Sprocket AI Tank Guide

Sprocket AI Tank Guide

Introduction

This guide catalogs all of the tanks currently in game with pictures, statistics, and descriptions. Use it to better understand you competition and design your tanks accordingly.

NOTICE: All tanks were tested with midwar tech. Engine performance, and other statistics may differ from their real performance depending on era. This is especially true for WW1 and Interwar Tanks, who have especially harsh jumps in maneuverability.

NOTICE II: Some tanks have an overfilled turret. These tanks have had their designs slightly altered to continue with testing. As this may affect their performance, these tanks have an asterix* next to their name to inform you of the modification.

NOTICE III: In order to better quantify the weapon performance of tanks in combat, all tanks have their armor penetration tested according to the technology of their era rather than that of the Mid War era.

NOTICE IV: As Sprocket changes from update to update, some statistics may change and listed stats may fall further and further out of date. We will try to keep up and update this guide, but if you find a discrepancy, please let us know!

World War 1 Tanks


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M8 CrawlerClass: Medium Tank

Turret Rotation Speed: 10.3 °/s

Max Depression: -8.6 °

Reload Rate: 3.0 s

Hull Armor: 25mm/17mm/10mm

Turret Armor: 30mm/17mm/15mm

Armor Penetration: 26.6mm

Crew: 3

Mass: 9.54t

Engine Power: 56 hp at 1000rpm

Max Speed: 49 km/h

Description: (INCOMPLETE)

Model 1 Class: Medium Tank

Turret Rotation Speed: 10.4 °/s

Max Depression: -6.9 °

Reload Rate: 5.1 s

Hull Armor: 21mm/15mm/10mm

Turret Armor: 25mm/17mm/10mm

Armor Penetration: 30.2mm

Crew: 2

Mass: 8.52t

Engine Power: 128 hp at 1000rpm

Max Speed: 63 km/h

Description: (INCOMPLETE)

Model 2 Class: Medium Tank

Turret Rotation Speed: 11.7 °/s

Max Depression: -9.0 °

Reload Rate: 3.1 s

Hull Armor: 21mm/15mm/10mm

Turret Armor: 25mm/17mm/10mm

Armor Penetration: 30.2mm

Crew: 3

Mass: 9.56t

Engine Power: 128 hp at 1000rpm

Max Speed: 70 km/h

Description: (INCOMPLETE)

B4 Bratten Class: Casemate tank

Turret Rotation Speed: 1.5 °/s

Max Depression: -6.9 °

Reload Rate: 1.7 s

Hull Armor: 30mm/18mm/10mm

Turret Armor: 30mm/23mm/15mm

Armor Penetration: 24.6mm

Crew: 4

Mass: 13.17t

Engine Power: 133 hp at 800rpm

Max Speed: 53 km/h

Description: (INCOMPLETE)

Badger Class: Casemate Tank

Turret Rotation Speed: 1.1 °/s

Max Depression: -5.4 °

Reload Rate: 4.3 s

Hull Armor: 40mm/30mm/13mm

Turret Armor: N/A

Armor Penetration: 32.9mm

Crew: 4

Mass: 18.06t

Engine Power: 150 hp at 800rpm

Max Speed: 33 km/h

Description: (INCOMPLETE)

T8 Onager Class: Heavy Tank

Turret Rotation Speed: 9.2 °/s

Max Depression: -10.2 °

Reload Rate: 4.2 s

Hull Armor: 40mm/30mm/13mm

Turret Armor: 16mm/19mm/17mm

Armor Penetration: 29.4mm

Crew: 3

Mass: 17.69t

Engine Power: 150 hp at 800rpm

Max Speed: 33 km/h

Description: (INCOMPLETE)

Interwar Tanks


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Bennett* Class: Light Tank

Turret Rotation Speed: 11.8 °/s

Max Depression: -7.2 °

Reload Rate: 4.8 s

Hull Armor: 40mm/20mm/15mm

Turret Armor: 40mm/20mm/10mm

Armor Penetration: 41.2mm

Crew: 3

Mass: 7.53t

Engine Power: 72 hp at 2000rpm

Max Speed: 35 km/h

Description: The Bennett is the premier tank of the interwar period. Being the only tank of the tier that isn’t based on a WW1 design, it has a number of innovations that puts it above its comparatively outdated competition. With comparatively thick armor, high mobility, and a capable gun, the Bennett is easily the best tank of the era; however, this is all in technicalities. While it will trounce any tank from WW1, this is the Bennett’s only claim to fame. The Bennett’s armor is too light to resist any serious firepower, its gun is too weak to face comparative interwar designs, and while it’s still the most advanced tank of the tier, the Bennett still lacks modern technologies such as a turret drive and angled armor. Knocking out a Bennett is a rather simple affair: If you have more that 40mm of penetration, shooting center mass will likely kill all three crew members with a shot to the turret being guaranteed to kill the commander and loader. If you don’t have more than 40mm of penetration, then a shot to the thin sides should do the trick. Overall, Bennett is an ugly duckling in a field with no competition, well, except for the B4 and yourself.

Model 1 Class: Light Tank

Turret Rotation Speed: 10.4 °/s

Max Depression: -6.9 °

Reload Rate: 5.1 s

Hull Armor: 21mm/15mm/10mm

Turret Armor: 25mm/17mm/10mm

*Armor Penetration: 42.8mm

Crew: 2

Mass: 8.52t

Engine Power: 128 hp at 1000rpm

Max Speed: 63 km/h

Description: This Model 1 is the same tank you remember from WW1, but with a few improvements thanks to the better technology. The gun can penetrate more armor and the mobility has increased significantly. These upgrades, while appreciated, does not make this outdated tank any better suited to interwar combat. The gun, while slightly better then the Bennett’s, still struggles against modern armor, its armor is too thin to resist anything more dangerous than an insult, and the limitations of a 2 man crew really start to show. Knocking out a Model 1 is as simple as staring at it long enough for the crew to get too uncomfortable to live. In conclusion: the Model 1 is great for fighting an enemy without tanks, but useless against anything remotely similar to a tank.

Model 1 AT Class: Heavy Tank Destroyer

Turret Rotation Speed: 1.5 °/s

Max Depression: -10.0 °

Reload Rate: 5.1 s

Hull Armor: 80mm/40mm/15mm

Turret Armor: N/A

Armor Penetration: 65.8mm

Crew: 3

Mass: 12.25t

Engine Power: 90 hp at 1000rpm

Max Speed: 27 km/h

Description: The Model 1 AT is a tank destroyer variant of the WW1 Model 1 that doesn’t mess around. Equipping the strongest gun and thickest armor of the tier, the Model 1 AT is a dangerous foe. The only flaws this tank does have are that it can’t neutral steer and its gun is really slow moving. Knocking out a Model 1 AT takes some tact. Take advantage of the Model 1 AT’s inability to turn on the spot to get around it. If the Model 1 is still facing you, don’t worry, it takes a long time for the gunner to lay the gun on you and by that time, you’ve already moved. Once you flank the Model 1 AT, shove a round into its side to finish it off. Overall, the Model 1 AT is a dangerous foe with an easily exploitable weakness.

Model 1 Heavy Class: Heavy Tank

Turret Rotation Speed: 13.7 °/s

Max Depression: -6.0 °

Reload Rate: 5.5 s

Hull Armor: 21mm/15mm/10mm

Turret Armor: 25mm/17mm/10mm

Armor Penetration: 49.6mm

Crew: 2

Mass: 9.46t

Engine Power: 128 hp at 1000rpm

Max Speed: 36 km/h

Description: The Model 1 Heavy is a variant of the original Model 1 with a stronger gun and an elongated hull better suited to crossing trenches. As no Model 1 Heavy existed in the WW1 era, it can be inferred that this tank came too late to participate in the fighting, which is a shame as this tank is even worse off than the original Model 1 in the Interwar era. While the improved gun is more capable than before, this is its only saving grace. With no trenches to cross and no improvement to the armor, the longer hull isn’t doing the Model 1 Heavy any favors. Being easier to knock out than the original Model 1 thanks to the bigger hull, discussing how to knock out a Model 1 heavy isn't worth discussion. In conclusion: this tank is stuck in the wrong war.

B4 Class: Heavy Tank

Turret Rotation Speed: 6.7 °/s

Max Depression: -7.3 °

Reload Rate: 4.0 s

Hull Armor: 40mm/20mm/10mm

Turret Armor: 50mm/30mm/30mm

Armor Penetration: 57.1mm

Crew: 3

Mass: 14.65t

Engine Power: 128 hp at 800rpm

Max Speed: 32 km/h (Engine Caught Fire)

Description: The B4 is an improved version of the old B4 Bratten from WW1 with an enlarged Bennett turret. Unlike the Model 1, the B4 is much more capable in the interwar environment. With sloped armor, a very capable gun, and the ability to neutral steer, the B4 is a tough nut to crack. The tank isn’t perfect, however. While the thinly armored sides and slow turret traverse are minimized by its ability to neutral steer, the B4 biggest flaw is its weak transmission. If you can keep the B4 moving, it won’t take long for the engine to catch fire and burn out the tank. Knocking out a B4 is really a question of whether or not you can penetrate frontal armor. If you can’t, then waiting for the B4 to expose its side or running his transmission out are good plans of attack. Overall, the B4 is a capable heavy tank with some reliability issues.

Early War Tanks Part 1


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BM4 M* Class: Medium Tank

Turret Rotation Speed: 4.5 °/s

Max Depression: -5.1 °

Reload Rate: 18.9 s

Hull Armor: 30mm/20mm/10mm

Turret Armor: 66mm/50mm/30mm

Armor Penetration: 42.9mm

Crew: 4

Mass: 20.26t

Engine Power: 492 hp at 2000rpm

Max Speed: 42 km/h

Description: From a glance, the BM4 M looks like a terrifyingly powerful armored fighting vehicle. As big as a heavy tank and with a 122mm main gun, this tank may invoke thoughts of the KV-2 from reality. If this is what you're thinking, then stop worrying, the BM4 M is nothing more than a paper tiger. With a weak gun that even the old Bennett can resist, armor that the even older Model 1 can punch through, and a tendency to catch fire, the BM4 M is hardly a threat to other tanks. The BM4 M is, however, quite fast and has a fairly thick turret, but this isn’t out of place for other early war tanks. Every other early war tank is either faster, more heavily armored, can penetrate more armor, or all of the above. Killing a BM4 M is brain dead easy so long as you’re not an interwar tank. If so, then I implore you not to shoot the turret. In conclusion, the BM4 M is probably amazing at bunker busting, and only bunker busting.

Cromwell LT Class: Medium Tank

Turret Rotation Speed: 8.3 °/s

Max Depression: -13.4 °

Reload Rate: 3.7 s

Hull Armor: 60mm/23mm/10mm

Turret Armor: 60mm/26mm/23mm

Armor Penetration: 85.1mm

Crew: 4

Mass: 18.88t

Engine Power: 419 hp at 1700rpm

Max Speed: 47 km/h

Description: Say hello to the first tank based directly off of a real one: the Cromwell LT! Directly comparing the Cromwell LT to the real Cromwell series, there are a few differences: the hull armor is a bit thinner, the turret armor allround is much thinner, the 75mm gun is slightly underperforming compared to the OQF Mk.V, and the engine is weaker, but the Cromwell LT is much lighter and has a higher power to weight ratio. Compared to other medium tanks of the era, the Cromwell LT is fairly modest. What it lacks in armor, it more than makes up for in mobility and firepower. Knocking out a Cromwell LT is fairly easy with its underperforming frontal armor and thin sides, just don’t underestimate the gun. Overall, the Cromwell is a very solid and very British tank.

G6-Innovator Class: Medium Tank

Turret Rotation Speed: 5.3 °/s

Max Depression: -6.6 °

Reload Rate: 3.5 s

Hull Armor: 50mm/50mm/10mm

Turret Armor: 50mm/50mm/30mm

Armor Penetration: 69.3mm

Crew: 3

Mass: 18.74t

Engine Power: 275 hp at 2000rpm

Max Speed: 53 km/h

Description: The G6-Innovator is a curious tank with some very interesting design decisions. For one, the G6-Innovator is the only tank in the game with HVSS suspension. Furthermore, the tank has surprisingly thick side armor and a well angled front. If angled correctly, the upper hull armor can be increased to 100mm of effective protection. Additionally, the tank is rather brisk, being even faster than the Cromwell LT! While these features do make the G6 quite progressive for the era, it also has a number of regressive flaws to boot. The gun’s penetration is the poorest at the tier, the turret armor is very vulnerable, the lower sides are only 30mm thick and can be easily penetrated if angled too much, it can’t neutral steer, and the tank also has a rather outdated 3 man crew with an overworked gunner. The most glaring flaw of the G6-Innovator, however, is its lack of turret drive, making the turret incredibly slow to rotate. Combined with the gun’s poor performance forcing it to get very close to the enemy, the G6 is left in a situation where its good armor is least effective. Knocking out a G6-Innovator is as simple as shooting at the poorly armored turret. If your gun can’t penetrate 50mm of armor, then abuse the G6’s slow turret traverse and inability to neutral steer to shoot at the lower sides. Overall, the G6-Innovator is an interesting tank that can’t fulfill the promise of being the best tank of the era.

H2-Rotor Class: Medium Tank

Turret Rotation Speed: 6.7 °/s

Max Depression: -14.2 °

Reload Rate: 2.5 s

Hull Armor: 60mm/25mm/5mm

Turret Armor: 60mm/48mm/5mm

*Armor Penetration: 71.6mm

Crew: 4

Mass: 20.44t

Engine Power: 236 hp at 2000rpm

Max Speed: 26 km/h (Engine Caught Fire)

Description: On first glance, the H2 Rotor seems to be a fairly average, if not underachieving, medium tank. While its frontal armor is well sloped and its -14.2 degrees of gun depression is to be respected, the tank is beset by debilitating flaws. The turret traverse is rather slow, the hull sides are very thin, it moves rather slowly, and it doesn’t take long before the engine explodes. Despite these flaws, the H2-Rotor does have one outstanding pro that outweighs everything: the gun’s fire rate. Faster than every other gun at the tier, the H2’s 50mm cannon is a certified machine gun. Knocking out a H2-Rotor is rather simple. The turret face is rather flat and the hull sides are very vulnerable; however, if push comes to shove, then just wait until the H2’s engine decides it wants to have a barbecue. Overall, the H2-Rotor is an interesting tank that prioritizes gun depression and dakka over all else.

Early War Tanks Part 2


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Cromtilda Class: Heavy Tank

Turret Rotation Speed: 7.1 °/s

Max Depression: -13.3 °

Reload Rate: 4.0 s

Hull Armor: 60mm/23mm/18mm

Turret Armor: 60mm/26mm/23mm

Armor Penetration: 90.1mm

Crew: 4

Mass: 20.97t

Engine Power: 111 hp at 750rpm

Max Speed: 29 km/h

Description: The Cromtilda is the is the flagship tank of the early war period. If you were expecting the Cromtilda to be a Matilda II with a Cromwell turret plopped on top, then don’t get too excited. The Cromtilda is basically just a normal Cromwell on a bigger, slower chassis. The true purpose of the Cromtilda is to look similar to its big brother, the MK17 Man o’ War. This doesn’t make the Cromtilda useless, however. The Cromwell LT was a solid tank and the bigger size and slower firing gun of the Cromtilda doesn’t change that. Tactics for knocking out a Cromtilda should mirror that of the Cromwell LT, just a little bit easier thanks to the Cromtilda being a slower and larger target. Overall, the Cromtilda is a solid tank that makes some concessions to look like something much scarier.

MK17 Man o’ War Class: Heavy Tank

Turret Rotation Speed: 3.8 °/s

Max Depression: -10.0 °

Reload Rate: 4.0 s

Hull Armor: 100mm/75mm/30mm

Turret Armor: 100mm/50mm/30mm

Armor Penetration: 90.1mm

Crew: 5

Mass: 42.88t

Engine Power: 420 hp at 2000rpm

Max Speed: 25 km/h

Description: What if the Tiger I was British? This is the question that the Man o’ War answers. The MK 17 Man o’ War is, bar none, the best tank of the early war, perhaps even one of the best tanks in the game. With incredibly thick armor, the best gun at the tier, and the ability to neutral steer, this tank has all of its bases covered.The only flaw that the Man o’ War does have is that the turret traverse is quite slow, but this is minimized by the tank’s ability to neutral steer. Knocking out a MK17 Man o’ War is no easy feat if your tank can’t penetrate over 100mm of armor. The best way to knock out a Man o’ War is to flank it and shoot the 50mm lower side, a task that is easier said than done thanks to the Man o’ War’s ability to neutral steer. If you are feeling lucky, then there is a frontal weak spot just above the lower glacies and below the upper glacies. This small strip is 0mm thick and if you can hit it, it’s guaranteed penetration and likely a guaranteed kill with APHE. Overall, the Man o’ War is an amazing tank. The only thing that it’s missing that would make it the true British equivalent to the Tiger I is the 17-pounder.

ALLEN Class: Super Heavy Tank

Turret Rotation Speed: 4.5 °/s

Max Depression: -20.0 °

Reload Rate: 10.0 s

Hull Armor: 100mm/75mm/50mm

Turret Armor: 100mm/20mm/10mm

Armor Penetration: 66.2mm

Crew: 5

Mass: 71.51t

Engine Power: 471 hp at 2250rpm

Max Speed: 26 km/h

Description: At the edge of a silent border sits a man, both steadfast and strong. The name of this man is ALLEN. The ALLEN is a super heavy tank that resides on the Quiet Border scenario. The ALLEN lives up to its title as a super heavy tank, almost weighing as much as a King Tiger. With insanely thick armor resisting all guns at the tier, neutral steer to nullify flanking tactics, and a mindblowing -20 degrees of gun depression capable of destroying small tanks that try to abuse the ALLEN’s large size by getting as close as possible, the ALLEN is a force to be recon with. Knocking out the ALLEN may seem impossible, but it’s not too hard. If your tank can’t penetrate 100mm of armor or resist the ALLEN’s gun, don’t fight it alone. The ALLEN’s neutral steer will make whatever mobility you have a mute point. Rather, get another tank to draw its fire as you flank around the side. As soon as you get an angle on the side of the turret, take the shot, its paper thin at only 20mm of armor, so even a WW1 tank can do it. Overall, the ALLEN is a scary boss fight with a large, but rather difficult to exploit, weakness.

Mid War Tanks


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KT-LT* Class: Light Tank

Turret Rotation Speed: 8.8 °/s

Max Depression: -6.5 °

Reload Rate: 5.3 s (reduced due to turret overfill)

Hull Armor: 30mm/20mm/10mm

Turret Armor: 100mm/50mm/30mm

Armor Penetration: 93.5mm

Crew: 4

Mass: 13.40t

Engine Power: 171 hp at 2000rpm

Max Speed: 69 km/h

Description: I have yet to see the KT-LT in combat, but from its stats, it is likely the best light tank in the game. With a rather modest armor setup, a gun not out of place on a light tank, and incredibly high speed, one may question what makes this tank so special? The answer to this question is simple: 100mm of frontal turret armor with turret cheeks sloped to become effectively 150mm thick. If it can find a hull down position with its -6.5 degrees of gun depression, it would effectively be near invincible to any lower tier tank and resistant to tanks of the same tier. Knocking out a KT-LT in a hull down position is a challenge, so the best way of knocking one out is to wait for it to leave its hull down position. The tank’s hull is nothing special, if you can hit it, you’ll kill it. Overall, this light tank is a speed demon with a nice party trick up its sleeve.

Cromwell Class: Medium Tank

Turret Rotation Speed: 7.2 °/s

Max Depression: -15.1 °

Reload Rate: 4.3 s

Hull Armor: 60mm/23mm/10mm

Turret Armor: 60mm/26mm/23mm

Armor Penetration: 114mm

Crew: 4

Mass: 21.83t

Engine Power: 492 hp at 2000rpm

Max Speed: 52 km/h

Description: Dropping the LT, this is the definitive Cromwell. Despite the change in designation, very little is different. The Cromwell has more gun depression, a better engine, and a higher penetrating gun compared to the Cromwell LT, but has a slower turret rotation speed and reload rate. While still a solid tank, the better competition of the era is slowly making the Cromwell obsolete. Knocking out a Cromwell depends on whether or not you can survive a shot from it. The Cromwell’s armor is unlikely to resist anything at this tier and its gun will likely have trouble against more heavily armored foes. If you can’t resist its firepower, then try to get the first shot. Overall, The Cromwell is a component medium tank that hasn’t been updated enough to face the new era of competition.

Panther Class: Heavy Tank

Turret Rotation Speed: 3.2 °/s

Max Depression: -9.4 °

Reload Rate: 9.2 s

Hull Armor: 100mm/75mm/30mm

Turret Armor: 100mm/50mm/30mm

Armor Penetration: 147mm

Crew: 5

Mass: 51.54t

Engine Power: 487 hp at 2000rpm

Max Speed: 32 km/h

Description: Say hello to the first of the German big cats and flagship of the mid war era: the Panther! The Sprocket version of the Panther is quite dissimilar to the real Panzerkampfwagen V Panther, almost an amalgam of attributes from the Panther D, A, G, F, and Panther II from reality. To compare and contrast: the Sprocket Panther has the 100mm of frontal armor sloped at 50 degrees of the Panther II; side armor of 75mm, more than any Panther in reality, a turret face of 100mm like the Panther D and A; thicker turret side armor ranging from 45mm to 65mm with a slight forward cheek angle in a similar vein to the Schmalturm on the Panther F; a slow turret traverse similar to the manuely traversed turret on the Panther D; a main gun only 3.27 meters long to the 5.25 meters of the 7.5 cm KwK 42 L/70 mounted in real Panthers, and inferior penetration of only 147mm to the L/70’s 191mm of penetration. Despite the many armor improvements compared to the real Panther series, the sprocket Panther is still rather vulnerable. From the front, the Panther’s turret is vulnerable to most tank guns with some stronger guns able to punch straight through the hull’s frontal plate; although, the most reliable way to kill a Panther is from the side. Overall, the Panther is a dangerous tank with a rather limited degree of versatility.

Late War Tanks Part 1


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Kat-216 Model H/ M-216 Model H Class: Light Tank

Turret Rotation Speed: 5.1 °/s

Max Depression: -5.1 °

Reload Rate: 7.5 s

Hull Armor: 50mm/50mm/10mm

Turret Armor: 65mm/50mm/30mm

Armor Penetration: 142.3mm

Crew: 3

Mass: 16.48t

Engine Power: 234 hp at 1700rpm

Max Speed: 38 km/h

Description: The Kat-216 Model H, the same as the M-216 Model H that players start with, is a late war upgrade of the early war G6-Innovator. Dropping the old HVSS suspension for good old torsion bars, the Model H also comes packaged with an improved turret mounting a bigger gun and a slower top speed compared to the G6. Despite fixing the previous problem of poor gun performance from the G6, the Kat-216 Model H still suffers from a slow turret traverse and poor gun depression. To add insult to injury, the Kat-216 still retains the same hull armor layout of the old G6-Innovator, a layout that is now horribly outdated. In order to justify the lack of armor, the Kat-216 Model H has been redesignated as a light tank rather than a medium. Knocking out a Kat-216 Model H is as simple as point and shoot, just beware of the tank’s speed. The Model H can commonly catch players out with high speed flanks and easily knock them out with its reliable gun. If you are caught by surprise by the tank, take advantage of the Model H’s poor gun handling and depression to delay his attack. Overall, the Kat-216 Model H is an old dog with a couple of well appreciated new tricks.

Spatter Class: Light Tank

Turret Rotation Speed: 9.0 °/s

Max Depression: -12.7 °/s

Reload Rate: 4.9 s

Hull Armor: 32mm/23mm/16mm

Turret Armor: 58mm/27mm/10mm

Armor Penetration: 131.8mm

Crew: 4

Mass: 21.89t

Engine Power: 364 hp at 3000rpm

Max Speed: 39 km/h

Description: If you search up the term “light tank” in the dictionary, a picture of the Spatter comes up. Between all the light tanks of the tier, the Spatter sits somewhere near the top as an extremely solid fighting vehicle without compromise. While it won’t break any records, the Spatter does have a number of good characteristics: high speed, fair gun handling, and good enough penetration to deal with most competing light tank designs. Spatters can be rather difficult to knock out as their maneuverability will be a curse unto heavier, slower firing tanks and its capable gun will easily dispose of lighter foes. The one flaw of the Spatter is that its profile is rather high and pronounced, meaning that a tank in defilade will likely be able to engage the Spatter before it’s able to shoot back. Overall, the Spatter is a well designed light tank that shouldn’t be underestimated.

Spilliett* Class: Light Tank

Turret Rotation Speed: 14.6 °/s

Max Depression: -6.8 °

Reload Rate: 6.2 s

Hull Armor: 43mm/15mm/10mm

Turret Armor: 10mm/10mm/10mm

*Armor Penetration: 166.8mm

Crew: 4

Mass: 19.60t

Engine Power: 458 hp at 2500rpm

Max Speed: 40 km/h

Description: The Spilliett is a rather intriguing light tank, more similar to an American doctrine tank destroyer than the usual light tank. With the second highest top speed of the tier, the best turret traverse in the game, and the best gun equipped to a light tank in the game, the Spilliet can be a tricky enemy to face. The Spilliett isn’t perfect, however. Tank’s armor is paper thin and the gun elevation is rather slow, making it incapable of accurately firing on the move. Knocking out a Spilliett should be your top priority if you're a heavier tank due to their speed and powerful gun; however, light tanks shouldn’t fear the Spilliett due to its thin armor. So long as you can hit the Spilliett before it can flank you, you should be fine. Overall, the Spilliett is a unique tank that can easily surprise you if you're not careful.

Super Cromwell Class: Light Tank

Turret Rotation Speed: 8.6 °/s

Max Depression: -14.2 °

Reload Rate: 4.0 s

Hull Armor: 60mm/23mm/10mm

Turret Armor: 60mm/26mm/28mm

Armor Penetration: 131.1mm

Crew: 4

Mass: 19.18t

Engine Power: 492 hp at 2000rpm

Max Speed: 59 km/h

Description: You see, you're not dealing with the average Cromwell anymore. It has ascended and become a legend. The legend you fear. BEHOLD! THE LEGENDARY SUPER CROMWELL, or is it? Compared to previous variants, the Super Cromwell is faster, lighter (though not as light as the Cromwell LT), has a faster reload rate, and better penetration thanks to improved technology; however, this is where the pros end. The prominently featured sloped turret is the primary selling point of the Super Cromwell. While one would think that this would solve the Cromwell’s now chronic armor shortage, then you're mistaken, as the new turret is even less protected than all Cromwells that came before it. While this does make the turret lighter and roomier than previous variants, it is also what pushes the Super Cromwell from a medium tank to a light tank. This does not mean that the Super Cromwell is useless; however, as it holds the respectable title as the fastest tank at the tier. Tactics for knocking out a Super Cromwell should mirror that of other light tanks: kill it before it flanks you. Overall, the Super Cromwell is the final hurrah of an old legend, ready to be laid to rest.

Centurion Class: Medium Tank

Turret Rotation Speed: 5.7 °/s

Max Depression: -8.2 °

Reload Rate: 10.4 s

Hull Armor: 80mm/50mm/23mm

Turret Armor: 100mm/10mm/10mm

Armor Penetration: 207.2mm

Crew: 5

Mass: 45t

Engine Power: 687 hp at 2000rpm

Max Speed: 35 km/h

Description: The Centurion is an odd and unreliable tank. Don’t let the name fool you, this tank isn’t the same. Rather, the Sprocket Centurion is an amalgam of different Centurion variants and, rather suspiciously, the Charioteer. To start with the elephant in the room, the Centurion isn’t equipped with the 17-pounder nor even the postwar 20-pounder. Instead, the Centurion is equipped with a shorter version of the Royal Ordnance L7 105mm gun. While not the gun equipped in earlier Centurions, the 105mm is well balanced, has a very good fire rate for a gun of its size, and is strong enough to plug holes in the Panthers armor. Concerning armor, the front hull is slightly thicker and the sides are noticeably thinner at only 50mm to 30mm unsloped rather than the original 76mm sloped at 11 degrees of the Centurion Mk 1. The most pressing difference, however, is the turret armor. The cheeks of the turret are well armored for the tier with an effective thickness of 150mm and the roof exceeding 250mm, but this is counteracted by the armor of the turret’s face. 30mm. The face of the turret is only 30mm thick. Quite literally every tank in the game from the Interwar onward can kill the Centurion from the front with little effort. Knocking out a Centurion depends on who shoots first. The Centurion’s turret rotates quite slowly, but if it gets the first shot off, pray that he misses as a hit will surely one shot your tank. Otherwise, aim center mass at the turret. The 30mm weak spot is extremely large so if you can see the Centurion, you can probably hit it and kill it in a single blow. Overall, the Centurion is a tank with an ever present flaw and must rely on its overwhelming firepower to survive.

Late War Tanks Part 2


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JU-76 Salamander Class: Medium Tank

Turret Rotation Speed: 4.8 °/s

Max Depression: -10.3 °

Reload Rate: 4.9 s

Hull Armor: 100mm/75mm/30mm

Turret Armor: 100mm/60mm/10mm

Armor Penetration: 131.8mm

Crew: 4

Mass: 35.21t

Engine Power: 543 hp at 2600rpm

Max Speed: 34 km/h

Description: The Ju-76 Salamander strikes an interesting balance between the light tanks of the tier and the big heavy tanks that also reside around this era. This tank is the definition of a medium tank. It has enough armor to resist the guns of light tanks with a quick firing gun to dish out the damage and just enough maneuverability to outflank the heavy tanks. Other than this, the JU-76 Salamander is painfully average. Knocking out a Salamander really depends on what kind of tank you're using. Light tanks should abuse the Salamander’s poor turret traverse while medium and heavy tanks should aim to kill the Salamander before it gets into a flanking position. Overall, the JU-76 Salamander is a Jack of All Trades, Master of None.

King Tiger Class: Heavy Tank

Turret Rotation Speed: 1.6 °/s

Max Depression: -10.0 °

Reload Rate: 12.7 s

Hull Armor: 150mm/90mm/30mm

Turret Armor: 150mm/75mm/30mm

Armor Penetration: 209.7mm

Crew: 5

Mass: 78.53t

Engine Power: 487 hp at 2000rpm

Max Speed: 13 km/h

Description: Das ist die Königstiger! Coming in at slightly over 75 tons, the King Tiger is the premier tank of the late war era and poster boy of the entire game. While visually similar to the Tiger II from reality, there are a number of differences. Concerning hull armor, the front of the tank is on par with the real Tiger II, the sides of the tank are protected differently with the upper side being 90mm and the lower side only 70mm compared to the Tiger II’s 80mm overall, and the rear of the King Tiger is only 30mm compared to the 80mm of the Tiger II. Compared to the hull, the turret armor is very different between the King Tiger and Tiger II. Limited by the game, the King Tiger only has 150mm of frontal armor compared to the 185mm of the Tiger II, but it does make up for this with 150mm frontal cheeks compared to the 80mm of the Tiger II. Finally, the last thing to note when comparing the King Tiger to the Tiger II is the gun, The King Tiger does not use the 8.8 cm KwK 43 of the real Tiger II nor the proposed 10.5 cm Kw.K; rather, it mounts a shorter version of the 12.8 cm Pak 44 used in the Jagdtiger. Despite the large caliber of the gun, it’s only as effective as the 105mm on the Centurion, only with a slower reload and worse gun elevation. The King Tiger may seem like a very scary tank (because it is), but it’s nowhere near perfect. Not only does the King Tiger move really slowly, but this also extends to the horrendously slow turret traverse of only 1.6 °/s; however, this is slightly counteracted by the King Tiger’s ability to neutral steer. Knocking out a King Tiger can range from trivial to near impossible. If your tank can penetrate more than 150mm of armor, a feat that isn’t that hard, then a simple shot to the turret will quickly turn the King Tiger into a crematorium; however, if you can’t, then you're in for a hard fight. The best way is to distract it with an ally and flank it to get a shot at its side; however, be quick as if the King Tiger notices the flanking tank, the Tiger will turn on the spot a lot faster than you think. Finally, once you do get a clear shot at the side of a King Tiger, be careful not to shoot the front turret cheeks as they are still 150mm thick. Overall, the King Tiger is a powerful monster of a tank that is somewhat let down by the 150mm armor thickness limit.

Panther Class: Heavy Tank

Turret Rotation Speed: 3.2 °/s

Max Depression: -9.4 °

Reload Rate: 9.2 s

Hull Armor: 100mm/75mm/30mm

Turret Armor: 100mm/50mm/30mm

Armor Penetration: 175.2mm

Crew: 5

Mass: 51.54t

Engine Power: 487 hp at 2000rpm

Max Speed: 32 km/h

Description: This is the same Panther that you remember from the mid war era, but a bit better thanks to the jump in technology. Most importantly, the Panther’s gun has been improved, but still inferior to the 7.5 cm KwK 42 L/70 mounted in real world Panthers. Unlike the Cromwell, this Panther ages much better with time and, outside of the King Tiger, is the top dog of the late war. Tactics for knocking out the Panther should mirror that from the mid war, just easier thanks to the better gun technology meaning that more tanks can punch through the upper glacis plate. Overall, the Panther is still a very dangerous tank that still suffers from versatility issues.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2591429772					

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