Intro
Hi, as Contracts 2 also lacks important info for this game, another SGW Guide ^_^
I hope this helps saving time and evade the unnecessary stuff.
Enjoy your ride to 100% Achievements ^^
Note: For more details/descriptions on Sniper Rifles check ->LINKS
Deluxe - ArsenalEdition
I´d strongly recommend DELUXE Edition, as the difference is just 5-8€ in SALES and the weapons pack alone is 7€ usually.. plus 8€ for those 3 Skin-Packs ..plus missing out on exclusive SKIN
Lock´n Load -Pack (Bonus-Weapons with UNIQUE advantages!!):
ZXR .45 ACP - ..only silenced SMG in the game (average)
Kings Arms Sawn Off Shotgun - ..special shotgun for "sidearm slot" (pistol slot!)
Giovanni Mk12 Auto - ..only silenced shotgun in the game (useless above 20m)
Prescot SR-9 Pistol - ..best silencer in the game (awesome! top3 pistol)
Skins (mostly mediocre):
Abstract Assassin (3x SKIN):
Paint Spill
Round Geometrical Painted
Dark Hex Camo Graffiti Glow SKIN
Dark Sky SKIN
Fire and Ice EXCLUSIVE SKIN
Sniper Rifles (1.Slot)
7.62 /.300WMAPAPAP.338LMAPAP.50BMGDmg-Category Suppressor Caliber Model Special Ammo Spec. MAG
Light bullet yes JIC 7.62
Riihimaki M10
LSSR MYSH 2
(DLC) Marcus Tactical 8 , EMP, Luring
, EMP, Explosive,
Tagging, Luring, AGILE
, Tagging, Luring 5
10
10
10
Medium bullet yes Tai Hu SR3
Defender 888
MSSR 10 EMP, Explosive, AGILE
, Luring, AGILE
, EMP, Luring 5
10
10
HEAVY bullet
no
UK-50
Ron Model B82 EMP, Luring, Explosive,
All 6 !! 5
5
Ammo Types: - armor piercing ammo
EMP - electromagnetic burst (5m radius)
Tagging - mark enemies within 25m
Luring - lure enemies within 15m
Explosive - explosion on impact (2,5m radius)
AGILE - unaffected by wind/weather (SGW3 + Contracts called it DARPA)
Assault Rifles /SMGs /Shotguns (2.Slot)
Assault Rifles Suppressor DMG-Category Ext. MAG ^NR-37
^ZA 556W
°^MIK-05 no
no
no Rifle bullet .
.
.
SMGs Suppressor DMG-Category Ext. MAG (DLC) ZXR .45 ACP
MP Cottonmouth
°MP Point Prime yes
no
no Pistol bullet .
.
.
Shotguns Suppressor DMG-Category MAG-size (DLC) Giovanni MK12 Auto
Giovanni M8 yes
no Buck only
Buck + Slug .
.
Bow (Silent) DMG-Category Ammo RAM-BOW Gas + Explosive .
° = reduced Noise
^ = improved Range (->Medium)
Handguns (Sidearm -3.Slot)
DMG-Category Suppressor Model Ext. MAG
Pistol Bullet Light yes
no KSG GK77
Ferlach XX .
.
Pistol Bullet Medium yes
yes (DLC) Prescot SR-9
Steel 25Z .
.
Pistol Bullet Heavy yes
no ^Harrier
^Zodiac 41 .
.
Buck + Slug no (DLC) Kings Arms Sawn Off (Shotgun) .
^ = improved Range (->Medium)
Gadgets
90% same Gadgets as in Contracts 1 ..only StaminaBooster is new (and useless) plus Drone-Upgrade tree allows shooting PoisonDarts, while Anti-Tank Mine got removed (though replaced by AntiPersonnel-Mine-Upgrade - effectively freeing a slot^^)
Gadgets - deployable Tactical:
Remote Sniper Turret: RWS SR-50 (decent 500-1000m kills, Suppressor available!)
Drone: MUAV "Falcon" (Upgrades: EMP, Tagging, Range, HACK electronics)
Warning Device (Movement Sensor)
Mines /Traps:
Anti Personnel Mine (Upgrade vs Vehicles)
C-4 Explosive (Remote Activation)
Gas Mine Trap
Decoy Trap (Luring Device with Remote Activation)Gadgets - instant Throwing Knives (much worse than silenced pistol)
Grenades:
Smoke Grenade
Flash Grenade
Frag Grenade
Gas GrenadeGadgets - medical Med-Kit
Adrenaline Pack
Stamina Booster (near useless)
Upgrades /Perks
Utility:Awareness:Detector UpgradeMovement:Soldier:Double Mag. HolsterInfiltrator:Adv. CamouflageKnife:Drone:Poison Drone:Turret:Sniper Turret RangeTurret SilencerTechnician:Extra CompartmentMeds:Gadgets:Luring MineNew Explosive CompoundEffectively, all Development-trees got rearranged + streamlined..
Mask & Recon Category 1 2 3 4
Augmented Eyesight Astro Lens Target Tracking Plugin Environment Chip Combat Engineer Tag Sensor
vs
Cameraman X-Ray Vision Cat´s Grace Lighter Equipment Predator Sprinter
Support & Stealth Category 1 2 3 4
or
Ceramic Plating Chest Rig Ammo Pouch Universal Camouflage Kevlar Suit
or
Zip-Line Motor Wraith Combat Awareness Swift Gambit Steel Grip Nimble Hands
Drone & Turret Category 1 2 3 4
Lure Module Battery Module EMP Module Drone Mask Mode Poison Poison Rifle Ammo Compartment Add. Air Compressor Titanium Rifle Sentry Module
vs
Semi-Auto
vs
Quick Shoot Extra Target
Equipment & Gadgets Category 1 2 3 4
Tactical Backpack
or
Carbon Fiber Suit Fast Access Pocket First Aid Kit
or
Fast Access Adrenaline Rush
or
Med Bag High Dose
vs
Syringe Box
vs
Proximity Sensor
vs
Deadly Formula Eye-Arm Simulation
underlined = mandatory (extreme benefits!)
LINKS
https://steamcommunity.com/sharedfiles/filedetails/?id=2509814183
https://steamcommunity.com/sharedfiles/filedetails/?id=2525503557
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2701417690
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