How to Tremor (WIP)

How to Tremor (WIP)

INTRODUCTION


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After PM released TKT, gave tremor the ability to deal damage and made it usable I have decided to make a guide on how to understand all the walls of text necesary to use it.

THE BASICS


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Tremor by itself is useless but when bursted by skill or E.G.O it raises the opponents stagger thereshold by its potency. Its count decreases by 1 at the end of every turn.

Tremor

Tremor Burst

Stagger Thereshold (also known as stagger bar)

Passing opponents stagger bar by dealing damage or bursting tremor(if the stagger bar after bursting is higher than opponents current HP they will be staggered, for example if the enemy shown below has 52 HP and 53 tremor potency and gets tremor bursted they will be staggered) will put them in a staggered state when they can't act and will take x2 damage from slash, pierce and blunt attacks

A staggered enemy

THE MANY FLAVOURS OF TREMOR


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Tremor currently has 7 types (2 enemy exclusive). Changing the tremor type by using skills or E.G.O will trigger amplitude conversion or entanglement.

Amplitude conversion will simply change tremor type to another one.

Amplitude Conversion

Amplitude entanglement will combine target's current tremor type and the one thats listed in skill effects into tremor-superposition. At the end of a turn it will convert back into normal tremor

Amplitude Entanglement

Example - When this hits an enemy with any tremor type it will combine effects of that tremor and add effects of tremor-everlasting

Tremor-Decay


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For every 4 tremor potency opponent will gain 1 defense level down which decreases defense level by 1. Having a difference of 1 between sinners offense level and opponents defense level makes them take ~3% more damage.

This tremor type is applied by Öufi Assoc. South Section 3 Heathcliff's skill 3.

Its a pretty solid tremor type but its outclassed by reverb.

Tremor-Fracture


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This tremor type only activates when staggering an enemy and their tremor potency + count is equal or higher than 20, when this happens it rises opponents stagger level by 1 (from stagger to stagger+ and from stagger+ to stagger++) stagger+ increases damage dealt from normal stagger's x2 to x2.5 and stagger++ increases them to x3.

This type is applied by Outis' Binds E.G.O.

Fracture is pretty useless because it requires you to stagger an enemy and stops you from having better tremor types like reverb or decay.

Tremor-Reverb


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Tremor-Reverb on burst deals sloth damage equal to its potency and rises stagger thereshold like normal tremor.

It's applied by Hong Lu's Caveornous Wailing E.G.O and entangled into by his Yurodivy ID.

What else needs to be said? Its the best type because it allows tremor to pretty consistently deal big damage.

Tremor-Everlasting


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When and enemy with this type is hit with a tremor burst there is a chance equal to tremor potency on self (max 50%) to trigger another tremor burst.

This tremor is entangled into by Faust's Everlasting E.G.O.

Named everlating, lasts 1 turn, Ironic. Anyways its very good for nuking and even better with reverb. Its only problem is that it can only last 1 turn, but its outweight by extra bursts.

Tremor-Superpositon


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This type combines two tremor types' effects.

It can be entangled into with amplitude entanglement

Tremor-Chain (Light Spoiler For TKT)


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This enemy exlusive tremor type lowers affected sinners clash power by 1 for every 10 potency.

Its applied T.Corp Class 2 and Class 3 enemies.

Tremor-Distribution (Another Light TKT Spoiler)


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Another enemy exlusive tremor. This one is intresting because its first self tremor type. It gives offense level up by (count on all allies / number of allies) to a max of 5.

Its used by District's 20 Yurodivy

TREMOR E.G.Os

This section is about many tremor E.G.Os, the bad and the good ones.

First I will list an E.G.O, then explain what it does and its in my opinion usability in tremor teams.

The Bad

Soda Hong Lu - It inflicts 5 potency on a 10 rolling corrosion. Do I need to say anything else?

Suddenly, One Day Gregor - A 20% chance to inflict 10 tremor. 1.There is a better zayin tremor alternative for gregor. 2.A 4 in 5 chance to do nothing for tremor team is just bad

Holiday Outis - It just bursts tremor but the passive has 20% chance to inflict 1 tremor potency. 1 potency is almost nothing and a 20% chance sucks.

Capote Ishmael - Just bursts tremor and reduces count by 2.

Snagharpoon Ishmael - 3 potency and a free burst. Better than Capote but still its effects is negligible

Holiday Heathcliff - Inflicts at a 20% chance 7 tremor potency and passive can be useful. Better than Outis but Bodysack is a better option.

Sunshower Outis, Rime Shank Rodion and Both Pursuances - They just burst tremor. Sunshower is the worst of the four. These can be used but are pretty much useless for tremor.

Fluid Sack Don Quixote - Bursts tremor on awakening and inflicts 10 potency on corrosion. Probably the best of these but still pretty bad.

The Mid And Average

Legerdemain Gregor - Inflicts 6 potency and bursts tremor. The better gregor zayin option. 6 potency and a burst is good but its mainly used for 4 paralyze.

Wishing Cairn Don Quixote - Awakening inflicts 5 potency and corrosion can burst 3 times. 5 potency is acceptable and the corrosion will most of the times burst twice which is pretty nice.

Binds Heathcliff - Inflicts 4 tremor potency and bursts. The E.G.O itself is good but for tremor teams the effect is negligible.

Capote Meursault - Inflicts tremor potency equal to burn and bursts. Can inflict a very large amount of potency but this will only happen on burn teams.

Regret Meursault - Inflicts 3 count and can inflict more. Then bursts and deals wrath damage equal to (12 + x3(Wrath A-Reson.)% of the final Stagger Threshold raised. This E.G.O is amazing but 1. Its a walpurgis E.G.O which means its limited and 2. Tremor teams don't have a lot of wrath resonance. Its the best from this section but its effects aren't enough to be good on tremor teams but you should take it if you have it.

The Good

Binds Outis - Inflicts 6 potency (and 3 count on corrosion), converts tremor into tremor-fracture and bursts tremor. Its preety good, corrosion bursts tremor 3 times and fracture is better than nothing.

Effervescent Corrosion Rodion - 3 potency, 7 count, 2 bind and a tremor burst. Rime Shank for tremor, it will help you maintain count if you are running low on it. Overall a very good tremor E.G.O.

Cavernous Wailing Hong Lu - deals more damage when the target has tremor, inflicts 3 potency and count (6 on corrosion) converts tremor into reverb and bursts. Preety good effects outside of conversion, but the main selling point of this E.G.O is reverb which is like said before the best tremor type.

Everlasting Faust - inflicts 10 potency and count (can inflict more) triggers amplitude conversion into tremor-everlasting, bursts 4 times and halves targets speed next turn by half. Probably the best tremor E.G.O and one of the best WAW E.G.Os. Its effects are amazing and awakening costs 10 SP but lowers SP by 10 for 3 turns on turn end but this can be mitigated by winning clashes. Overall amazing E.G.O.

TREMOR IDs

This section is the same as the E.G.O section. IDs will be ranked based on in my opinion their viability on tremor team.

The Bad

Lobotomy E.G.O::Sunshower Heathcliff - For some reason his skill 2 bursts tremor on the last coin. He only has 1 instance of tremor.

Zwei Assoc. South Section 6 Sinclair - His potency on skill 2 is pretty good but he is overall a bad ID.

LCB Ishmael - 1 Count on skill 1, 3 potency on skill 2 and a burst on skill 3. All skills have 1 coin. Both the tremor and the coins are bad.

LCB Heathcliff - Better than Ishmael but still bad potency and no count.

Effloresced E.G.O::Spicebush Yi Sang - Only has self tremor which is literally charge

Molar Boatworks Fixer Ishmael - Has 3 tremor count on skill 2 and self tremor. A good sinking ID but not a tremor ID.

Lobotomy E.G.O::Sloshing Ishmael - Her losing clashes does more for tremor team than her dealing damage. Just don't use her for tremor.

The Ring Pointillist Student Yi Sang and Outis - These two inflict acceptable potency and count but at a 20% chance and are more of a bleed ID.

The Mid And Average

N Corp. Mittelhammer Don Quixote - Bad count and potency but with passive preety good count. Tremor burst on skill 2 is nice. Useable as a tremor ID.

LCCB Assistant Manager Ryōshū - Good potency and count but only on skill 3 and locked behind a crit. Overall a mid ID

LCCB Assistant Manager Ishmael - Amazing potency and count (16 and 4) on skill 2 and a possible 1 potency when winning a clash with a passive but it needs 3 gluttony resonance which is a sin affinity that tremor teams lack. A acceptable replacement for another better ID.

LCB Sinner Meursault - Nice potency and a tremor burst on skill 2 but his clashes suck. A good replacement if you have regret to boost his coins.

Rosespanner Workshop Fixer Meursault - Great potency but no count , his skill 3 eats up 3 count and has bad rolls. Rolls can be fixed with regret and then he is a solid replacement.

Molar Boatworks Fixer Sinclair - Very good count and potency but his skill 1 rolls a 6 by default which is too bad for him to be good. Overall a good potential teamember.

District 20 Yurodivy Ryōshū - Great count but low potency. Intresting passive and mid clashing. Pretty good tremor ID.

The Good

Molar Office Fixer Yi Sang - Nice count, mid potency and average clashes. Good passive and 3 tremor bursts ( 1 with skill 2 and 2 with skill 3). A very solid for a two star ID.

Rosespanner Workshop Rep Rodion - Solid clashes, nets 0 count when bursting and has a good skill 2 and 3. Probably the worst tremor three star but still great.

Öufi Assoc. South Section 3 Heathcliff - His tremor count and potency are average and he has only 1 burst but has very good clashing and can inflict tremor-decay which is nice.

Molar Office Fixer Outis - Almost no count and mid potency but her skill 2 and 3 clash great. Can nuke with her 3rd skill. One of the 3 main tremor IDs.

District 20 Yurodivy Hong Lu - Good potency but no count. Great clashes and can deal big damage with his skill 3 which trigger entanglement into reverb. The second best ID

Lobotomy E.G.O::Regret Faust - Possibly the best tremor ID. Has very good count and potency. Has multiple atk weight skills , great passive and has an amazing nuke capability with skill 3 and everlasting E.G.O. A must have. Only problem is that she is a walpurgis ID which limits her availability.

TEAMBUILDING(WIP)

THE END


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Thanks for reading!

This has been my guide on tremor. Its my first ever guide and I will try on finishing and updating it with new info.

Hope you have been enlightened by the greatness of tremor and how its not the worst status in the game. Also tell me what i got wrong and any suggestions.

Also possible Don tremor ID?

Credits

Images taken form https://limbus.kusoge.xyz/en/

A more cohesive video of pre-TKT state of tremor by ESGOO - https://www.youtube.com/watch?v=5BBL0bXe_mg

The first image taken form here https://www.reddit.com/r/limbuscompany/comments/1dciffx/thats_a_lot_of_tremor/

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=3269901797					

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