About Missiles
Missile Bodies:Missile Seekers:Missile Penetration Aids (Pen Aids, PAs):Specific Missiles / Seeker CombinationsSize 3 hybrid: S3H, SGM-H3, Atlatl (less common)
Size 2 hybrid: S2H, SGM-H2, Cyclone (less common)
Size 2 missile: S2, Tempest (less common)
Size 3 Torpedo: S3T, S3, Torp, Mace
Size 4 Container missile: Container, Box
Size 1 missile: S1, Riposte (specific)
AMM: Anti Missile Missile
Command Seeker: command, CMD, coms seeker (not common)
Active radar Seeker: Act, AR (not common), ARS(not common), radar/radar guided
Steerable active radar Seeker: Sact/s-act, SAR
Steerable extended Active radar Seeker: EACT, SEACT, SEAR/SEARs
Semi active seeker: SAH, semi,
Anti radiation seeker: ARAD
Anti radiation seeker set to JAMMING: HOJ
Electro Optical Seeker: EO
Wake homing seeker: Wake, fart sniffer
Decoy dispenser module: D/-D (usually after a seeker/seeker combination)
Clusterdecoy: why the ♥♥♥♥ would you?
Hardened skin: N/A, HS (not common)
Cold gas bottle: CGB
Absorbent radar coating: N/A, ARC (not common)
Self screening jammer: SSJ
Boosted self screening jammer: BSSJ
High explosive shaped charge warhead: HEI
High explosive Kinetic penetrator Warhead: HEKP
High explosive blast fragmentation warhead: Blast frag, frag
High explosive blast fragmentation enhanced lethality warhead: EL, Blastfrag EL
SAK: originally a specific missile build, now refers to a cheap S3H equipped with cruise guidance, weaving terminal maneuvers, guided by an Anti radiation primary seeker and an extended Active radar secondary seeker (ARAD/SEAR) - (ARAD/EACT).
WAK: originally a specific missile build, now refers to a cheap S3H equipped with cruise guidance, weaving terminal maneuvers, guided by a steerable extended Active radar primary seeker and a Wake validator. (SEAR/[WAKE]) - (EACT/[WAKE])
Thunderhead: an active radar guided cruise missile (act) - (RADAR)
Gale: a Semi active guided direct fire missile (SAH - RADAR)
Squall: an anti radiation, home on jam direct fire missile (ARAD - JAMMING)
Squale: (squall + gale) a missile using an Anti radiation, home on jam primary seeker, with a backup Semi active homing seeker. (ARAD - JAMMING/ SAH - RADAR) (HOJ/SAH)
Hurricane: a command guided direct fire missile (CMD)
Mace: a command guided, direct fire torpedo (CMD)
Riposte: a command guided, direct fire anti missile missile, equiped with a fragmentation warhead (CMD)
Killjoy: (knows as KJs) Size 2 anti missile missile (seeker: none), it uses a self screening jammer module to lure away missiles using ARAD(RADAR) and ARAD(HOJ).
About Ships
Ship Hulls:Hull ConfigurationsFleet Archetypes:FFL: Sprinter class Corvette
Clipper (subclass): Shuttle, Tugboat
FF: Raines class Frigate [FFG:missile Carrier Frigate] [FFE: Escort frigate]
DD: Keystone class Destroyer [DDG: Missile carrier Destroyer] [DDE: Escort Destroyer]
CL: Vauxhall class Light Cruiser
CC: Ocello class Command Cruiser
CH: Axford class Heavy Cruiser
BB: Solomon class Battleship
LN: Lineship class Bulk Freighter: [MDLN (Mass driver LN); PLN (Plasma LN)]
CLN: Lineship class Container Liner
MN: Monitor class Cargo Feeder
Railstone: Railgun equipped DD
Beamstone: Beam equipped DD
Beamford: Beam equipped CH
Surrender CL/CH: “i call it a surrender CL because it shoots all its missiles then surrenders and finds another lobby”
Revolver: A lineship class bulk freighter that rotates to expose freshly reloaded guns
triple threat: A lineship equipped with plasma, 250mm, 100mm armaments
obelisk: a liner that engages both broadsides at the same time using turreted armament
DAD: Fleet that aims at retention of control points and filling in holes in the team composition
Cap Fleet: Fleet that aims at the capture of control points
Throw Fleet: A bad fleet, that could potentially ruin the game for the team
Yub Nub: now commonly synonymical with a missile spam fleet
Anchor fleet: usually an hard to destroy target, serves as the centerpiece around which the team rotates
Forehead fleet: a fleet built to charge head first into the enemy
About Components
ModulesCompartmentsAmmunition Elevators: AE
Rapid-cycle Cradles: RCC
Energy Regulators: Ereg
Small Energy regulator: sEreg (not common)
Focused Particle Accelerator: FPA
Track Correlator: TC
Adaptive Radar Receiver: ARR
Actively Cooled Amplifiers: ACA
Mount Gyros: Gyros
Missile Programming Bus/Array: Bus/ Bus Array
Basic CIC: Basic
Reinforced CIC: Rcic
Auxiliary steering: Aux; Auxsteer
Analysis Annex: Annex
Gun Plotting Center: GPC
Plant Control Center: PCC
Reinforced Magazine: R-mag
Bulk magazine: Bulkmag
Rapid DC Locker: Rapid
Small DC locker: SDC
Large DC locker: LDC
Reinforced DC locker: RDC
Damage control central: DCC
Small workshop: SW
Strike planning center: SPC
Intelligence center: Intel, IC
Battle dressing station: The useless compartment
Damage control complex: DCX
Citadel Magazine: Cmag, Xmag
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3159655737
More NEBULOUS: Fleet Command guilds
- All Guilds
- MD/Rail
- Jakub's Guide to not Dying to Missile Spam
- NEBULOUS: Fleet Command Guide 427
- Jakub's Guide to Not Dying to ANS Jamming
- A Thorough Guide to OSPN
- Helpful Heuristics to halt Hodgepodges and Half-measures
- Guide to Missiles and Point Defense
- Hardly's Helpful Guide to: What The Heck To Do With Your Spaceships
- Nuclear or: How You Can Learn to Stop Worrying and Make the Bomb
- Better Battle Report (BBR) User Guide