A quick guide to finding a "hidden" room in Area 12

A quick guide to finding a "hidden" room in Area 12

General Overview

This guide should help you access a secret/hidden room near the first set of work benches in Area 12. **NOTICE** this guide may or may not be complete at this point, as it stands the current "last" room appears to be a dead end and I personally have not figured out if there is any more to progress to be made through this room.

How To Access The Room


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Step 1: Start the Area 12 raid a progress until you have both blast doors leading to the freight elevators open

Step 2: After dealing with the last lone zombie head out like you are trying to get to the elevator, but stop and turn around after getting past the forklift and look for the red light on the right side of the room

there are some boxes with a gap on the right side and if you head through the gap you will find a power switch that will open the door that leads upstairs above the workbench room

Step 3: Heading up stairs you will find one last zombie sprinting at you from around the corner the whole area is shaped like a U and there is a locked door and another power switch to flip to open the locked door

on the other side of the door is the last switch, it is to the left of the door and when you flip the switch it will close the door you came through forcing you jump down from a near by balcony, this will put you out at the front of plumbing

Step 4: Head back to the work bench room and the door at the bottom of the stairs on the left side of the room is now open going through this door will lead you to the, current, final room

The Only Clue In The Room (as Far As I Can Tell)


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The only clue in the room on how to progress with this secret set of rooms is on the white board

there are three white magnets in a particular order and the only thing I can think it could be to do with is the light switches spread through out this first area of Area 12 but I haven't figured out which three, if any, need to be toggled

Conclusion

So yeah that is the guide, this room might be a dud or a actual dead end, heck the devs might not have even finished working on this area of the map and there might not be anything more to for now. But I hope having more people looking into the room will help solve any mysteries around it, even if solving it just proves it is just a dead end.

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3003433242					

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