Bard (Mage) class overview

Bard (Mage) class overview

Description


Bard (Mage) class overview image 1

The Bard is a support class that utilizes a holy harp to attack foes from a long distance, and support allies from the back. They can damage enemies with sharp melodies, and heal allies with beautiful, mellow notes. Typically in a party, the bard is better suited as a rearguard, rather than a vanguard. By using various buffs, the bard can provide Effective support on to the party. Although the bard's attack stats are low, they are a crucial component of a party because of their ability to provide powerful support.

Virtuosos of the Liane harp, bards can evoke soothing serenades to heal their team-or unleash a chorus of pain on their unfortunate foes. Their attack power is rather low, but their ability to support allies makes them a harmonious part of any team.

- Official Description

Skills

Conviction CoreLvl 10.20 Sec101 MPSummon 3 Cores To Protect Yourself For 10s. The Cores Explode When There Is A Foe Within 4 Meters, Inflicting 153 Damage.DissonanceLv. 108 Sec67 MPCause A Clash Of Musical Notes At The Target Location, Inflicting 39 Damage Every 0.5s For 5s And Reducing NEW BUFF STAT ID: 80 By 60% For 1s.Sound ShockLvl 10.6 Sec61 MPPull The String Of The Harp To Fire An Orb Of Light That Explodes On Impact, Inflicting 233 Damage To The Target And Nearby Foes.StigmaLvl 10.16 Sec91 MP
Cast A Stigma At The Target Location. The Stigma Lasts For 4s, Attacking Foes For122 Damage Every 0.7s. Max Of 5 Times. Stigma's Damage +12.5%, The Faster It Pulses.Sound WaveLvl 10.8 Sec67 MPSummon A Beautiful Melody To Inflict 49 Damage And Push Foes Away.Rhapsody Of LightLvl 10.24 Sec110 MPSummon Beautiful Sound Waves At The Target Location, Inflicting 275 [Holy] Damage Every 1.5s 3 Times. Channeling Will Be Canceled If You Move.Wind Of MusicLvl 12.18 Sec96 MPCall Forth A Fierce Wind That Inflicts 91 Damage, Pushing Foes. It Will Then Spread Wide To Inflict 136 Damage On Foes In An Additional 1 Meter Radius.Sonic VibrationLvl 14.24 Sec110 MPLift Foes At The Target Location, Inflicting 234 Damage, And Then Slam Them Back Onto The Ground, Inflicting 588 Damage. This Skill's Melody Lingers For 3s, Inflicting 88 Damage 4 Times.
Rhythm BuckshotLvl 16.16 Sec91 MPPull The String Of The Harp To Blow Up The Musical Note, Inflicting 389 Damage And Knocking Foes Away.SoundholicLvl 18.24 Sec110 MPShoot A Blinding Ray Of Light For 3s, Attacking Foes 10 Times To Inflict 58 Damage Every 0.3s. You Can Change The Direction Of The Light Ray, But The Channeling Will Be Canceled If You Move.Prelude Of StormLvl 20.16 Sec91 MPPlay A Powerful Tune To Call Forth A Storm That Inflicts 331 Damage And Stuns Foes For 3s.Heavenly TuneLvl 30.30 Sec123 MPInflict 290 Damage On Nearby Foes. Atk. Speed For All Party Members Within A 24 Meter Radius +3.5% And MP Recovery Speed +12% For 8s.Note BundleLvl 28.
12 Sec80 MPCast A Group Of Musical Notes That Travels At A Low Speed While Continuously Inflicting 60 Damage And NEW BUFF STAT ID: 80 -40% For S. The Musical Notes Can Hit The Same Foe Up To 84 Times.Prelude Of DeathLvl 32.24 Sec110 MPPlay The Prelude Of Death To Attack Nearby Foes, Inflicting 221 Damage 2 Times, Inflicting Death's End On Them, A Debuff That Expires After 3s, Causing 146 Additional Damage. For Each Stack Of Death's End, Move Speed -20% Up To 40% And Damage Upon Expiration +50%.Harp Of RhythmLvl 36.24 Sec110 MPSummon A Harp That Has A Will Of Its Own. The Harp Shoots A Guided Musical Note That Inflicts 141 Damage To Foes Within A 14 Meter Radius.MarchLvl 40.20 Sec101 MPPlay The Harp, Summoning Musical Notes Every 1s. They Follow The Closest Foe, Inflicting 70 Damage. NEW BUFF STAT ID: 80 -50% For 2s.Guardian TuneLvl 50.123 Sec30 MP
Play The Harp. Damage To All Party Members Within A 24 Meter Radius -20% For 8s.

Due to the complexity of the skill system, all skills on this section of my guide are displayed at level 1 with no effects applied.

Normal Skills

Icon Skill name Level Req. Cooldown Mana Point Description 1 Cast a at the target location. The lasts for 4s, attacking foes for122 Damage every 0.7s. Max of 5 times. 's Damage +12.5%, the faster it pulses. 1 1 1 Play the to attack nearby foes, inflicting 221 Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing 146 additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%.

Special Skills

SymphoniaLvl 50.300 SecNo MP Req.Rise Into The Air And Play In An Ensemble With Angels, Granting A Shield For Every Ally Within 12 Meters, Which Absorbs Damage Equal To 100% Of Your Max HP For 10s. Inflict 111 Damage To Foes. Foe Atk. Power -30%, Foe Atk. Speed -20%, And Foe Move Speed -40% For 10s. Gain 1 Bubble.OratorioLvl 50.300 SecNo MP Req.Play The Giant Harp And Sing With Angels, Inflicting Up To 666.1 [Holy] Damage. Explosion Causes 111 [Holy] Damage And Foe Crit Resistance -12.0% Against Attacks From All Party Members For 6s.Serenade Of Courage25 SecUse All Your Bubbles For Damage To Foes +15% For 120s Regardless Of The Number Of Bubbles Spent. Damage By All Party Members In A 24 Meter Radius +5/10/15% For 8/12/16s, According To The Number Of Bubbles Spent.Serenade Of Salvation25 SecUse All Your Bubbles To Restore All Party Members' HP By 4/6/8% 8/12/16 Times Over 14/18/24s, According To The Number Of Bubbles Spent.

Awakening Skills

Icon Skill name Level Req. Cooldown Mana Point Description

Bard’s unique skill is the Serenade. Serenade can be utilized by consuming the serenade bar which fills up during combat by hitting abilities. One stack of the bar is utilized to use the unique ability and the bar can fill up to 3 stacks. There are two types of Serenades that a Bard player has access to, these are :

Type of Serenade Cooldown Description

Strengths & Weaknesses

strengths

Ultimate Support Class – Bard is the go to support class present in the game. People who want to look out for their team and prefer to carry the team from the shadows will love to play as Bard. Bard has the best team utility compared to all the other classes in the game, so you can never go wrong playing Bard.

High demand – Since there arent many players who like playing support, the players that enjoy the role and are good at it are some of the most wanted players in any team. A good support can make an average team good and enhance the player experience for everyone on the team. So if you do decide to pick this class you are sure to get many invites from different parties to out on quests with.

Mandatory in High Level Play – Due to the high team utility, at higher levels of play not having a Bard in your team is very disadvantageuos and you will be much better with her than without her. Her presence alone can change the outcome of any encounter that your team faces.

Weaknesses

Low Damage Output – Let’s start with the most obvious point, Bard has one of the lowest damage output in the game which is compensated by her support abilities however players that want to shred through the enemies will be highly dissapointed.

Low health – The bard also does not have a huge health pool making her a squishy targets, in PvP she struggles quite a bit due to this as players often focus her and due to her health she dies relatively easily. The amount of time the Bard is able to survive differentiates bad and great Bard players as you want her utility whenever possible.

Engravings

The Bard like the other classes has two unique engravings. These are the True Courage and Desperate Salvation. From these two we highly recommend that you pick the Desperate Salvation as it helps the Bard to Survive for a longer time which as mentioned above one of the most important things for any Bard player.

Best Engravings

Regular engravings that recommended :

Awakening – At Lv. 3: Awakening Skill Cooldown -50%. +3 maximum uses.

Specialist – At Lv. 3 : Shield and HP recovery effects used on yourself and party members are increased by 24%, and when the target’s HP is below 50%, this effect is increased by an additional 12%

Heavy Armor – AtLv. 3: All Defense +150%. The amount of Defense increased by Heavy Armor Equipment is not affected by effects that cause Defense reduction.

Increased Max MP – At Lv. 3: Max MP +30%.

Spirit Absorption – At Lv. 3: Atk./Move Speed +15

Source

source

lostarkcodex[lostarkcodex.com]

futuregaming[futuregaming.io]

lost ark fandom[lostark.fandom.com]

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