Wobbley Challenges

Remember

play kingdoms and one pen challenges on a computer stronger than a steam deck.

One Pen Mode

Description

For this one you need to press Tab and / at the same time (On the Steam Deck use the mouse pads) and do Setdogmax 20, then you have to raise 20 dogs except you only get one pen for the whole world. if you want another pen then you need to add 20 more dogs. This is a simple one, however its also a fun one. (also if your PC or steamdeck gets too laggy use ten wobble dogs instead so whatever you're playing on doesn't catch on fire.)

Room

Must have: flooring that has/is a carpet, a spooky food dispenser, a jungle food dispenser, a dessert food dispenser (you can swap out food dispensers, but those have to be your main), vine walls camo walls or chocolate walls, a dog stack, and a doggy bopper. also try to make beds for everyone, but if you can't then i understand.

Gameplay

take care of all 20 (or ten) doggos in one pen. try to get every achievement in one pen, and if you do then you beat this challenge. Also you cant import, that is a rule for this one. NO IMPORTING ALLOWED SINCE ITS PRACTICALLY CHEATING you have to go from default dog to abomination, and if you import then you don't ever beat the challenge, meaning that world will forever e one pen that has 20 doggos in it.

Kingdoms Challenge

Description

For this one you will need to use Setdogmax, and set a higher max, of your choice. After you do that choose 1 queen,1 king,1 princess/prince, 5 guards, and 5 or more commoners per kingdom. you need to have at least 2 kingdoms, and there needs to be at least 1 conflict at all times, except for the first 20-30 minutes after one was resolved. conflicts will last anywhere between 10 minutes and 180 minutes (you can add more if you'd like), and dogs will die (get put into storage) a lot during those times. (if you have 3 or more then use 1 kitchen, ruler's room, and royal offspring room, and if you want too many then all the commoners of all the kingdoms get 2 rooms rather than the amount. this is so everything fits. also for the universal kitchen then the tubes just lead to the commoners room/s the royal's room and the royal offspring room)

Rooms

The Queen and King's room must have: Either dessert or super market floor, Vine wallpaper, a chest full of treasure, something resembling a double bed, an area for the guards to guard, a fence protecting a tube that leads into the Grave Site Of Rulers, a tube leading into the kitchen/dining room, and lots of decor.

The Princess'es and or prince's room must have: fun walls and flooring, a toy-box (chest full of toys), a timeout corner, 1 bed per royal offspring, a tube leading into the kitchen, and a tube leading into the incubation room's roof.

The battle room has simulation walls and flooring and you add obsticals as you go. only 2-4 sides are permitted, so if you have 5 or more kingdoms (but in all honesty why would you do that to your computer / steamdeck) the others must pick a side.

You design the guard room, the kitchen, and the incubation room, as well as most of the commoner room, except their tube to the kitchen, if you decide to give commoners different statuses, must lead to a fenced in area where you pick them up and drop them in the right food area. if you decide to do that you musts separate the commoner's kitchen from the other one.

Game-play

The Rulers get very pampered, to their specific traits and mutations (they get to stretch their wings a lot if they have them, if they have lots of legs they get to walk a lot, and if they have a lot of heads, 2 or more, then they get to howl or bark a lot more, unless a specific trait conflicts it), however during conflicts they do not get looked after as much, and may opt to spend time thinking about what will happen if they win / lose. which one they decide to think about is up to you, but the rulers will eat and sleep less if they think about losing, and they will play, eat, and sleep more if they think about winning.

The Royal offspring will also get very pampered, however during conflicts if there is a doggy bopper then they will bite it, and they will throw lots of toys, as if rein acting battle. They love to do it, and if you have wounded soldiers come in then they get a large morale boost by seeing the little ones pretend to fight.

The soldiers / guards are always looking for a fight. they love to fight the doggy boppers you put in the rooms, if you did, and they love the commoners and the royals. as long as they are protecting them, they aren't really picky. they can take hostages during conflicts, and the only way to get those back is for two guards to journey, however if its a commoner guards are less likely to want to do it, since their king/queen will likely pay for it to return after the conflict is over.

The commoners are not looked after as much as the royals and guards, but are still looked after, and fed when dying if they don't feed themselves. They get 1 toy per 2-5 commoners to keep themselves entertained.

Game-play Pt 2

In order to in act war you need there to be a ruler killed. the offspring has hatred in its heart and attacks that ruler, making that offspring want to do the same, but instead it retreats to go plan. it has a guard declare war, and it plans. commoners learn how to fight on both sides, increasing the numbers. if there is more than 2 kingdoms then both sides go to get allies. once the war has ended there is one kingdom, living happily and the challenge is completed. unless, of course, you want to give them a new story-line and get 2 or more kingdoms again, but obviously that part doesnt need explained past there being 2 or more offspring to the ruler and it dies before it appoints a new leader and the offspring fight effectively making 2 or more new kingdoms, with their supporters in toe.

Importing

Description & Gameplay

this may seem normal, but its not. How it works is you get randy. breed with randy three tims and have the pups grow up (enable auto breeding) then put randy and mingle in storage. then bring out an imported dog, and breed with two of the off spring, and wait for the other one to lay an egg manually. then you put that parent in storage and once the pups are adults you put the three parents in storage again, and repeat. this allows you to get crazy dogs, however the goal is once you did it 10-20 times you try to get a default dog from whatever abominations you created. if you cant get rid of limbs use crysillia, for heads just leave it be and eventually a random mutation will make it lose the heads, and for wings and tails give it lots of scalph before breeding and hope for the best.

Requirements

first breeding get different colors (first breeding is Randy), second breeding get too many legs for one doggo, third breeding get so many wings the dog is basically a rocket, fourth get so many heads the dog breaks 200 decibels on the first bark (joke), fifth breeding get horns, sixth breeding get so many tails that when you get home from school or work you have to avoid the tails or else your legs will break, then for the final 4 breedings you breed 2 of the dogs with themselves, and leave the other one to find another mate. if you want to do it more than 10 times its the same process repeated, except you don't use randy.

Credits

If anyone ever helps, with suggestions or if they are a co-owner of this guide, then their usernames will be put here, unless they dont want to have them here, and then i will take them down.

More To Come

Thats the end of this, so far, but I'm trying to figure out more fun ideas (Mainly by playing it) and if you have any suggestions for anything, including new challenges, leave them in the comments and if I may use them. (credits will be given)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3162680850					

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