Introductions
This guide is a simplified version of the export_descr_unit.txt explained guide.
It is designed for people who do not want to have to read through an entire chapter of technical information to get to the information they want; and is also designed as a side-part to my Unit List guides.
Formations
These formations apply to units, and only one formation/special ability can be applied to a unit.
can form wedge+10 unit attack
-5 unit defenseThis formation arranges the unit into a triangular group designed to penetrate enemy lines. This formation is usually attached to spear and lance-armed cavalry.can form phalanx-4 to being hit by enemy missile attacks
+2 unit moraleThis formation causes the unit to lower their pikes. Applying defensive mode off will have the units push their pikes into enemy lines; while applying defensive mode on will have the front line kneel, prevent the unit from pushing forward, and stop any enemy charges into the phalanx's front. Usually used for pikemen.can form schiltrom-1 to being hit by enemy missile attacks
+3 unit moraleThis formation arranges the unit into a circular group designed to ward off enemy cavalry charges; usually used for spearmen.can form shield wall+10 unit defenseThis formation arranges the men into a dense block with shields at the ready; this formation is typically not used in Medieval 2.
Units Attributes/traits
These attributes and traits apply to units.
can run amokInstead of routing, this unit may go berserk and ignore orders, running around the battlefield in a panic.can form cantabrian circleThis unit can utilize the Cantabrian Circle formation, and receives a +3 buff to its missile attack when doing so.cannot skirmishThis unit is not allowed to use skirmish mode.commandThis unit inspires nearby units in a 75-meter radius, apply a +4 buff to morale.
It does not buff itself, and this attribute does not stack.druidThis unit begins chanting, applying effects in a 75 meter-radius; a +6 buff to morale is applied to friendly units, and a -5 debuff to morale is applied to enemy units.
It does not buff itself, and this attribute does not stackfire by rankThis unit rotates the line forward after the first line fires a volley, with the first moving to the back to reload and the second line moving forward to become the first.free upkeep unitThis unit can be supported for free in a settlement, as long as a free upkeep slot is available, and the unit can either be recruited or retrained at that settlement.frightens infantryThis unit frightens all infantry units in a 100-meter radius, applying a -4 debuff to morale.
This stacks upwards to -6 morale with 2 units, and -8 morale at 3 units or more.frightens cavalryThis unit frightens all cavalry units in a 100-meter radius, applying a -4 debuff to morale.
This stacks upwards to -6 morale with 2 units, and -8 morale at 3 units or more.general unitThis unit is used as a general's bodyguard.
If assigned to be recruitable in the campaign, a general will be assigned to this unit.
The first unit closest to the top of the EDU with this attribute will be assigned to a valid faction's family member.gunpowder unitThis unit uses a gunpowder weapon, and receives extra experience from buildings with the gun_bonus modifier.hardyThis unit has improved stamina, thus depleting it slower, and recovering faster.hide anywhereThis unit can hide anywhere on the battlefield; if no hide attribute is assigned, this unit cannot hide.hide forestThis unit can hide in forests; if no hide attribute is assigned, this unit cannot hide. Most units have this by default.hide forest improvedThis unit has improved hiding in forests; this also affects their ability to hide in forests on the campaign map. If no hide attribute is assigned, this unit cannot hide.hide long grassThis unit can hide in the long grass; if no hide attribute is assigned, this unit cannot hide.is a peasantThis unit's ability to maintain public order is cut in halfknightThis unit receives extra experience from buildings with the heavy_cavalry_bonus modifierlegionary nameThis unit is assigned an extra name based off the region they are recruited from, alongside a roman numeral dependent on how many legionary_name units have already been recruited there.power chargeDecreases the rate at which a unit's charge stat decays, thus allowing for a more powerful charge attack.sea faringThis unit is allowed to board ships; most units have this by default.can deploy stakesThis unit can lay stakes before battle.
Interestingly enough, it is inputted twice, perhaps the second stakes refers to a stake model?very hardyThis unit has even more improved stamina, thus depleting it much slower, and recovering much faster.
Weapon Attributes/traits
These attributes/traits affect weapons.
armor-piercingPierces armor, halving enemy armor rounded up.area of effectAttacks from this weapon affects an entire areabody-piercingPierces through enemy units, missiles pass through units and affects multiple targets.launchingAttacks from this weapon can launch unitslight spearBuffs unit defense against cavalry by +8, but debuffs unit defense against infantry by -4.
If charged by cavalry while unit is bracing, this unit reflects half the cavalry unit's charge modifier.long pikeThis unit's weapon is lengthened. Can only be used for phalanx-capable units.precUnit throws missiles before charging into melee. Fire-at-will is turned off at battle start.spearBuffs unit attack against cavalry by +8, but debuffs unit attack against infantry by -4.
If charged by cavalry while unit is bracing, this unit reflects the cavalry unit's full charge modifier.+x vs cavalryUnit receives an attack bonus against cavalry units, only even numbers are allowed, upwards to a max of 12.
Requires the spear or light spear attribute to work, and stacks alongside these attributes.thrownUnit's missile weapon receives a massive buff against elephant units dependent on elephant unit's hitpoints. The minimum delay to volleys are reduced by 20%. Most throwing units have this by default.
Credits
Guides and Forum threads used for information:
The Complete EDU Guide[www.twcenter.net] by Aradan
A guide to the export_descr_units.txt file[medieval2.heavengames.com] by Mythic Commodore
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3313990142
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