Goliath Builds Guide
Goliath Is All The Rage
These are some pretty solid Goliath builds I put together. They have high survivability and of course high melee damage.
Brawler - LeaderAny 2h weap
Active Skills
- Heroic Onslaught
- Iron Will
- Preparation
- Readiness
- Heroic Rally
Passive Skills
- Bravado
- Rage Stim
- Survival Stim
- Lead Through Pain
- Vengeance
This guy hits like a truck. The highest crit I've had on him is 673 with a 2h axe.
Heavy - LeaderAny 50m gun I prefer plasma
Active Skills
- Aura: Weapon Check
- Tune up
- Preparation
- Heroic Barrage
- Heroic Rally
Passive Skills
- Reinforce
- Heavy Footed
- Guardian
- Weapon Barrier
- Lead Through Pain
I didn't test any other leader builds since brawler and heavy seem to be the best suited because of Heroic Onslaught and Heroic Barrage.
Brawler 1Duel wield Chainswords
Active Skills
- Preparation
- Readiness
- Chain Hit
- Iron Will
- Unbalancing Strike
Passive Skills
- Bravado
- Rage Stim
- Survival Stim
- Lead Through Pain
- Vengeance
Great for dealing with Iron Will hit resist buff.
Brawler 2Dw Axes
Active Skills
- Preparation
- Readiness
- Chain Hit
- Iron Will
- Unbalancing Strike
Passive Skills
- Bravado
- Rage Stim
- Survival Stim
- Lead Through Pain
- Vengeance
High crit, can easily knock out an enemy in one turn.
Heavy 1Any 50m gun I prefer plasma
Active Skills
- Aura: Safeguard
- Tune up
- Preparation
- Iron Will
- Delay
Passive Skills
- Reinforce
- Heavy Footed
- Guardian
- Weapon Barrier
- Lead Through Pain
Death from afar.
Heavy 2Plasma pistol and spud jacker
Active Skills
- Aura: Weapon Check
- Tune up
- Preparation
- Heroic Barrage
- Heroic Rally
Passive Skills
- Reinforce
- Heavy Footed
- Guardian
- Weapon Barrier
- Lead Through Pain
Haven't really tested this build that much, but clearly the long range version is superior. The idea behind this build is that you're in the thick of things and giving out the AP buff every turn. Problem is usually your team is scattered making the aura pointless.
Deadeye 12h ranged of your choice, I prefer Lasgun
Active Skills
- Advanced Aim
- Preparation
- Grapnel Shot
- Field Scan
- Iron Will
Passive Skills
- Repositioning
- Defensive Landing
- Awareness
- Survival Stim
- Self Preservation
Death from afar 2.0.
Deadeye 2Bolt Pistol and Spud Jacker
Active Skills
- Intuitive Shot
- Preparation
- Battle Advice
- Delay
- Iron Will
Passive Skills
- Repositioning
- Defensive Landing
- Awareness
- Survival Stim
- Self Preservation
High Crit up close and personal.
Saboteur 1Duel wield weapons of your choice
Active Skills
- Chem Synth
- Preparation
- Iron Will
- Homemade Nade
- Readiness
Passive Skills
- Dynamic Mobility
- Self Preservation
- Bravado
- Survival Stim
- Adrenaline
Can potentially knock out in one turn but not as well as a brawler. The sabo is a utility/support class anyways.
Saboteur 2Laspistol and Axe
Active Skills
- Chem Synth
- Preparation
- Iron Will
- Homemade Nade
- Readiness
Passive Skills
- Dynamic Mobility
- Self Preservation
- Bravado
- Survival Stim
- Adrenaline
I actually prefer this sabo over the duel wield one. Good melee damage after 3rd turn.
Mechanic 1Power Saw and 1h ranged of choice
Active Skills
- Preparation
- Readiness
- Chain Hit
- Iron Will
- Unbalancing Strike
Passive Skills
- Bravado
- Rage Stim
- Survival Stim
- Lead Through Pain
- Vengeance
Good for taking out high hit resist enemies.
Mechanic 2Saw blade thrower and axe
Active Skills
- Preparation
- Readiness
- Chain Hit
- Iron Will
- Unbalancing Strike
Passive Skills
- Bravado
- Rage Stim
- Survival Stim
- Lead Through Pain
- Vengeance
Dido but from afar. Can potentially deal out some serious damage after the 3rd turn.
The basic strategy is you spend the first turn buffing up while they beat up on each other (if more than 2 gangs) then nuke the hell out of them as they go for the carry items.
The brawler, heavy, and deadeye are your main damage dealers. The sabo and mech deal with tinkering and sabotaging then help clean up later in the mission.
Source: https://gameplay.tips/guides/8508-necromunda-underhive-wars.html
More Necromunda Underhive Wars guilds
- All Guilds
- Get rid of logo screens for quicker startup
- Virtues, Vices, and Talents
- A Ganger's Guide to the Underhive
- Necromunda Underhive Wars Guide 8
- Dbuter et comprendre Necromunda
- Arming and Equipping Your Gang the Yippeecayyeah Way
- Necromunda: Underhive Wars - How to Restart a Mission (in Operations)
- Necromunda: Underhive Wars - Arming and Equipping Your Gang
- Necromunda: Underhive Wars - Pit Fight Tips (Chapter 5)