Mad Max: How to set up your steering wheel (guide based on the G920)

Mad Max: How to set up your steering wheel (guide based on the G920)

Downloading And Enabling X360ce


Mad Max: How to set up your steering wheel (guide based on the G920) image 1

Mad Max: How to set up your steering wheel (guide based on the G920) image 2

For the steering wheel to work with Mad Max we'll need to download one app:

x360ce (64-bit version)[www.x360ce.com]

This app is a great tool for controller support in various games where it's not built-in by default. To install it simply extract the zip you downloaded and place the x360ce_x64.exe file in the root folder of Mad Max.

Next start this program - a window will open with a warning saying the xinput1_3.dll file is missing. Click Create to create one:

When the next prompt pops up, choose Search automatically for settings and click Next and then Finish. This will set up the default configs for your wheel, assign your physical wheel to a virtual XBox controller slot (most likely controller no. 1) and your virtual controller tab should have a green square icon (active):

Note: if you get an error and your controller tab has a red square (disabled), try clicking on Auto below and then Yes - this usually fixes it for me and the controller tab becomes active.

The last thing you'll need to do to enable the emulator is to close x360ce, go to the game's root folder and rename the xinput1_3.dll file to xinput9_1_0.dll.

Configuring X360ce


Mad Max: How to set up your steering wheel (guide based on the G920) image 11
Mad Max: How to set up your steering wheel (guide based on the G920) image 12
Mad Max: How to set up your steering wheel (guide based on the G920) image 13

Open x360ce again and in the sub-tab section underneath you can set up various settings, but what we'll need the most are two tabs:

General - here you'll be able to map you physical wheel buttons and axes to correspond to buttons and axes of the virtual XBox controller (that the game thinks you're using)

Left thumb / Right thumb - depending on which stick you hook up your steering on, you'll be able to adjust the deadzone / antideadzone settings to make you steering less / more sensitive.Note: once we get everything running, you'll be able to set these settings any way you want, the only problem is whenever you change something, you'll have to exit the game and launch it again for the changes to be reflected in game. And just in case you happen to have a G920 (this is probably the same for the G29), you can give my configs a shot and see if the cars handle nicely or if something needs adjusting. Here are my button assignment and deadzone configs that I used with my G920 - just select these options from the dropdowns and adjust the slider values, and then click Save at the bottom:

Also, here are the virtual XBox controller controls (alternative vehicle in-game control preset) to which I mapped my physical G920 wheel through x360ce (in the General tab):

Launch The Game And Test The Wheel

That's about it, just make sure your x360ce settings are saved and you can then launch the game and test your wheel. A few things to keep in mind:

x360ce does not need to be open while playing

if you don't know what button on the the virtual XBox controller corresponds to which action in-game, you can go to the in-game options menu and check it in the gamepad section

this guide should work for many different wheels, the only catch being that my G920 settings in x360ce may not feel smooth with your wheel. You may have to fine tune the deadzone / antideadzone settings in x360ce yourself until driving feels comfortable, which could sometimes be time-consuming

the reason I've set both anti-deadzone and deadzone together is because the anti-deadzone configuration is needed to compensate for the huge steering deadzone that Mad Max has when using the wheel. However, for some reason the game will always receive steering input (even if the wheel is perfectly centered) and will prioritize the controller over keyboard and mouse, disabling mouse camera control. For this reason I've set a minimal artificial deadzone of 1% so that while the wheel is centered, no controller input is detected and the game allows the player to control the camera with the mouse

I have not tried setting up force feedback nor did I care about it, so please don't ask how to do it because I'm fairly certain it cannot be accomplished easily. If anybody finds a way feel free to share. Instead I used the Logitech GHUB software to enable the "Centering spring in non-FFB games" and set it to ~10% for an artificial centering effect

That's all, happy driving :)

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=2758702607					

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