Factions
FBI-UIU (Federal Bureau of Investigation: Unusual Incidents Unit) (Player/Team Members)The Unusual Incidents Unit is a secretive branch of the Federal Bureau of Investigation (FBI) that is tasked with protecting the United States from anomalies and associated groups, similar to the goals of the SCP Foundation and Global Occult Coalition. They are heavily underfunded, however, as the US government puts their funds towards the SCP Foundation and GOC. Because of this, the UIU are heavily under-equipped and under-prepared for anomalous threats, and mainly deal with minor anomalies and to 'assist' the SCP Foundation and GOC.
Area-12 Security Guards (Enemy)If the player is spotted by a security guards, security guards will open fire on the player.
Security Guards are Foundation personnel tasked for protecting scientists and escorting Class-Ds to containment chambers or cells. Security guards act as defense against possible containment breaches, and to ensure that Class-D personnel comply with orders and do not attempt to escape.
Security Guards are a maintaining order and discipline in the Foundation's many sites and facilities. Their goal is to eliminate any threats to the safety and security of The Foundation. They are responsible for the safety of facility personnel and keeping SCPs under control.
SCPs
SCP-173 (Peanut)
SCP-173 is a sculpture constructed out of concrete. It is capable of moving at high speeds and will kill by either snapping at the base of the skull or strangulation.
SCP-173 however, is incapable of moving when in direct line of sight of a person.
(In Game SCP-173-B, a variant of SCP 173)
DescriptionItem: SCP-173
Object Class: Euclid
Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.
Description: Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
(Original SCP-173)
SCP 7528 (The Projection)
Item: SCP-7528
Object Class: Keter
Description: SCP-7528 is an aggressive electronic ideoform. This anomaly exhibits diverse attributes and abilities across domains conceptual, digital, and physical. Its precise nature has yet to be determined.
SCP-7528 is the visual depiction of its own infosignature. Informational entities are characterized by these 'digital footprints', the unique makeup of data structures defining their utility and behavior. SCP-7528 will inhabit and become synonymous with any accurate image of this conceptual data. If a complete depiction is projected, reflected, or otherwise displayed upon any surface, that depiction is SCP-7528 and carries all associated attributes. If the image is refracted, distorted, or otherwise inaccurate, but still depicts the core conceptual structures of SCP-7528, the anomaly may still manifest and reconstruct lost or corrupted data itself via unknown processes.
Furthermore, SCP-7528 is a perceptual isolate: at any given time, precisely one complete image/instance of the anomaly exists. The isolate is observed to 'jump' between media, with its prior depiction losing sufficient resemblance (and the corresponding anomalous properties) at the exact moment of its realization in a new depiction. Attempts to artificially reproduce SCP-7528's image in controlled environments typically fail, with reproductions developing inexplicable errors and inaccuracies before the anomaly can even imperfectly manifest.
The 'jumping' phenomenon extends beyond standard optical projection, allowing SCP-7528 to directly propagate across mechanical/digital systems with sufficient display capabilities. The anomaly appears to possess some degree of control over its host medium and any interconnected systems, dependent on their capacity to symbolize and compute abstract data.
SCP-098
Infected/Zombies
Coming Soon
Weapons
Overview
Handguns 1911
M19X
M9A3
S&W 309-J
S&W STEALTH HUNTER
FIVE SEVENSubmachine Guns MP5
MP5SD
MP5K
MP7
P90
UMP-45
STRIBOGAssault Rifles & Battle Rifles AK-103
AK-104
AK-74M
AK-105
MK18
GALIL ACE 22N
GALIL ACE 21N
AUG A3
TAVOR X95
MK17
MK17 CQBR
SA58 OSW
AS VALShotguns M1014
MOSSBERG 590Sniper Rifles M24A3
VSS VINTOREZMachine Guns LAMGExplosives M67 Fragmentation GrenadeMiscellaneous Pipe
Chemlight
Handguns
1911
Spawn Command: /give 1911
M19X
Spawn Command: /give m19x
M9A3
Spawn Command: /give m9
S&W 309-J
Spawn Command: /give 309j
S&W STEALTH HUNTER
Spawn Command: /give stealthhunter
FIVE SEVEN
Spawn Command: /give fiveseven
P320
Spawn Command: /give p320
Submachine Guns
MP5
Spawn Command: /give mp5
MP5SD
Spawn Command: /give mp5sd
MP5K
Spawn Command: /give mp5k
MP7
Spawn Command: /give mp7
P90
Spawn Command: /give p90
UMP-45Spawn Command: /give ump
STRIBOGSpawn Command: /give stribog
Assault Rifles & Battle Rifles
AK-103
Spawn Command: /give AK-103
AK-104
Spawn Command: /give ak104
AK-74M
Spawn Command: /give ak74m
AK-105
Spawn Command: /give ak105
MK18
Spawn Command: /give mk18
GALIL ACE 22N
Spawn Command: /give galilace
GALIL ACE 21N
Spawn Command: Unknown
AUG A3
Spawn Command: /give aug
TAVOR X95
Spawn Command: /give tavor
MK17
Spawn Command: /give mk17
MK17 CQBR
Spawn Command: Unknown
SA58 OSW
Spawn Command: /give sa58
AS VALSpawn Command: /give asval
Shotguns
M1014
Spawn Command: /give m1014
MOSSBERG 590
Spawn Command: /give mossberg
Sniper Rifles
M24A3
Spawn Command: /give m24
VSS VINTOREZSpawn Command: /give vss
Machine Guns
LAMG
Spawn Command: /give lamg
Explosives
M67
Spawn Command: /give m67
Miscellaneous
PipeSpawn Command: /give Pipe
Chemlight
Spawn Command: /give chemlight
Funny Weapons
Litte M19XSpawn Command: /give all
Interesting Galil Ace 21NSpawn Command: /give galilacepistol
Interesting Galil Ace 22NSpawn Command: /give galilacerifle
COMING SOON!
Thank You!
Thanks For Reading!
This is my first guide and I spent quite a bit of time on it so I'd appreciate it if you could rate it, I hope it helps and gives you a decent, simple start to the game, feel free to share and comment any extra tips you may have, I'd love to hear your thoughts and advice.
This guide is not quite finished. I'll update the guide as the game gets an update :)
Feel Free to comment new commands that have been added to the game and isn't on the guide already!
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3000942700
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