Deo (also known as DIO) guide

Deo (also known as DIO) guide

DIO`s Review


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MUDA MUDA MUDA MUDA MUDA MUDA MUDA...

DIO is pretty good and interesting character. He is beautiful in combing and can do it well both in air and on ground. As we all know, DIO has a stand THE WORLD. YOMI Hustle Deo also has stand, RODA ROLA DA and Time Stop. Yeah! Time stop - classic DIO`s schtick. He really can stop time, opponent can do nothing and you can easy destroy him. Don`t forget about RODA ROLA DA, it also works like in Jojo. His move arsenal is quite rich, especially the Supers (with stand and without), and as you can understand, this manga guide will be long... very long. I recommend you sit on your sofa comfortably, take a cup of tea and piece of cake, read the guide and enjoy.

https://steamcommunity.com/sharedfiles/filedetails/?id=3157182892&searchtext=deo

This is special style for DIO:

https://steamcommunity.com/sharedfiles/filedetails/?id=3284249159

Time Metter... What Is It And What Do Eat With?


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So, this is a time metter (as I name it). It will be charged whenever you hit your opponent with any move (including the Supers). It`s start value is nill.

This scale is needed for Time Stop and it must be full.

Moves

JabUppercutSwipeRoundaboutCrash
ZA WARUDAStand Summon

Movement moves Name Picture Attack movesNameDemoIs Stand needed?BloodhoodNo, no, noSilencerNo, no, noStop SignNo, no, noBlood BladesNo, no, noScales of HorrorNo, no, no (requires Stand`s absent) Need for dodge out of opponent`s moves. Doesn`t cause any damage.This is Hook PunchYes, yes, yesStand Yes, yes, yesRapid KicksYes, yes, yesYou can unsummon Stand using Unsummon.

Super Moves


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Without standBloodsucking Universe

This super spends 1 Super scale. DIO catches opponent (counts as Grab). He heals himself, and throw enemy rather far (don`t forget it in comboes).

Space Ripper Stingy Eyes

Spends 2 scales, launches the laser, quite effective when enemy uses his DI to dodge.

Charisma!Spends 2 scales too. Makes three white stars to up.

Punishment

Spends 2 super scales (again). Hits enemy and spawns knives flying to his stupid face. It`s quite easy to continue a combo after Punishment.

With standBarrage

Spends All you Super Meter and becomes more powerful more scales has been spent. Punches enemy strong at last.

Tandem Barrage

Spends 1 scale. The same as 1-scaled Barrage but you can aim you stand in the point.

Tandem Knives

Spends 1 scale. It`s Blood Knives like a Super, but you can set stand on some point

Road Roller

Spends 6 scales. Presses enemy with RODA ROLA DA, hits him and explodes road roller, opponent`s character go on f+-K cosmos.

Time Stop (also known as ZA WARUDA)

Spends 6 scales and also requiers full time metter (I sad about it earlier). Stops time (really), and opponent cannot do anything. Time metter will be spent after every action, if it will be voided, time will be continue.

What Is The Good First Move For DIO?


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It`s maybe a simple block or dodge back, it`s universal for all characters. But also you can use Silencer setted back cause DIO go back and hit enemy - it can beat many attacks. Also you can use Bloodhood as the fasttest move, but you must be sure of opponent won`t hit you.

How To Make Comboes.


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Dio can do standless comboes, but they cause a few damage and have no practical use. That`s why you must summon The World stand for combing.

Simple kick-comboWhat is this combo? This is just alternation of Hook Punches, Rapid Kicks and (rarer) Stand Crash. Combo is quite good, but you must keep close with enemy cause he can easily dodge from your combo with DI. That`s why you must use Rapid Kicks, they can move you to enemy, but it`s still possible and it isn`t very hard to avoid combo with DI. You can do this combo not so long and use Super (Barrage, Tandem Barrage or Tandem Knives) at end.

Certainly, it will be much easier if it`s no DI in match.

I advice you to do DIO`s comboes near the walls cause he have many strong-discarding moves.It`s variant of DIO`s combo with using wall. You strike opponent on wall, return him and hit to wall again. Advantage of this combo is enemy`s difficult to avoid your combo with DI. Use the Barrage super only at the end of combo cause it hammers opponent and you can`t continue a combo.

Use Time Stop only during the combo or opponent is far from you. Use RODA ROLA DA at the end of stopped time or at end of combo.

THE END, THE WORLD


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Originally posted by DIO:You fool, Jojo! You shall soon know... ...that The World's true power is, indeed, the power to reign over this world!" "MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA! MUDA!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3305109890					

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