Intro
I remember playing Evil Genius 1 decades ago and how many hours I spent doing traps and labyrinthine passages to keep those investigators busy and I am very glad that they released a modern sequel with achievements, since I really like getting 100% achievements in games that entertain me for dozens of hours.
This guide is translated from the guide I made in Spanish, thanks Arcadia for giving me the idea!
https://steamcommunity.com/sharedfiles/filedetails/?id=3285707582
Translating the Spanish guide with google translate messes up with the formatting :S, specially image locations.
Sorry for the images that will probably be in Spanish.
I proofread the whole guide after translating it to English to make sure it made sense and made some edits here and there.
I hope this information helps you.
If you see an error or something I neglected to mention, please let me know in the comments, thank you!
Note: I didn't play with Polar or her frozen lair or with submarines or that whole DLC, sorry :S
Here we go!
Translation Notes
I might have missed some of these while I was translating, sorry.
Lieutenants = Henchmen
Secondary missions = Side-story mission
Motivation = Resolve
Wits = Smarts
Apocalyptic Machine = Doomsday Device
Elimination = Execution
Machination = Scheme
Tension = Heat
Questions And Answers
Can I play the game with a console controller?
Yes, although I feel that the game is designed more to be played with a mouse and keyboard.
What is the difference between Vulkan and DX12?
According to the developers, Vulkan is better when you have a small or old PC and DX12 if you have a better one, these two modes can affect the framerate per second, fps, slowing down the game, so I recommend that you play with DX12 and if you see the game slowing down, switch to Vulkan.
Do I need to buy any DLC to get all the achievements?
No, all achievements can be obtained with the base game.
Are there missable achievements?
Yes, each character has one or two achievements that you can miss if you don't pay attention and finish the game before doing them, this is easily solved if you keep hard savefiles every 2 or 3 chapters.
u]Are there any bugged achievements?[/u]
Once upon a time, some achievements were difficult to obtain due to flaws in the game code, but at the time of publishing this guide, all the buggy stuffs that those achievements had were fixed.
Are there difficulty achievements? What is the difference between difficulties?
Yes, there is an achievement for finishing the game on hard mode with every genius except Polar (DLC).
These are the hard mode differences:
The salary of your minions except workers is higher and you spend more money.
The forces of justice invade your island more frequently and with better agents.
Research costs are higher and take more time.
Your generators give you 10% less energy, so you must build a little more of them.
Who is the best evil genius?
It all depends on your playing style.
Maximilian is good at making and saving money.
Ivan is good at fighting and his minions too.
Emma is good at spying, deception and reducing the "heat" of criminal acts, her minions are better at distractions.
Zalika is good with traps and investigation, her minions research faster.
Who is the best henchman?
These are the henchmen you can get early on the game:
Eli can kill quickly and demotivate the agents.
Jubei teleports and is resistant to damage for a few seconds.
IRIS is resistant to damage, can heal herself, and can call minions to help her.
Janet Bombe is trash.
Doomhilda(DLC) is a great tank and support.
What is the maximum number of henchmen that I can have at the same time?
Five and with your genius you can control six characters.
Why can't I find any henchmen to recruit or loot to steal?
Henchmenand loot will not appear until a few missions after finishing the tutorial, if you start with the tutorial disabled you will be able to find lieutenants and loot faster.
My genius or henchman has 0 morale, why doesn't he recover?
You need a desk (for EG) or a meeting table (hench) in the inner sanctum, the meeting table is available when you recruit your first lieutenant and is automatically used by lieutenants when they need it, but using the desk has to be done manually .
Install several shelters near where your geniuses or lieutenants operate so that they recover sooner, since you can have more than one desk or meeting table.
Recruitable super agents cannot use the meeting table.
My base is on fire and I don't know how to put out the fire!
You need to buy fire extinguishers as hallway objects and install them in hallways.
Non-soldier agents attack me even though I mark them for distraction!
When a minion tries to distract an agent, there is a chance that if the agent is more skilled than your minion's smarts, he will become hostile and attack you. The quality of the agent affects this possibility, that is why you have to have casino objects that reduce agent skill.
A side-story mission asks me for something but I don't know what to do!
If it asks you to do something with a computer terminal, you need to install one in the control room, click on it and toggle the special text/button that is found to the left side at the bottom of the object;s description.
If it is asking you for "research", go to the laboratory research panel where you study new technologies and on the upper right it will have a tab that will give you the opportunity to start a special research.
What are the meteor and Pandora's box loots for?
They look pretty and for loot achievements.
What are the best loots?
There are many loots that raise morale, all of those are good.
The time machine makes your minions move faster for a while.
Terracotta Warriors give a bonus to damage resistance to strength minions.
Ray guns are better than submachine guns.
The sword in the stone gives your strength minions a second life in case they die.
The sands of time prevent nearby objects from decomposing.
A million bees is a trap that you can set in the casino without many problems.
The super agent always escapes, how do I eliminate him so he leaves me alone?
There will be side missions to deal with the super agents but thats not happening until near the end of the game, you will have to advance the main missions until a little before attacking the justice bases.
I'm spending more money on salaries than I expected!
It is likely that you brainwashed agents to recruit them, these specialized agents receive their salary even if you do not yet have the ability to train their type of minion. (For example, having assassins after brainwashing soldiers when the best you can train are mercenaries), you can eliminate them by selecting them and marking them for elimination or select your EG and right click on them to kill them.
What is the difference between capture and execution?
When you try to capture someone, after attacking them and decreasing their vitality to 10, your damage will decrease their skill to 10 and then they are captured.
You can obtain reports by interrogating them or recruit them with the brainwasher.
If you mark them for execution, you will beat them faster since you do not attack their skill, their vitality reaches 0 and they die.
My objects/machines keep making smoke and catching fire!
You need more technicians to fix those things, hire more and make sure you have beds for scientists in various parts of your base so that your technicians can rest as quickly as possible.
How do I activate the doomsday machine?
Select your genie and right click on the machine.
Prisoners always escape, what do I do?
Leave them in the cell for a while until their resolve runs out.
The more prisoners that are free in the "interrogation/conversion" process, the more likely it is that one will attack.
I can't trigger the doomsday machine again, what's wrong?
If it has fuel, give it a minute to cool and try again, if its out of fuel, get more.
I meet the requirements to research a technology but I can't?!
If you already have the tier of science-type minions you need and their laboratory items built but you still can't research, place your mouse pointer on what you want to research and after a few seconds it will tell you how many technologies from the previous research tier you need to have researched to be able to research at that new tier.
Meet The Evil Geniuses
The easiest EG to use as he gives you bonuses for making and saving money.
He starts with 5 extra max minions to get you up and running faster.
His special ability to finish training instantly will help you replace your specialized minions quickly so you're ready for the next raid by the forces of justice.
His doomsday weapon is called MIDAS and when you fire it, it gives you a schemethat gives you very good gold and also some of your minions will turn into gold statues that you can sell for 1000 gold each.
Ivan is good at fighting groups of agents and increasing the fighting abilities of your minions and henchmen (lieutenants).
Another of his abilities is a salary reduction on strength minions so you have more guards on your island and can better defend yourself against agents and investigators.
His doomsday weapon is called HAVOK and when you trigger it at level 3, it gives you a scheme that grants you strength minions and monies, when you trigger the machine it starts to set parts of your base on fire, so put a lot, ALL the fire extinguishers you can in various places and design your base so that it is easily accessible to minions running around to put out the inferno.
Don't put too many objects stuck together or the fire will get out of control.
Zalika increases the capabilities of your science and research minions, making them work more efficiently, especially if she is near them.
She also has an ability to automatically repair a broken machine if it is within range and put out any fires near her.
She is good at ranged combat, she has an area attack not as strong as Ivan but it hits several enemies and only enemies.
Her doomsday weapon is called VOID and when you trigger it she gives you a scheme to steal research and automatically obtain the technology you are researching. (Only tech research, not mission-related research), also reduces the heat of the area to zero, though this only applies to level 2 and 3, I don't know what level 1 does.
All geniuses have to train a lot of minions for schemes but in Zalika's story it was especially tedious.
Emma is a retired spy, your minions have better detection to remove agent's disguises and deception minions are more capable of distracting agents and investigators so they can give up and leave, additionally, criminal plans generate less "heat/tension".
Emma has a special ability to reset the cooldowns of your lieutenants' special abilities, making them faster at their jobs but she needs to be near them.
Her doomsday weapon is called VENOM and when you fire it, it gives you a scheme that reduces the heat in the area to zero and I think it gives reports but I can't remember.
Polar (DLC) has an aura that allows minions near her to work faster and more efficiently.
Her minions lose morale and smarts more slowly.
She creates Ice statues of people she executes.
Game Start!
When you start the game you will need to select your evil genius (see the section above for more info) and the type of island you want to use.
If you want to get all the achievements, you will eventually have to play with all the genies except Polaris.
Each lair has several levels where you can build, to see the available building space, you can click on the arrows shown in the image below to see the different levels of the lair. To access those levels you have to research the "Stairs" technology in your labs.
If you are going to play on Hard mode, it is recommended to start in the "Caine's Bay" lair (Donut shaped one) since there is only one entry point for all visitors, soldiers, tourists and other agents alike.
But I recommend that you play with different lairs while getting the achievements of each EG, so that it does not get too boring, making a base in a different environment is fun.
In Twin Mountains you can be attacked by the helipad or the casino and you have little space to start with but there is plenty of casino space. To get taccess o the basement you need several technologies to build on harder rock but the natural view of the casino (on a large balcony) lowers the skill of visitors who see it.
After selecting your hideout, you can activate/deactivate DLCs.
You don't need any DLC to get the achievements but some DLCs can be useful, I like the Abomination and Doomhilda ones.
On the difficulty screen, you can deactivate the tutorial although it is not recommended, doing the tutorial will give you time to familiarize yourself with the game and obtain resources before the quality agents start bothering you. With the tutorial activated, no agents will bother you until you complete some secondary objectives and you will have time to build your base in preparation for investigative agents, it may take a little longer but it is more structured.
You can customize the difficulty by clicking the gear but the achievements of finishing the campaign on hard difficulty will not be earned if you customize the difficulty.
Turning off the tutorial starts you off with quests to get your first minion specializations and create your inner sanctum, the problem is that investigators will start arriving as soon as you establish your first criminal network, which you need to generate money.
But in case you like the challenge of starting without a tutorial, keep in mind the following:
*The first things you need are a genius desk, an incinerator, two power generators, enough beds for half of your minions, a kitchen.
*Oh yeah,you're gonna need a prison to interrogate.
*You can sell casino objects for extra money.
*Special doors cost a lot of money, normal ones cost $500.
*Limit yourself to creating criminal networks in only 1 zone per organization to avoid attracting super agents that naturally raise the heat in their zones.
Game Mechanics (Part 1)
This section is for things that are a little more complicated than what is explained in the tutorial.
You can pause time with the space bar and then start the tutorial. You can use the period
key to fast forward time. However, if you need a vault to store your money, it is recommended to build your permanent vault in the basement to make it harder for them to steal from you, but for now, having a temporary one is the way to go.
When you are building, you will see green footprints, this means that minions can activate the item from that location, the game wont let you put down an object that cannot be accessed through all its access points (green footprints)
You can rotate items with the R or T keys instead of the mouse if you prefer.
When in building mode, you will not be able to rotate the camera with Q or E but you can rotate it by holding the middle mouse button and moving the mouse.
You can also enter build mode by right clicking on a room floor, which has the added benefit of having the room type already selected for you.
If you want to be able to rotate with the Q or E keys , go into keyboard options and delete the keys on there (or replace them) and then hit confirm.
If the tutorial doesn't progress, it's because you haven't selected everything you're asked to do. I spent two minutes watching minions doing nothing before I realized I forgot to click on a square by the door to make the Barracks.
If you see more than one minion with a bed symbol above their head, you need more beds. Lockers in hideouts increase your maximum minion capacity, minions don't get paid (they're free) and are recruited automatically as long as you have slots for them.
On Doors
Doors are always 4x1 squares wide and the spaces in front of and behind the door should be free of other objects or access points (green footprints from other objects), so it's more like a 4x3 space.
In addition, the smallest room floor you can make is 2x2, it wont let you build different room floors if its smaller or jagged.
If you click on a door, you can select the access level, the higher the level, the longer the door takes to open, useful if you need agents to take longer to go through a door to be detected by cameras or minions.
You don't need doors for every room, but it's good if you want to make it harder for intruders to get in, for example, it's ok if intruders get into your kitchens but they shouldnt see your prision.
On minions
If minions don't have enough eating and sleeping places, their morale will drop to very low levels and they will try to leave your hideout, sometimes they will try to steal money from you first, so kill them, if the minion is valuable, you might try to capture it then release him after his morale is back up.
Every minute you recruit 2 free workers bit only if you have enough space for them.
You can buy workers if you need them faster, either to start schemes or to build.
If you need a type of minion for a scheme and they keep getting killed, you can go to the minion manager, it's a tab next to where you set their training, there, change the minion's priority so that it doesn't participate in fights.
On building
Remember that you can move objects around once you buy and place them.
Again, reminding you taht you can rotate objects with Q and E keys if you set them so in the options.
Once you've researched the stairs technology, you can build in the basement and on upper floors, it's recommended to have the vault and power room on their own floor well protected from saboteurs or thieves.
Remember that when building, you have to click "confirm" before they start building, but you can also exit the building interface and confirm the prompt that appears.
If you make a mistake while building and need to redo a wall or section, you can choose the Dirt option to fill the space. In the image below, I made a mistake and had 5 side slots instead of 4 for the door, so I filled a slot so I could put it in.
If you buy or place something by mistake, you can enter building mode, select the object to move or resell it, if you sell it by mistake you can use Ctrl+Z to get it back.
If an object uses power, you can select it and turn it off by selecting the button shown in the image below. Doors will be open when they are off. In that same panel you can change the security level of the door, useful if you want to make it harder for intruders to get through a door.
Since bodybags lower morale, it is necessary to have incinerators near where fights can happen more often, for example, near the hallways to your vault, power plant or where you have death traps.
You can build rooms within rooms to have objects in one room near objects in other rooms, for example beds near mess halls. Or as shown in the image below, an incinerator inside a prison.
Moving Characters
You can left click this button to quickly select characters, left click the character to select them WITHOUT moving around or right click to move the camera to where the character is.
To move a selected character, left click the character if it is not selected and then right click where you want the character to go.
Schemes and World Map
To establish a new criminal network you need transmission points, so if you can't open a new zone, it's because you need to build more transmission machines in your control room.
You can only have one active scheme per zone.
If you zoom out with the mouse wheel, you can see the whole world map and see the criminal netwoks to see if there are any that DO NOT have a scheme in progress, golden rings will pulse in areas without schemes.
In the main screen, you will see a number over the world map button if you have zones without schemes.
Note that minions you send on scheme missions will never return, so you will have to train them again if you sent specialized minions. You can cancel a mission before it gets started and they wont be lost.
Each zone has its own heat limit if the zone reaches its limit it will go into lockdown and it will cancel the scheme you have active in that zone, once the lockdown is over the heat will decrease.
There are special schemes to decrease the heat of the zone before it reaches the limit.
Some schemes use Reports instead of Minions, these reports can be obtained by interrogating agents in the prison or by special machines in the control room, though these machines have to be operated by science minions for maximum effectiveness. If a scheme will cause the region to be quarantined, you will see this lock symbol to the right of the tension escalation notice.
Game Mechanics (Part 2)
Criminal Network Levels and heat
You will need more transmission capacity and to have researched the corresponding technology to level up your criminal network. Leveling up your network will give you better schemes but they will also be more costly in terms of heat and specialized minions.
Leveling up criminal networks will also increase your passive gold income every 5 seconds, if the combined heat of all zones under the same organization passes a certain number, they will send investigators to your hideout and if you kill or capture them, it will raise heat even more and they will send soldiers.
The presence of a super agent in the zone increases heat in the zone every few seconds.
At level 2, you can find schemes that charge gold to recruit basic minions, at level 3 more specialized minions and at level 4 the most advanced ones.
If you have enough criminal networks at high level, your passive income will be so big, you wont have to go do money heist schemes for money anymore but reducing heat will be harder.
If you want to keep the heat low, use heat-lowering schemes with minions, while this is active, the heat will drop to zero and stay at zero. The less heat the less agents they will send you, sometimes it is good to have almost all zones with these schemes except one with a money scheme, you can have one money zone at level 3 or 4 and the others at 1 or 2 keeping their heat at zero.
If you need money and the zone has zero/low heat because of the active heat reduction scheme, you can cancel it and new schemes will appear, sometimes this is a quick way to see objective schemes that are not showing up on the world map.
Lastly, you can check how much heat there is per Justice League faction, this will help you decide whether to risk doing schemes that increase heat or try to keep the heat reduced. Go to the log in the system menu (bottom left corner button) and press the attributes button (second from the top down).
Laboratory Research
Some research uses certain laboratory machines, so even if you have six scientists but only one impact analyzer, you will have five scientists sitting around doing nothing unless you have them use machines or generate reports.
The higher the level of research, the more specialized science minions you will need to use their special equipment. Many objectives use the "database" item, so it's a good idea to have extras.
item Special Actions
Sometimes an objective asks you to do a special action with an item, find the item mentioned by the objective in your hideout, left click on it and press the special button.
The image above also shows the item that can be used by those scientists that are not using the lab equipment.
Decorations and Morale
Some decorations make the other items within reach and being used by your minions cost fewer attributes per use so that the minions don't stop working as often.
You can create a room within a room if you want to use specific room decorations, for example the decoration that slows down loss of smarts in the infirmary.
The affected machines are highlighted in green.
Minion Morale
Using items might decrease minion's morale, some agents do that to them too.
For distraction minions, watching soldier-type agents or agressive agents will start lowering their morale, so a fight in the casino is generally bad for everyone.
Using your evil genius to kill a minion near others increases the morale of the people nearby but the body bag will lower their morale it if not removed soon.
A deserter who is fleeing the lair due to 0 morale can be marked for capture to restore their morale in a prison cell.
Marking enemies
You can mark an enemy by left clicking on the agent and then using one of the marking buttons. Alternatively, you can use the keys:
If the enemies have disguises, minions will ignore any marks on them, to unmask them, you can move your evil genius closer to where they are and the marks will work, it is a good idea to move your evil genius to the entrance of your base that leads to the casino to remove disguises and be able to escort the agents out.. except soldiers, they dont mess around!
Other ways to remove disguises is to have the agents fall into traps and have a minion see them fall into it and of course install security cameras, but for that you need to have access to the armory room, if you are playing the tutorial, the armory is accessed almost in the end.
If you see agents with this eye mark:
It means that they have found something suspicious and are trying to escape, you must capture or eliminate them before they escape, if they run away, heat will rise and they will possibly send soldiers or more advanced troops to attack your base.
If you are in a fight and all the enemies are marked for distraction, your minions will try to kill them, if you want them captured, you will have to mark all the enemies you want captured for capture.
To make that easier, you can pause the game, go to the safe zones interface, mark the room for capture and all enemy marks in that room will be updated.
Security Zones
First you will need to research the technology that will allow you to delineate safe zones.
Once you have the technology, a new button will appear in the system menu on the left.
In this interface, you can "paint" rooms as zones where if a minion sees an agent, they will respond as you have marked, in the image above, I marked the entrance to my hideout in green to signal to my minions that they should distract any agents they see in those rooms.
Notes On Agents And Their Behavior
Tourists
Tourists tend to avoid non-casino areas and will not open non-casino doors but investigators will, use this to set up trap or time-wasting rooms near the casino.
Tourists will sometimes talk to your minions and henchmen taking up their time, if they see violence they will flee your base and it may increase your heat but I'm not sure about that.
Soldiers
Soldier agents will ignore your minions in the casino unless they SEE a minion enter a non-casino tile, for example a piece of floor you've marked as a hallway to put a camera in. If soldiers see a minion in a non-casino square they will attack and follow it until it is dead-dead.
The most dangerous thing about soldiers is their ranged weapons, use your henchman to engage them in melee combat and stop the soldier from firing that bazooka.
In order for them to become aggressive, soldiers have to see a minion in a non-casino zone, so make the entrance to your combat zone a corner so they take time to turn around, see a minion in a hallway, and move. It is possible to get soldiers to leave the base by making their resolve go to zero using traps and special henchman abilities.
Investigators
Investigators only attack when they are attempted to be escorted out of a zone and the minion fails the attempt to escort them out, the more skilled and leveled the investigator is the more likely it is for them to attack when trying to escort them out.
The chances increase if there are other investigators nearby or if they are very suspicious.
An investigator will not attack even if they see minions outside the casino or they themselves are being demolished by traps, they can only attack when they are stopped to be escorted out.
Agents can only disarm traps that they see, so if you want to increase their chances of falling into a trap, place the trap in a corner so that it takes them a few moments to look at it. If you place the trap in front of a door, they will likely disarm it when the door opens unless the trap green area covers the space the agent will be at when the door opens.
Agent skill determines how good they are at spotting and avoiding traps.
Agents will go investigate doors on the other side of a room or hallways that look suspicious, use this to create your trap mazes and convince them to walk to the other side of the room through your traps to see what is behind that door.
Of course, if you attack them first, they will attack, but if they see or hear another agent being attacked, they will go help them. Doors help make it harder for them to detect if another agent is being attacked.
Super Agents
When you level up a crime network to level 2, some Super Agents will appear on the world map.
When you complete a scheme in the same area as the agent, the heat will rise further and the agent will raid your base!
If you click on the agent, you can "Lure Target"? which will make the agent go to your island and leave that worldmap area, it's often easier this way, in case you beat him in combat, the super agent will simply escape.
A super agent will NOT move areas while you are on the world map.
If you change the heat level in the areas he protects or level up a criminal network, if you leave the map and re-enter, he may have moved.
If you lure the super agent to your base before he spots you in a scheme on the world map, he will raod you with fewer allies and sometimes even come alone. After luring him, you will have a few minutes without his presence on the world map.
Near the end of the game you will get side missions to eliminate and sometimes recruit the super agent but this will not happen until you are further into the main missions.
Symmetry (the thieving super agent) ALWAYS appears in your vault, she and her minions need to escape the hideout to get their loot, so ambush her at the vault entrance or in your favorite combat zone. She will also turn off ALL your cameras for a while until you make her escape your base. by beating her.
Agent X leaves evidence packages on the floor, these devices make other investigators suspicion max out, break them.
Wrecker Bola destroys doors.
Olga does a lot of ranged damage, try to distract her with melee combat quickly.
The Blue Saint is super annoying, if he enters your base, he will set EVERYTHING on fire!
When you hear him coming, bring your evil genius or one of your henchmen where he is going to enter from so they can detect him quickly.
Steele is a super-investigator, he does a lot of morale drain to casino minions.
Notes On Items
By doing research you will gain access to more powerful items but with probably, different requirements.
For example, the advanced version of the stun baton station(stun staff) can only be used by highly specialized guard minions (martial artists and assassins).
Keep in mind which users can use the new items when you buy or install them, there is little point in buying stun staves if you do not have any users to use them.
If your items tend to get destroyed because they are near traps or combat zones, you can activate this button ---->
This button will tell your workers to replace the destroyed item with a new one, it will save you a lot of time!
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You can make a staircase go up or down several floors if there is space for it and you have the technology to dig the type of ground you want to put the staircase in, just keep pressing that up or down button.
-You can turn off the power to a door to keep it open so your minions can shoot through it, turn it back on after the fight.
The evil genius' stats can be recovered at both the henchmen meeting table or at his desk.
Kitchens
Minion-specific restaurants also feed all minion types, it's just gives a special buff to that minion type if it eats there.
The "eat well" bonus regenerates morale and wits.
You can click on the food table item and use the option to make it only usable by the corresponding minion type to make sure there's always room for them.
Arsenal and Cameras
Guard tables are better than guard posts, guard posts make your minions lose smarts quickly, which is used to distract and drive off intruders without violence, tables make it much slower, especially the advanced version of it.
The advanced guard table has special options to be used only by guards and mercenaries OR assassins and martials.
To increase guard detection ability have guards use the security camera stations, not your workers. If the guards train in the disguise simulator they will be more efficient in that job, the advanced camera station gives you the ability to have more cameras with less minions at the post.
Your force minions can only carry 1 type of weapon, keep this in mind when planning how you want your minions to attack, if they already have a weapon, the only way to change weapons is by capturing them in the prison to take away their weapon so when you release them, they will go for another one.
Prison
Instead of using advanced prision cells in the prison, use uncomfortable cells and install a camera that covers most of the cells. Each advanced jail cell uses a camera that counts as a manageable camera for your camera system, you dont want this, with a wall camera you can see 8 or 10 cells if you put them in the right places.
The prison has a somewhat secret function, if you capture a deserting minion and leave him in the cell for a while, he will recover morale and you can release him to go back to work for you.
By brainwashing agents, soldiers become strength minions (assassins most likely), investigators become workers, thieves become valets, and saboteurs become technicians.
You can use traps as interrogation items, the advantage? looks fun?
Control Room
Each fully-staffed(3) communication system in your control room gives +5% to the gold your schemes gives and 5% faster heat decrease using heat reducing schemes, this bonus goes up and down as long as the items are being used by three workers each, once you confirm the scheme, the bonus is fixed.
It is best to have only a few of these machines so that the workers fill them quickly, if you have too many, your available workers will be spread out between the machines and will not fill as many as they should.
I recommend having 5 machines for every 30 available workers and 6 to 8 machines per control room to ensure that the workers fill the stations, each control room should be separated from the others and have kitchens and beds nearby so that the minions can quickly return to work, using decorations to decrease the expenditure of morale and smarts is a good idea.
You can go to the minion list and put about 30 as control room priority, but that's too much of a chore nevertheless, you have that option.
You can use your genius to pressure workers into filling machines with their rush job ability.
Wall mounted televisions reduce the rate at which heat increases from super agent and natural effects by 5% each, so 20 will give you 100% reduction to the speed, however, it will not eliminate itan nd again, they must be staffed.
The Computer Server, an upgrade to the Computer Terminal, uses Biologists instead of Scientists but can also be used by Workers but at a lower efficiency. Each server uses three people but only works when all three are working, so don't buy too many at once.
Entertainment Room
The TV restores morale and the mech fighting bots temporarily boost morale past its limit, later on you will be able to build minion-type specific objects to restore morale.
Notes On Base Design
Each pickablle island/base has its pros and cons, sometimes you want soldiers to enter through the helipad exit instead from the casino and other times you don't, playing with the different bases the game offers you made my games with different evil geniuses more enjoyable but I observed several things to be more efficient.
Having multiple desks for my genie to rest on, one near the lab and one in the training rooms and if you want another one near the control room, this is so you can quickly rest after ordering your minions to rush, putting the henchmen table near the killzone entrance is enough to have your evil genius rest there when you need him in the front lins.
All genies have the ability to speed up production whether it be research, gold bonuses, reports or training but it wears down their morale and they have to rest very often.
Having the training rooms near the helipad or at least on the same floor will make you able to make schemes faster, as soon as he is trained, he will run to the helicopter.
It is also a good idea to have at least 2 minions of each type as trainers.
See game mechanics for more info.
Having a control room with computer terminals with scientists near the lab made it possible for me to generate reports faster.
Science and IT!
Have special beds and restaurants for each type of minion near their work area:
Near the labs, near the armory area and guard desks, near the casino.
Have one or two beds for scientists in all areas, including generator areas and vaults, for the technicians who have to run around the base.
Put an armory with weapons (pistols and batons) near the training area for the strength minions so that when they finish their training, they can get their weapon. Put weapons outside the prison for the minions that have been recruited through the brainwash.
Have two incinerators near the areas that experience the most combat, bodies on the floor lower the morale of your minions tremendously and one incinerator inside the prison.
Make sure that your combat area is an open-area so that your minions with ranged weapons can shoot from all angles while your melee minions keep them near the door.
If you can get your minions to shoot the enemy group from the front and sides, you'll kill them quickly.
Pew Pew Pew!
Casino Design
When designing your casino, remember that agents are likely to ignore a casino object if they used it before, so having tons of casino slot machines is most likely pointless to distract agents as they will only use it once or twice. Tourists, however, love those things.
Make casino mazes out of decorations or slot machines so the agents take longer to reach your base and let distraction minions talk to them a lot of times before they reach your gates.
If you have enough strength minions waitinf by the base entrance on your kill zone, you dont really need to do this, just kill them all as they arrive.
The downsde of having these traps rooms inside your casino is that your deception minions and techs can run into them in panic and if the soldiers see them in there, they will start attacking.
As for cameras, you can use a corner like this:
The idea is to fill the space so the minions don't run away there and get attacked.
The minions can still run away under the wall camera.
When an enemy comes that you can't mark for distraction, if the guards see them on a camera they will run to attack them in the casino like idiots, turn off the cameras or the monitoring stations to avoid a fight in the casino.
Remember that bellhops(tier 1 distraction minion) are the only ones that use items, the others walk around the casino talking to tourists and agents draining their resolve, don't get rid of your bellhops!
You will need a space for your distraction minions near the casino, maybe to the side of the combat zone where you expect trouble if soldiers come.
This space should have a restaurant, beds, and an entertainment TV or combat robot to restore morale.
I've also noticed that agents like variety in the casino, they're more likely to fall on a casino object they haven't interacted with before or in a while, if you put only pianos, they probably won't fall as often and you'll just waste your bellhops' time, try to have a little bit of everything.
After all is said and done, if you have a good combat zone, you can be attacked by six level 9 soldiers groups one after another and they won't be able to do anything to you and the whole maze only encourages the inevitable.
Death to your enemies!
This way, soldier agents will enter the kill zone to be ambushed by guards and investigators will be escorted out or slaughtered. It is important that your camera only sees the area almost in line of fire, if the camera spots investigators at the door, it will not be as effective.
Guards will run to where a camera has seen a dead body or someone marked.
On fires
Be careful of fires if you like to put objects close to each other!
Put fire extinguishers, lots of them near where your worker minions like to hang out the most.
Evil Genius Achievements
These achievements are specific to the evil genius mentioned, to get them you have to play as that evil genius and do what the achievement asks of you.
For each evil genius, there is an achievement that is tied to using the evil genius's special doomsday machine and finishing the campaign on any difficulty and on hard difficulty, if you finish the story on hard, you will get all three achievements for that evil genius.
-----Maximilian-----You must decorate your sanctuary with at least 20 gold statues.
To make a gold statue, you can either the evil genius Midas gun he gets late-game on minions or use your doomsday weapon and bring the resulting statues back to the sanctuary.
You must have 200 specialist minions in your hideout.
You can gather the money, save the game, hire/train all those people until you get the achievement and then reload the previous game, having 200 specialist minions is a lot of money in salaries.
You must complete the tier 5 laboratory research: Henchman Enhancement Progam.
For that, you need the first 4 tiers, super computers and quantum chemists.
-----Ivan-----You will need to kill 50 agents with Ivan's special ability, it's best to do this early in the game with low level investigators that come to the base, don't do the quest to get guards until you get this achievement or you might get Soldiers coming. Ivan fires 4 missiles in a row, each doing 50 area damage.
You need to recruit Jubei and Eli Barracuda Jr. as your henchmen and have them in your hideout at the same time, so don't kill them!
You need to fight Atomic Olga hand to hand. To get her to come to your hideout, either find her on the world map and click on her to lure her into raiding your base or do a plot in her area and she will raid your base on her own.
-----Zalika-----
Research all possible technologies in a single playthrough.
Recruit 50 agents using the Brainwasher 2000, you must first capture them alive, put them in prison and use the machine to brainwash them into working for you.
This achievement requires 3 stolen loot: Educator Dodo, the Giant Egg and the Ray Gun Dispenser, read the loot section to learn how to obtain them, be advised that many loot missions can expire or you can miss them if you don't pay attention.
-----Emma-----You will need to research tier 5 of the evil genius enhancement program.
To do this, you will need to research the first 4 tiers, have super computers, and quantum chemists.
Steele agents cant normally be marked for capture, you can catch one in Emma's main objectives, but that one does not give you this achievement.
During the secondary objective to defeat Mrs. Foxworth, in the last side mission to defeat her, wait for the second wave of Steeles, catch them and take Emma to their cells and right click on the cell to taunt them and get the achievement, if you didn't get the achievement, load a save before the wave and try again, maybe the right agent died, it worked for me when I taunted a Jane Steele. Don't kill them yet , send them to interrogation in a shark tank to get another trap-related achievement.
You will need to detect 50 disguised agents in a single run with Emma. Place Emma between your casino and a passageway leading to your base. The agents will disguise themselves to enter the passageway, but Emma will detect the disguised agents easily. You have to unmask them with Emma, agents put on disguises when seeing workers or a non-casino tile.
Henchmen Achievements
An achievement for killing one of your henchmen , you'll need to do this for the next achievement:
Get all henchmen in a single playthrough.
You'll get other achievements as you recruit henchmen.
They all count except the DLC ones (Doomhilda, Spectro, and Deep Six)
Near the start of the game, you're given 1 henchman to choose from: Iris, Barracuda, Jubei, or Janet.
Doomhilda (DLC) can be recruited near the start of the game, and Iris can be recruited before the others.
The max number of henchmen you can have is 5, and if there's no room, you have no choice but to kill them, if you're going for the recruit all henchmen for the achievement, then execute one of the ones you already have first to make room for the new one.
In several crime boss missions, there will be an objective to either eliminate or capture them, if you eliminate them you will NOT be able to recruit them so mark them for capture or your minions will eliminate them by default.
If you don't see any more side quests and you haven't recruited them yet, it's because you need to progress through the main quests for the missions to appear. Sometimes henchmen are in your hideout as temporary allies, meaning you need to progress through the campaign to get their final quest or maybe the reason you cant see their missions is because you don't have room for them.
Sometimes though, the decision to recruit or kill is made when selecting the side quest... like in the case of Jubei or Jackie. Yellow arrow, kill. Orange arrow, recruit.
Eli Barracuda Jr. (The Son)
*Eli is good at eliminating agents using his silver pistol but also at discouraging intruders in your casino so they leave faster using his silver tongue, he can even drain a Soldier's resolve. Very good henchman.
*He can be your starting henchman.
Jubei (Swordsman)
*If you see that you are not doing any damage to Jubei, activate the base's red alert.
*Jubei is one of the best combat henchmen, with his teleportation, he is super useful to capture a weakling even if he is on the other side of the base, but you have to activate his skills, on his own he is not that tough.
*He can be your initial henchman.
*He can be recruited after unlocking martial artists.
Janet Bomba (The Techie and your admirer)
* While on one of her missions, your power will randomly cut out, super annoying.
* Janet isn't that great, she can lower an agent's suspicion but ideally you don't want the agent to suspect anything, her combat special ability is decent and disables an agent for several seconds but other henchmen can disable an entire group.
*She can be your starting henchman.
*She can be recruited during the objective to unlock all 12 minion types.
Naomi Sorayama (Robotics Expert) and Iris (Your Computer)
*If you only see Naomi in your base but not Iris it means you have to advance the main objectives so that more secondary objectives of Naomi come out in order to get Iris.
**She can be your initial henchman but you can recruit Iris earlier than most other henchmen on the objective to obtain 8 types of minion.
*Iris is one of the best tanks, she resists all kinds of damage and her ability virtually gives her double life.
*Her ability to act as a security camera will make the minions on guard go to help her and if you are on red alert, everyone will go to help her fight.
Incendio (Wizard)
*Not very good in combat but can be used to distract agents.
*Put him in the casino and he'll patrol the place distracting agents and tourists alike.
*His ranged explosion attack destroys objects...
His ranged attack explodes his victim and everyone near him, including your own minions AND your objects which will also explode. I hate this guy in combat.
*You can recruit Incendio a little while after you fire your doomsday weapon for the first time.
Fugu Furukawa (The Chef)
*Fugu is used to kill investigators and poison them without violence, her primary special ability lowers vitality.
*Her gas attack is an area of effect ability, it damages a bit of vitality, but it also affects your minions, stopping them all for a few seconds so that your ranged minions can shoot them.
The gas does not affect henchmen.
Be careful, if the gas affects agents who are already "captured", the vitality drain might kill them.
*Additionally, she gives you extra schemes to obtain good amounts of gold and also to eliminate heat.
*You can recruit her when you have the objective of obtaining the 12 types of minions.
--------------------------The other henchmen can be recruited from the "A Moment of Expectation"? objective which involves obtaining gold and influence on the world map after obtaining all types of minions and upgrading your doomsday weapon.
Sir Daniels (The Hunter)
*He's a very good ranged combatant but his skills aren't very useful.
*His camouflage ability is good when your base is on red alert but it runs out very quickly before he has to go to the meeting table to recharge, his trap ability can only be set in hallways and it deteriorates very quickly, if you use it with the sands of time loot relic then it stays there indefinitely.
*In one of his recruitment missions, when you are asked to defeat Agent X, you must first lure him to your hideout, I spent 30 minutes looking for him before realizing that, also, you must lure the other super agents to defeat them as well, but not before he asks for each one.
Clara Jones (The Thief Archaeologist)
*If you do ANY of Clara's missions, you won't be able to recruit Carl.
*Her abilities are more for distracting investigators than for fighting, but she is worse than Eli or Incendio, although if you play with traps, if your first trap sends the agents flying to many others, Clara can be useful.
*At least she has a good ranged attack.
Carl (Fake Gold)
*You need to steal the Declaration of Independence (loot item) for his first quest (fake gold) to appear when you are on the main quest to get all 12 types of minions.
*If you do ANY of Carl's quests, you won't be able to recruit Clara.
*He's the worst henchman of all of them, in my eyes.
Dr. Ming(Green Planet)
*Her missions are annoying, tedious, horrible.
*Her normal attacks aren't very good but she's the only henchman who can heal other minions but not as fast as you'd like... her lethal gas ability doesn't discriminate between enemies or allies.
*Her lethal gas attack doesn't cause agents to attack her if she's in the casino.
Jackie Bazooka (the Queen of Lead)
*The best for last, Jackie is good at ranged combat and buffs your guards in combat, be careful with her arson ability as people on fire can set your items on fire.
*She also gives you schemes to get gold on the world map.
Loot Achievements
Obtaining all 32 special loot in a single playthrough and some missions have requirements that you can miss.
Loot missions can disappear if you progress through the story and haven't gotten them yet.
I'll note the order in which I acquired them with requirements and notes in the next section of the guide.
The game tells you when you can miss side missions (like loot missions)
Zalika has an achievement related to stealing 3 of these loots.
Loot missions will appear after you build your inner sanctum and you'll find them as side missions. A lot of times, the mission will require you to level up your crime network in that area.
Don't kill any lieutenants until you've gotten the loot related to them.
Many requirements require you to have a certain number of minion types, for example, 40 techs and so on. When you go below the required #, the mission disappears but reappears when you get that # back up again.
Other requirements involve doing a crime boss side mission or defeating a super agent.
For two loot drops, you need to have Eli Jr. (Torch) and Clara Jones (Terracotta) recruited as henchmen. Do NOT do any Carl's missions (Fake Gold) , choose Clara.
Note that some loot drops raise suspicion, so don't put them where an agent can easily see them.
I recommend having a savefile after before completing a main objective with an alert (like shown in the first picture of this section) in case you miss a loot drop.
You can see the loot you've acquired by going to the Faces and Acquaintances tab in Attributes.
Loot List
This is the list of loot in the order I acquired them.
---After the quest to recruit your first lieutenant---
1) Flying Pig
*Using it restores the morale and vitality of workers and strength minions, put it in the control room.
2) Maple Syrup Dispenser
*Have a criminal zone in Canada.
*Using it gives an effect to the minions that restore morale, good to put it near where the casino minions rest.
3) Declaration of Independence
*Agent X must be on the world map.
*Using it restores the morale of any type of minion, good for deception minions.
4) Sword in the Stone
*Atomic Olga must appear on the map.
*Always available if you are Emma.
*Its effect gives a second "life" to the strength minion that used it and slept, put it near where you put their beds.
5) Meteor
*Have more than 15 scientists in your hideout.*
*If the quest disappears, it means you no longer have 15 scientists, get them again and it should respawn.
*Unknown what it does, maybe nothing?
---During the objective to recruit 8 types of minions---
6) Statue of Liberty Torch
*Eli Barracuda Jr. should be one of your minions, I got him as a first henchman.
*Makes your minions have more detection power temporarily.
7) Sands of Time
*Makes objects in its radius have durability regeneration, the power does not go through walls but it does go through decorations.
---Objective after firing your doomsday machine for the first time---
8) Cupid's Arrow
*One of your minions must quit and escape due to low morale.
*While you are doing the quest, some of your minions will lose morale until you get the arrow. This loot is a trap that lowers morale/resolve of the victims, agents, or minion.
9) Prometheus' Flame
*Set something/someone in your hideout on fire.
*During the mission, there will be several random fires in your hideout.
*This is a fire trap that sets OTHER traps and their victims on fire.
10) Fort Knox Doors
*Complete 50+ heat reduction schemes, keep doing this until it appears.
I don't know what this door does besides look pretty, probably takes agents longer to picklock.
11) Meditation Stone
*Jubei must be one of your minions or have 15+ martial artists in your hideout.
*Since I didn't have Jubei until the end, I don't know when this loot first appears, but I think it's here, it appeared to me the first time I collected all 15 martial artists.
*Its effect is to remove any negative status from the minion at the cost of some ingenuity, put it in a busy place like a medicine station.
---During the objective to recruit 12 types of minions---
12) Arabian Jars
*Complete the first side missions of Symmetry and Clara Jones.
*You need to unlock the assassin type of minion.
*It cannot be stolen and gives you +20,000 gold capacity.
13) Slice of Hubbard
*The mission is called: "The heat of a thousand demons"?
*The effect of this item makes that the objects in its area cannot be set on fire.
14) Bush Tucker BBQ
*It is like a basic food station but it seats more minions and does not need a worker to operate it.
15) Magic Carpet
*Have criminal networks all throughout ANVIL.
*Raises the morale up to 100 to whoever uses it.
16) The Sarcophagus
*Heals your minions when operated by a science minion, like an ICU pod but better.
17) Professor Dodo
*Wrecking Ball must be on the world map.
*Required for one of Zalika's achievements
*Mission is called "Die, Sleep, Maybe Dream"?
*The dodo trains workers to scientists faster.
18) Giant Egg
*Have 10+ Biologists in your lair
*Required for one of Zalika's achievements
*Mission is called "Quest for the Egg"?
*Trains biologists faster.
19) World's Oldest Bones
*Have 20+ Biologists in your lair
*When used by a science minion, reduces Smarts but increases HP and Morale.
20) Carrion Flower
*Complete Sir Daniel's first side quest "Who Hunts the Hunter?"?
*Gas trap. Reduces motivation and dexterity, can't be disabled by agents.
21) Rumpelstiltskin's Wheel
*Have over 300,000 gold in your vault or play as Max.
*Gives you some money when a worker is using it.
22) Dr. Jekyll's Potion
*Need to unlock Assassin minions.
*Drains Smarts a lot but Strength minions do more damage.
*Only used when there is a red alert.
You must have all 22 of these loots before continuing.
---During the objective to steal the parts to upgrade your doomsday weapon---
23) Broken Time Machine
*Have more than 10 Quantum Chemicals in your lair.
*Avoid doing Atomic Olga missions
*Gives a movement speed bonus to minions that enter the range of the object, place it on a busy path, for example from the cheating minion area to the casino or near the guard tables so they respond faster.
24) A Million Bees
*Trap that sends bees at the enemy, doesn't need a wall and makes its victims run into other traps.
*Can be put in the casino without any issues, tourists might die though.
25) Easter Island Head
*It's a free camera.
26) The World's Biggest Piggy Bank
*Gives 30,000 extra gold storage and new schemes to get gold on the world map.
27) Colombian Emerald
*Bonus to the morale of minions that walk within its radius, place it between the casino and the base to boost the morale of deception minions or nearby guards.
---During the objective "A Moment of Expectation"---
28) Pandora's Box
*I don't know what it does
29) Tsar Bomb
*Have more than 40 technicians in your lair
*Gives more than 130 energy to your base.
30) Terracotta Army
*Clara Jones must be one of your lieutenants.
*If you recruit Carl, you won't be able to have Clara.
*Using it drains smarts but gives damage resistance, put it near your guards.
31) Ray Gun Dispenser
*Defeat Agent X until he's off the world map.
*Needed for Zalika's achievement
*I was able to take the mission to defeat Agent X one or two missions after building HIPNOS level 3, you might need the level 4 criminal networks tech.
*Any strength minion can use the guns except the Martial Arts one.
32) King Solomon's Mines
*Defeat Wrecking Ball.
*Gives you 20,000 extra gold storage and looks nice.
Done! You now have all the loot! Congrats!
Superagent Achievements
Special Super AgentsSuper Agents will appear on the map as soon as the world heat increases and/or you make your first level 2 crime network.
To defeat them and stop them from appearing, you will need to do their personal missions, but those missions will not appear until near the end of the game, after you recruit all the minion types and upgrade your doomsday weapon.
Emma has a special achievement tied to finishing all Agent Steele missions.
Zalika has another achievement tied to completely defeating Agent X.
Do not do Atomic Olga's missions until you have the loot tied to her.
The side missions to defeat them do not disappear, so you can wait until you have several henchmen before the end of the game to do this, for the achievements, defeating is either killing or recruiting the Super Agent. If you are interested in recruiting a Super Agent, read the Super Agents section for more info.
These Super Agents are from the organizations that belong to the Justice League and they have special abilities and some are very powerful. To eliminate them, you will have to increase heat with their respective organization and then do their special missions.
Atomic Olga
A HAMMER Super Agent with a lot of vitality, specialized in kicking your ass.
For her special achievement, you will have to set her on fire, you can do it easier by using a flamethrower trap runner.
The Blue Saint
Super S.M.A.S.H. agent with camouflage ability, if you leave him alone for too long he will burn down your entire hideout. For his special achievement, you must defeat him with Lieutenant Jubei.
Symmetry
This ANVIL super agent will stealthily try to steal from you by appearing directly at your vault and if she escapes, you will lose any loot she took, permanently! Her bonus achievement involves letting her get away with any loot.
It's harder than you think because Symmetry has to escape and she easily gets lost in the base trying to find her way out. To make this achievement easier, save your game and make a vault near the casino, as big as you can with loot pieces, lure Symmetry from the world map and check if she's in that vault you made, if she's there, wait for her to steal the loot and turn on the red alert to speed things up.
Remember to uncheck your safe zones so no one bothers her.
Reload the game once you have the achievement.
Wrecking Ball
This S.A.B.L.E. agent is not exceptional, a saboteur who is more efficient at destroying your base's doors than in combat.
Agent X
This P.A.T.R.I.O.T. agent will spawn in the middle of your base just like that and is hard to find if your base is overgrown and you don't have good patrol patterns for your henchmen.
If you put cameras near the stairs with capture/kill security zones you might be able to capture him faster.
James Steele
Don't underestimate him and when you see him coming, send ALL the minions against him.
There is a special achievement with Emma for doing her special mission. Most of the Steeles are not able to be marked for capture until you are doing the final mission to defeat Mrs. Foxworth.
Once you have eliminated all 6 Super Agents, you will get this achievement.
Recruitable Superagents
The first time you can do quests to defeat and/or recruit them is in "A Moment of Expectation", a quest after you obtain all 12 minion types and upgrade your doomsday weapon.
Remember that you have to have a henchman slot if you want to see the mission that exists in order to recruit it otherwise it won't appear.
If the mission asks you to capture the super agent, you won't be able to kill him, he will be invincible and will continue to kill your minions until you mark him for capture.
Don't worry if you interrogate the super agent and a body comes out, if you had a recruit slot, the recruit mission should appear.
You cannot recruit Steele or the Blue Saint.
All super agents have the primary ability to recover their attributes when activated.
Super agents CANNOT use the henchmen's meeting table to recover.
Agent X
*The mission that decides if he's recruitable or not is: "From Super Agent to EX Agent"
*His second ability lets him move through enemies for a quick escape or attack them from behind, however, he's not very resistant to hits and is easily defeated, keep him at range.
*He looks great firing two shotguns at the same time, I think he's good at ranged fights.
Wrecking Bola
*Her second ability gives her damage resistance like Iris, very good tank.
*Hits slow but hard.
Symmetry
*Her second ability gives you a camera with almost perfect detection..
*That's all she gives you.. Symmetry is garbage, it does 5 damage up close and 10 damage from afar.. Bola does 50.
*umm.. anything positive to say? oh yeah, she's pretty?
Atomic Olga
*If you play as Ivan, you won't be able to recruit or defeat her until later than normal.
*Her second ability works like IRIS's and calls the guards at any of the guard tables to help her, decent.
Trap Achievements
To access traps, you'll need to have completed the corresponding lab research, and for these achievements, you'll need to have agents trigger specific combinations of traps - the higher the quality/level of the agent, the more likely they'll be able to disarm the traps, so keep that world tension to a minimum so incompetent agents come to your island.
Minions who are defecting trigger your traps and can trigger achievements.
You can also interrogate prisoners by using traps or by opening their cells and letting them into a space controlled by your traps.
This trap involves moving the victim with a fan, through bouncers to a bubble trap that is pushed by another wind trap onto slippery floors.
---------------------This trap involves putting the victim to be interrogated in the fan, the fan has to be exactly that distance from the ice trap. Once frozen, the fan moves the cube and the bouncers towards the shark tank.
---------------------
The distance between the fan, laser wall and tank have to be very specific for the combo to work properly.
---------------------Use a fan to send the victim to where the glove is activated and send them to the opposite side of the bee hive.
Here in the image I missed the fan, I had already made a glove fan before having bees.
---------------------I tried to do these two at the same time but I couldn't, but I think you could if you do it right.
I think I missed a gas trap, I should have build them twice and then the fire at the end.
---------------------For this one you need to find a Steele agent, you can find Mrs. Foxworth on the map and when you lure her to your base she will send a Steele agent, capture one of them and interrogate him with a shark tank.
You can't usually capture a Steele until the last mission to get rid of Mrs Foxworth.
Other Achievements
I don't think any of these achievements can be obtained if you're playing as Polar, maybe im wrong, let me know down in the comments :)
A lot of achievements are going to be given to you for building stuff and doing basic stuff like finishing the tutorial or locking down an area or capturing an agent.
Get your evil genius killed by an enemy agent.
Have your evil genius personally take out a super agent, this is easier to do with Ivan in the early stages of the game. Lure Symmetry to your hideout and find her coming out of the vault, use your special ability to hit her in the face with a few missiles and then gun her down.
Have a million coins, faster if you play as Maximilian.
You'll need half a basement floor as a vault and dozens of gold shelves, like 100+
Trick 200 agents into leaving the island using the casino, don't forget to use items that lower the agents' skill value so you can manipulate them easier, Barracuda and Incendio help lower resolve, the investigators that come with Steele are usually lower level than those that come through global heat of you are playing on Hard. The moment the agent decides to leave, it counts. I don't know if the 200 agents can be in multiple games or if you have to do it in one run.
Make 50,000 money with the casino.
You can get money with the slot machines, these machines are available when you recruit the aristocratic minion type or with the normal game tables but you have to click on the table and select the option to scam tourists.
Using the cloning machine (level 5 research), clone a minion, there is a low chance that the original minion will die during the procedure, so just have two or three of these machines active and you will eventually get the achievement. Make your evil genius use his rush ability to make cloning go faster and up the odds!
Achievements that must be done in a single game
Almost half a dozen achievements are about recruiting minions until you have the 300 that are the maximum possible.
Achievements for training 1 of each type of minion and another for having the 12 different types of minions, this is what the game asks you to do to finish the story, unmissable.
Upgrade all 23 criminal networks to level 4.
Destroy all regions, permanently.
*At the end of the game, you'll be asked to destroy 5 regions where the Justice League bases are, ignore one base and start destroying the other areas first, keep in mind that you'll need 8 fuel to power your doomsday weapon each time, so have some fuel in reserve since you'll be destroying regions that give you fuel, you have to plan well so you don't run out of fuel and no ways to get more before destroying the entire world, the maximum fuel reserve limit at that point in the game is 40, 50 for Ivan.
DLC Achievements
Mechanical MinionsThe roboworkers are decent, they don't have to eat but they take time to build, they also don't have a salary but they can still lose morale and smarts.
The roboguards have the great advantage of not asking for salary and still doing the basic guard functions but... BUT when they are defeated... they explode... and well they burn down your base...
Cheap is expensive.
Neither type of robot can specialize in anything else and they need recharging stations that are installed in various places in your base, oh, and the roboworkers also explode if they are destroyed.
They're good when you don't have money for guards and your combat zones don't have a lot of stuff to burn, I like abominations better.
AbominationsAbominations attack intruders but don't have the mental capacity to do the jobs of normal guards but they are free and don't get paid.
They also regenerate all their attributes on their own, while they exist.
They can't stand guard but they like to patrol the hallways.
The mission to unlock them is very quick.
New Henchman: DoomhildaTo recruit Doomhilda you'll have to do her various missions.
Her abilities to stun agents in her area and increase your minions' fighting capabilities are useful but her mission chain to recruit her is somewhat long, however, you can recruit her really early but you might have to advance the story a bit.
She is a tank, I rarely saw her hurt, she makes a good combo if she sings and there are other henchmen who can use her support.
Doomhilda also gives you heat and gold reduction schemes.
New Henchman: SpectroTo finish his many, many quests, you first need to:
Have Jackie (The Tank Girl) alive and unrecruited.
Have Sir Daniels (The Hunter) alive and unrecruited.
Finish Janet Bomba's first quest (The Techie?).
Have Eli Jr. (The Gunslinger Son) alive and unrecruited.
Progress through the campaign until you have access to Quantum Scientists.
Additionally, you can get a loot called R.A.Y.? which is for interrogating prisoners, I think it demotivates them faster but I'm not sure.
The other loot he gives you is an item that can change the appearance and abilities of certain lieutenants.
He's good in combat but his long quest chain makes me not really interested in getting him more than once.
Outro
Hope this guide helped!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3300130987
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- the super easy way to win this game
- Genio Malvado 2: Mecnicas y Logros
- Save games on hard mode for all geniuses
- How To Burn Alive
- [FULL Game] Evil Genius 2: World Domination ()
- Evil Genius 2 Guide 242
- Achievements Guide - 100% Achievements Guide
- Traits explained