laser Whit These Attathcments
Here Is The Video Of The Setup Being used
https://youtu.be/TCMH5sU21Wg
Conclusion
Well That Was The Guide Thanks For Reading and taking a look
You Can Leave Comments on the guide and what to add/improve on this guide
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2703747652
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