Overview
Legion TD 2 is a 2v2 and 4v4 strategy game. Build fighters to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes.
This guide focuses on 2v2, but most or all of the content is applicable to 4v4. 4v4 can be thought of as two 2v2s.
Controls
EssentialLeft-click to do most things in the game.
Right-click to ping. Most units, icons, and UI elements can be pinged.
Right-click + drag to ping common shotcalls.
TAB to see an overview of your, your teammate's, and your opponents' buildsHelpfulShift + left-click to queue workers, mercenaries, and king upgrades
Shift + right-click to unqueue workers, mercenaries, and king upgrades
1 to pan the camera to your lane.
3 to pan the camera to the lane of the player you're attacking.
Play Area
King HP: Keep your king alive to win
Lane: Where the action happens. Build and upgrade your fighters here.
Fighters: Your 6 available fighters
Workers: Train workers to generate mythium
Reroll: Reroll once at any time to select from 4 new fighters (plus your original 6)
Mercenaries: Hire mercenaries to attack your opponent
King Upgrades: Upgrade the king’s attack, regeneration, and spell damage
Legion Spells: Select one legion spell on wave 11
Resources: Your gold, mythium, income, and worker count
Fighter Value Bar: Shows your current and recommended fighter value (gold spent on fighters)
Resources
Gold is your primary resource and can be used to:
Build fighters
Train workers
Activate some fighters’ active abilitiesThere are a few ways to earn gold:
Clear waves
When your opponents leak (fail to clear their waves)
When the opposing king takes damage
As income at the end of each wave Mythium is your secondary resource and can be used to:
Hire mercenaries
Upgrade the kingYou generate mythium consistently over time based on the number of workers you have.
Economy in Legion TD 2 is best described by the following engine:
Waves
Legion TD 2 has 21 rounds or "waves," each with increasing difficulty. Most games will end before wave 21. Each wave is separated into two phases: a build phase and a battle phase.
Build Phase
The build phase occurs at the start of each wave and lasts for approximately 30 seconds. You can perform all actions during the build phase:
Build, upgrade, and sell fighters
Reroll your fighters
Train workers
Hire mercenaries
Upgrade the king
Activate some fighters’ active abilities
Select your legion spell on wave 11
Battle Phase
During the battle phase, your fighters come to life and battle against enemy waves. Fighters move, attack, and cast spells automatically. Even if your fighters die in battle, they return fully restored the following wave. You can perform limited actions during the battle phase:
Reroll your fighters
Train workers
Hire mercenaries
Scout your opponents
Fighters
Your fighters are your defense. Each wave during the build phase, you build and upgrade fighters. During the battle phase, enemy waves spawn at the top of your lane and move downwards towards your fighters. Fighters move upwards to challenge them.
When your fighters lose the battle, you "leak" and:
You earn partial gold
Your opponents earn some gold
The leaked enemies may damage your kingWhen your fighters win the battle, you "clear" and:
You earn the maximum gold
Your remaining fighters teleport to your king to defend against allied leaks
Workers
Workers cost 50 gold and generate 1 mythium per 10 seconds.
Your strategy should be to clear waves with as little gold spent on fighters (fighter value) as possible. Spend just enough gold on fighters to clear your waves and spend the rest of your gold on workers. Because workers start generating mythium immediately, it’s best to train workers as soon as you can.
Getting too few workers means you'll have low mythium, which means weak offense and poor late game scaling. Getting too many workers means you won’t have enough fighter value to clear waves, which means reduced gold and damage to your king.
Mercenaries
Mercenaries cost mythium and are used to attack your opponent. Mythium can be spent on mercenaries every wave or saved for multiple waves to unleash a larger attack.
Mercenaries attack your opponent whenever the next battle phase begins.
Mercenaries hired during the build phase will attack your opponent as soon as the battle phase begins.
Mercenaries hired during the battle phase will attack your opponent when the next wave's battle phase begins.Each player attacks exactly one other player, depending on which lane you are in.
King Upgrades
King upgrades cost mythium and are used to power up your king’s attack, regeneration, and spell damage. King upgrades can only be researched during the build phase.
Income
Your income increases immediately and permanently whenever you spend mythium. You gain gold equal to your income at the end of each battle phase. Spending mythium during the battle phase is good because it maximizes your gold gained from income.
Income is how you scale into late game. Without sufficient income, you won't have enough gold to spend on fighters (fighter value) to clear late game waves.
High-income mercenaries and king upgrades provide maximum income. Power mercenaries provide reduced income but have special abilities.
Legion Spells
Legion spells are in-game upgrades that boost your economy, empower your units, attack your opponent, or provide other benefits. At the start of the game, all players are given the same three randomized spells. Players select one spell on wave 11.
https://steamcommunity.com/sharedfiles/filedetails/?id=2401782438
Attack And Defense Types
Every unit has an attack and defense type. Damage dealt to a unit will be multiplied by a factor ranging from 75% to 125%, depending on the attack and defense type. You don't have to know the exact percentages, but it helps to know which types counter each other.
Congratulations! You learned the fundamentals of Legion TD 2. Continue reading for more advanced tips.
Mastermind
Mastermind is a special builder that allows you to combine fighters from different legions. When you play Mastermind, you start the game with 10 options and select 6 fighters.
Pick at least one cheap fighter that costs 10-25 gold. This allows you to spend your gold efficiently.
Pick a healthy mix of tanks and DPS . Fighters with a sword and shield are off-tanks, which are best tanking some damage but shouldn't serve as your primary tanks.
Diversify attack/defense types. Having too much of the same attack or defense type makes you vulnerable.
Diversify gold costs. This helps you spend your gold efficiently.
Look for a strong synergy between two fighters or with a legion spell.Lock-In is the default Mastermind option for new players.
https://steamcommunity.com/sharedfiles/filedetails/?id=2489597444
Building
When in doubt, spend all your gold every wave, including your remaining ~20 gold on a cheap fighter.
Diversify attack and defense types. Building too much of one type creates weaknesses in your build.
Be conscious about whether you want to prepare for the current wave or a future wave. If you’re undervalued (not enough gold spent on fighters) or expect your opponent to attack you this wave, prepare accordingly. If you’re overvalued (too much gold spent on fighters) or expect your opponent to attack you on a future wave, prepare one or two waves ahead.
Positioning
Position tanks in the front and DPS in the back. Build a healthy mix of tanks and DPS.
Distribute how much each fighter tanks, roughly in proportion to how tanky each fighter is. It’s good to have a 3000 HP fighter tank before a 1000 HP fighter, but it’s even better to have the 3000 HP fighter tank 75% of the wave while the 1000 HP fighter tanks 25% of the wave. Doing so maximizes the time your fighters are alive and dealing damage. One way to accomplish this is by splitting your fighters, building some on the left and some on the right.
Most auras affect up to 6 adjacently-units fighters. The aura effect will persist for these 6 fighters throughout the battle, even if the aura unit is far away or dies.
Clearing
The best way to judge if you can clear a wave is to compare your fighter value to the recommended fighter value, then adjust slightly up or down for unit typing and synergies.
Fighter Value: The necessary fighter value to clear a wave will usually be +/- 20% of the recommended value.
Attack and defense types: If you have good typing against a wave, you can clear the wave with less fighter value. If you have poor typing against a wave, you’ll need extra fighter value.
Synergies and abilities: Fighters that synergize with each other or have special abilities allow you to clear some waves with less fighter value.As you play, you’ll learn how much fighter value you need to clear waves, especially in the early game.
Training Workers
Your strategy should be to clear waves with as little fighter value as possible, and extra gold should be spent on workers. It’s not always possible to know if you can safely train a worker, but here are some rules of thumb:
If your attacking opponent spent no mythium last wave (either on mercenaries or king upgrades), avoid training workers.
For each 40 mythium your attacking opponent spends, train approximately 1 worker. This rule of thumb is less accurate in the late game.
If you comfortably clear a wave, train an additional worker. If you leak, train fewer workers.
If you’re strong against upcoming waves, train an additional worker. If you’re weak against upcoming waves, train fewer workers.
If your opponents leak significantly, you get additional gold, so train an extra worker.
If all legion spells are defensive, train an extra worker. If there are offensive legion spells, train fewer workers.
If you’re spending mythium (and gaining ~50 gold from the additional income), train an extra worker. If you’re saving mythium, train fewer workers.
Stop training workers ~3 waves before you expect the game to end.
Mercenaries Vs. King Upgrades
Your three options for spending mythium are high-income mercenaries, power mercenaries, and king upgrades.
High-income mercenaries
Good if you’re not sure if you can break your opponent (cause them to leak)
Good if you need gold from income to hold the next wave
Generally stronger early game
Power mercenaries
Good if you think you can break your opponent
Generally stronger late game
King upgrades
Upgrade Attack and Upgrade Spell are good if you and your teammate are both likely to leak the next wave AND if your king is healthy (ideally above 50%)
Upgrade Regeneration is good if your king is damaged
Good if you’re confident you cannot break your opponent (because it denies your opponent mercenary bounty)Be unpredictable. Consistently doing the same thing allows your opponent to exploit your tendencies. A mixed strategy of high-income mercenaries, power mercenaries, and king upgrades is often the key to victory.
Saving Mythium
Spending mythium frequently (“Incoming” / “Resending”)
Maximizes the gold you earn from income
Good if your comp scales well (incoming causes rich games that frequently go to late game)
Good if your opponent is undervalued
Good if you need gold for a particular fighter, an extra worker, or extra value next waveSaving mythium
Pressures your opponent and forces them to stay low on workers
Higher threat of causing a big leak and winning the game
Good if your comp doesn’t scale as well (saving causes starved games that rarely go to late game)
Good if your opponent is very weak on a particular wave
Good if you’re very weak on a particular wave and need to undercut your opponents (sending mercenaries one wave before they attack)Be unpredictable. Consistently doing the same thing allows your opponent to exploit your tendencies. Sometimes sending on an opponent's strong wave can catch them off guard. A mixed strategy of incoming and saving is often the key to victory.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1793195628
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- Legion TD 2 Starter Guide 2024 (Grundlagen)
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- Champion Guide & Tier List
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