Early Easy play

STRUCTURE

This division is meant to assist the reader in deciding how the reader wants to use guide content.

Division definition: Summarize the content then provide the content (topic sections) in detail.

(The leading (summary) section is capitalized to distinguish it from topic sections.)

Topic sections:

1. Layout: Sequential order of existing guide contents.

2. Insight: Purpose of each existing division.

3. Access: Navigation advice.

4, Source: Summary of fellow player contributions.

Layout

This section shows existing and (parenthesis) proposed guide sections.

1. Structure: Layout (, Insight, Access and Source) sections ... overview of guide divisions.

2. (Feature: Discusses the use/philosophy of the different types of game objects.)

3. Stage: Game designer challenge(s) and player approach(s) to a given challenge.

4. (Perspective: One or more player's documented game play ... choose style of game play.)

STAGE

The purpose of this division is to understand what the early, easy mode challenge(s) are.

Banish type games punish players who are not patient and don't respond to challenges immediately.

The game designer adds challenges as the game advantages ... often the challenge isn't obvious.

Topic sections:

1. Replace: Food and resources are consumed ... happiness and health are not stable.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2681515360					

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