General AchievementsJust Go On A Murder Spree And Have Fun
Slaughter Rank: Bloodied
You've made 50 people disappear. Nice!
Kill 50 enemies
Slaughter Rank: Impaler
You've fed 200 people to the crows. The crows send you their thanks.
Kill 200 enemies
Slaughter Rank: Psychopath
You've cut 500 lives short. I want to be your friend.
Kill 500 enemies
Slaughter Rank: Seas of Blood
You've put 2000 bodies into the ground. Some of them may come back later as Zeds, but we won't let that impact your score.
Kill 2 000 enemies
Slaughter Rank: Wargod
Well, that's 5000 fewer mouths to feed. What do you mean, "What mouths?"
Kill 5 000 enemies
Slaughter Rank: Pale Rider
And behold, a white horse! And their name who sat upon it was...wait, what's your name again?
Kill 10 000 enemies
Slaughter Rank: Genocider
Well, you've done it. It probably cost you a lifetime of back pain, but you've wiped out the entire population of a medium sized town. Those 53,594 brave souls will have a light lunch waiting for you in Valhalla.
Kill 53 594 enemies
Most achievements are obtained by completing the story once.
In order of apparition
No Mercy: Mag Bandit 1
Defeat the Mag Bandit.
No Mercy: The Gunner Twins
Defeat Church and Jorge.
No Mercy: The Sheriff
Defeat the Sheriff.
No Mercy: Burger Gil
No Mercy: Mag Bandit 2
Defeat the Mag Bandit again.
No Mercy: The Gunner Twins 2
Defeat Church and Jorge again.
No Mercy: Dr. Christoff
Defeat Dr. Christoff.
No Mercy: Tricky
Defeat Tricky the Clown.
No Mercy: Gestalt
Defeat Gestalt...for now.
No Mercy: The Machine
Defeat The Machine.
No Mercy: The Gunner Twins 3
Defeat Church and Jorge yet again.
No Mercy: Dr. Crackpot
Defeat Dr. Crackpot.
No Mercy: Ghoul
No Mercy: Blackguard
Defeat the Blackguard.
No Mercy: The Hive
Defeat the Hive.
No Mercy: Phobos
Defeat Director Phobos.
When you'll need to power up the energy cannon to make Gestalt vulnerable, you can take the plugs and just throw them into the sockets to get it done faster
Get ready to dodge a lot, try to keep your guns for the last 2 corpus of Phobos, as his last phase is super hard to melee hit without getting damage.
No Mercy: Gestalt 2
Defeat Gestalt once and for all.
You've beaten the Story Campaign! Well done!
Story Victory: Madness
You've beaten the entire Story Campaign on Madness Difficulty. Incredible!
For each level, you must beat it once in 'Tough' difficulty to unlock the 'Madness' difficulty
Use the phone booth to save time and check how you did in each level
Nexus City Map
Before getting started, you should know that you can restock your equipement and your allies's by pressing TAB during the intermission before starting the next wave.
Victory: Sleepwalker Program
You've completed the Sleepwalker Program.
Victory: Pit Stop
You've completed Pit Stop.
The West side of the map will group enemies until there are enough (around 6) to launch an attack. A good idea to prevent gas pumps from exploding is to always check there and trim their numbers to attacks
Enemies will also try to break the East barrier to launch attacks, this buys you some time and allows for easy kills as they are busy
Once you've completed Pit Stop, you'll be able to recruit Hirelings, it's highly recommended you do so
Hirelings can be commanded, and are a one of the main components of the arena mode, see more in this guideVictory: Foundry
You've completed The Foundry.
Victory: Fast Track
You've completed Fast Track.
Victory: Slaughter Time ™
You've completed Slaughter Time ™.
Your hirelings can manage to win this level by themselves in lower difficulties, here your objective should be to get as much XP as possible for the 'Acrobatics' skills. This means using only throwables (ex : axes, no explosives) , and throwing melee weapons to your enemies.
At the same time, this allows your Hirelings to gain lots of XP, so protect them by hunting down the green and red enemies
You've completed The Haunting at Nevada House.
Victory: Murder Room
You've completed The Murder Room.
Victory: Hard Sell
You've completed Hard Sell.
Your main objective is killing the guys that are trying to unlock the box, once it's open it's almost always game over. In case you are overwhelm by enemies, prioritize your targets. The black guys that are going for the objective have to be killed or interrupted (ex: by shoving) first.
Place strategically your hirelings, they should always be able to shoot at someone in contact with the objective. See this guide to control your hirelings
Restock your ammo !
Don't chase the enemies to their spawn zones, you may miss others going to the objective in the meantime
You've completed The Facility.
This is pretty much the hardest level, your hirelings probably won't make it to the end, so make sure you have upgraded to the max 'Support Squad' in your base, so you can get some breathing room if needed
The last rooms can feel overwhelming, but if you correctly prioritize your targets it can become a lot easier.
Try to avoid killing melee enemies (shield dudes and big boys with hammers), as there is a pop cap of simultaneous enemies in the arena, the wave become a lot more manageable when there are only 2-3 guys shooting at you at the same time.
When a Mag appears, remove it's helmet and kill it as soon as possible, if you correctly did the previous step, there should be no gunners to bother you while killing the Mag, and instead a bunch of easy to evade melee enemies
You've beaten all Arena Combat Waves! Nice.
Arena combat waves are : all helipad missions + the sleepwalker program (same for the next achievement)
Wave Completion: Madness
You've beaten all Arena Combat waves on Madness Difficulty. Outstanding!
By default, madness is unlocked after winning in 'Tough', but you can actually unlock madness mode by finishing in any difficulty, as seen in this guide
You don't need to play all waves in madness, you just need to complete one wave in Madness and then 'safe quit' to unlock the achivement (probably a bug)
I've Seen it All
Complete the Arena campaign three times, and collect three Imprints.
For the final story mission, try to save your ammo for the boss, or else get ready for a veryyy long fight
When you get to the final story mission, you'll be able to start from scratch with a new imprint, and all stats upgraded.
After the second run, the fastest class to finish the game again is the tinkerer, due to infinite money that allows you to just buy the best gear and craft amazing guns and rush
If you have any suggestions to help other players, put it in the comments and I'll edit this guide !
You can also check this other guide to know what makes each class different : https://steamcommunity.com/sharedfiles/filedetails/?id=2630255946
More MADNESS: Project Nexus guilds
- All Guilds
- PROJECT NEXUS HARD SELL ARENA GUIDE FOR COOL PEOPLE
- How to play Arena in CO-OP mode
- Modder's List of Madness
- Running The Heist, Fast and Clean!
- Madness Controller/Multiplayer Fix
- [Arena Mode] All-Missions Guide (Mission / Enemies / Gameplay Tips)
- HOW TO WALK
- [Arena Mode] Poradnik dla Expert'w (Origin'y & Imprint'y/Statystyki/Token'y/Bronie/Baza/Koledzy (Hirelings'y)/Umiejtnoci)
- how to make an army
- [ ] ( & /& /// )