Potion Price Composition (Version 1.0.5)

Potion Price Composition (Version 1.0.5)

Base Potion Prices

The Potions are sorted by price.

Name

Price

Necromancy

237

Luck

170

Anti-Magic

154

Inspiration

140

Levitation

132

Shrinking

121.5

Hallucinations

120

Enlargement

118

Invisibility

115

Libido

112

Fear

110

Rejuvenation

98

Magical Vision

92

Curse

90

Rage

87

Lightning Protection

83

Fire Protection

79

Frost Protection

77

Acid Protection

76

Charm

75.5

Acid

72

Fragrance

70

Slipperiness

68.5

Slowness

66

Stench

64.5

Gluing

64

Lightning

61.5

Light

54.5

Poison Protection

51.5

Sleep

49.5

Stone Skin

49.5

Swiftness

48

Dexterity

46

Explosion

43.5

Mana

36.5

Wild Growth

33

Strength

29

Fire

24.5

Frost

20

Poisoning

13

Healing

10

Price Formula

Don't
Potion Price Composition (Version 1.0.5) image 88

(Price * Strength + Additional) * Special Request Multipliers * Trading Talent * Popularity

Lastly the price is rounded down to the next natural Number.

Price: base price of the potion listed in the table

Strength: the strength of the potion (I, II, III) but can also be the speacial request for a strong or weak potion.

Additional: If the customer is accepting different effects to fulfil his request also the base price of the other effect will be added Additional is just like another Price * Strength (up to 3 more Additionals is possible if all effects are desired by the customer).

Special Request Multipliers: If the customer has any special restrictions for you and you meet those.

Trading Talent Multiplier: The bonus multiplier you get from the skill.

Popularity Multiplier: The bonus multiplier you get with a good Popularity.

Strength

Multiplier

Tier 1

1

Tier 2

1.75

Tier 3

2.5

Special Request Weak

3

Special Request Strong

3.75

Special Request

Multiplier

use Ingredient X

1.5

Use atleast once Ingredient X

1.5

Mainly use Ingredient X (equal or greater than 50% of the ingrediens)

2

Maximal 1 type of Ingredien

3

Maximal 2 type of Ingredien

2

Maximal 3 type of Ingredien

1.5

Additional fitting Effects 2nd

1.25

Additional fitting Effects 3rd

1.2

Additional fitting Effects 4th

5/3 (1.66)

Additional fitting Effects 5th

2

Haggling is calculated afterwards (also rounded down).

Difficulty

Minimal Multiplier

Maximal Multiplier

Very Easy

1.0

1.2

Easy

0.9

1.3

Medium

0.8

1.4

Hard

0.75

1.45

Very Hard

0.7

1.5

Examples

The customer is a mage and wants a potion to use after an exhaustive battle. He accepts a healing potion but could also accept a mana potion. As special requests:

he doesn't want Ingredient X in his potion

likes atleast one Ingredient Y in his potion

We have unlocked Trading VII (70%) and our Popularity gives a bonus of 20%.

The potion we craft is a Mana III, Healing II Potion with both special requests fulfilled then the filled formula would look as followed:

(36.5 * 2.5 + 10 * 1.75) * 1.5 * 1.5 * 1.7 * 1.2 = 499

(Base Mana Potion Cost * Tier 3 Multiplier

+ Base Health Potion Cost * Tier 2 Multiplier)

* Request Fulfilled No Ingredient X Multiplier

* Request Fulfilled Atleast Onece Ingredient Y Multiplier

* Trading VII Multiplier

* Popularity Multiplier

The customer wants a healing potion. Special request:

fitting additional effects

We have unlocked Trading IV (40%) and our Popularity gives a bonus of 30%.

The potion we craft is Healing I, Strength I, Dexterity I, Swiftness I and Stoneskin I. Those are all fitting effects besides healing but none of them would satisfy the customer alone so we have none Additional part in the formula.

(10 * 1) * 1.25 * 1.2 * 5/3 * 2 * 1.4 * 1.3 = 91

(Base Healing Potion Cost * Tier 1 Multiplier)

* Additional fitting Effects 2nd Multiplier

* Additional fitting Effects 3rd Multiplier

* Additional fitting Effects 4th Multiplier

* Additional fitting Effects 5th Multiplier

* Trading IV Multiplier

* Popularity Multiplier

(132 * 3) * 2 * 1.5 * 1.25 * 1.2 * 5/3 * 2 * 2 * 1.5 = 17820 Haggling => 26730

(Levitation Potion Base Price * Request Weak Potion)

* Mainly use Ingredient X Multiplier

* Maximal 3 type of Ingredien Multiplier

* Additional fitting Effects 2nd Multiplier

* Additional fitting Effects 3rd Multiplier

* Additional fitting Effects 4th Multiplier

* Additional fitting Effects 5th Multiplier

* Trading X Multiplier

* Popularity 50% Multiplier

Haggling Very Hard (*1.5)

Tipps And Remarks

There may be multiple effects suitable to solve the customers problem. Using the most expensive solution as Tier 3 and 2nd expensive as Tier 2 should maximise the price but consider Ingredient cost and there may be two suitable effects close to each other that may be a better choice.

The multipliers of required and optional requests are the same. Also not doing an optional request has no negative effect on the price.

A customer will buy any potion with additional effects if atleast 1 effects solves the problem and the effects are compatible but won't pay for those they didn't requested (Example: wants to start a fire => fire T1 = fire T1 poison T1 = Fire T1 Poison T2 = Fire T1 Poison T1 Frost T1 = Frost T3 Fire T1 (Yes Frost and Fire are compatible)).

You can put an infinit number of acceptable potions on the scale but can only have 2 mistakes (the customer leaves with the 3rd mistake).

As Legendary Alchemist you should know how to create gold with alchemy ;).

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2927284755					

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