REJECT PC GUIDE [EXTREME]

REJECT PC GUIDE [EXTREME]

An Overview

1. Navigate to C:\Users\Steam\AppData\Roaming\Fatshark\Darktide\user_settings

2. Strip this game down to nothing.

3. After you are done making changes, go to properties and change to READ ONLY

**This guide assumes that you have reduced the quality of in-game and launcher settings as low as possible.**

EXTREME FIXES (UGLY; WOULD MAKE UNCLE NURGGY PROUD)

- local_lights_shadows_enabled = false (this will aesthetically cuck your game and make it appear flat)

- lod_object_multiplier = 0.1 (Delicious and pervasive pop-in of world objects for your Pentium III PC)

- for 16:9; (Make sure you change both resolutions in the config file, there are two)

screen_resolution = [

854

480

- for 16:10

screen_resolution = [

960

600

*Changing your monitor's native resolution to the corresponding Sega Saturn-esque resolution is advised; P.S. You may need to create a custom resolution for this like I did.

- Use Performance (DLSS) or Ultra-Performance mode (FSR 2); naked mole rat experience (can't see enemies clearly past 15 feet; feels like playing a DOS box game on a lower-than-intended resolution)

- static_sun_shadows = false (we need to go flatter... like 2D flat)

- particles_capacity_multiplier = 0 (no bullet tracers, no indication of where you're channeling a Trauma force staff, no red beam from [invisibly pixellated] snipers.... yeah, it's a great time, biggest increase in performance...)

MODERATE INTENSITY FIXES

- volumetric_fog_quality = "false"

- performance_settings = {

decal_lifetime = 0

max_blood_decals = 0

max_impact_decals = 0

max_ragdolls = 1 *NOTE: DO NOT REDUCE RAGDOLLS TO ZERO = CRASH*

- decals_enabled = false

- display_noise_enabled = false

- local_lights_max_dynamic_shadow_distance = 0

local_lights_max_non_shadow_casting_distance = 0

local_lights_max_static_shadow_distance = 0 (or default if you have Local_Lights enabled)

local_lights_shadow_atlas_size = [

1 (or 128 if you have Local_Lights enabled)

1 (or 128 if you have Local_Lights enabled)

]

local_lights_shadow_map_filter_quality = "false"

- rt_checkerboard_reflections = false

rt_light_quality = "false"

rt_mixed_reflections = false

rt_particle_reflections_enabled = false

rt_reflections_enabled = false

rt_shadow_ray_multiplier = 0

rt_transparent_reflections_enabled = false

rtxgi_enabled = false

rtxgi_scale = 0

- static_sun_shadow_map_size = [

1 (or 128 if you have static_sun_shadows enabled)

1 (or 128 if you have static_sun_shadows enabled)

- sun_shadow_map_filter_quality = "false"

- volumetric_extrapolation_high_quality = false

volumetric_extrapolation_volumetric_shadows = false

volumetric_lighting_local_lights = false

volumetric_reprojection_amount = 0

volumetric_volumes_enabled = false

Miscellaneous Fixes

- jitter_enabled = false

According to the Wiki; "In computer graphics, to "jitter a pixel" means to place it off side of its normal placement by some random amount in order to achieve a more natural appearance." I don't know what kind of performance impact turning this off has.

- world_interaction_size = [

128

128

According to user, (嗜杀本性)狼队 女 梅, '"world_interaction_size" is items in world that you can destory, Laterns wine bottles etc." -- unsure what effect on gameplay/performance changing this value has.

- ***nv_reflex_low_latency = 0***

According to user, (嗜杀本性)狼队 女 梅, "The "nv_reflex_low_latency" is also not bugged, It's a feature that removes pre-rendered frames from the cpu to make your game more "snappy", It's taxing on your gpu's process/cpu in general. It's older version big brother is build into the Nvidia control panel https://imgur.com/Z9z1irH Fatshark is using the SDK."

- nv_low_latency_markers = false (not sure what this actually does but I turned this off thinking that it could be tied to the bugged low_latency mode)

THE UNSAVORY CONCLUSION


REJECT PC GUIDE [EXTREME] image 66

If you have indeed applied all the the "fixes" that I have listed, your game should appear as such:

I have now achieved a whopping unstable 35-60 FPS on an incredibly ancient Geforce GTX 1660 TI and core I-7 2.6Ghz computer that can run every other modern game flawlessly...

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2896366001					

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