All about the Koschei Complex in DMZ

All about the Koschei Complex in DMZ

What Is This Complex And How To Get There?

Koschei Complex is a special map for DMZ mode. Unlike al Mazrah, Ashika Island, or Building 21, it cannot be accessed directly from the menu.

To do this, you must first get to the al Mazrah map, and then choose one of the four possible entrances. Three of these entrances have a special question mark on the general map:

Under the bridge in the north of the map

In the underground parking lot in the city of al Mazrah

In the underground passage of the Rohan oil depot

Secret entrance in the ruins, next to the oasis

To activate the transition, you need to reach the door and interact with them. If not all players from the team are in the room, a 30-second countdown will begin. If everyone from the team is in the room, it will be a 5-second countdown.

After that, the game will offer to hold the mouse wheel (the default setting) to confirm the transition.

The character will receive an additional 2500 xp points for moving to a new special location, and the game will begin the long process of finding players and shipping them.

Everything the player has in his backpack will be transferred to Koschei's complex.

Sectors

Depending on which entrance the player(s) chose, they will be presented with a corresponding challenge in one of four sectors:

A1 — entrance from the Rohan oil depot

A2 — secret entrance from the ruins

B1 — entrance from under the bridge

B2 — entrance from the city parking lot

The map is taken from WarzoneTacmap.online[warzonetacmap.online]

Sector A1 (А1)

A large number of cartel bots will be waiting for players, most of which are of the third level (T3), as well as 3 turretsTo enter the buffer zone, players need to find the car battery and cables near the exit, connect them to the switch and press the buttonThe battery and cables are always relatively close by and placed separately (not in chests or bags)Turrets are marked in red to indicate their location and which direction they are pointing. They can be safely destroyed from the side or behind

Sector A2 (А2)

We strongly advise you to stock up on radiation pills and take off your gas mask in advance. In the radiation zone, the character will constantly put on and take off the mask, which will distract from the process and interfere with other actions, such as shooting, reloading, aiming, etc Bug patched since update May 17, 2023. But it's still better to take medication against radiation.To pass this section, you need to go through 3 sub-sectors in which there is radioactive dust. In order to move on, you need to close the hermetic seal that will block the leakage of this dustIn the first sub-sector, it is enough to press the buttons on the remote control. In the second, there are also buttons, but this time al Qatala bots will interfere. In the third, there are buttons, al-Qatala bots, a turret, and some airtight seals will have to be closed manuallyIn the second and third subsectors you can find special keys «Defense Research Div Exit Key (A/B)». They will be needed to open a secret passage bypassing the "dark zone"

Sector B1 (Б1)We strongly advise you to find at least one Rebreather in advance if you are interested in an alternative way out of the sectorA large part of this sector will be flooded, but there will always be enough space in the corridor to breathe in airIn the second mined sub-sector, you can find planks that can be destroyed with any explosives to open access to the second key, as well as the weapon moduleWithout an Rebreather, finding this key is quite difficult and there is a high probability that the character will simply drown

Sector B2 (Б2)

The task here is the same as in sector A1 — find the battery and cable near the exit to open the sealed doorInstead of cartel bots, there will be al Qatala fighters — T1, T3 and the usual turretsTurrets location and view are marked in red

Dark ZoneChemical plant

Before going to the central location of the complex, we strongly recommend that you find a night vision device (NVD) in the sector. There are several of them in the sector, and they also occupy their own cell in the backpack.Using a night vision device will greatly simplify movement through the dark complex, but the character will not be able to aim in the usual way, and the device neutralizes the effect of the ultraviolet camera

As soon as any team presses the button to open the airlock, a special siren will sound, which will be heard by everyone in the chemical plant. This way, the first team can find out who is trying to break in and from which side.Teams from Sectors A2 and B1 can go straight to the plant in the west of the map, ignoring the usual exits — if they find two special keys in their sectorThe chemical plant is guarded by T3 al Qatala botsTo the west is the factory (Д1/Д2), which can be accessed by finding one of the two «Factory Admin Keys» located in the ventilation shaftsTo the east is the Alpha Cluster (С1/С2), which can only be opened by inserting the car battery and cables into the appropriate electrical panel

If you wish, you can get from the dark zone to any other zone by clicking the button next to the corresponding exit. The enemy team, if they are still there, will receive a corresponding sound signal about the opening of the door.

Alpha Cluster (sector C)


All about the Koschei Complex in DMZ image 32
All about the Koschei Complex in DMZ image 33

In order to get here, you need to insert the missing battery and cable into the electrical panel, and then press the button next to the airtight seal. Both paths C1 and C2 lead to the same place, but the corridors are slightly different and each has its own turret around the corner.

At the end of the long corridor, the team will find a fairly spacious location with several important map elements:

Container with server tapes

The door of the second level of access (L2)

Special door with a code

Secret door to the archiveThe server tape containers contain server tapes, as well as boards of various types. They can be sold and exchanged for some valuable items in the western part of the map.

The doors of the second level of access are opened with a special key card (L2) — they open access to certain corridors that contain some valuable loot, but most importantly, they provide an additional point for evacuation.

A special door with a code is located in the south of the cluster and is guarded by powerful T3 bots and two turrets. To open it, you need to keep a three-digit code. This secret consists of three steps:

you need to find an ultraviolet camera — it is located in the warehouse in the central area and replaces tactical equipment

use this camera to find out the code letters next to the door

also use the camera to find diagrams on the boards, among which the desired letter associated with a certain number may be hidden

All boards are located in the Alpha cluster and in the following locations (corresponding wall sections are marked in red)

You need to find the desired letter in this diagram, if it is present at all. It should lead to a specific number. In the example below, B (Б) = 5

If you can't find a particular letter, you can use the brute force method to check all possible combinations with the missing digit. Fortunately, there are only 10 possible options and the game does not penalize for an excessively large number of incorrect codes.

As a reward, the player will receive several legendary chests, perhaps 1-2 gold bars, a gold skull, and last but not least, a detail of a special weapon blueprint.

There is also an archive in this complex, which can be accessed in the following ways:

You need to find 3 al Qatala laptops in the Koschei complex In the Alpha cluster, connect 3 of these laptops to the wires that are on the "round platforms" As soon as 3 laptops are connected, a siren will sound and a special door to the archive will open

Inside the archive, you can find several more chests, as well as additional details of the weapon's drawing.

Case Of The Complex (sector D)

To the west of the complex is the Factory (sector D, aka «сектор Д»), which houses:

two buy stations — regular and special

a double boss — Rhino and Sniper, guarding the weapons case of the complex

There are 3 ways to get to the factory:

Team B1 finds both keys of the flooded sector and opens the special door

Team A2 finds both keys of the radiation sector and opens the special door

Any team gets to the central sector of the complex, finds 1 of the 2 keys (Factory Admin Key) in the ventilation shafts and opens one of the corridors D1 or D2

Once inside the factory, you'll face bots from both the cartel and al Qatala, T1 and T3.

When you enter the special room, you will find two purchase stations, one next to the other.

The first one will always be active and offer the following items;

Armor plate

Ammo box

Durable gas mask

Self-reanimation kit

L2 key cardTo open access to a special shopping station, the Shopkeeper will ask you to drop certain items into his cache — just like in the dead drops at other locations. The list of these required items changes every match.

If you successfully complete this task, all players will have access to a special shop for the rest of the match, offering the above items, some at a discount, as well as the following items:

Lab code book

Silver server tape

Liquid nitrogen

Alpha board

Also, these two buy stations offer different items for exchange. The special one also provides three unique items for exchange:

Weapon screen

Animated emblem

Calling card

You can find out more about what can be exchanged in the complex in the following guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=2955775039

Weapon case

The corresponding case is located in a remote part of the factory, which can be accessed by two slightly different ways:

Pushing through the crowd of al Qatala bots

With the L2 keycard — through the side doorIn any case, players will have to overcome the double boss in two stages — the Rhino and the Sniper.

The former is on his own level, armed with a .50 GS with an LTD, a ballistic shield on his back, and is also able to change weapons to dual codachis and kill an unwary player in a few hits.

It is an extremely survivable enemy, 10 times more armored than a Juggernaut. There are several relatively easy ways to get rid of him:

KV Broadside with a 25-round magazine and incendiary ammunition

The aforementioned KV Broadside with the same kit, but with the use of the field modification «Armor Piercing rounds»

Bomb drone

Important — wait for the message about the start of the boss battle, otherwise you will instantly (with the help of a bomb drone) kill the Rhino and softlock the battle with the Sniper

As soon as you finish off the Rhino, the door to the Sniper boss to the second floor will open. His path is dotted with laser-sensing mines, he is constantly guarded by other bots, and he is capable of dealing considerable damage. The most important thing at this stage is to get close to the boss, because he immediately throws a smoke screen and retreats.

You need to squeeze him to the very end of his corridor and only then will he become vulnerable. Until then, he is immortal. A key will drop from him, which can be used to open the door next door.

In that room, there will be several chests with valuable loot, as well as a case with a weapon. As in all previous cases, as soon as someone picks up this case, everyone on the map (who is left) will be aware of this and will be able to track the owner in real time.

There are only 6 awards for successful evacuation with the case, and you can see all of them in the corresponding guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=2955775039

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2977305493					

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