DISCLAIMER
I AM NOT GOOD AT THIS GAME. If anything is wrong here comment it and I'll change it.
UI And The Basics.
Health - If it goes to 0 you die.
Resources - Some moves can only be used so many times in a row, you use them up and you can’t use them anymore.
Air options: Determine how many movement moves you can do while airborne, they refresh once you land on the ground
Free cancels(Attack cancels): Most attacks allow you to toggle the “Free” button under the lock in button. This gives you the opportunity to cancel that move into any other move during your opponents next turn. Good to get around blocks or prevent being punished for a long move.
Refreshes when you hit or get hit Keep in mind you can lose frame advantage when use do this.
People don't use this as often as they should, use it
Burst: The burst metre has three uses
the main one is to use a burst when you’re being comboed.
the second one is to burst during your own combo to possibly extend it
the last one is to do a whiff cancel which allow you to cancel (similar to free cancels) a move mid strike for ¾ of the burst metre Bursts can be blocked. You will not be able to dodge, move, block or use all your offensive options when you Whiff cancel.
Timer - If this runs out the game ends and the one with the most hp wins.
DI(Directional influence) - allows you to influence what direction you get knocked back in. Used to escape combos or avoid projectiles while you’re recovering. DI increases the more hits you take, it resets once you recover.
Special metre - Every character has a set of special moves that take metre, like ninja’s quick slash or wizard’s orbs. Most characters have two moves, a move that costs 3 bars and a move that costs 1 bar. Some, like robot, have more.
Special moves:
ALL CHARACTERS
Instant Cancel - 1
NINJA
Quick Slash - 1
Caltrops - 3
COWBOY
Instant Teleport - 1
1000 Cuts - 3
WIZARD
Spark Bomb - 1
Orb - 3
ROBOT
Low Orbit Ion Cannon - 1 + Unique resource
Magnetize - 2
Kill Process - 3
Your moves - you pick a move and use it.
Moves to take note of:
Hustle - icon looks like a smiley face, a taunt that fills your special bar
Instant Cancel - Some moves (like Quick slash) limit your options, instant cancel costs 1 special metre and allows you to combo into your other moves.
Cowboy Impale - Cowboys abuse this move a lot, always make sure you can react to an impale if facing against a cowboy.
Robot Kill move - can take 60%+ of your HP depending on how much special metre they have. If a robot has 5+ special and they’re not using it avoid that move at all costs.
Ninja substitution - Ninja can trade places with one of his projectiles using this move, allows him to reposition himself and hit you with a flying projectile you've already dodged. Watch out for this move.
Frame Advantage
Frame advantage indicates how much faster your move occurs compared to your opponent, some moves take more frames than others, shorter moves allow you to maintain or take frame advantage from your opponent. If your frame advantage is in the negatives it means your opponent's move will occur before your move.
Try and keep frame advantage when doing combos
Ghosts And Predictions.
Ghosts are vital for predicting your opponents next moves and guaranteeing combos. Most newbies miss the ready indicator which indicates when the opponent gets their next move.
If you want to confirm longer combos try and avoid moves where your opponent gets “ready” before you next hit them. If they do, try to bait a move with a free cancel and counter their next move.
You can select a move under your opponent to see what will occur if they do pick that move. This allows you to plan around the move you think they will do next and properly counter it.
This is also a useful way to see if you have complete frame advantage is to put your opponent's ghost on the fastest offensive move they have (within range), if their ghost hits before you then you may want to act carefully.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2936534194
More Your Only Move Is HUSTLE guilds
- All Guilds
- Wizard
- HOW TO GET MOVE OTHER THAN HUSTLE
- Guide to Elder
- YOMI HUSTLE COMMON ISSUES FAQ (and common general problems
- ZXavier's Your Only Guide To Hustle
- How to beat Minos
- how to beat a ninja main
- Guide to Assassin
- Unique Dialogue for all Lam Characters
- Mutant combo guide