Guide to Stat Bars

What They Are

They are very loosely a 0-100% indicator that shows how close to a minimum or maximum roll for that stat you are. The rating of a weapon is a summed value of those stat bars, properties (6-10 each) and traits (25 each). so higher rating = more points distributed to the bars, but that also means that a low damage roll higher rated weapon could do less damage than a high damage roll, lower rated weapon. They are modifiers ontop of a base stat, some wont have all the variables listed actually be changed, it depends on the weapon but this would be a loose baseline. Stats cant go past 100% if multiple bars affect the same stat (like defence and mobility affecting dodge)

"For the rating it is based on :

o Mostly your character level

o A bit on your trait/perks amount (rarity)

o A bit on your trait/perks rank, so the quality"

Melee Stat Bar

Damage

Damage dealt

Multiplicative with other stats, partially multiplicative with crit stats

Penetration

Damage dealt to armour

Multiplicative with other stats, partially multiplicative with crit stats, additive with cleave with armoured

Defense

Affects sprint cost per second, block cost(stam loss when hit), push cost(stam loss when pushing), and dodge count/distance/speed

Finesse

HS/crit damage against all targets, affects weapon attack speed

Multiplicative with other stats

Mobility

Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed

First Target

Increases damage and stagger to the first enemy hit

Multiplicative with other stats, partially multiplicative with crit stats

Cleave Targets

Increases the amount of enemies you can hit

Cleave Damage

Increases damage to cleaved enemies as well as the first enemy hit (increases damage from targets 1-7)

Additive with penetration with armoured, partially multiplicative with crit stats

Warp Resist

Reduces cost of warp-gaining actions

Shredder

How much damage chain-weapon weapon special deals

Crowd Control

Modifies damage/stagger cleave, and modifies stagger amount

Ranged Stat Bar

Stability

Affects sway and recoil

Ammo

Affects amount of ammo you have in clip and in reserve

Damage

Damage dealt

Multiplicative with other stats, partially multiplicative with crit stats

Stopping Power

Armour damage and stagger modifier

Multiplicative with other stats, partially multiplicative with crit stats

Mobility

Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed. Affects the minimum and maximum hipfire spread while moving

Collateral(Control)

Affects stagger strength, suppression distance/amount, as well as affecting damage against armour

Reload

How fast reload animation is

Explosion Size

Affects radius of explosion and radius of suppression and amount of suppression for some weapons

Explosion Armour Penetration

Explosion damage/stagger to armour

Warp Resist

Reduces cost of warp-gaining actions

Charge Speed

How quickly it charges

Charge Cost

How much it costs to charge, higher bar = lower cost

Vent/Quell Speed

How fast you vent and how quickly you auto vent

Critical Bonus

Affects crit damage and crit chance

Burn

Affects how many burn stacks can be max, and how fast they can be applied

Cloud Radius

Affects angle of flamer's fire spread

Thermal Resistance

How much shots cost, higher bar = lower cost

Range

Affects the effective range(increases start of damage dropoff, and how long it takes to get to max dropoff range) and damage of shots from a distance vs flak armour (shotgunner, bomber, gunner, rifleman, mauler), unyielding(bosses, reaper, bulwark) and maniac (rager/mutant/flamer)

when i inevitably missed one tell me which weapon its on and i will find it

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2892028185					

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