Traits explained

Traits

Bad back: Makes your minions lose health when they carry stuff.

Talks with the dead: Makes minions ignore bodybags.

Fast learner: Takes less time to train.

Dumb: Loses smarts faster.

Healthy: Loses vitality slower.

Disloyel: Loses morale faster.

Perceptive: Is harder to fool by disguises.

Sickly: Loses vitality faster.

Traits (unsure)

Poor shot: I think it makes them either worse at hitting with a gun or makes them do less damage.

Crack shot: I think it makes them either hit more or damage more with a gun.

The ones with the fist icon like strong jab: I think they make them do more damage in melee.

Fear of needles: I think it makes either not want to work in the infirmary or makes them not want to heal in one or both.

Globetrotter: I think it makes them want to go out on schemes.

Thick skin and owns armor and feels no pain: I think both of them gives the minion a damage reduction.

Loves sleep: I think there faster at sleeping.

Voilent: I think it makes them better at fighting not sure how.

Vulunteer: I think they don't need wages.

Inpatient: I think it makes them run faster.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2447501367					

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