Campaign
Don't forget to constantly scout ahead & around with heroes
Don't forget to try to ambush the enemy, including by using a weaker stack as bait
Save some funds for potential emergencies
press and hold right click to check movement range & leftover movement percentage
Battle
Adaptive front lines -- cheap first, line with strong, specialized support units standing ready
Wind spells destroy units in a continuous line, place them further away from each other (and put in chess board formation)
Poisoning applies lots of interesting stat penalties
Melee defense is -40% on sides and -70% from behind
Units with terror can cause a unit to instantly break the moment they attack if e.g. the target's leadership is 13 or below. However, units with terror have fear and other leadership penalties as well, so when the target's leadership is down to ~35 terror can already work
There are 5 unit tears now. Unit tiers are now cost-based, each tear is +$500
In WH3 magic resistance was replaced with only spell resistance and excludes magic damage from weapons
ctrl + double-left-click on unit or its card select all identical units
If a lord/hero is marked as ^ Duellist it means its attack is less AOE
If a lord/hero fights another single unit, the latter absorbs all his damage
Damage math
Armor only protects from base damage.
Armor rolls between .5 .75 and 1, multiplies with your Armor stat, and the result is the percentage blocked
Armor still lets through at least 1 point of damage
Attack landing probability = (35 + Melee attack - Melee defense)%
Attack landing probability range: 8-90%
Large units
Save large units for the endgame, after dealing with cannons and other threats to them
Focus fire large units (e.g. Karl Franz on Griffon)
Missile and artillery
don't keep all missile units together. If some are stacked, others should support by shooting the attacker
A way to cause more missile (especially artillery) damage to the enemy is to slow them down by sending forward (and thus sacrificing) some cheap units
Straight shooting ranged units and artillery is more accurate, especially against fast moving targets
damage while running around
Shields absorb a percentage of damage from missiles, but not from artillery
Shields only block front
Shoot enemies over your units's head with archers, but not artillery
A great benefit of just chasing enemy's missile units is that they simply do not cause you any
Charging
Charge bonus is a 13 seconds decaying buff (points, not percentage) to melee attack and weapon strength
Spread the cavalry wide to get max out of the charge bonus
consider using cheap units as a charge bonus blocker & missile absorber meat shield
Hammer & anvil
Charge Defense vs. Large is active only when the unit is bracing
Chariots
Move Chariots THROUGH the enemy unit, not back and forth, it's faster (and thus safer) so
Alt+attack for one-off melee mode (especially useful for missile chariots
Terrain
arrows fly through trees the first 1.2 seconds they have been shot
Large units get huge speed and attack penalties in trees (except for the beast men & elves)
Small units get the same penalties in swamps as large units in the woods
DANGER: If terrain is an obstacle, missile & artillery units will move up and potentially get exposed to melee attack
Melee units 1m above do 30% more damage, and the ones below do 30% less damage
Ranged units (including flying units) 40m above do 30% more damage, and the ones below do 30% less damage
Siege
In WH3 besieged armies receive attrition from the very first turn
use siege towers as missile protection
ladders are slow and tire your units
when defending, place missiles on walls first, but then replace with melee before the enemy reaches you
supplies are constantly increasing, don't forget to spend them on towers
you can towers whom to attack
Non-flying monsters and cavalry cannot get on walls, so use walls as monster-safe zone
Factions
All elf factions have less hit points
Settings
FXAA + High Lighting quality has started to result in black squares flickering randomly, so keep it on low or use TAA (former looks better on my machine)
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3051228417
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