What They Are
They are very loosely a 0-100% indicator that shows how close to a minimum or maximum roll for that stat you are. The rating of a weapon is a summed value of those stat bars, properties (6-10 each) and traits (25 each). so higher rating = more points distributed to the bars, but that also means that a low damage roll higher rated weapon could do less damage than a high damage roll, lower rated weapon. They are modifiers ontop of a base stat, some wont have all the variables listed actually be changed, it depends on the weapon but this would be a loose baseline. Stats cant go past 100% if multiple bars affect the same stat (like defence and mobility affecting dodge)
"For the rating it is based on :
o Mostly your character level
o A bit on your trait/perks amount (rarity)
o A bit on your trait/perks rank, so the quality"
Melee Stat Bar
Damage
Damage dealt
Multiplicative with other stats, partially multiplicative with crit stats
Penetration
Damage dealt to armour
Multiplicative with other stats, partially multiplicative with crit stats, additive with cleave with armoured
Defense
Affects sprint cost per second, block cost(stam loss when hit), push cost(stam loss when pushing), and dodge count/distance/speed
Finesse
HS/crit damage against all targets, affects weapon attack speed
Multiplicative with other stats
Mobility
Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed
First Target
Increases damage and stagger to the first enemy hit
Multiplicative with other stats, partially multiplicative with crit stats
Cleave Targets
Increases the amount of enemies you can hit
Cleave Damage
Increases damage to cleaved enemies as well as the first enemy hit (increases damage from targets 1-7)
Additive with penetration with armoured, partially multiplicative with crit stats
Warp Resist
Reduces cost of warp-gaining actions
Shredder
How much damage chain-weapon weapon special deals
Crowd Control
Modifies damage/stagger cleave, and modifies stagger amount
Ranged Stat Bar
Stability
Affects sway and recoil
Ammo
Affects amount of ammo you have in clip and in reserve
Damage
Damage dealt
Multiplicative with other stats, partially multiplicative with crit stats
Stopping Power
Armour damage and stagger modifier
Multiplicative with other stats, partially multiplicative with crit stats
Mobility
Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed. Affects the minimum and maximum hipfire spread while moving
Collateral(Control)
Affects stagger strength, suppression distance/amount, as well as affecting damage against armour
Reload
How fast reload animation is
Explosion Size
Affects radius of explosion and radius of suppression and amount of suppression for some weapons
Explosion Armour Penetration
Explosion damage/stagger to armour
Warp Resist
Reduces cost of warp-gaining actions
Charge Speed
How quickly it charges
Charge Cost
How much it costs to charge, higher bar = lower cost
Vent/Quell Speed
How fast you vent and how quickly you auto vent
Critical Bonus
Affects crit damage and crit chance
Burn
Affects how many burn stacks can be max, and how fast they can be applied
Cloud Radius
Affects angle of flamer's fire spread
Thermal Resistance
How much shots cost, higher bar = lower cost
Range
Affects the effective range(increases start of damage dropoff, and how long it takes to get to max dropoff range) and damage of shots from a distance vs flak armour (shotgunner, bomber, gunner, rifleman, mauler), unyielding(bosses, reaper, bulwark) and maniac (rager/mutant/flamer)
when i inevitably missed one tell me which weapon its on and i will find it
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2892028185
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