GEAR Guide

Intro

Hi, as Contracts 2 also lacks important info for this game, another SGW Guide ^_^

I hope this helps saving time and evade the unnecessary stuff.

Enjoy your ride to 100% Achievements ^^

Note: For more details/descriptions on Sniper Rifles check ->LINKS

Deluxe - ArsenalEdition

I´d strongly recommend DELUXE Edition, as the difference is just 5-8€ in SALES and the weapons pack alone is 7€ usually.. plus 8€ for those 3 Skin-Packs ..plus missing out on exclusive SKIN

Lock´n Load -Pack (Bonus-Weapons with UNIQUE advantages!!):

ZXR .45 ACP - ..only silenced SMG in the game (average)

Kings Arms Sawn Off Shotgun - ..special shotgun for "sidearm slot" (pistol slot!)

Giovanni Mk12 Auto - ..only silenced shotgun in the game (useless above 20m)

Prescot SR-9 Pistol - ..best silencer in the game (awesome! top3 pistol)

Skins (mostly mediocre):

Abstract Assassin (3x SKIN):

Paint Spill

Round Geometrical Painted

Dark Hex Camo Graffiti Glow SKIN

Dark Sky SKIN

Fire and Ice EXCLUSIVE SKIN

Sniper Rifles (1.Slot)

7.62 /.300WMAPAPAP.338LMAPAP.50BMG

Dmg-Category Suppressor Caliber Model Special Ammo Spec. MAG

Light bullet yes JIC 7.62

Riihimaki M10

LSSR MYSH 2

(DLC) Marcus Tactical 8 , EMP, Luring

, EMP, Explosive,

Tagging, Luring, AGILE

, Tagging, Luring 5

10

10

10

Medium bullet yes Tai Hu SR3

Defender 888

MSSR 10 EMP, Explosive, AGILE

, Luring, AGILE

, EMP, Luring 5

10

10

HEAVY bullet

no

UK-50

Ron Model B82 EMP, Luring, Explosive,

All 6 !! 5

5

Ammo Types: - armor piercing ammo

EMP - electromagnetic burst (5m radius)

Tagging - mark enemies within 25m

Luring - lure enemies within 15m

Explosive - explosion on impact (2,5m radius)

AGILE - unaffected by wind/weather (SGW3 + Contracts called it DARPA)

Assault Rifles /SMGs /Shotguns (2.Slot)

Assault Rifles Suppressor DMG-Category Ext. MAG ^NR-37

^ZA 556W

°^MIK-05 no

no

no Rifle bullet .

.

.

SMGs Suppressor DMG-Category Ext. MAG (DLC) ZXR .45 ACP

MP Cottonmouth

°MP Point Prime yes

no

no Pistol bullet .

.

.

Shotguns Suppressor DMG-Category MAG-size (DLC) Giovanni MK12 Auto

Giovanni M8 yes

no Buck only

Buck + Slug .

.

Bow (Silent) DMG-Category Ammo RAM-BOW Gas + Explosive .

° = reduced Noise

^ = improved Range (->Medium)

Handguns (Sidearm -3.Slot)

DMG-Category Suppressor Model Ext. MAG

Pistol Bullet Light yes

no KSG GK77

Ferlach XX .

.

Pistol Bullet Medium yes

yes (DLC) Prescot SR-9

Steel 25Z .

.

Pistol Bullet Heavy yes

no ^Harrier

^Zodiac 41 .

.

Buck + Slug no (DLC) Kings Arms Sawn Off (Shotgun) .

^ = improved Range (->Medium)

Gadgets

90% same Gadgets as in Contracts 1 ..only StaminaBooster is new (and useless) plus Drone-Upgrade tree allows shooting PoisonDarts, while Anti-Tank Mine got removed (though replaced by AntiPersonnel-Mine-Upgrade - effectively freeing a slot^^)

Gadgets - deployable Tactical:

Remote Sniper Turret: RWS SR-50 (decent 500-1000m kills, Suppressor available!)

Drone: MUAV "Falcon" (Upgrades: EMP, Tagging, Range, HACK electronics)

Warning Device (Movement Sensor)

Mines /Traps:

Anti Personnel Mine (Upgrade vs Vehicles)

C-4 Explosive (Remote Activation)

Gas Mine Trap

Decoy Trap (Luring Device with Remote Activation)Gadgets - instant Throwing Knives (much worse than silenced pistol)

Grenades:

Smoke Grenade

Flash Grenade

Frag Grenade

Gas GrenadeGadgets - medical Med-Kit

Adrenaline Pack

Stamina Booster (near useless)

Upgrades /Perks

Utility:Awareness:Detector UpgradeMovement:Soldier:Double Mag. HolsterInfiltrator:Adv. CamouflageKnife:Drone:Poison Drone:Turret:
Sniper Turret RangeTurret SilencerTechnician:Extra CompartmentMeds:Gadgets:Luring MineNew Explosive Compound

Effectively, all Development-trees got rearranged + streamlined..

Mask & Recon Category 1 2 3 4

Augmented Eyesight Astro Lens Target Tracking Plugin Environment Chip Combat Engineer Tag Sensor

vs

Cameraman X-Ray Vision Cat´s Grace Lighter Equipment Predator Sprinter

Support & Stealth Category 1 2 3 4

or

Ceramic Plating Chest Rig Ammo Pouch Universal Camouflage Kevlar Suit

or

Zip-Line Motor Wraith Combat Awareness Swift Gambit Steel Grip Nimble Hands

Drone & Turret Category 1 2 3 4

Lure Module Battery Module EMP Module Drone Mask Mode Poison Poison Rifle Ammo Compartment Add. Air Compressor Titanium Rifle Sentry Module

vs

Semi-Auto

vs

Quick Shoot Extra Target

Equipment & Gadgets Category 1 2 3 4

Tactical Backpack

or

Carbon Fiber Suit Fast Access Pocket First Aid Kit

or

Fast Access Adrenaline Rush

or

Med Bag High Dose

vs

Syringe Box

vs

Proximity Sensor

vs

Deadly Formula Eye-Arm Simulation

underlined = mandatory (extreme benefits!)

LINKS

https://steamcommunity.com/sharedfiles/filedetails/?id=2509814183

https://steamcommunity.com/sharedfiles/filedetails/?id=2525503557

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2701417690					

More Sniper Ghost Warrior Contracts 2 guilds