Overview
This guide will help you understand weapons, items & damages.
Upon spawning on the map you will have: 100 Health Points
a Revolver
30 Ammo
2 Bombs
3 Bandages
a Map
a Trumpet
a Flag
As you all know in each town items & weapons can appear, you can pick them up by pressing
the Interact key, once you reached the max amount you can carry, a message will appear saying "CANT CARRY" if you interact quickly again, a new message will be shown "MORE OF THAT".
Disclaimer: Every numbers are factual or closest to the 0.01 to make it easier to understand.
Revolver
Reserve AmmoMag SizeRate Of FireReload TimeDamage4050.5 Sec2.5 Sec42
The Revolver is the weapon given to you as default.
0. sec 2. sec
The Revolver is the jack of all trades, more than decent damage, the recoil doesn't affect your aim (its more of an animation between shots) and the accuracy loss per shot is negligent at best.
Its only downsides are that it holds bullets & that the bullets are projectiles
Shotgun
Reserve AmmoMag SizeRate Of FireReload TimeDamage1320.3 Sec2.5 Sec~7.15 To ~107.30
The Shotgun is a powerful short-range weapon.
.5 sec
The Shotgun is a two shelled with 6 pellets weapon, those pellets do less damage the further you are from the target, from ~10 feet and further you do a minimum of ~7.15hp per pellet, the highest damage possible is ~17.88hp per pellet with 6 pellets does ~107.30hp, keep in mind that you have to hug the enemy in order to do the maximum damage per pellet and hitting all pellets.
Rifle
Reserve AmmoMag SizeReload TimeDamage1311.5 Sec74.4
The Rifle is king of long-range.
.5 sec
The Rifle is a slow, one bullet weapon. Its use is more of a combo weapon than a standalone, if you use the Rifle & your teammate the Gunslinger you'll be able to kill any enemy by hitting them once each of you.
Glock
Reserve AmmoMag SizeRate Of FireReload TimeDamage80180.07 Sec2.5 Sec16.8
The Glock is a fully-automatic pistol.
The Glock has the highest rate of fire and shares the lower damage dealt with the AK-47, it takes about 1.26 sec to fully deplete your mag dealing 302.4hp of damage for a 240 damage per sec.
Bow
Reserve AmmoMag SizeRate Of FireDamage2010.3 - 1.0 Sec95
The Bow is the most damage dealing weapon.
0.3 - .0 sec
The Bow has the highest damage count of all weapons but can not one shot enemies, because of that fact you should have a back-up plan like your teammate or foot.
Gunslinger Revolver
Reserve AmmoMag SizeRate Of FireReload TimeDamage4060.1 Sec2.5 Sec31.2
The Gunslinger is a rapid-fire shooter
The Gunslinger is like a weird clone of the Revolver, it has 1 bullet added to the mag and is as fast as you click but has a lowered damage count.
Best used as a weapon to finish off enemies or to spam to get at least 4 hit to kill.
Garant
Reserve AmmoMag SizeRate Of FireReload TimeDamage4060.42 Sec1 Sec42
The Garant is the Ace of all trades.
The Garant is the older brother of the Revolver, better in every way: +1 bullet in the mag.
Higher fire rate.
Faster reaload.
Same damage.
More accurate
If you love the Revolver but can't have it enchanted, NO FEAR here's the Garand
AK-47
Reserve AmmoMag SizeRate Of FireReload TimeDamage80200.1 Sec2.5 Sec16.8
The AK-47 is a fully-automatic rifle.
The AK-47 is the older brother to the Glock hold 2 more bullets in the mag and has higher accuracy but lowered rate of fire bullets in about 2 sec for 336 damage doing 168 damage per second.
Ignite
Reserve AmmoMag SizeRate Of FireReload TimeDamage2050.66 Sec2.5 Sec~4.38 To ~65.75
This Spellbook is a shotgun-like spell.
2. sec ~4.38 to ~6.7
Ignite shoots 6 fire-ball that puts enemies on fire which can kill (unlick Toxic).
Sorry but heres the hard part:
Each fire-ball proc ignite for ~9.4% total damage (of the fire-ball)
Same as the shotgun it has a falloff damage that stop lowering at ~10 feet to the target
The least damage that one fire-ball can do is ~4.38hp + ingnite ~2.60hp times 4 for a total of ~14.80hp of damage per pellet
If more then one fire-ball hits the enemy each fire-ball has its own ignite proc
The most damage that one fire-ball can do is ~10.9hp + ingnite ~6.1hp times 4 for a total of ~37hp of damage per pellet
Ice Bolt
Reserve AmmoMag SizeRate Of FireReload TimeDamage4050.26 Sec1.5 Sec30
This Spellbook is a revolver-like spell.
1. sec
Ice Bold shoot a icicle projectile that slow down enemiesthat are hit, can be fired as fast as the Revolver but has lower damage.
Bomb
Max AmountDamage51.6 Sec0 To 115
The Bomb is your explosive
Rate of Fire 0 to 11
Your Bombs are your utility, used to either finish off players around a corner or inside a tiny space, Bombs can also propel players off the ground, this can either be good or bad depending on the situation, if you don't mind loosing health you can Bomb-jump to higher ground.
Thanks to multiple enchantments your Bombs can change the way you use them.
Caution: Your can hurt/kill your teammate with them.
Foot
Rate Of FireDamage1 Sec27
The "be caught on the wrong Foot".
The Foot is your surprise attack, usually unexpected but quite useful to deal more damage or just to kill lowered health enemies. Can be used as a killing blow after hitting whit the Rifle or Bow
Hands
Rate Of FireDamage0.45 Sec27
The "Blood on your hands".
Your Hands become available only once you are killed & revived, does the same amount than your foot but "fires" quicker
Ammo
Shotgun & RifleBow & IgniteRevolver, Gunslinger, Garant & Ice BoltGlock & AK-47Max Ammo Count For Revolver15234590Multiplier0.33333...0.51111...12Ammo Pack1.66666...2.55555...510Shotgun & RifleBow & IgniteRevolver, Gunslinger, Garant & Ice BoltGlock & AK-47Max Ammo Count For AK-4717 (16.66666...)2550100
Ammo are counted as follows:
.66666... .... 0
thanks to the multiplier and max ammo count you can overcumber your ammo reserve:
7 (6.66666...) 0 00
Giving you one extra mag for the .
Bandage
Max AmountUse TimeHealing101.3 Sec25
The Bandage up.
Your only reliable source of healing, you can heal yourself before getting hurt by the Ignite or Toxic damages, this might help you survive.
Nights
Every Night you get damaged if you are not in safe-zones like towns, spawns, castle.
when outside of them you will receive messages "I" "AM" "COLD" after each message are shown you will get hurt for 5hp, the most messages per night you can get is 41 each dealing 5hp for a total of 205hp.
To survive an entire night you'll need at least 5 bandages and use them after being hit 5 times.
The damage taken is the same for being far away from your horse or parntner (tho the messages are different)
PS: There is no advantage to skip town, this is just for information purposes.
Conclusion
Hope you enjoy this guide & hopefully it helped you understand more about this game
If you need more information about enchantments here's a guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2793016845
Hey, since you still here why don't you like the guide and maybe favorite it. It helps a lot.
Thank you all!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2798363840
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- Enchantments
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- How to Chat
- Powergaming: Shortcuts and Sequence Skipping