Maybe the carrier is not the real enemy after all...

Maybe the carrier is not the real enemy after all...

Prologue


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After the 11th island captured, while i was on my way to capture the 12th, i noticed some turrets on my far eastern island was blinking.

Then realised that i can control them remotely, so i checked them manually, one by one.

It was the enemy carrier, after its 15th island captured it was heading to an island nearby my

current target.

I did a "Quick" quicksave in-case of a major f*ckup on my, or the "not so trust worthy" AI's end occurs, but mostly AI's end.

Attack Begins


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Then I told my Carrier to bring me everyone. She stupidly asked, "What do you mean everyone?"

I told her by screaming into her face, "EEEVERYONEEEE!". Theeen, the game closed down on me.

Maybe after i sent one Albatros into air, I shouldn't have loaded one to the unoccupied slot. MAYBE THATS THE REASON IT SENT ME TO DESKTOP!

I returned to the combat and shot the enemy with everything i got.

Won The First Battle


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Cutscene enters and I was wondering what to do next. Then it put me back into the game again.

I tried entering the enemy carrier, it was pitch black on exterior walls, so i only could hop from deck to deck jumping.

There was no interactables on the charred carrier, so i tried to get in without destroying it. Loaded my backup save.

Second Encounter, Or Not?


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I had saved at the moment i was launching everything, so i disabled the lifts, because it was destroying every flying object in a second.

Realised it was not firing at me at all. Maybe it was not designed to fire at anything, except my planes that attack it.

It was too colorful to be a world destroying kind, headed upstairs to look for the people who were brutal enough to do such things.

To my surprise, every room i got in was empty and dark. At first glance, i did not notice any pressable buttons.

But actually, every button was where it was supposed to be. I poked around a bit, and turns out, I can command this carrier too!

Long story short, I decided to crash it to a shore, where it can't capture any more islands. More experiments on that later

Almost forgot, if you remember the "Self-Destruction prosedures", you can still destroy the enemy carrier while on-board.

But seems llike scopes are unusable, going to try the drone command as well, but i don't expect a different outcome.

Epilogue


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In the end, game finished. Don't know what to do. I enjoyed and still was enjoying the game till I encountered the enemy capital ship. Now?

I don't know if i can get anything out of this game anymore. Maybe if the enemy carrier was a submersible and until you capture all the islands, it wouldn't show itself, maybe then i would've spend almost over 200-300 hours, ( with the island count being near 50, or maybe more, that is the approximate gameplay hours to capture them all in my opinion and gameplay style) and eventually disappointed from a game being awesome in a lot of aspects but has a sh*tty ending.

In all honesty, I really enjoyed every second of the game, it is on my favourite games to play when you need some fresh air and salty waters list. I can only hope that ending can be postponed, glorified, beautified(?), shizzle dazzled, or something.

TL;DR

Thanks for a good game with sh*tty ending.

Best regards, Oz.

Edit

You know, there are games with good atmosphere, gameplay mechanics are plenty, but the twist is, those games have one thing in common, f*cky ending. Which makes them a game to speedrun. This is one of them. A game for speedrunners to mock with.

-To Dear Devs, with much respect and love

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2574131920					

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